/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../global_define.h" #include "../eqemu_config.h" #include "../eqemu_logsys.h" #include "rof.h" #include "../opcodemgr.h" #include "../eq_stream_ident.h" #include "../crc32.h" #include "../eq_packet_structs.h" #include "../misc_functions.h" #include "../string_util.h" #include "../item.h" #include "rof_structs.h" #include "../rulesys.h" #include #include #include #include namespace RoF { static const char *name = "RoF"; static OpcodeManager *opcodes = nullptr; static Strategy struct_strategy; void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id, uint8 depth); // server to client inventory location converters static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot); static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 serverSlot); static inline uint32 ServerToRoFCorpseSlot(uint32 serverCorpseSlot); // client to server inventory location converters static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rofSlot); static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot); static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot); // server to client text link converter static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink); // client to server text link converter static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink); static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot); static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot); void Register(EQStreamIdentifier &into) { //create our opcode manager if we havent already if (opcodes == nullptr) { //TODO: get this file name from the config file auto Config = EQEmuConfig::get(); std::string opfile = Config->PatchDir; opfile += "patch_"; opfile += name; opfile += ".conf"; //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if (!opcodes->LoadOpcodes(opfile.c_str())) { Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStream::Signature signature; std::string pname; //register our world signature. pname = std::string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = std::string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if (opcodes != nullptr) { //TODO: get this file name from the config file auto Config = EQEmuConfig::get(); std::string opfile = Config->PatchDir; opfile += "patch_"; opfile += name; opfile += ".conf"; if (!opcodes->ReloadOpcodes(opfile.c_str())) { Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name); return; } Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "ss_register.h" #include "rof_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQEmu::versions::ClientVersion Strategy::ClientVersion() const { return EQEmu::versions::ClientVersion::RoF; } #include "ss_define.h" // ENCODE methods ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::ActionAlt_Struct); OUT(target); OUT(source); OUT(level); eq->unknown06 = 0; eq->instrument_mod = 1.0f + (emu->instrument_mod - 10) / 10.0f; eq->bard_focus_id = emu->bard_focus_id; eq->knockback_angle = emu->sequence; eq->unknown22 = 0; OUT(type); eq->damage = 0; eq->unknown31 = 0; OUT(spell); eq->level2 = eq->level; eq->effect_flag = emu->buff_unknown; eq->unknown39 = 14; eq->unknown43 = 0; eq->unknown44 = 17; eq->unknown45 = 0; eq->unknown46 = -1; eq->unknown50 = 0; eq->unknown54 = 0; FINISH_ENCODE(); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_AltCurrency) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *emu_buffer = in->pBuffer; uint32 opcode = *((uint32*)emu_buffer); if (opcode == 8) { AltCurrencyPopulate_Struct *populate = (AltCurrencyPopulate_Struct*)emu_buffer; auto outapp = new EQApplicationPacket( OP_AltCurrency, sizeof(structs::AltCurrencyPopulate_Struct) + sizeof(structs::AltCurrencyPopulateEntry_Struct) * populate->count); structs::AltCurrencyPopulate_Struct *out_populate = (structs::AltCurrencyPopulate_Struct*)outapp->pBuffer; out_populate->opcode = populate->opcode; out_populate->count = populate->count; for (uint32 i = 0; i < populate->count; ++i) { out_populate->entries[i].currency_number = populate->entries[i].currency_number; out_populate->entries[i].unknown00 = populate->entries[i].unknown00; out_populate->entries[i].currency_number2 = populate->entries[i].currency_number2; out_populate->entries[i].item_id = populate->entries[i].item_id; out_populate->entries[i].item_icon = populate->entries[i].item_icon; out_populate->entries[i].stack_size = populate->entries[i].stack_size; out_populate->entries[i].display = ((populate->entries[i].stack_size > 0) ? 1 : 0); } dest->FastQueuePacket(&outapp, ack_req); } else { auto outapp = new EQApplicationPacket(OP_AltCurrency, sizeof(AltCurrencyUpdate_Struct)); memcpy(outapp->pBuffer, emu_buffer, sizeof(AltCurrencyUpdate_Struct)); dest->FastQueuePacket(&outapp, ack_req); } //dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_AltCurrencySell) { ENCODE_LENGTH_EXACT(AltCurrencySellItem_Struct); SETUP_DIRECT_ENCODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); OUT(merchant_entity_id); eq->inventory_slot = ServerToRoFTypelessSlot(emu->slot_id); OUT(charges); OUT(cost); FINISH_ENCODE(); } ENCODE(OP_Animation) { ENCODE_LENGTH_EXACT(Animation_Struct); SETUP_DIRECT_ENCODE(Animation_Struct, structs::Animation_Struct); OUT(spawnid); OUT(action); OUT(speed); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventory_slot = ServerToRoFTypelessSlot(emu->inventorySlot); OUT(success); FINISH_ENCODE(); } ENCODE(OP_AugmentInfo) { ENCODE_LENGTH_EXACT(AugmentInfo_Struct); SETUP_DIRECT_ENCODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); OUT(itemid); OUT(window); strn0cpy(eq->augment_info, emu->augment_info, 64); FINISH_ENCODE(); } ENCODE(OP_Barter) { EQApplicationPacket *in = *p; *p = nullptr; char *Buffer = (char *)in->pBuffer; uint32 SubAction = VARSTRUCT_DECODE_TYPE(uint32, Buffer); if (SubAction != Barter_BuyerAppearance) { dest->FastQueuePacket(&in, ack_req); return; } unsigned char *__emu_buffer = in->pBuffer; in->size = 80; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; char Name[64]; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, SubAction); uint32 EntityID = VARSTRUCT_DECODE_TYPE(uint32, Buffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, EntityID); uint8 Toggle = VARSTRUCT_DECODE_TYPE(uint8, Buffer); VARSTRUCT_DECODE_STRING(Name, Buffer); VARSTRUCT_ENCODE_STRING(OutBuffer, Name); OutBuffer = (char *)in->pBuffer + 72; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, Toggle); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BazaarSearch) { EQApplicationPacket *in = *p; *p = nullptr; char *Buffer = (char *)in->pBuffer; uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer); if (SubAction != BazaarSearchResults) { dest->FastQueuePacket(&in, ack_req); return; } unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(BazaarSearchResults_Struct); if (EntryCount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } in->size = EntryCount * sizeof(structs::BazaarSearchResults_Struct); in->pBuffer = new unsigned char[in->size]; memset(in->pBuffer, 0, in->size); structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *)in->pBuffer; for (int i = 0; i < EntryCount; ++i, ++emu, ++eq) { OUT(Beginning.Action); OUT(SellerID); memcpy(eq->SellerName, emu->SellerName, sizeof(eq->SellerName)); OUT(NumItems); OUT(ItemID); OUT(SerialNumber); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(Cost); OUT(ItemStat); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BeginCast) { SETUP_DIRECT_ENCODE(BeginCast_Struct, structs::BeginCast_Struct); OUT(spell_id); OUT(caster_id); OUT(cast_time); FINISH_ENCODE(); } ENCODE(OP_BlockedBuffs) { ENCODE_LENGTH_EXACT(BlockedBuffs_Struct); SETUP_DIRECT_ENCODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct); for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i) eq->SpellID[i] = emu->SpellID[i]; // -1 for the extra 10 added in RoF. We should really be encoding for the older clients, not RoF, but // we can sort that out later. for (uint32 i = BLOCKED_BUFF_COUNT; i < structs::BLOCKED_BUFF_COUNT; ++i) eq->SpellID[i] = -1; OUT(Count); OUT(Pet); OUT(Initialise); OUT(Flags); FINISH_ENCODE(); } ENCODE(OP_Buff) { ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct); SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); OUT(entityid); OUT(buff.effect_type); OUT(buff.level); // just so we're 100% sure we get a 1.0f ... eq->buff.bard_modifier = emu->buff.bard_modifier == 10 ? 1.0f : emu->buff.bard_modifier / 10.0f; OUT(buff.spellid); OUT(buff.duration); OUT(buff.player_id); OUT(buff.num_hits); OUT(buff.y); OUT(buff.x); OUT(buff.z); uint16 buffslot = emu->slotid; // Not sure if this is needs amending for RoF yet. if (buffslot >= 25) { buffslot += 17; } // TODO: implement slot_data stuff eq->slotid = buffslot; if (emu->bufffade == 1) eq->bufffade = 1; else eq->bufffade = 2; // Bit of a hack. OP_Buff appears to add/remove the buff while OP_BuffCreate adds/removes the actual buff icon EQApplicationPacket *outapp = nullptr; if (eq->bufffade == 1) { outapp = new EQApplicationPacket(OP_BuffCreate, 29); outapp->WriteUInt32(emu->entityid); outapp->WriteUInt32(0); // tic timer outapp->WriteUInt8(0); // Type of OP_BuffCreate packet ? outapp->WriteUInt16(1); // 1 buff in this packet outapp->WriteUInt32(buffslot); outapp->WriteUInt32(0xffffffff); // SpellID (0xffff to remove) outapp->WriteUInt32(0); // Duration outapp->WriteUInt32(0); // ? outapp->WriteUInt8(0); // Caster name outapp->WriteUInt8(0); // Type } FINISH_ENCODE(); if (outapp) dest->FastQueuePacket(&outapp); // Send the OP_BuffCreate to remove the buff } ENCODE(OP_BuffCreate) { SETUP_VAR_ENCODE(BuffIcon_Struct); uint32 sz = 12 + (17 * emu->count); __packet->size = sz; __packet->pBuffer = new unsigned char[sz]; memset(__packet->pBuffer, 0, sz); __packet->WriteUInt32(emu->entity_id); __packet->WriteUInt32(emu->tic_timer); __packet->WriteUInt8(emu->all_buffs); // 1 indicates all buffs on the player (0 to add or remove a single buff) __packet->WriteUInt16(emu->count); for (uint16 i = 0; i < emu->count; ++i) { uint16 buffslot = emu->entries[i].buff_slot; if (emu->type == 0) { // only correct for self packets if (emu->entries[i].buff_slot >= 25) buffslot += 17; if (buffslot == 54) buffslot = 62; } __packet->WriteUInt32(buffslot); __packet->WriteUInt32(emu->entries[i].spell_id); __packet->WriteUInt32(emu->entries[i].tics_remaining); __packet->WriteUInt32(emu->entries[i].num_hits); // Unknown __packet->WriteString(""); } __packet->WriteUInt8(emu->type); // Unknown FINISH_ENCODE(); } ENCODE(OP_CancelTrade) { ENCODE_LENGTH_EXACT(CancelTrade_Struct); SETUP_DIRECT_ENCODE(CancelTrade_Struct, structs::CancelTrade_Struct); OUT(fromid); OUT(action); FINISH_ENCODE(); } ENCODE(OP_CastSpell) { ENCODE_LENGTH_EXACT(CastSpell_Struct); SETUP_DIRECT_ENCODE(CastSpell_Struct, structs::CastSpell_Struct); eq->slot = static_cast(ServerToRoFCastingSlot(static_cast(emu->slot))); OUT(spell_id); eq->inventory_slot = ServerToRoFSlot(emu->inventoryslot); //OUT(inventoryslot); OUT(target_id); FINISH_ENCODE(); } ENCODE(OP_ChannelMessage) { EQApplicationPacket *in = *p; *p = nullptr; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToRoFTextLink(new_message, old_message); //in->size = strlen(emu->sender) + 1 + strlen(emu->targetname) + 1 + strlen(emu->message) + 1 + 36; in->size = strlen(emu->sender) + strlen(emu->targetname) + new_message.length() + 39; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sender); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->targetname); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->language); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->chan_num); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->skill_in_language); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, 0); // Unknown VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); // Unknown delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; if (!in->size) { in->size = 4; in->pBuffer = new uchar[in->size]; memset(in->pBuffer, 0, in->size); dest->FastQueuePacket(&in, ack_req); return; } //store away the emu struct uchar* __emu_buffer = in->pBuffer; int item_count = in->size / sizeof(EQEmu::InternalSerializedItem_Struct); if (!item_count || (in->size % sizeof(EQEmu::InternalSerializedItem_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQEmu::InternalSerializedItem_Struct)); delete in; return; } EQEmu::InternalSerializedItem_Struct* eq = (EQEmu::InternalSerializedItem_Struct*)in->pBuffer; EQEmu::OutBuffer ob; EQEmu::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)&item_count, sizeof(uint32)); for (int index = 0; index < item_count; ++index, ++eq) { SerializeItem(ob, (const ItemInst*)eq->inst, eq->slot_id, 0); if (ob.tellp() == last_pos) Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id); last_pos = ob.tellp(); } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ClickObjectAction) { ENCODE_LENGTH_EXACT(ClickObjectAction_Struct); SETUP_DIRECT_ENCODE(ClickObjectAction_Struct, structs::ClickObjectAction_Struct); OUT(drop_id); eq->unknown04 = -1; eq->unknown08 = -1; OUT(type); OUT(icon); eq->unknown16 = 0; OUT_str(object_name); FINISH_ENCODE(); } ENCODE(OP_ClientUpdate) { ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct); SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct); OUT(spawn_id); OUT(x_pos); OUT(delta_x); OUT(delta_y); OUT(z_pos); OUT(delta_heading); OUT(y_pos); OUT(delta_z); OUT(animation); OUT(heading); FINISH_ENCODE(); } ENCODE(OP_Consider) { ENCODE_LENGTH_EXACT(Consider_Struct); SETUP_DIRECT_ENCODE(Consider_Struct, structs::Consider_Struct); OUT(playerid); OUT(targetid); OUT(faction); OUT(level); OUT(pvpcon); FINISH_ENCODE(); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); OUT(force); OUT(meleepush_xy); OUT(meleepush_z); OUT(special); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = ServerToRoFSlot(emu->from_slot); eq->to_slot = ServerToRoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DeleteSpawn) { ENCODE_LENGTH_EXACT(DeleteSpawn_Struct); SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct); OUT(spawn_id); eq->unknown04 = 1; // Observed FINISH_ENCODE(); } ENCODE(OP_DisciplineUpdate) { ENCODE_LENGTH_EXACT(Disciplines_Struct); SETUP_DIRECT_ENCODE(Disciplines_Struct, structs::Disciplines_Struct); memcpy(&eq->values, &emu->values, sizeof(Disciplines_Struct)); FINISH_ENCODE(); } ENCODE(OP_DzCompass) { SETUP_VAR_ENCODE(ExpeditionCompass_Struct); ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count); OUT(count); for (uint32 i = 0; i < emu->count; ++i) { OUT(entries[i].x); OUT(entries[i].y); OUT(entries[i].z); } FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct); SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct); OUT(max_players); eq->unknown004 = 785316192; eq->unknown008 = 435601; strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name)); strncpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name)); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionList) { SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event)); ss.write((const char*)&null_term, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzJoinExpeditionConfirm) { ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct); SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct); strncpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name)); strncpy(eq->player_name, emu->player_name, sizeof(eq->player_name)); FINISH_ENCODE(); } ENCODE(OP_DzLeaderStatus) { SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->leader_name, strlen(emu->leader_name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//1 ss.write((const char*)&client_id, sizeof(uint32)); __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(ExpeditionMemberList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].name, strlen(emu->entries[i].name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].status, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_Emote) { EQApplicationPacket *in = *p; *p = nullptr; Emote_Struct *emu = (Emote_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToRoFTextLink(new_message, old_message); //if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm) // new_message = new_message.substr(0, 512); in->size = new_message.length() + 5; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ExpansionInfo) { ENCODE_LENGTH_EXACT(ExpansionInfo_Struct); SETUP_DIRECT_ENCODE(ExpansionInfo_Struct, structs::ExpansionInfo_Struct); OUT(Expansions); FINISH_ENCODE(); } ENCODE(OP_FormattedMessage) { EQApplicationPacket *in = *p; *p = nullptr; FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; char *old_message_ptr = (char *)in->pBuffer; old_message_ptr += sizeof(FormattedMessage_Struct); std::string old_message_array[9]; for (int i = 0; i < 9; ++i) { if (*old_message_ptr == 0) { break; } old_message_array[i] = old_message_ptr; old_message_ptr += old_message_array[i].length() + 1; } uint32 new_message_size = 0; std::string new_message_array[9]; for (int i = 0; i < 9; ++i) { if (old_message_array[i].length() == 0) { break; } ServerToRoFTextLink(new_message_array[i], old_message_array[i]); new_message_size += new_message_array[i].length() + 1; } in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); for (int i = 0; i < 9; ++i) { if (new_message_array[i].length() == 0) { break; } VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str()); } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GMLastName) { ENCODE_LENGTH_EXACT(GMLastName_Struct); SETUP_DIRECT_ENCODE(GMLastName_Struct, structs::GMLastName_Struct); OUT_str(name); OUT_str(gmname); OUT_str(lastname); for (int i = 0; i<4; i++) { eq->unknown[i] = emu->unknown[i]; } FINISH_ENCODE(); } ENCODE(OP_GMTrainSkillConfirm) { ENCODE_LENGTH_EXACT(GMTrainSkillConfirm_Struct); SETUP_DIRECT_ENCODE(GMTrainSkillConfirm_Struct, structs::GMTrainSkillConfirm_Struct); OUT(SkillID); OUT(Cost); OUT(NewSkill); OUT_str(TrainerName); FINISH_ENCODE(); } ENCODE(OP_GroundSpawn) { // We are not encoding the spawn_id field here, but it doesn't appear to matter. // EQApplicationPacket *in = *p; *p = nullptr; Object_Struct *emu = (Object_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; in->size = strlen(emu->object_name) + sizeof(Object_Struct)-1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->object_name); VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_id); VARSTRUCT_ENCODE_TYPE(uint16, OutBuffer, emu->zone_instance); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->drop_id); // Some unique id VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); // Same for all objects in the zone VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->heading); VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // X tilt VARSTRUCT_ENCODE_TYPE(float, OutBuffer, 0); // Y tilt VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->size != 0 && (float)emu->size < 5000.f ? (float)((float)emu->size / 100.0f) : 1.f ); // This appears to be the size field. Hackish logic because some PEQ DB items were corrupt. VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->y); VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->x); VARSTRUCT_ENCODE_TYPE(float, OutBuffer, emu->z); VARSTRUCT_ENCODE_TYPE(int32, OutBuffer, emu->object_type); // Unknown, observed 0x00000014 delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GroupCancelInvite) { ENCODE_LENGTH_EXACT(GroupCancel_Struct); SETUP_DIRECT_ENCODE(GroupCancel_Struct, structs::GroupCancel_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); OUT(toggle); FINISH_ENCODE(); } ENCODE(OP_GroupFollow) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); FINISH_ENCODE(); } ENCODE(OP_GroupFollow2) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(eq->name1, emu->name1, sizeof(eq->name1)); memcpy(eq->name2, emu->name2, sizeof(eq->name2)); FINISH_ENCODE(); } ENCODE(OP_GroupInvite) { ENCODE_LENGTH_EXACT(GroupGeneric_Struct); SETUP_DIRECT_ENCODE(GroupGeneric_Struct, structs::GroupInvite_Struct); memcpy(eq->invitee_name, emu->name1, sizeof(eq->invitee_name)); memcpy(eq->inviter_name, emu->name2, sizeof(eq->inviter_name)); FINISH_ENCODE(); } ENCODE(OP_GroupUpdate) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] OP_GroupUpdate"); EQApplicationPacket *in = *p; GroupJoin_Struct *gjs = (GroupJoin_Struct*)in->pBuffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received outgoing OP_GroupUpdate with action code %i", gjs->action); if ((gjs->action == groupActLeave) || (gjs->action == groupActDisband)) { if ((gjs->action == groupActDisband) || !strcmp(gjs->yourname, gjs->membername)) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername); auto outapp = new EQApplicationPacket(OP_GroupDisbandYou, sizeof(structs::GroupGeneric_Struct)); structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer; memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1)); memcpy(ggs->name2, gjs->membername, sizeof(ggs->name1)); dest->FastQueuePacket(&outapp); // Make an empty GLAA packet to clear out their useable GLAAs // outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); dest->FastQueuePacket(&outapp); delete in; return; } //if(gjs->action == groupActLeave) // Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Group Leave, yourname = %s, membername = %s", gjs->yourname, gjs->membername); auto outapp = new EQApplicationPacket(OP_GroupDisbandOther, sizeof(structs::GroupGeneric_Struct)); structs::GroupGeneric_Struct *ggs = (structs::GroupGeneric_Struct*)outapp->pBuffer; memcpy(ggs->name1, gjs->yourname, sizeof(ggs->name1)); memcpy(ggs->name2, gjs->membername, sizeof(ggs->name2)); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); delete in; return; } if (in->size == sizeof(GroupUpdate2_Struct)) { // Group Update2 //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Struct is GroupUpdate2"); unsigned char *__emu_buffer = in->pBuffer; GroupUpdate2_Struct *gu2 = (GroupUpdate2_Struct*)__emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Yourname is %s", gu2->yourname); int MemberCount = 1; int PacketLength = 8 + strlen(gu2->leadersname) + 1 + 22 + strlen(gu2->yourname) + 1; for (int i = 0; i < 5; ++i) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Membername[%i] is %s", i, gu2->membername[i]); if (gu2->membername[i][0] != '\0') { PacketLength += (22 + strlen(gu2->membername[i]) + 1); ++MemberCount; } } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Leadername is %s", gu2->leadersname); auto outapp = new EQApplicationPacket(OP_GroupUpdateB, PacketLength); char *Buffer = (char *)outapp->pBuffer; // Header VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Think this should be SpawnID, but it doesn't seem to matter VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberCount); VARSTRUCT_ENCODE_STRING(Buffer, gu2->leadersname); // Leader // VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_STRING(Buffer, gu2->yourname); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); //VARSTRUCT_ENCODE_STRING(Buffer, ""); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x46); // Observed 0x41 and 0x46 here VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); int MemberNumber = 1; for (int i = 0; i < 5; ++i) { if (gu2->membername[i][0] == '\0') continue; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, MemberNumber++); VARSTRUCT_ENCODE_STRING(Buffer, gu2->membername[i]); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); //VARSTRUCT_ENCODE_STRING(Buffer, ""); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // This is a string VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x41); // Observed 0x41 and 0x46 here VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // Low byte is Main Assist Flag VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint16, Buffer, 0); } //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer; GLAAus->NPCMarkerID = gu2->NPCMarkerID; memcpy(&GLAAus->LeaderAAs, &gu2->leader_aas, sizeof(GLAAus->LeaderAAs)); dest->FastQueuePacket(&outapp); delete in; return; } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Generic GroupUpdate, yourname = %s, membername = %s", gjs->yourname, gjs->membername); ENCODE_LENGTH_EXACT(GroupJoin_Struct); SETUP_DIRECT_ENCODE(GroupJoin_Struct, structs::GroupJoin_Struct); memcpy(eq->membername, emu->membername, sizeof(eq->membername)); auto outapp = new EQApplicationPacket(OP_GroupLeadershipAAUpdate, sizeof(GroupLeadershipAAUpdate_Struct)); GroupLeadershipAAUpdate_Struct *GLAAus = (GroupLeadershipAAUpdate_Struct*)outapp->pBuffer; GLAAus->NPCMarkerID = emu->NPCMarkerID; memcpy(&GLAAus->LeaderAAs, &emu->leader_aas, sizeof(GLAAus->LeaderAAs)); //Log.Hex(Logs::Netcode, __packet->pBuffer, __packet->size); FINISH_ENCODE(); dest->FastQueuePacket(&outapp); } ENCODE(OP_GuildBank) { auto in = *p; *p = nullptr; auto outapp = new EQApplicationPacket(OP_GuildBank, in->size + 4); // all of them are 4 bytes bigger // The first action in the enum was removed, everything 1 less // Normally we cast them to their structs, but there are so many here! will only do when it's easier switch (in->ReadUInt32()) { case 10: // GuildBankAcknowledge outapp->WriteUInt32(9); outapp->WriteUInt32(in->ReadUInt32()); outapp->WriteUInt32(0); break; case 5: // GuildBankDeposit (ack) outapp->WriteUInt32(4); outapp->WriteUInt32(in->ReadUInt32()); outapp->WriteUInt32(0); outapp->WriteUInt32(in->ReadUInt32()); break; case 1: { // GuildBankItemUpdate auto emu = (GuildBankItemUpdate_Struct *)in->pBuffer; auto eq = (structs::GuildBankItemUpdate_Struct *)outapp->pBuffer; eq->Action = 0; OUT(Unknown004); eq->Unknown08 = 0; OUT(SlotID); OUT(Area); OUT(Unknown012); OUT(ItemID); OUT(Icon); OUT(Quantity); OUT(Permissions); OUT(AllowMerge); OUT(Useable); OUT_str(ItemName); OUT_str(Donator); OUT_str(WhoFor); OUT(Unknown226); break; } default: break; } delete in; dest->FastQueuePacket(&outapp); } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; // Guild ID buffer += sizeof(uint32); //add member count. *((uint32 *)buffer) = htonl(emu->count); buffer += sizeof(uint32); if (emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *)(__emu_buffer + sizeof(Internal_GuildMembers_Struct)+ //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for (r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) e->field = htonl(emu_e->field) SlideStructString(name, emu_name); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); /* Translate older ranks to new values */ switch (emu_e->rank) { case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0 case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1 case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2 default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE } PutFieldN(time_last_on); PutFieldN(tribute_enable); e->unknown01 = 0; PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString(public_note, emu_note); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); e->unknown_one2 = htonl(1); e->unknown04 = 0; #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GuildMemberUpdate) { SETUP_DIRECT_ENCODE(GuildMemberUpdate_Struct, structs::GuildMemberUpdate_Struct); OUT(GuildID); memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName)); OUT(ZoneID); OUT(InstanceID); OUT(LastSeen); eq->Unknown76 = 0; FINISH_ENCODE(); } ENCODE(OP_GuildsList) { EQApplicationPacket *in = *p; *p = nullptr; uint32 NumberOfGuilds = in->size / 64; uint32 PacketSize = 68; // 64 x 0x00 + a uint32 that I am guessing is the highest guild ID in use. unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)__emu_buffer; uint32 HighestGuildID = 0; for (unsigned int i = 0; i < NumberOfGuilds; ++i) { if (InBuffer[0]) { PacketSize += (5 + strlen(InBuffer)); HighestGuildID = i - 1; } InBuffer += 64; } PacketSize++; // Appears to be an extra 0x00 at the very end. in->size = PacketSize; in->pBuffer = new unsigned char[in->size]; InBuffer = (char *)__emu_buffer; char *OutBuffer = (char *)in->pBuffer; // Init the first 64 bytes to zero, as per live. // memset(OutBuffer, 0, 64); OutBuffer += 64; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, HighestGuildID); for (unsigned int i = 0; i < NumberOfGuilds; ++i) { if (InBuffer[0]) { VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, i - 1); VARSTRUCT_ENCODE_STRING(OutBuffer, InBuffer); } InBuffer += 64; } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0x00); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_HPUpdate) { SETUP_DIRECT_ENCODE(SpawnHPUpdate_Struct, structs::SpawnHPUpdate_Struct); OUT(spawn_id); OUT(cur_hp); OUT(max_hp); FINISH_ENCODE(); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); OUT(race); OUT(unknown006[0]); OUT(unknown006[1]); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); OUT(drakkin_heritage); OUT(drakkin_tattoo); OUT(drakkin_details); eq->unknown316 = -1; // Observed FINISH_ENCODE(); } /*ENCODE(OP_InspectAnswer) { ENCODE_LENGTH_EXACT(InspectResponse_Struct); SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct); OUT(TargetID); OUT(playerid); int r; for (r = 0; r < 21; r++) { strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r])); } // Swap last 2 slots for Arrow and Power Source strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21])); strn0cpy(eq->unknown_zero, emu->itemnames[21], sizeof(eq->unknown_zero)); int k; for (k = 0; k < 21; k++) { OUT(itemicons[k]); } // Swap last 2 slots for Arrow and Power Source eq->itemicons[21] = emu->itemicons[22]; eq->unknown_zero2 = emu->itemicons[21]; strn0cpy(eq->text, emu->text, sizeof(eq->text)); FINISH_ENCODE(); }*/ ENCODE(OP_InspectBuffs) { ENCODE_LENGTH_EXACT(InspectBuffs_Struct); SETUP_DIRECT_ENCODE(InspectBuffs_Struct, structs::InspectBuffs_Struct); // we go over the internal 25 instead of the packet's since no entry is 0, which it will be already for (int i = 0; i < BUFF_COUNT; i++) { OUT(spell_id[i]); OUT(tics_remaining[i]); } FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } ENCODE(OP_InterruptCast) { ENCODE_LENGTH_EXACT(InterruptCast_Struct); SETUP_DIRECT_ENCODE(InterruptCast_Struct, structs::InterruptCast_Struct); OUT(spawnid); OUT(messageid); FINISH_ENCODE(); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; EQEmu::InternalSerializedItem_Struct* int_struct = (EQEmu::InternalSerializedItem_Struct*)(&__emu_buffer[4]); EQEmu::OutBuffer ob; EQEmu::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)__emu_buffer, 4); SerializeItem(ob, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0); if (ob.tellp() == last_pos) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id); delete in; return; } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ItemVerifyReply) { ENCODE_LENGTH_EXACT(ItemVerifyReply_Struct); SETUP_DIRECT_ENCODE(ItemVerifyReply_Struct, structs::ItemVerifyReply_Struct); eq->inventory_slot = ServerToRoFSlot(emu->slot); OUT(spell); OUT(target); FINISH_ENCODE(); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_LogServer) { ENCODE_LENGTH_EXACT(LogServer_Struct); SETUP_DIRECT_ENCODE(LogServer_Struct, structs::LogServer_Struct); strncpy(eq->worldshortname, emu->worldshortname, sizeof(eq->worldshortname)); //OUT(enablevoicemacros); // These two are lost, but must be one of the 1s in unknown[249] //OUT(enablemail); OUT(enable_pvp); OUT(enable_FV); eq->unknown016 = 1; eq->unknown020[0] = 1; eq->unknown249[0] = 1; eq->unknown249[1] = 1; eq->unknown249[8] = 1; eq->unknown249[9] = 1; eq->unknown249[12] = 1; eq->unknown249[14] = 1; eq->unknown249[15] = 1; eq->unknown249[16] = 1; eq->unknown276[0] = 1.0f; eq->unknown276[1] = 1.0f; eq->unknown276[6] = 1.0f; FINISH_ENCODE(); } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); OUT(lootee); OUT(looter); eq->slot_id = ServerToRoFCorpseSlot(emu->slot_id); OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_ManaChange) { ENCODE_LENGTH_EXACT(ManaChange_Struct); SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct); OUT(new_mana); OUT(stamina); OUT(spell_id); OUT(keepcasting); eq->slot = -1; // this is spell gem slot. It's -1 in normal operation FINISH_ENCODE(); } ENCODE(OP_MercenaryDataResponse) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; MercenaryMerchantList_Struct *emu = (MercenaryMerchantList_Struct *)__emu_buffer; char *Buffer = (char *)in->pBuffer; int PacketSize = sizeof(structs::MercenaryMerchantList_Struct) - 4 + emu->MercTypeCount * 4; PacketSize += (sizeof(structs::MercenaryListEntry_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount; uint32 r; uint32 k; for (r = 0; r < emu->MercCount; r++) { PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->Mercs[r].StanceCount; } auto outapp = new EQApplicationPacket(OP_MercenaryDataResponse, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercTypeCount); for (r = 0; r < emu->MercTypeCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercGrades[r]); } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); for (r = 0; r < emu->MercCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercSubType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].PurchaseCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].UpkeepCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Status); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyUpkeep); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].AltCurrencyType); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk01); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->Mercs[r].TimeLeft); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MerchantSlot); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk02); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].StanceCount); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].MercUnk03); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->Mercs[r].MercUnk04); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName for (k = 0; k < emu->Mercs[r].StanceCount; k++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].StanceIndex); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->Mercs[r].Stances[k].Stance); } } dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_MercenaryDataUpdate) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; MercenaryDataUpdate_Struct *emu = (MercenaryDataUpdate_Struct *)__emu_buffer; char *Buffer = (char *)in->pBuffer; EQApplicationPacket *outapp; uint32 PacketSize = 0; // There are 2 different sized versions of this packet depending if a merc is hired or not if (emu->MercStatus >= 0) { PacketSize += sizeof(structs::MercenaryDataUpdate_Struct) + (sizeof(structs::MercenaryData_Struct) - sizeof(structs::MercenaryStance_Struct)) * emu->MercCount; uint32 r; uint32 k; for (r = 0; r < emu->MercCount; r++) { PacketSize += sizeof(structs::MercenaryStance_Struct) * emu->MercData[r].StanceCount; PacketSize += strlen(emu->MercData[r].MercName); // Null Terminator size already accounted for in the struct } outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); for (r = 0; r < emu->MercCount; r++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercID); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercSubType); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].PurchaseCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].UpkeepCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Status); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyCost); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyUpkeep); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].AltCurrencyType); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk01); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].TimeLeft); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MerchantSlot); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].MercUnk02); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].StanceCount); VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercData[r].MercUnk03); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->MercData[r].MercUnk04); //VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // MercName VARSTRUCT_ENCODE_STRING(Buffer, emu->MercData[r].MercName); for (k = 0; k < emu->MercData[r].StanceCount; k++) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].StanceIndex); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercData[r].Stances[k].Stance); } VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); // MercUnk05 } } else { PacketSize += sizeof(structs::NoMercenaryHired_Struct); outapp = new EQApplicationPacket(OP_MercenaryDataUpdate, PacketSize); Buffer = (char *)outapp->pBuffer; VARSTRUCT_ENCODE_TYPE(int32, Buffer, emu->MercStatus); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->MercCount); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); } dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); eq->from_slot = ServerToRoFSlot(emu->from_slot); eq->to_slot = ServerToRoFSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_NewZone) { SETUP_DIRECT_ENCODE(NewZone_Struct, structs::NewZone_Struct); OUT_str(char_name); OUT_str(zone_short_name); OUT_str(zone_long_name); OUT(ztype); int r; for (r = 0; r < 4; r++) { OUT(fog_red[r]); OUT(fog_green[r]); OUT(fog_blue[r]); OUT(fog_minclip[r]); OUT(fog_maxclip[r]); } OUT(gravity); OUT(time_type); for (r = 0; r < 4; r++) { OUT(rain_chance[r]); } for (r = 0; r < 4; r++) { OUT(rain_duration[r]); } for (r = 0; r < 4; r++) { OUT(snow_chance[r]); } for (r = 0; r < 4; r++) { OUT(snow_duration[r]); } for (r = 0; r < 32; r++) { eq->unknown537[r] = 0xFF; //observed } OUT(sky); OUT(zone_exp_multiplier); OUT(safe_y); OUT(safe_x); OUT(safe_z); OUT(max_z); OUT(underworld); OUT(minclip); OUT(maxclip); OUT_str(zone_short_name2); OUT(zone_id); OUT(zone_instance); OUT(SuspendBuffs); eq->FogDensity = emu->fog_density; /*fill in some unknowns with observed values, hopefully it will help */ eq->unknown800 = -1; eq->unknown844 = 600; eq->unknown880 = 50; eq->unknown884 = 10; eq->unknown888 = 1; eq->unknown889 = 0; eq->unknown890 = 1; eq->unknown891 = 0; eq->unknown892 = 0; eq->unknown893 = 0; eq->fall_damage = 0; // 0 = Fall Damage on, 1 = Fall Damage off eq->unknown895 = 0; eq->unknown896 = 180; eq->unknown900 = 180; eq->unknown904 = 180; eq->unknown908 = 2; eq->unknown912 = 2; eq->unknown932 = -1; // Set from PoK Example eq->unknown936 = -1; // Set from PoK Example eq->unknown944 = 1.0; // Set from PoK Example FINISH_ENCODE(); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); // This packet is variable sized now, but forcing it to the old packet size for now. eq->Title_Count = 128; memcpy(eq->Title, emu->Title, sizeof(eq->Title)); eq->Text_Count = 4096; memcpy(eq->Text, emu->Text, sizeof(eq->Text)); OUT(Buttons); OUT(Duration); OUT(PopupID); OUT(NegativeID); // These two field names are used if Buttons == 1. We should add an interface to them via Perl. eq->ButtonName0_Count = 25; OUT_str(ButtonName0); eq->ButtonName1_Count = 25; OUT_str(ButtonName1); FINISH_ENCODE(); } /* ENCODE(OP_OpenNewTasksWindow) { AvailableTaskHeader_Struct* __emu_AvailableTaskHeader; AvailableTaskData1_Struct* __emu_AvailableTaskData1; AvailableTaskData2_Struct* __emu_AvailableTaskData2; AvailableTaskTrailer_Struct* __emu_AvailableTaskTrailer; structs::AvailableTaskHeader_Struct* __eq_AvailableTaskHeader; structs::AvailableTaskData1_Struct* __eq_AvailableTaskData1; structs::AvailableTaskData2_Struct* __eq_AvailableTaskData2; structs::AvailableTaskTrailer_Struct* __eq_AvailableTaskTrailer; EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; __emu_AvailableTaskHeader = (AvailableTaskHeader_Struct*)__emu_buffer; // For each task, SoF has an extra uint32 and what appears to be space for a null terminated string. // in->size = in->size + (__emu_AvailableTaskHeader->TaskCount * 5); in->pBuffer = new unsigned char[in->size]; unsigned char *__eq_buffer = in->pBuffer; __eq_AvailableTaskHeader = (structs::AvailableTaskHeader_Struct*)__eq_buffer; char *__eq_ptr, *__emu_Ptr; // Copy Header // // __eq_AvailableTaskHeader->TaskCount = __emu_AvailableTaskHeader->TaskCount; __eq_AvailableTaskHeader->unknown1 = __emu_AvailableTaskHeader->unknown1; __eq_AvailableTaskHeader->TaskGiver = __emu_AvailableTaskHeader->TaskGiver; __emu_Ptr = (char *) __emu_AvailableTaskHeader + sizeof(AvailableTaskHeader_Struct); __eq_ptr = (char *) __eq_AvailableTaskHeader + sizeof(structs::AvailableTaskHeader_Struct); for(uint32 i=0; i<__emu_AvailableTaskHeader->TaskCount; i++) { __emu_AvailableTaskData1 = (AvailableTaskData1_Struct*)__emu_Ptr; __eq_AvailableTaskData1 = (structs::AvailableTaskData1_Struct*)__eq_ptr; __eq_AvailableTaskData1->TaskID = __emu_AvailableTaskData1->TaskID; // This next unknown seems to affect the colour of the task title. 0x3f80000 is what I have seen // in RoF packets. Changing it to 0x3f000000 makes the title red. __eq_AvailableTaskData1->unknown1 = 0x3f800000; __eq_AvailableTaskData1->TimeLimit = __emu_AvailableTaskData1->TimeLimit; __eq_AvailableTaskData1->unknown2 = __emu_AvailableTaskData1->unknown2; __emu_Ptr += sizeof(AvailableTaskData1_Struct); __eq_ptr += sizeof(structs::AvailableTaskData1_Struct); strcpy(__eq_ptr, __emu_Ptr); // Title __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Description __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __eq_ptr[0] = 0; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskData2 = (AvailableTaskData2_Struct*)__emu_Ptr; __eq_AvailableTaskData2 = (structs::AvailableTaskData2_Struct*)__eq_ptr; __eq_AvailableTaskData2->unknown1 = __emu_AvailableTaskData2->unknown1; __eq_AvailableTaskData2->unknown2 = __emu_AvailableTaskData2->unknown2; __eq_AvailableTaskData2->unknown3 = __emu_AvailableTaskData2->unknown3; __eq_AvailableTaskData2->unknown4 = __emu_AvailableTaskData2->unknown4; __emu_Ptr += sizeof(AvailableTaskData2_Struct); __eq_ptr += sizeof(structs::AvailableTaskData2_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; __emu_AvailableTaskTrailer = (AvailableTaskTrailer_Struct*)__emu_Ptr; __eq_AvailableTaskTrailer = (structs::AvailableTaskTrailer_Struct*)__eq_ptr; __eq_AvailableTaskTrailer->ItemCount = __emu_AvailableTaskTrailer->ItemCount; __eq_AvailableTaskTrailer->unknown1 = __emu_AvailableTaskTrailer->unknown1; __eq_AvailableTaskTrailer->unknown2 = __emu_AvailableTaskTrailer->unknown2; __eq_AvailableTaskTrailer->StartZone = __emu_AvailableTaskTrailer->StartZone; __emu_Ptr += sizeof(AvailableTaskTrailer_Struct); __eq_ptr += sizeof(structs::AvailableTaskTrailer_Struct); strcpy(__eq_ptr, __emu_Ptr); // Unknown string __emu_Ptr += strlen(__emu_Ptr) + 1; __eq_ptr += strlen(__eq_ptr) + 1; } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } */ ENCODE(OP_PetBuffWindow) { // The format of the RoF packet is identical to the OP_BuffCreate packet. SETUP_VAR_ENCODE(PetBuff_Struct); uint32 sz = 12 + (17 * emu->buffcount); __packet->size = sz; __packet->pBuffer = new unsigned char[sz]; memset(__packet->pBuffer, 0, sz); __packet->WriteUInt32(emu->petid); __packet->WriteUInt32(0); // PlayerID ? __packet->WriteUInt8(1); // 1 indicates all buffs on the pet (0 to add or remove a single buff) __packet->WriteUInt16(emu->buffcount); for (uint16 i = 0; i < PET_BUFF_COUNT; ++i) { if (emu->spellid[i]) { __packet->WriteUInt32(i); __packet->WriteUInt32(emu->spellid[i]); __packet->WriteUInt32(emu->ticsremaining[i]); __packet->WriteUInt32(0); // numhits __packet->WriteString(""); } } __packet->WriteUInt8(0); // some sort of type FINISH_ENCODE(); } ENCODE(OP_PlayerProfile) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; PlayerProfile_Struct *emu = (PlayerProfile_Struct *)__emu_buffer; uint32 PacketSize = 40000; // Calculate this later auto outapp = new EQApplicationPacket(OP_PlayerProfile, PacketSize); outapp->WriteUInt32(0); // Checksum, we will update this later outapp->WriteUInt32(0); // Checksum size, we will update this later outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->gender); // Gender outapp->WriteUInt32(emu->race); // Race outapp->WriteUInt8(emu->class_); // Class outapp->WriteUInt8(emu->level); // Level outapp->WriteUInt8(emu->level); // Level1 outapp->WriteUInt32(5); // Bind count for (int r = 0; r < 5; r++) { outapp->WriteUInt32(emu->binds[r].zoneId); outapp->WriteFloat(emu->binds[r].x); outapp->WriteFloat(emu->binds[r].y); outapp->WriteFloat(emu->binds[r].z); outapp->WriteFloat(emu->binds[r].heading); } outapp->WriteUInt32(emu->deity); outapp->WriteUInt32(emu->intoxication); outapp->WriteUInt32(10); // Unknown count for (int r = 0; r < 10; r++) { outapp->WriteUInt32(0); // Unknown } outapp->WriteUInt32(22); // Equipment count for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) { outapp->WriteUInt32(emu->item_material.Slot[r].Material); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } // Write zeroes for the next 13 equipment slots for (int r = 0; r < 13; r++) { outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } outapp->WriteUInt32(EQEmu::textures::TextureCount); // Equipment2 count for (int r = EQEmu::textures::TextureBegin; r < EQEmu::textures::TextureCount; r++) { outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint Count for (int r = 0; r < 7; r++) { outapp->WriteUInt32(emu->item_tint.Slot[r].Color); } // Write zeroes for extra two tint values outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(EQEmu::textures::TextureCount); // Tint2 Count for (int r = 0; r < 7; r++) { outapp->WriteUInt32(emu->item_tint.Slot[r].Color); } // Write zeroes for extra two tint values outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt8(emu->haircolor); outapp->WriteUInt8(emu->beardcolor); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->eyecolor1); outapp->WriteUInt8(emu->eyecolor2); outapp->WriteUInt8(emu->hairstyle); outapp->WriteUInt8(emu->beard); outapp->WriteUInt8(emu->face); // Think there should be an extra byte before the drakkin stuff (referred to as oldface in client) // Then one of the five bytes following the drakkin stuff needs removing. outapp->WriteUInt32(emu->drakkin_heritage); outapp->WriteUInt32(emu->drakkin_tattoo); outapp->WriteUInt32(emu->drakkin_details); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteFloat(5.0f); // Height ? outapp->WriteFloat(3.0f); // Unknown outapp->WriteFloat(2.5f); // Unknown outapp->WriteFloat(5.5f); // Unknown outapp->WriteUInt32(0); // Primary ? outapp->WriteUInt32(0); // Secondary ? outapp->WriteUInt32(emu->points); // Unspent skill points outapp->WriteUInt32(emu->mana); outapp->WriteUInt32(emu->cur_hp); outapp->WriteUInt32(emu->STR); outapp->WriteUInt32(emu->STA); outapp->WriteUInt32(emu->CHA); outapp->WriteUInt32(emu->DEX); outapp->WriteUInt32(emu->INT); outapp->WriteUInt32(emu->AGI); outapp->WriteUInt32(emu->WIS); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(300); // AA Count for (uint32 r = 0; r < MAX_PP_AA_ARRAY; r++) { outapp->WriteUInt32(emu->aa_array[r].AA); outapp->WriteUInt32(emu->aa_array[r].value); outapp->WriteUInt32(emu->aa_array[r].charges); } // Fill the other 60 AAs with zeroes for (uint32 r = 0; r < structs::MAX_PP_AA_ARRAY - MAX_PP_AA_ARRAY; r++) { outapp->WriteUInt32(0); outapp->WriteUInt32(0); outapp->WriteUInt32(0); } outapp->WriteUInt32(structs::MAX_PP_SKILL); for (uint32 r = 0; r < structs::MAX_PP_SKILL; r++) { outapp->WriteUInt32(emu->skills[r]); } outapp->WriteUInt32(25); // Unknown count for (uint32 r = 0; r < 25; r++) { outapp->WriteUInt32(0); // Unknown } outapp->WriteUInt32(structs::MAX_PP_DISCIPLINES); // Discipline count for (uint32 r = 0; r < MAX_PP_DISCIPLINES; r++) { outapp->WriteUInt32(emu->disciplines.values[r]); } // Write zeroes for the rest of the disciplines for (uint32 r = 0; r < structs::MAX_PP_DISCIPLINES - MAX_PP_DISCIPLINES; r++) { outapp->WriteUInt32(0); } outapp->WriteUInt32(20); // Timestamp count for (uint32 r = 0; r < 20; r++) { outapp->WriteUInt32(0); } outapp->WriteUInt32(MAX_RECAST_TYPES); // Timestamp count for (uint32 r = 0; r < MAX_RECAST_TYPES; r++) { outapp->WriteUInt32(emu->recastTimers[r]); } outapp->WriteUInt32(100); // Timestamp2 count for (uint32 r = 0; r < 100; r++) { outapp->WriteUInt32(0); } outapp->WriteUInt32(structs::MAX_PP_SPELLBOOK); // Spellbook slots for (uint32 r = 0; r < MAX_PP_SPELLBOOK; r++) { outapp->WriteUInt32(emu->spell_book[r]); } // zeroes for the rest of the spellbook slots for (uint32 r = 0; r < structs::MAX_PP_SPELLBOOK - MAX_PP_SPELLBOOK; r++) { outapp->WriteUInt32(0xFFFFFFFFU); } outapp->WriteUInt32(structs::MAX_PP_MEMSPELL); // Memorised spell slots for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) // first 12 { outapp->WriteUInt32(emu->mem_spells[r]); } // zeroes for the rest of the slots -- the other 4 which don't work at all! for (uint32 r = 0; r < structs::MAX_PP_MEMSPELL - MAX_PP_MEMSPELL; r++) { outapp->WriteUInt32(0xFFFFFFFFU); } outapp->WriteUInt32(13); // gem refresh count for (uint32 r = 0; r < MAX_PP_MEMSPELL; r++) { outapp->WriteUInt32(emu->spellSlotRefresh[r]); // spell gem refresh } outapp->WriteUInt32(0); // also refresh -- historically HT/LoH :P outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(structs::BUFF_COUNT); for (uint32 r = 0; r < BUFF_COUNT; r++) { float instrument_mod = 0.0f; uint8 effect_type = emu->buffs[r].effect_type; uint32 player_id = emu->buffs[r].player_id;; if (emu->buffs[r].spellid != 0xFFFF && emu->buffs[r].spellid != 0) { instrument_mod = 1.0f + (emu->buffs[r].bard_modifier - 10) / 10.0f; effect_type = 2; player_id = 0x000717fd; } else { effect_type = 0; } // this is different than the client struct for some reason :P // missing a few things, shuffled around outapp->WriteUInt8(0); // this is an unknown outapp->WriteFloat(instrument_mod); outapp->WriteUInt32(player_id); outapp->WriteUInt8(0); outapp->WriteUInt32(emu->buffs[r].counters); outapp->WriteUInt32(emu->buffs[r].duration); outapp->WriteUInt8(emu->buffs[r].level); outapp->WriteUInt32(emu->buffs[r].spellid); outapp->WriteUInt8(effect_type); // Only ever seen 2 outapp->WriteUInt32(emu->buffs[r].num_hits); outapp->WriteUInt32(0); outapp->WriteUInt32(emu->buffs[r].counters); // Appears twice ? for (uint32 j = 0; j < 44; ++j) outapp->WriteUInt8(0); // Unknown } for (uint32 r = 0; r < structs::BUFF_COUNT - BUFF_COUNT; r++) { // 80 bytes of zeroes for (uint32 j = 0; j < 20; ++j) outapp->WriteUInt32(0); } outapp->WriteUInt32(emu->platinum); outapp->WriteUInt32(emu->gold); outapp->WriteUInt32(emu->silver); outapp->WriteUInt32(emu->copper); outapp->WriteUInt32(emu->platinum_cursor); outapp->WriteUInt32(emu->gold_cursor); outapp->WriteUInt32(emu->silver_cursor); outapp->WriteUInt32(emu->copper_cursor); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // This is the cooldown timer for the monk 'Mend' skill. Client will add 6 minutes to this value the first time the // player logs in. After that it will honour whatever value we send here. outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->thirst_level); outapp->WriteUInt32(emu->hunger_level); outapp->WriteUInt32(emu->aapoints_spent); outapp->WriteUInt32(5); // AA Points count ?? outapp->WriteUInt32(1234); // AA Points assigned outapp->WriteUInt32(0); // AA Points in General ? outapp->WriteUInt32(0); // AA Points in Class ? outapp->WriteUInt32(0); // AA Points in Archetype ? outapp->WriteUInt32(0); // AA Points in Special ? outapp->WriteUInt32(emu->aapoints); // AA Points unspent outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(profile::BandoliersSize); // Copy bandoliers where server and client indexes converge for (uint32 r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < profile::BandoliersSize; ++r) { outapp->WriteString(emu->bandoliers[r].Name); for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true outapp->WriteString(emu->bandoliers[r].Items[j].Name); outapp->WriteUInt32(emu->bandoliers[r].Items[j].ID); if (emu->bandoliers[r].Items[j].Icon) { outapp->WriteSInt32(emu->bandoliers[r].Items[j].Icon); } else { // If no icon, it must send -1 or Treasure Chest Icon (836) is displayed outapp->WriteSInt32(-1); } } } // Nullify bandoliers where server and client indexes diverge, with a client bias for (uint32 r = EQEmu::legacy::BANDOLIERS_SIZE; r < profile::BandoliersSize; ++r) { outapp->WriteString(""); for (uint32 j = 0; j < profile::BandolierItemCount; ++j) { // Will need adjusting if 'server != client' is ever true outapp->WriteString(""); outapp->WriteUInt32(0); outapp->WriteSInt32(-1); } } outapp->WriteUInt32(profile::PotionBeltSize); // Copy potion belt where server and client indexes converge for (uint32 r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < profile::PotionBeltSize; ++r) { outapp->WriteString(emu->potionbelt.Items[r].Name); outapp->WriteUInt32(emu->potionbelt.Items[r].ID); if (emu->potionbelt.Items[r].Icon) { outapp->WriteSInt32(emu->potionbelt.Items[r].Icon); } else { // If no icon, it must send -1 or Treasure Chest Icon (836) is displayed outapp->WriteSInt32(-1); } } // Nullify potion belt where server and client indexes diverge, with a client bias for (uint32 r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < profile::PotionBeltSize; ++r) { outapp->WriteString(""); outapp->WriteUInt32(0); outapp->WriteSInt32(-1); } outapp->WriteSInt32(-1); // Unknown; outapp->WriteSInt32(123); // HP Total ? outapp->WriteSInt32(234); // Endurance Total ? outapp->WriteSInt32(345); // Mana Total ? // these are needed to fix display bugs outapp->WriteUInt32(0x19); // base CR outapp->WriteUInt32(0x19); // base FR outapp->WriteUInt32(0x19); // base MR outapp->WriteUInt32(0xf); // base DR outapp->WriteUInt32(0xf); // base PR outapp->WriteUInt32(0xf); // base PhR? outapp->WriteUInt32(0xf); // base Corrup outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(20); // Unknown - Expansion count ? outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->endurance); outapp->WriteUInt32(0); // Unknown - Observed 0x7cde - This is also seen in guild packets sent to this character. outapp->WriteUInt32(0); // Unknown - Observed 0x64 outapp->WriteUInt32(64); // Name Length uint32 CurrentPosition = outapp->GetWritePosition(); outapp->WriteString(emu->name); outapp->SetWritePosition(CurrentPosition + 64); outapp->WriteUInt32(32); // Last Name Length CurrentPosition = outapp->GetWritePosition(); outapp->WriteString(emu->last_name); outapp->SetWritePosition(CurrentPosition + 32); outapp->WriteUInt32(emu->birthday); outapp->WriteUInt32(emu->birthday); // Account start date ? outapp->WriteUInt32(emu->lastlogin); outapp->WriteUInt32(emu->timePlayedMin); outapp->WriteUInt32(emu->timeentitledonaccount); outapp->WriteUInt32(0x0007ffff); // Expansion bitmask outapp->WriteUInt32(structs::MAX_PP_LANGUAGE); for (uint32 r = 0; r < MAX_PP_LANGUAGE; r++) { outapp->WriteUInt8(emu->languages[r]); } for (uint32 r = 0; r < structs::MAX_PP_LANGUAGE - MAX_PP_LANGUAGE; r++) { outapp->WriteUInt8(0); } outapp->WriteUInt16(emu->zone_id); outapp->WriteUInt16(emu->zoneInstance); outapp->WriteFloat(emu->y); outapp->WriteFloat(emu->x); outapp->WriteFloat(emu->z); outapp->WriteFloat(emu->heading); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(emu->pvp); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(emu->gm); outapp->WriteUInt32(emu->guild_id); outapp->WriteUInt8(emu->guildrank); // guildrank outapp->WriteUInt32(0); // Unknown - observed 1 in a live packet. outapp->WriteUInt8(0); // Unknown - observed 1 in a live packet. outapp->WriteUInt32(0); // Unknown outapp->WriteUInt64(emu->exp); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(emu->platinum_bank); outapp->WriteUInt32(emu->gold_bank); outapp->WriteUInt32(emu->silver_bank); outapp->WriteUInt32(emu->copper_bank); outapp->WriteUInt32(emu->platinum_shared); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(42); // The meaning of life ? for (uint32 r = 0; r < 42; r++) { outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown } outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->career_tribute_points); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->tribute_points); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(EQEmu::legacy::TRIBUTE_SIZE); for (uint32 r = 0; r < EQEmu::legacy::TRIBUTE_SIZE; r++) { outapp->WriteUInt32(emu->tributes[r].tribute); outapp->WriteUInt32(emu->tributes[r].tier); } outapp->WriteUInt32(10); // Guild Tribute Count ? for (uint32 r = 0; r < 10; r++) { outapp->WriteUInt32(0xffffffff); outapp->WriteUInt32(0); } outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown // Block of 121 unknown bytes for (uint32 r = 0; r < 121; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->currentRadCrystals); outapp->WriteUInt32(emu->careerRadCrystals); outapp->WriteUInt32(emu->currentEbonCrystals); outapp->WriteUInt32(emu->careerEbonCrystals); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown // Unknown String ? outapp->WriteUInt32(64); // Unknown for (uint32 r = 0; r < 64; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown // Unknown String ? outapp->WriteUInt32(64); // Unknown for (uint32 r = 0; r < 64; r++) outapp->WriteUInt8(0); // Unknown // Unknown String ? outapp->WriteUInt32(64); // Unknown for (uint32 r = 0; r < 64; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown // Block of 320 unknown bytes for (uint32 r = 0; r < 320; r++) outapp->WriteUInt8(0); // Unknown // Block of 343 unknown bytes for (uint32 r = 0; r < 343; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->leadAAActive); outapp->WriteUInt32(6); // Count ... of LDoN stats ? outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(emu->ldon_points_guk); outapp->WriteUInt32(emu->ldon_points_mir); outapp->WriteUInt32(emu->ldon_points_mmc); outapp->WriteUInt32(emu->ldon_points_ruj); outapp->WriteUInt32(emu->ldon_points_tak); outapp->WriteUInt32(emu->ldon_points_available); outapp->WriteDouble(emu->group_leadership_exp); outapp->WriteDouble(emu->raid_leadership_exp); outapp->WriteUInt32(emu->group_leadership_points); outapp->WriteUInt32(emu->raid_leadership_points); outapp->WriteUInt32(64); // Group of 64 int32s follow Group/Raid Leadership abilities ? for (uint32 r = 0; r < MAX_LEADERSHIP_AA_ARRAY; r++) outapp->WriteUInt32(emu->leader_abilities.ranks[r]); for (uint32 r = 0; r < 64 - MAX_LEADERSHIP_AA_ARRAY; r++) outapp->WriteUInt32(0); // Unused/unsupported Leadership abilities outapp->WriteUInt32(emu->air_remaining); // ? // PVP Stats outapp->WriteUInt32(emu->PVPKills); outapp->WriteUInt32(emu->PVPDeaths); outapp->WriteUInt32(emu->PVPCurrentPoints); outapp->WriteUInt32(emu->PVPCareerPoints); outapp->WriteUInt32(emu->PVPBestKillStreak); outapp->WriteUInt32(emu->PVPWorstDeathStreak); outapp->WriteUInt32(emu->PVPCurrentKillStreak); // Last PVP Kill outapp->WriteString(emu->PVPLastKill.Name); outapp->WriteUInt32(emu->PVPLastKill.Level); outapp->WriteUInt32(emu->PVPLastKill.Race); outapp->WriteUInt32(emu->PVPLastKill.Class); outapp->WriteUInt32(emu->PVPLastKill.Zone); outapp->WriteUInt32(emu->PVPLastKill.Time); outapp->WriteUInt32(emu->PVPLastKill.Points); // Last PVP Death outapp->WriteString(emu->PVPLastDeath.Name); outapp->WriteUInt32(emu->PVPLastDeath.Level); outapp->WriteUInt32(emu->PVPLastDeath.Race); outapp->WriteUInt32(emu->PVPLastDeath.Class); outapp->WriteUInt32(emu->PVPLastDeath.Zone); outapp->WriteUInt32(emu->PVPLastDeath.Time); outapp->WriteUInt32(emu->PVPLastDeath.Points); outapp->WriteUInt32(emu->PVPNumberOfKillsInLast24Hours); // Last 50 Kills outapp->WriteUInt32(50); for (uint32 r = 0; r < 50; ++r) { outapp->WriteString(emu->PVPRecentKills[r].Name); outapp->WriteUInt32(emu->PVPRecentKills[r].Level); outapp->WriteUInt32(emu->PVPRecentKills[r].Race); outapp->WriteUInt32(emu->PVPRecentKills[r].Class); outapp->WriteUInt32(emu->PVPRecentKills[r].Zone); outapp->WriteUInt32(emu->PVPRecentKills[r].Time); outapp->WriteUInt32(emu->PVPRecentKills[r].Points); } outapp->WriteUInt32(emu->expAA); outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt8(emu->groupAutoconsent); outapp->WriteUInt8(emu->raidAutoconsent); outapp->WriteUInt8(emu->guildAutoconsent); outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(emu->level); // Level3 ? outapp->WriteUInt8(emu->showhelm); outapp->WriteUInt32(emu->RestTimer); outapp->WriteUInt32(1024); // Unknown Count // Block of 1024 unknown bytes outapp->WriteUInt8(31); // Unknown for (uint32 r = 0; r < 1023; r++) outapp->WriteUInt8(0); // Unknown outapp->WriteUInt32(0); // Unknown outapp->WriteUInt32(0); // Unknown // Think we need 1 byte of padding at the end outapp->WriteUInt8(0); // Unknown Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Player Profile Packet is %i bytes", outapp->GetWritePosition()); auto NewBuffer = new unsigned char[outapp->GetWritePosition()]; memcpy(NewBuffer, outapp->pBuffer, outapp->GetWritePosition()); safe_delete_array(outapp->pBuffer); outapp->pBuffer = NewBuffer; outapp->size = outapp->GetWritePosition(); outapp->SetWritePosition(4); outapp->WriteUInt32(outapp->size - 9); CRC32::SetEQChecksum(outapp->pBuffer, outapp->size - 1, 8); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp, ack_req); delete in; return; } ENCODE(OP_RaidJoin) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; RaidCreate_Struct *raid_create = (RaidCreate_Struct*)__emu_buffer; auto outapp_create = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *general = (structs::RaidGeneral_Struct*)outapp_create->pBuffer; general->action = 8; general->parameter = 1; strn0cpy(general->leader_name, raid_create->leader_name, 64); strn0cpy(general->player_name, raid_create->leader_name, 64); dest->FastQueuePacket(&outapp_create); safe_delete(inapp); } ENCODE(OP_RaidUpdate) { EQApplicationPacket *inapp = *p; *p = nullptr; unsigned char * __emu_buffer = inapp->pBuffer; RaidGeneral_Struct *raid_gen = (RaidGeneral_Struct*)__emu_buffer; if (raid_gen->action == 0) // raid add has longer length than other raid updates { RaidAddMember_Struct* in_add_member = (RaidAddMember_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct)); structs::RaidAddMember_Struct *add_member = (structs::RaidAddMember_Struct*)outapp->pBuffer; add_member->raidGen.action = in_add_member->raidGen.action; add_member->raidGen.parameter = in_add_member->raidGen.parameter; strn0cpy(add_member->raidGen.leader_name, in_add_member->raidGen.leader_name, 64); strn0cpy(add_member->raidGen.player_name, in_add_member->raidGen.player_name, 64); add_member->_class = in_add_member->_class; add_member->level = in_add_member->level; add_member->isGroupLeader = in_add_member->isGroupLeader; add_member->flags[0] = in_add_member->flags[0]; add_member->flags[1] = in_add_member->flags[1]; add_member->flags[2] = in_add_member->flags[2]; add_member->flags[3] = in_add_member->flags[3]; add_member->flags[4] = in_add_member->flags[4]; dest->FastQueuePacket(&outapp); } else if (raid_gen->action == 35) { RaidMOTD_Struct *inmotd = (RaidMOTD_Struct *)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct) + strlen(inmotd->motd) + 1); structs::RaidMOTD_Struct *outmotd = (structs::RaidMOTD_Struct *)outapp->pBuffer; outmotd->general.action = inmotd->general.action; strn0cpy(outmotd->general.player_name, inmotd->general.player_name, 64); strn0cpy(outmotd->motd, inmotd->motd, strlen(inmotd->motd) + 1); dest->FastQueuePacket(&outapp); } else if (raid_gen->action == 14 || raid_gen->action == 30) { RaidLeadershipUpdate_Struct *inlaa = (RaidLeadershipUpdate_Struct *)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct)); structs::RaidLeadershipUpdate_Struct *outlaa = (structs::RaidLeadershipUpdate_Struct *)outapp->pBuffer; outlaa->action = inlaa->action; strn0cpy(outlaa->player_name, inlaa->player_name, 64); strn0cpy(outlaa->leader_name, inlaa->leader_name, 64); memcpy(&outlaa->raid, &inlaa->raid, sizeof(RaidLeadershipAA_Struct)); dest->FastQueuePacket(&outapp); } else { RaidGeneral_Struct* in_raid_general = (RaidGeneral_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct *raid_general = (structs::RaidGeneral_Struct*)outapp->pBuffer; strn0cpy(raid_general->leader_name, in_raid_general->leader_name, 64); strn0cpy(raid_general->player_name, in_raid_general->player_name, 64); raid_general->action = in_raid_general->action; raid_general->parameter = in_raid_general->parameter; dest->FastQueuePacket(&outapp); } safe_delete(inapp); } ENCODE(OP_ReadBook) { ENCODE_LENGTH_ATLEAST(BookText_Struct); SETUP_DIRECT_ENCODE(BookText_Struct, structs::BookRequest_Struct); if (emu->window == 0xFF) eq->window = 0xFFFFFFFF; else eq->window = emu->window; OUT(type); OUT(invslot); strn0cpy(eq->txtfile, emu->booktext, sizeof(eq->txtfile)); FINISH_ENCODE(); } ENCODE(OP_RecipeAutoCombine) { ENCODE_LENGTH_EXACT(RecipeAutoCombine_Struct); SETUP_DIRECT_ENCODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct); OUT(object_type); OUT(some_id); eq->container_slot = ServerToRoFSlot(emu->unknown1); structs::InventorySlot_Struct RoFSlot; RoFSlot.Type = 8; // Observed RoFSlot.Unknown02 = 0; RoFSlot.Slot = 0xffff; RoFSlot.SubIndex = 0xffff; RoFSlot.AugIndex = 0xffff; RoFSlot.Unknown01 = 0; eq->unknown_slot = RoFSlot; OUT(recipe_id); OUT(reply_code); FINISH_ENCODE(); } ENCODE(OP_RemoveBlockedBuffs) { ENCODE_FORWARD(OP_BlockedBuffs); } ENCODE(OP_RequestClientZoneChange) { ENCODE_LENGTH_EXACT(RequestClientZoneChange_Struct); SETUP_DIRECT_ENCODE(RequestClientZoneChange_Struct, structs::RequestClientZoneChange_Struct); OUT(zone_id); OUT(instance_id); OUT(y); OUT(x); OUT(z); OUT(heading); eq->type = 0x0b; eq->unknown004 = 0xffffffff; eq->unknown172 = 0x0168b500; FINISH_ENCODE(); } ENCODE(OP_RespondAA) { SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct); eq->aa_spent = emu->aa_spent; // These fields may need to be correctly populated at some point eq->aapoints_assigned = emu->aa_spent; eq->aa_spent_general = 0; eq->aa_spent_archetype = 0; eq->aa_spent_class = 0; eq->aa_spent_special = 0; for (uint32 i = 0; i < MAX_PP_AA_ARRAY; ++i) { eq->aa_list[i].AA = emu->aa_list[i].AA; eq->aa_list[i].value = emu->aa_list[i].value; eq->aa_list[i].charges = emu->aa_list[i].charges; } FINISH_ENCODE(); } ENCODE(OP_RezzRequest) { SETUP_DIRECT_ENCODE(Resurrect_Struct, structs::Resurrect_Struct); OUT(zone_id); OUT(instance_id); OUT(y); OUT(x); OUT(z); OUT_str(your_name); OUT_str(rezzer_name); OUT(spellid); OUT_str(corpse_name); OUT(action); FINISH_ENCODE(); } ENCODE(OP_SendAATable) { EQApplicationPacket *inapp = *p; *p = nullptr; AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer; // the structs::SendAA_Struct includes enough space for 1 prereq which is the min even if it has no prereqs auto prereq_size = emu->total_prereqs > 1 ? (emu->total_prereqs - 1) * 8 : 0; auto outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability) + prereq_size); inapp->SetReadPosition(sizeof(AARankInfo_Struct)+emu->total_effects * sizeof(AARankEffect_Struct)); std::vector skill; std::vector points; for(auto i = 0; i < emu->total_prereqs; ++i) { skill.push_back(inapp->ReadUInt32()); points.push_back(inapp->ReadUInt32()); } outapp->WriteUInt32(emu->id); outapp->WriteUInt8(1); outapp->WriteSInt32(emu->upper_hotkey_sid); outapp->WriteSInt32(emu->lower_hotkey_sid); outapp->WriteSInt32(emu->title_sid); outapp->WriteSInt32(emu->desc_sid); outapp->WriteSInt32(emu->level_req); outapp->WriteSInt32(emu->cost); outapp->WriteUInt32(emu->seq); outapp->WriteUInt32(emu->current_level); if(emu->total_prereqs) { outapp->WriteUInt32(emu->total_prereqs); for(auto &e : skill) outapp->WriteSInt32(e); outapp->WriteUInt32(emu->total_prereqs); for(auto &e : points) outapp->WriteSInt32(e); } else { outapp->WriteUInt32(1); outapp->WriteUInt32(0); outapp->WriteUInt32(1); outapp->WriteUInt32(0); } outapp->WriteSInt32(emu->type); outapp->WriteSInt32(emu->spell); outapp->WriteSInt32(1); outapp->WriteSInt32(emu->spell_type); outapp->WriteSInt32(emu->spell_refresh); outapp->WriteSInt32(emu->classes); outapp->WriteSInt32(emu->max_level); outapp->WriteSInt32(emu->prev_id); outapp->WriteSInt32(emu->next_id); outapp->WriteSInt32(emu->total_cost); outapp->WriteUInt8(0); outapp->WriteUInt8(emu->grant_only); outapp->WriteUInt8(0); outapp->WriteUInt32(emu->charges); outapp->WriteSInt32(emu->expansion); outapp->WriteSInt32(emu->category); outapp->WriteUInt8(0); // shroud outapp->WriteUInt8(0); // unknown109 outapp->WriteUInt8(0); // loh outapp->WriteUInt8(0); // unknown111 outapp->WriteUInt32(emu->total_effects); inapp->SetReadPosition(sizeof(AARankInfo_Struct)); for(auto i = 0; i < emu->total_effects; ++i) { outapp->WriteUInt32(inapp->ReadUInt32()); // skill_id outapp->WriteUInt32(inapp->ReadUInt32()); // base1 outapp->WriteUInt32(inapp->ReadUInt32()); // base2 outapp->WriteUInt32(inapp->ReadUInt32()); // slot } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct); SETUP_VAR_ENCODE(CharacterSelect_Struct); // Zero-character count shunt if (emu->CharCount == 0) { ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, sizeof(structs::CharacterSelect_Struct)); eq->CharCount = emu->CharCount; FINISH_ENCODE(); return; } unsigned char *emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr; size_t names_length = 0; size_t character_count = 0; for (; character_count < emu->CharCount && character_count < constants::SayLinkBodySize; ++character_count) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; names_length += strlen(emu_cse->Name); emu_ptr += sizeof(CharacterSelectEntry_Struct); } size_t total_length = sizeof(structs::CharacterSelect_Struct) + character_count * sizeof(structs::CharacterSelectEntry_Struct) + names_length; ALLOC_VAR_ENCODE(structs::CharacterSelect_Struct, total_length); structs::CharacterSelectEntry_Struct *eq_cse = (structs::CharacterSelectEntry_Struct *)nullptr; eq->CharCount = character_count; //eq->TotalChars = emu->TotalChars; //if (eq->TotalChars > consts::CHARACTER_CREATION_LIMIT) // eq->TotalChars = consts::CHARACTER_CREATION_LIMIT; emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); unsigned char *eq_ptr = __packet->pBuffer; eq_ptr += sizeof(structs::CharacterSelect_Struct); for (int counter = 0; counter < character_count; ++counter) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // base address strcpy(eq_cse->Name, emu_cse->Name); eq_ptr += strlen(emu_cse->Name); eq_cse = (structs::CharacterSelectEntry_Struct *)eq_ptr; // offset address (base + name length offset) eq_cse->Name[0] = '\0'; // (offset)eq_cse->Name[0] = (base)eq_cse->Name[strlen(emu_cse->Name)] eq_cse->Class = emu_cse->Class; eq_cse->Race = emu_cse->Race; eq_cse->Level = emu_cse->Level; eq_cse->ShroudClass = emu_cse->ShroudClass; eq_cse->ShroudRace = emu_cse->ShroudRace; eq_cse->Zone = emu_cse->Zone; eq_cse->Instance = emu_cse->Instance; eq_cse->Gender = emu_cse->Gender; eq_cse->Face = emu_cse->Face; for (int equip_index = 0; equip_index < EQEmu::textures::TextureCount; equip_index++) { eq_cse->Equip[equip_index].Material = emu_cse->Equip[equip_index].Material; eq_cse->Equip[equip_index].Unknown1 = emu_cse->Equip[equip_index].Unknown1; eq_cse->Equip[equip_index].EliteMaterial = emu_cse->Equip[equip_index].EliteMaterial; eq_cse->Equip[equip_index].HeroForgeModel = emu_cse->Equip[equip_index].HeroForgeModel; eq_cse->Equip[equip_index].Material2 = emu_cse->Equip[equip_index].Material2; eq_cse->Equip[equip_index].Color = emu_cse->Equip[equip_index].Color; } eq_cse->Unknown15 = emu_cse->Unknown15; eq_cse->Unknown19 = emu_cse->Unknown19; eq_cse->DrakkinTattoo = emu_cse->DrakkinTattoo; eq_cse->DrakkinDetails = emu_cse->DrakkinDetails; eq_cse->Deity = emu_cse->Deity; eq_cse->PrimaryIDFile = emu_cse->PrimaryIDFile; eq_cse->SecondaryIDFile = emu_cse->SecondaryIDFile; eq_cse->HairColor = emu_cse->HairColor; eq_cse->BeardColor = emu_cse->BeardColor; eq_cse->EyeColor1 = emu_cse->EyeColor1; eq_cse->EyeColor2 = emu_cse->EyeColor2; eq_cse->HairStyle = emu_cse->HairStyle; eq_cse->Beard = emu_cse->Beard; eq_cse->GoHome = emu_cse->GoHome; eq_cse->Tutorial = emu_cse->Tutorial; eq_cse->DrakkinHeritage = emu_cse->DrakkinHeritage; eq_cse->Unknown1 = emu_cse->Unknown1; eq_cse->Enabled = emu_cse->Enabled; eq_cse->LastLogin = emu_cse->LastLogin; eq_cse->Unknown2 = emu_cse->Unknown2; emu_ptr += sizeof(CharacterSelectEntry_Struct); eq_ptr += sizeof(structs::CharacterSelectEntry_Struct); } FINISH_ENCODE(); } ENCODE(OP_SendMembership) { ENCODE_LENGTH_EXACT(Membership_Struct); SETUP_DIRECT_ENCODE(Membership_Struct, structs::Membership_Struct); eq->membership = emu->membership; eq->races = emu->races; eq->classes = emu->classes; eq->entrysize = 22; for (int i = 0; i<21; i++) { eq->entries[i] = emu->entries[i]; } eq->entries[21] = 1; FINISH_ENCODE(); } ENCODE(OP_SendZonepoints) { SETUP_VAR_ENCODE(ZonePoints); ALLOC_VAR_ENCODE(structs::ZonePoints, sizeof(structs::ZonePoints) + sizeof(structs::ZonePoint_Entry) * (emu->count + 1)); eq->count = emu->count; for (uint32 i = 0; i < emu->count; ++i) { eq->zpe[i].iterator = emu->zpe[i].iterator; eq->zpe[i].x = emu->zpe[i].x; eq->zpe[i].y = emu->zpe[i].y; eq->zpe[i].z = emu->zpe[i].z; eq->zpe[i].heading = emu->zpe[i].heading; eq->zpe[i].zoneid = emu->zpe[i].zoneid; eq->zpe[i].zoneinstance = emu->zpe[i].zoneinstance; } FINISH_ENCODE(); } ENCODE(OP_SetGuildRank) { ENCODE_LENGTH_EXACT(GuildSetRank_Struct); SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct); eq->GuildID = emu->Unknown00; /* Translate older ranks to new values */ switch (emu->Rank) { case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0 case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1 case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2 default: { eq->Rank = emu->Rank; break; } } memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName)); OUT(Banker); eq->Unknown76 = 1; FINISH_ENCODE(); } ENCODE(OP_ShopPlayerBuy) { ENCODE_LENGTH_EXACT(Merchant_Sell_Struct); SETUP_DIRECT_ENCODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct); OUT(npcid); OUT(playerid); OUT(itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->inventory_slot = ServerToRoFTypelessSlot(emu->itemslot); //OUT(itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_ShopRequest) { ENCODE_LENGTH_EXACT(Merchant_Click_Struct); SETUP_DIRECT_ENCODE(Merchant_Click_Struct, structs::Merchant_Click_Struct); OUT(npcid); OUT(playerid); OUT(command); OUT(rate); eq->unknown01 = 3; // Not sure what these values do yet, but list won't display without them eq->unknown02 = 2592000; FINISH_ENCODE(); } ENCODE(OP_SkillUpdate) { ENCODE_LENGTH_EXACT(SkillUpdate_Struct); SETUP_DIRECT_ENCODE(SkillUpdate_Struct, structs::SkillUpdate_Struct); OUT(skillId); OUT(value); eq->unknown08 = 1; // Observed eq->unknown09 = 80; // Observed eq->unknown10 = 136; // Observed eq->unknown11 = 54; // Observed FINISH_ENCODE(); } ENCODE(OP_SomeItemPacketMaybe) { // This Opcode is not named very well. It is used for the animation of arrows leaving the player's bow // and flying to the target. // ENCODE_LENGTH_EXACT(Arrow_Struct); SETUP_DIRECT_ENCODE(Arrow_Struct, structs::Arrow_Struct); OUT(src_y); OUT(src_x); OUT(src_z); OUT(velocity); OUT(launch_angle); OUT(tilt); OUT(arc); OUT(source_id); OUT(target_id); OUT(item_id); eq->unknown070 = 175; // This needs to be set to something, else we get a 1HS animation instead of ranged. OUT(item_type); OUT(skill); strncpy(eq->model_name, emu->model_name, sizeof(eq->model_name)); FINISH_ENCODE(); } ENCODE(OP_SpawnAppearance) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *emu_buffer = in->pBuffer; SpawnAppearance_Struct *sas = (SpawnAppearance_Struct *)emu_buffer; if (sas->type != AT_Size) { dest->FastQueuePacket(&in, ack_req); return; } auto outapp = new EQApplicationPacket(OP_ChangeSize, sizeof(ChangeSize_Struct)); ChangeSize_Struct *css = (ChangeSize_Struct *)outapp->pBuffer; css->EntityID = sas->spawn_id; css->Size = (float)sas->parameter; css->Unknown08 = 0; css->Unknown12 = 1.0f; dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_SpawnDoor) { SETUP_VAR_ENCODE(Door_Struct); int door_count = __packet->size / sizeof(Door_Struct); int total_length = door_count * sizeof(structs::Door_Struct); ALLOC_VAR_ENCODE(structs::Door_Struct, total_length); int r; for (r = 0; r < door_count; r++) { strncpy(eq[r].name, emu[r].name, sizeof(eq[r].name)); eq[r].xPos = emu[r].xPos; eq[r].yPos = emu[r].yPos; eq[r].zPos = emu[r].zPos; eq[r].heading = emu[r].heading; eq[r].incline = emu[r].incline; eq[r].size = emu[r].size; eq[r].doorId = emu[r].doorId; eq[r].opentype = emu[r].opentype; eq[r].state_at_spawn = emu[r].state_at_spawn; eq[r].invert_state = emu[r].invert_state; eq[r].door_param = emu[r].door_param; eq[r].unknown0080 = 0; eq[r].unknown0081 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0082 = 0; eq[r].unknown0083 = 1; // Both must be 1 to allow clicking doors eq[r].unknown0084 = 0; eq[r].unknown0085 = 0; eq[r].unknown0086 = 0; } FINISH_ENCODE(); } ENCODE(OP_SpecialMesg) { EQApplicationPacket *in = *p; *p = nullptr; SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = &emu->message[strlen(emu->sayer)]; std::string new_message; ServerToRoFTextLink(new_message, old_message); //in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1; in->size = strlen(emu->sayer) + new_message.length() + 25; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Stun) { ENCODE_LENGTH_EXACT(Stun_Struct); SETUP_DIRECT_ENCODE(Stun_Struct, structs::Stun_Struct); OUT(duration); eq->unknown005 = 163; eq->unknown006 = 67; FINISH_ENCODE(); } ENCODE(OP_TargetBuffs) { ENCODE_FORWARD(OP_BuffCreate); } ENCODE(OP_TaskDescription) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)in->pBuffer; char *block_start = InBuffer; InBuffer += sizeof(TaskDescriptionHeader_Struct); uint32 title_size = strlen(InBuffer) + 1; InBuffer += title_size; TaskDescriptionData1_Struct *emu_tdd1 = (TaskDescriptionData1_Struct *)InBuffer; emu_tdd1->StartTime = (time(nullptr) - emu_tdd1->StartTime); // RoF has elapsed time here rather than start time InBuffer += sizeof(TaskDescriptionData1_Struct); uint32 description_size = strlen(InBuffer) + 1; InBuffer += description_size; InBuffer += sizeof(TaskDescriptionData2_Struct); std::string old_message = InBuffer; // start 'Reward' as string std::string new_message; ServerToRoFTextLink(new_message, old_message); in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct)+ sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct)+ title_size + description_size + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, block_start, (InBuffer - block_start)); OutBuffer += (InBuffer - block_start); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); InBuffer += strlen(InBuffer) + 1; memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct)); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); #if 0 // original code EQApplicationPacket *in = *p; *p = nullptr; EQApplicationPacket *outapp = new EQApplicationPacket(OP_TaskDescription, in->size + 1); // Set the Write pointer as we don't know what has been done with the packet before we get it. in->SetReadPosition(0); // Copy the header for (int i = 0; i < 5; ++i) outapp->WriteUInt32(in->ReadUInt32()); // Copy Title while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt8(0); outapp->WriteUInt32(in->ReadUInt32()); // Duration outapp->WriteUInt32(in->ReadUInt32()); // Unknown uint32 StartTime = in->ReadUInt32(); outapp->WriteUInt32(time(nullptr) - StartTime); // RoF has elapsed time here rather than starttime // Copy the rest of the packet verbatim uint32 BytesLeftToCopy = in->size - in->GetReadPosition(); memcpy(outapp->pBuffer + outapp->GetWritePosition(), in->pBuffer + in->GetReadPosition(), BytesLeftToCopy); delete in; dest->FastQueuePacket(&outapp, ack_req); #endif } ENCODE(OP_TaskHistoryReply) { EQApplicationPacket *in = *p; *p = nullptr; // First we need to calculate the length of the new packet in->SetReadPosition(4); uint32 ActivityCount = in->ReadUInt32(); uint32 Text1Length = 0; uint32 Text2Length = 0; uint32 Text3Length = 0; uint32 OutboundPacketSize = 8; for (uint32 i = 0; i < ActivityCount; ++i) { Text1Length = 0; Text2Length = 0; Text3Length = 0; in->ReadUInt32(); // Activity type // Skip past Text1 while (in->ReadUInt8()) ++Text1Length; // Skip past Text2 while (in->ReadUInt8()) ++Text2Length; in->ReadUInt32(); in->ReadUInt32(); in->ReadUInt32(); uint32 ZoneID = in->ReadUInt32(); in->ReadUInt32(); // Skip past Text3 while (in->ReadUInt8()) ++Text3Length; char ZoneNumber[10]; sprintf(ZoneNumber, "%i", ZoneID); OutboundPacketSize += (24 + Text1Length + 1 + Text2Length + Text3Length + 1 + 7 + (strlen(ZoneNumber) * 2)); } in->SetReadPosition(0); auto outapp = new EQApplicationPacket(OP_TaskHistoryReply, OutboundPacketSize); outapp->WriteUInt32(in->ReadUInt32()); // Task index outapp->WriteUInt32(in->ReadUInt32()); // Activity count for (uint32 i = 0; i < ActivityCount; ++i) { Text1Length = 0; Text2Length = 0; Text3Length = 0; outapp->WriteUInt32(in->ReadUInt32()); // ActivityType // Copy Text1 while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt8(0); // Text1 has a null terminator uint32 CurrentPosition = in->GetReadPosition(); // Determine Length of Text2 while (in->ReadUInt8()) ++Text2Length; outapp->WriteUInt32(Text2Length); in->SetReadPosition(CurrentPosition); // Copy Text2 while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt32(in->ReadUInt32()); // Goalcount in->ReadUInt32(); in->ReadUInt32(); uint32 ZoneID = in->ReadUInt32(); in->ReadUInt32(); char ZoneNumber[10]; sprintf(ZoneNumber, "%i", ZoneID); outapp->WriteUInt32(2); outapp->WriteUInt8(0x2d); // "-" outapp->WriteUInt8(0x31); // "1" outapp->WriteUInt32(2); outapp->WriteUInt8(0x2d); // "-" outapp->WriteUInt8(0x31); // "1" outapp->WriteString(ZoneNumber); outapp->WriteUInt32(0); // Copy Tex3t while (uint8 c = in->ReadUInt8()) outapp->WriteUInt8(c); outapp->WriteUInt8(0); // Text3 has a null terminator outapp->WriteUInt8(0x31); // "1" outapp->WriteString(ZoneNumber); } delete in; dest->FastQueuePacket(&outapp, ack_req); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } int PacketSize = 2; for (int i = 0; i < EntryCount; ++i, ++emu) PacketSize += (12 + strlen(emu->name)); emu = (Track_Struct *)__emu_buffer; in->size = PacketSize; in->pBuffer = new unsigned char[in->size]; char *Buffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint16, Buffer, EntryCount); for (int i = 0; i < EntryCount; ++i, ++emu) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->entityid); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->distance); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_npc); VARSTRUCT_ENCODE_STRING(Buffer, emu->name); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->is_merc); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if ((*p)->size == sizeof(ClickTrader_Struct)) { ENCODE_LENGTH_EXACT(ClickTrader_Struct); SETUP_DIRECT_ENCODE(ClickTrader_Struct, structs::ClickTrader_Struct); eq->Code = emu->Code; // Live actually has 200 items now, but 80 is the most our internal struct supports for (uint32 i = 0; i < 200; i++) { strncpy(eq->items[i].SerialNumber, "0000000000000000", sizeof(eq->items[i].SerialNumber)); eq->items[i].Unknown18 = 0; if (i < 80) { eq->ItemCost[i] = emu->ItemCost[i]; } else { eq->ItemCost[i] = 0; } } FINISH_ENCODE(); } else if ((*p)->size == sizeof(Trader_ShowItems_Struct)) { ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct); SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct); eq->Code = emu->Code; strncpy(eq->SerialNumber, "0000000000000000", sizeof(eq->SerialNumber)); eq->TraderID = emu->TraderID; eq->Stacksize = 0; eq->Price = 0; FINISH_ENCODE(); } else if ((*p)->size == sizeof(TraderStatus_Struct)) { ENCODE_LENGTH_EXACT(TraderStatus_Struct); SETUP_DIRECT_ENCODE(TraderStatus_Struct, structs::TraderStatus_Struct); eq->Code = emu->Code; FINISH_ENCODE(); } else if ((*p)->size == sizeof(TraderBuy_Struct)) { ENCODE_FORWARD(OP_TraderBuy); } } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(Action); OUT(Price); OUT(TraderID); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(ItemID); OUT(Quantity); OUT(AlreadySold); FINISH_ENCODE(); } ENCODE(OP_TributeInfo) { ENCODE_LENGTH_ATLEAST(TributeAbility_Struct); SETUP_VAR_ENCODE(TributeAbility_Struct); ALLOC_VAR_ENCODE(structs::TributeAbility_Struct, sizeof(structs::TributeAbility_Struct) + strlen(emu->name) + 1); OUT(tribute_id); OUT(tier_count); for (uint32 i = 0; i < MAX_TRIBUTE_TIERS; ++i) { eq->tiers[i].level = emu->tiers[i].level; eq->tiers[i].tribute_item_id = emu->tiers[i].tribute_item_id; eq->tiers[i].cost = emu->tiers[i].cost; } eq->unknown128 = 0; strcpy(eq->name, emu->name); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->inventory_slot = ServerToRoFSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_VetClaimReply) { ENCODE_LENGTH_EXACT(VeteranClaim); SETUP_DIRECT_ENCODE(VeteranClaim, structs::VeteranClaim); memcpy(eq->name, emu->name, sizeof(emu->name)); OUT(claim_id); OUT(action); FINISH_ENCODE(); } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; auto __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); // calculate size of names, note the packet DOES NOT have null termed c-strings std::vector name_lengths; for (int i = 0; i < count; ++i) { InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer; for (int i = 0; i < ivr->claim_count; i++) { uint32 length = strnlen(ivr->items[i].item_name, 63); if (length) name_lengths.push_back(length); } __emu_buffer += sizeof(InternalVeteranReward); } uint32 packet_size = std::accumulate(name_lengths.begin(), name_lengths.end(), 0) + sizeof(structs::VeteranReward) + (sizeof(structs::VeteranRewardEntry) * count) + // size of name_lengths is the same as item count (sizeof(structs::VeteranRewardItem) * name_lengths.size()); // build packet now! auto outapp = new EQApplicationPacket(OP_VetRewardsAvaliable, packet_size); __emu_buffer = inapp->pBuffer; outapp->WriteUInt32(count); auto name_itr = name_lengths.begin(); for (int i = 0; i < count; i++) { InternalVeteranReward *ivr = (InternalVeteranReward *)__emu_buffer; outapp->WriteUInt32(ivr->claim_id); outapp->WriteUInt32(ivr->number_available); outapp->WriteUInt32(ivr->claim_count); outapp->WriteUInt8(1); // enabled for (int j = 0; j < ivr->claim_count; j++) { assert(name_itr != name_lengths.end()); // the way it's written, it should never happen, so just assert outapp->WriteUInt32(*name_itr); outapp->WriteData(ivr->items[j].item_name, *name_itr); outapp->WriteUInt32(ivr->items[j].item_id); outapp->WriteUInt32(ivr->items[j].charges); ++name_itr; } __emu_buffer += sizeof(InternalVeteranReward); } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(unknown06); OUT(elite_material); OUT(hero_forge_model); OUT(unknown18); OUT(color.Color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_WhoAllResponse) { EQApplicationPacket *in = *p; *p = nullptr; char *InBuffer = (char *)in->pBuffer; WhoAllReturnStruct *wars = (WhoAllReturnStruct*)InBuffer; int Count = wars->playercount; auto outapp = new EQApplicationPacket(OP_WhoAllResponse, in->size + (Count * 4)); char *OutBuffer = (char *)outapp->pBuffer; // The struct fields were moved around a bit, so adjust values before copying wars->unknown44[0] = Count; wars->unknown52 = 0; memcpy(OutBuffer, InBuffer, sizeof(WhoAllReturnStruct)); OutBuffer += sizeof(WhoAllReturnStruct); InBuffer += sizeof(WhoAllReturnStruct); for (int i = 0; i < Count; ++i) { uint32 x; x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); InBuffer += 4; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, 0xffffffff); char Name[64]; VARSTRUCT_DECODE_STRING(Name, InBuffer); // Char Name VARSTRUCT_ENCODE_STRING(OutBuffer, Name); x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); VARSTRUCT_DECODE_STRING(Name, InBuffer); // Guild Name VARSTRUCT_ENCODE_STRING(OutBuffer, Name); for (int j = 0; j < 7; ++j) { x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); } VARSTRUCT_DECODE_STRING(Name, InBuffer); // Account VARSTRUCT_ENCODE_STRING(OutBuffer, Name); x = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, x); } //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp); delete in; } ENCODE(OP_ZoneChange) { ENCODE_LENGTH_EXACT(ZoneChange_Struct); SETUP_DIRECT_ENCODE(ZoneChange_Struct, structs::ZoneChange_Struct); memcpy(eq->char_name, emu->char_name, sizeof(emu->char_name)); OUT(zoneID); OUT(instanceID); OUT(y); OUT(x); OUT(z) OUT(zone_reason); OUT(success); FINISH_ENCODE(); } ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZonePlayerToBind) { SETUP_VAR_ENCODE(ZonePlayerToBind_Struct); ALLOC_LEN_ENCODE(sizeof(structs::ZonePlayerToBind_Struct) + strlen(emu->zone_name)); __packet->SetWritePosition(0); __packet->WriteUInt16(emu->bind_zone_id); __packet->WriteUInt16(emu->bind_instance_id); __packet->WriteFloat(emu->x); __packet->WriteFloat(emu->y); __packet->WriteFloat(emu->z); __packet->WriteFloat(emu->heading); __packet->WriteString(emu->zone_name); __packet->WriteUInt8(1); // save items __packet->WriteUInt32(0); // hp __packet->WriteUInt32(0); // mana __packet->WriteUInt32(0); // endurance FINISH_ENCODE(); } ENCODE(OP_ZoneServerInfo) { SETUP_DIRECT_ENCODE(ZoneServerInfo_Struct, ZoneServerInfo_Struct); OUT_str(ip); OUT(port); FINISH_ENCODE(); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn name is [%s]", emu->name); emu = (Spawn_Struct *)__emu_buffer; //Log.LogDebugType(Logs::General, Logs::Netcode, "[STRUCTS] Spawn packet size is %i, entries = %i", in->size, entrycount); char *Buffer = (char *)in->pBuffer, *BufferStart; int r; int k; for (r = 0; r < entrycount; r++, emu++) { int PacketSize = 206; PacketSize += strlen(emu->name); PacketSize += strlen(emu->lastName); emu->title[31] = 0; emu->suffix[31] = 0; if (strlen(emu->title)) PacketSize += strlen(emu->title) + 1; if (strlen(emu->suffix)) PacketSize += strlen(emu->suffix) + 1; bool ShowName = 1; if (emu->bodytype >= 66) { emu->race = 127; emu->bodytype = 11; emu->gender = 0; ShowName = 0; } float SpawnSize = emu->size; if (!((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522))) { PacketSize += 60; if (emu->size == 0) { emu->size = 6; SpawnSize = 6; } } else PacketSize += 216; if (SpawnSize == 0) { SpawnSize = 3; } auto outapp = new EQApplicationPacket(OP_ZoneEntry, PacketSize); Buffer = (char *)outapp->pBuffer; BufferStart = Buffer; VARSTRUCT_ENCODE_STRING(Buffer, emu->name); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->spawnId); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->level); VARSTRUCT_ENCODE_TYPE(float, Buffer, SpawnSize - 0.7); // Eye Height? VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC); structs::Spawn_Struct_Bitfields *Bitfields = (structs::Spawn_Struct_Bitfields*)Buffer; Bitfields->gender = emu->gender; Bitfields->ispet = emu->is_pet; Bitfields->afk = emu->afk; Bitfields->anon = emu->anon; Bitfields->gm = emu->gm; Bitfields->sneak = 0; Bitfields->lfg = emu->lfg; Bitfields->invis = emu->invis; Bitfields->linkdead = 0; Bitfields->showhelm = emu->showhelm; Bitfields->trader = 0; Bitfields->targetable = 1; Bitfields->targetable_with_hotkey = emu->targetable_with_hotkey ? 1 : 0; Bitfields->showname = ShowName; // Not currently found // Bitfields->statue = 0; // Bitfields->buyer = 0; Buffer += sizeof(structs::Spawn_Struct_Bitfields); uint8 OtherData = 0; if (strlen(emu->title)) OtherData = OtherData | 16; if (strlen(emu->suffix)) OtherData = OtherData | 32; VARSTRUCT_ENCODE_TYPE(uint8, Buffer, OtherData); VARSTRUCT_ENCODE_TYPE(float, Buffer, -1); // unknown3 VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4 // Setting this next field to zero will cause a crash. Looking at ShowEQ, if it is zero, the bodytype field is not // present. Will sort that out later. VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 1); // This is a properties count field VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->bodytype); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->curHp); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->haircolor); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beardcolor); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor1); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->eyecolor2); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->hairstyle); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->beard); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_heritage); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_tattoo); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->drakkin_details); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->equip_chest2); // unknown8 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown9 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown10 VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->helm); // unknown11 VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->size); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->face); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->walkspeed); VARSTRUCT_ENCODE_TYPE(float, Buffer, emu->runspeed); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->race); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // ShowEQ calls this 'Holding' VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->deity); if (emu->NPC) { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xFFFFFFFF); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0x00000000); } else { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID); /* Translate older ranks to new values */ switch (emu->guildrank) { case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0 case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1 case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2 default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } // } } VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // pvp VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->StandState); // standstate VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->light); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->flymode); VARSTRUCT_ENCODE_STRING(Buffer, emu->lastName); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // aatitle ?? VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->NPC ? 0 : 1); // unknown - Must be 1 for guild name to be shown abover players head. VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->petOwnerId); VARSTRUCT_ENCODE_TYPE(uint8, Buffer, 0); // unknown13 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->PlayerState); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown15 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown16 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); // unknown17 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown18 VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // unknown19 if ((emu->NPC == 0) || (emu->race <= 12) || (emu->race == 128) || (emu->race == 130) || (emu->race == 330) || (emu->race == 522)) { for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; ++k) { { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment_tint.Slot[k].Color); } } structs::Texture_Struct *Equipment = (structs::Texture_Struct *)Buffer; for (k = EQEmu::textures::TextureBegin; k < EQEmu::textures::TextureCount; k++) { Equipment[k].Material = emu->equipment.Slot[k].Material; Equipment[k].Unknown1 = emu->equipment.Slot[k].Unknown1; Equipment[k].EliteMaterial = emu->equipment.Slot[k].EliteMaterial; Equipment[k].HeroForgeModel = emu->equipment.Slot[k].HeroForgeModel; Equipment[k].Material2 = emu->equipment.Slot[k].Material2; } Buffer += (sizeof(structs::Texture_Struct) * EQEmu::textures::TextureCount); } else { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Primary.Material); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->equipment.Secondary.Material); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0); } structs::Spawn_Struct_Position *Position = (structs::Spawn_Struct_Position*)Buffer; Position->deltaX = emu->deltaX; Position->deltaHeading = emu->deltaHeading; Position->deltaY = emu->deltaY; Position->y = emu->y; Position->animation = emu->animation; Position->heading = emu->heading; Position->x = emu->x; Position->z = emu->z; Position->deltaZ = emu->deltaZ; Buffer += sizeof(structs::Spawn_Struct_Position); if (strlen(emu->title)) { VARSTRUCT_ENCODE_STRING(Buffer, emu->title); } if (strlen(emu->suffix)) { VARSTRUCT_ENCODE_STRING(Buffer, emu->suffix); } Buffer += 8; VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->IsMercenary); VARSTRUCT_ENCODE_STRING(Buffer, "0000000000000000"); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 0xffffffff); // 29 zero bytes follow Buffer += 29; if (Buffer != (BufferStart + PacketSize)) { Log.Out(Logs::General, Logs::Netcode, "[ERROR] SPAWN ENCODE LOGIC PROBLEM: Buffer pointer is now %i from end", Buffer - (BufferStart + PacketSize)); } //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Sending zone spawn for %s packet is %i bytes", emu->name, outapp->size); //Log.Hex(Logs::Netcode, outapp->pBuffer, outapp->size); dest->FastQueuePacket(&outapp, ack_req); } delete in; } // DECODE methods DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = RoFToServerTypelessSlot(eq->inventory_slot); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySell) { DECODE_LENGTH_EXACT(structs::AltCurrencySellItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySellItem_Struct, structs::AltCurrencySellItem_Struct); IN(merchant_entity_id); emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot); IN(charges); IN(cost); FINISH_DIRECT_DECODE(); } DECODE(OP_AltCurrencySellSelection) { DECODE_LENGTH_EXACT(structs::AltCurrencySelectItem_Struct); SETUP_DIRECT_DECODE(AltCurrencySelectItem_Struct, structs::AltCurrencySelectItem_Struct); IN(merchant_entity_id); emu->slot_id = RoFToServerTypelessSlot(eq->inventory_slot); FINISH_DIRECT_DECODE(); } DECODE(OP_Animation) { DECODE_LENGTH_EXACT(structs::Animation_Struct); SETUP_DIRECT_DECODE(Animation_Struct, structs::Animation_Struct); IN(spawnid); IN(action); IN(speed); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = RoFToServerTypelessSlot(eq->inventory_slot); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentInfo) { DECODE_LENGTH_EXACT(structs::AugmentInfo_Struct); SETUP_DIRECT_DECODE(AugmentInfo_Struct, structs::AugmentInfo_Struct); IN(itemid); IN(window); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = RoFToServerSlot(eq->container_slot); emu->augment_slot = RoFToServerSlot(eq->augment_slot); emu->container_index = eq->container_index; emu->augment_index = eq->augment_index; emu->dest_inst_id = eq->dest_inst_id; emu->augment_action = eq->augment_action; FINISH_DIRECT_DECODE(); } DECODE(OP_BazaarSearch) { char *Buffer = (char *)__packet->pBuffer; uint8 SubAction = VARSTRUCT_DECODE_TYPE(uint8, Buffer); if ((SubAction != BazaarInspectItem) || (__packet->size != sizeof(structs::NewBazaarInspect_Struct))) return; SETUP_DIRECT_DECODE(NewBazaarInspect_Struct, structs::NewBazaarInspect_Struct); MEMSET_IN(structs::NewBazaarInspect_Struct); IN(Beginning.Action); memcpy(emu->Name, eq->Name, sizeof(emu->Name)); IN(SerialNumber); FINISH_DIRECT_DECODE(); } DECODE(OP_BlockedBuffs) { DECODE_LENGTH_EXACT(structs::BlockedBuffs_Struct); SETUP_DIRECT_DECODE(BlockedBuffs_Struct, structs::BlockedBuffs_Struct); for (uint32 i = 0; i < BLOCKED_BUFF_COUNT; ++i) emu->SpellID[i] = eq->SpellID[i]; IN(Count); IN(Pet); IN(Initialise); IN(Flags); FINISH_DIRECT_DECODE(); } DECODE(OP_Buff) { DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct); SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); IN(entityid); IN(buff.effect_type); IN(buff.level); IN(buff.unknown003); IN(buff.spellid); IN(buff.duration); IN(slotid); IN(bufffade); FINISH_DIRECT_DECODE(); } DECODE(OP_BuffRemoveRequest) { // This is to cater for the fact that short buff box buffs start at 30 as opposed to 25 in prior clients. // DECODE_LENGTH_EXACT(structs::BuffRemoveRequest_Struct); SETUP_DIRECT_DECODE(BuffRemoveRequest_Struct, structs::BuffRemoveRequest_Struct); emu->SlotID = (eq->SlotID < 42) ? eq->SlotID : (eq->SlotID - 17); IN(EntityID); FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); emu->slot = static_cast(RoFToServerCastingSlot(static_cast(eq->slot))); IN(spell_id); emu->inventoryslot = RoFToServerSlot(eq->inventory_slot); //IN(inventoryslot); IN(target_id); IN(y_pos); IN(x_pos); IN(z_pos); FINISH_DIRECT_DECODE(); } DECODE(OP_ChannelMessage) { unsigned char *__eq_buffer = __packet->pBuffer; char *InBuffer = (char *)__eq_buffer; char Sender[64]; char Target[64]; VARSTRUCT_DECODE_STRING(Sender, InBuffer); VARSTRUCT_DECODE_STRING(Target, InBuffer); InBuffer += 4; uint32 Language = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); uint32 Channel = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); InBuffer += 5; uint32 Skill = VARSTRUCT_DECODE_TYPE(uint32, InBuffer); std::string old_message = InBuffer; std::string new_message; RoFToServerTextLink(new_message, old_message); //__packet->size = sizeof(ChannelMessage_Struct)+strlen(InBuffer) + 1; __packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; __packet->pBuffer = new unsigned char[__packet->size]; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer; strn0cpy(emu->targetname, Target, sizeof(emu->targetname)); strn0cpy(emu->sender, Target, sizeof(emu->sender)); emu->language = Language; emu->chan_num = Channel; emu->skill_in_language = Skill; strcpy(emu->message, new_message.c_str()); delete[] __eq_buffer; } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(gender); IN(race); IN(class_); IN(deity); IN(start_zone); IN(haircolor); IN(beard); IN(beardcolor); IN(hairstyle); IN(face); IN(eyecolor1); IN(eyecolor2); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(tutorial); FINISH_DIRECT_DECODE(); } DECODE(OP_ClientUpdate) { // for some odd reason, there is an extra byte on the end of this on occasion.. DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct); SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct); IN(spawn_id); IN(sequence); IN(x_pos); IN(y_pos); IN(z_pos); IN(heading); IN(delta_x); IN(delta_y); IN(delta_z); IN(delta_heading); IN(animation); FINISH_DIRECT_DECODE(); } DECODE(OP_Consider) { DECODE_LENGTH_EXACT(structs::Consider_Struct); SETUP_DIRECT_DECODE(Consider_Struct, structs::Consider_Struct); IN(playerid); IN(targetid); IN(faction); IN(level); //emu->cur_hp = 1; //emu->max_hp = 2; //emu->pvpcon = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_ConsiderCorpse) { DECODE_FORWARD(OP_Consider); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = RoFToServerSlot(eq->inventory_slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_Damage) { DECODE_LENGTH_EXACT(structs::CombatDamage_Struct); SETUP_DIRECT_DECODE(CombatDamage_Struct, structs::CombatDamage_Struct); IN(target); IN(source); IN(type); IN(spellid); IN(damage); IN(meleepush_xy); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = RoFToServerSlot(eq->from_slot); emu->to_slot = RoFToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_Emote) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset std::string new_message; RoFToServerTextLink(new_message, old_message); __packet->size = sizeof(Emote_Struct); __packet->pBuffer = new unsigned char[__packet->size]; char *InBuffer = (char *)__packet->pBuffer; memcpy(InBuffer, __eq_buffer, 4); InBuffer += 4; strcpy(InBuffer, new_message.substr(0, 1023).c_str()); InBuffer[1023] = '\0'; delete[] __eq_buffer; } DECODE(OP_EnvDamage) { DECODE_LENGTH_EXACT(structs::EnvDamage2_Struct); SETUP_DIRECT_DECODE(EnvDamage2_Struct, structs::EnvDamage2_Struct); IN(id); IN(damage); IN(dmgtype); emu->constant = 0xFFFF; FINISH_DIRECT_DECODE(); } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); IN(drakkin_heritage); IN(drakkin_tattoo); IN(drakkin_details); FINISH_DIRECT_DECODE(); } DECODE(OP_FindPersonRequest) { DECODE_LENGTH_EXACT(structs::FindPersonRequest_Struct); SETUP_DIRECT_DECODE(FindPersonRequest_Struct, structs::FindPersonRequest_Struct); IN(npc_id); IN(client_pos.x); IN(client_pos.y); IN(client_pos.z); FINISH_DIRECT_DECODE(); } DECODE(OP_GMLastName) { DECODE_LENGTH_EXACT(structs::GMLastName_Struct); SETUP_DIRECT_DECODE(GMLastName_Struct, structs::GMLastName_Struct); memcpy(emu->name, eq->name, sizeof(emu->name)); memcpy(emu->gmname, eq->gmname, sizeof(emu->gmname)); memcpy(emu->lastname, eq->lastname, sizeof(emu->lastname)); for (int i = 0; i<4; i++) { emu->unknown[i] = eq->unknown[i]; } FINISH_DIRECT_DECODE(); } DECODE(OP_GroupCancelInvite) { DECODE_LENGTH_EXACT(structs::GroupCancel_Struct); SETUP_DIRECT_DECODE(GroupCancel_Struct, structs::GroupCancel_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); IN(toggle); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupDisband) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_Disband"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupGeneric_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupGeneric_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupFollow2) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupFollow2"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupFollow_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupFollow_Struct); memcpy(emu->name1, eq->name1, sizeof(emu->name1)); memcpy(emu->name2, eq->name2, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupInvite) { //EQApplicationPacket *in = __packet; //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite"); //Log.Hex(Logs::Netcode, in->pBuffer, in->size); DECODE_LENGTH_EXACT(structs::GroupInvite_Struct); SETUP_DIRECT_DECODE(GroupGeneric_Struct, structs::GroupInvite_Struct); memcpy(emu->name1, eq->invitee_name, sizeof(emu->name1)); memcpy(emu->name2, eq->inviter_name, sizeof(emu->name2)); FINISH_DIRECT_DECODE(); } DECODE(OP_GroupInvite2) { //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Received incoming OP_GroupInvite2. Forwarding"); DECODE_FORWARD(OP_GroupInvite); } DECODE(OP_GuildBank) { // all actions are 1 off due to the removal of one of enums switch (__packet->ReadUInt32()) { case 2: {// GuildBankPromote DECODE_LENGTH_EXACT(structs::GuildBankPromote_Struct); SETUP_DIRECT_DECODE(GuildBankPromote_Struct, structs::GuildBankPromote_Struct); emu->Action = 3; IN(Unknown04); IN(Slot); IN(Slot2); FINISH_DIRECT_DECODE(); return; } case 3: { // GuildBankViewItem DECODE_LENGTH_EXACT(structs::GuildBankViewItem_Struct); SETUP_DIRECT_DECODE(GuildBankViewItem_Struct, structs::GuildBankViewItem_Struct); emu->Action = 4; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Unknown16); FINISH_DIRECT_DECODE(); return; } case 4: { // GuildBankDeposit __packet->WriteUInt32(5); return; } case 5: { // GuildBankPermissions DECODE_LENGTH_EXACT(structs::GuildBankPermissions_Struct); SETUP_DIRECT_DECODE(GuildBankPermissions_Struct, structs::GuildBankPermissions_Struct); emu->Action = 6; IN(Unknown04); IN(SlotID); IN(Unknown10); IN(ItemID); IN(Permissions); strn0cpy(emu->MemberName, eq->MemberName, 64); FINISH_DIRECT_DECODE(); return; } case 6: { // GuildBankWithdraw DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct); SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct); emu->Action = 7; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Quantity); FINISH_DIRECT_DECODE(); return; } case 7: { // GuildBankSplitStacks DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct); SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct); emu->Action = 8; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Quantity); FINISH_DIRECT_DECODE(); return; } case 8: { // GuildBankMergeStacks DECODE_LENGTH_EXACT(structs::GuildBankWithdrawItem_Struct); SETUP_DIRECT_DECODE(GuildBankWithdrawItem_Struct, structs::GuildBankWithdrawItem_Struct); emu->Action = 9; IN(Unknown04); IN(SlotID); IN(Area); IN(Unknown12); IN(Quantity); FINISH_DIRECT_DECODE(); return; } default: Log.Out(Logs::Detail, Logs::Netcode, "Unhandled OP_GuildBank action"); __packet->SetOpcode(OP_Unknown); /* invalidate the packet */ return; } } DECODE(OP_GuildDemote) { DECODE_LENGTH_EXACT(structs::GuildDemoteStruct); SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct); strn0cpy(emu->target, eq->target, sizeof(emu->target)); strn0cpy(emu->name, eq->name, sizeof(emu->name)); // IN(rank); FINISH_DIRECT_DECODE(); } DECODE(OP_GuildRemove) { DECODE_LENGTH_EXACT(structs::GuildCommand_Struct); SETUP_DIRECT_DECODE(GuildCommand_Struct, structs::GuildCommand_Struct); strn0cpy(emu->othername, eq->othername, sizeof(emu->othername)); strn0cpy(emu->myname, eq->myname, sizeof(emu->myname)); IN(guildeqid); IN(officer); FINISH_DIRECT_DECODE(); } DECODE(OP_GuildStatus) { DECODE_LENGTH_EXACT(structs::GuildStatus_Struct); SETUP_DIRECT_DECODE(GuildStatus_Struct, structs::GuildStatus_Struct); memcpy(emu->Name, eq->Name, sizeof(emu->Name)); FINISH_DIRECT_DECODE(); } /*DECODE(OP_InspectAnswer) { DECODE_LENGTH_EXACT(structs::InspectResponse_Struct); SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct); IN(TargetID); IN(playerid); int r; for (r = 0; r < 21; r++) { strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r])); } // Swap last 2 slots for Arrow and Power Source strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22])); strn0cpy(emu->itemnames[21], eq->unknown_zero, sizeof(emu->itemnames[21])); strn0cpy(emu->unknown_zero, eq->unknown_zero, sizeof(emu->unknown_zero)); int k; for (k = 0; k < 21; k++) { IN(itemicons[k]); } // Swap last 2 slots for Arrow and Power Source emu->itemicons[22] = eq->itemicons[21]; emu->itemicons[21] = eq->unknown_zero2; emu->unknown_zero2 = eq->unknown_zero2; strn0cpy(emu->text, eq->text, sizeof(emu->text)); //emu->unknown1772 = 0; FINISH_DIRECT_DECODE(); }*/ DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = 0; r < EQEmu::legacy::ITEM_COMMON_SIZE; r++) { IN(augments[r]); } // Max Augs is now 6, but no code to support that many yet IN(link_hash); IN(icon); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemVerifyRequest) { DECODE_LENGTH_EXACT(structs::ItemVerifyRequest_Struct); SETUP_DIRECT_DECODE(ItemVerifyRequest_Struct, structs::ItemVerifyRequest_Struct); emu->slot = RoFToServerSlot(eq->inventory_slot); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_LoadSpellSet) { DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct); SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct); for (unsigned int i = 0; i < MAX_PP_MEMSPELL; ++i) { if (eq->spell[i] == 0) emu->spell[i] = 0xFFFFFFFF; else emu->spell[i] = eq->spell[i]; } FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); IN(lootee); IN(looter); emu->slot_id = RoFToServerCorpseSlot(eq->slot_id); IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); //Log.LogDebugType(Logs::General, Logs::Netcode, "[ERROR] Moved item from %u to %u", eq->from_slot.MainSlot, eq->to_slot.MainSlot); Log.Out(Logs::General, Logs::Netcode, "[RoF] MoveItem SlotType from %i to %i, MainSlot from %i to %i, SubSlot from %i to %i, AugSlot from %i to %i, Unknown01 from %i to %i, Number %u", eq->from_slot.Type, eq->to_slot.Type, eq->from_slot.Slot, eq->to_slot.Slot, eq->from_slot.SubIndex, eq->to_slot.SubIndex, eq->from_slot.AugIndex, eq->to_slot.AugIndex, eq->from_slot.Unknown01, eq->to_slot.Unknown01, eq->number_in_stack); emu->from_slot = RoFToServerSlot(eq->from_slot); emu->to_slot = RoFToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_PetCommands) { DECODE_LENGTH_EXACT(structs::PetCommand_Struct); SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct); IN(command); IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_RaidInvite) { DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct); // This is a switch on the RaidGeneral action switch (*(uint32 *)__packet->pBuffer) { case 35: { // raidMOTD // we don't have a nice macro for this structs::RaidMOTD_Struct *__eq_buffer = (structs::RaidMOTD_Struct *)__packet->pBuffer; __eq_buffer->motd[1023] = '\0'; size_t motd_size = strlen(__eq_buffer->motd) + 1; __packet->size = sizeof(RaidMOTD_Struct) + motd_size; __packet->pBuffer = new unsigned char[__packet->size]; RaidMOTD_Struct *emu = (RaidMOTD_Struct *)__packet->pBuffer; structs::RaidMOTD_Struct *eq = (structs::RaidMOTD_Struct *)__eq_buffer; strn0cpy(emu->general.player_name, eq->general.player_name, 64); strn0cpy(emu->motd, eq->motd, motd_size); IN(general.action); IN(general.parameter); FINISH_DIRECT_DECODE(); break; } case 36: { // raidPlayerNote unhandled break; } default: { DECODE_LENGTH_EXACT(structs::RaidGeneral_Struct); SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct); strn0cpy(emu->leader_name, eq->leader_name, 64); strn0cpy(emu->player_name, eq->player_name, 64); IN(action); IN(parameter); FINISH_DIRECT_DECODE(); break; } } } DECODE(OP_ReadBook) { DECODE_LENGTH_EXACT(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(type); IN(invslot); emu->window = (uint8)eq->window; strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_RecipeAutoCombine) { DECODE_LENGTH_EXACT(structs::RecipeAutoCombine_Struct); SETUP_DIRECT_DECODE(RecipeAutoCombine_Struct, structs::RecipeAutoCombine_Struct); IN(object_type); IN(some_id); emu->unknown1 = RoFToServerSlot(eq->container_slot); IN(recipe_id); IN(reply_code); FINISH_DIRECT_DECODE(); } DECODE(OP_RemoveBlockedBuffs) { DECODE_FORWARD(OP_BlockedBuffs); } DECODE(OP_RezzAnswer) { DECODE_LENGTH_EXACT(structs::Resurrect_Struct); SETUP_DIRECT_DECODE(Resurrect_Struct, structs::Resurrect_Struct); IN(zone_id); IN(instance_id); IN(y); IN(x); IN(z); memcpy(emu->your_name, eq->your_name, sizeof(emu->your_name)); memcpy(emu->rezzer_name, eq->rezzer_name, sizeof(emu->rezzer_name)); IN(spellid); memcpy(emu->corpse_name, eq->corpse_name, sizeof(emu->corpse_name)); IN(action); FINISH_DIRECT_DECODE(); } DECODE(OP_Save) { DECODE_LENGTH_EXACT(structs::Save_Struct); SETUP_DIRECT_DECODE(Save_Struct, structs::Save_Struct); memcpy(emu->unknown00, eq->unknown00, sizeof(emu->unknown00)); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for (r = 0; r < 29; r++) { // Size 40 in RoF IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerBuy) { DECODE_LENGTH_EXACT(structs::Merchant_Sell_Struct); SETUP_DIRECT_DECODE(Merchant_Sell_Struct, structs::Merchant_Sell_Struct); IN(npcid); IN(playerid); IN(itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = RoFToServerTypelessSlot(eq->inventory_slot); //IN(itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_ShopRequest) { DECODE_LENGTH_EXACT(structs::Merchant_Click_Struct); SETUP_DIRECT_DECODE(Merchant_Click_Struct, structs::Merchant_Click_Struct); IN(npcid); IN(playerid); IN(command); IN(rate); FINISH_DIRECT_DECODE(); } DECODE(OP_Trader) { uint32 psize = __packet->size; if (psize == sizeof(structs::ClickTrader_Struct)) { DECODE_LENGTH_EXACT(structs::ClickTrader_Struct); SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::ClickTrader_Struct); MEMSET_IN(ClickTrader_Struct); emu->Code = eq->Code; // Live actually has 200 items now, but 80 is the most our internal struct supports for (uint32 i = 0; i < 80; i++) { emu->SerialNumber[i] = 0; // eq->SerialNumber[i]; emu->ItemCost[i] = eq->ItemCost[i]; } FINISH_DIRECT_DECODE(); } else if (psize == sizeof(structs::Trader_ShowItems_Struct)) { DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct); SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct); MEMSET_IN(Trader_ShowItems_Struct); emu->Code = eq->Code; emu->TraderID = eq->TraderID; FINISH_DIRECT_DECODE(); } else if (psize == sizeof(structs::TraderStatus_Struct)) { DECODE_LENGTH_EXACT(structs::TraderStatus_Struct); SETUP_DIRECT_DECODE(TraderStatus_Struct, structs::TraderStatus_Struct); MEMSET_IN(TraderStatus_Struct); emu->Code = eq->Code; FINISH_DIRECT_DECODE(); } } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(Action); IN(Price); IN(TraderID); memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName)); IN(ItemID); IN(Quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); int16 slot_id = RoFToServerSlot(eq->container_slot); if (slot_id == 4000) { slot_id = EQEmu::legacy::SLOT_TRADESKILL; // 1000 } emu->container_slot = slot_id; emu->guildtribute_slot = RoFToServerSlot(eq->guildtribute_slot); // this should only return INVALID_INDEX until implemented FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = RoFToServerSlot(eq->inventory_slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); IN(guildid); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_VetClaimRequest) { DECODE_LENGTH_EXACT(structs::VeteranClaim); SETUP_DIRECT_DECODE(VeteranClaim, structs::VeteranClaim); IN(claim_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ZoneChange) { DECODE_LENGTH_EXACT(structs::ZoneChange_Struct); SETUP_DIRECT_DECODE(ZoneChange_Struct, structs::ZoneChange_Struct); memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name)); IN(zoneID); IN(instanceID); IN(y); IN(x); IN(z) IN(zone_reason); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_ZoneEntry) { DECODE_LENGTH_EXACT(structs::ClientZoneEntry_Struct); SETUP_DIRECT_DECODE(ClientZoneEntry_Struct, structs::ClientZoneEntry_Struct); memcpy(emu->char_name, eq->char_name, sizeof(emu->char_name)); FINISH_DIRECT_DECODE(); } // file scope helper methods uint32 NextItemInstSerialNumber = 1; uint32 MaxInstances = 2000000000; static inline int32 GetNextItemInstSerialNumber() { if (NextItemInstSerialNumber >= MaxInstances) NextItemInstSerialNumber = 1; else NextItemInstSerialNumber++; return NextItemInstSerialNumber; } void SerializeItem(EQEmu::OutBuffer& ob, const ItemInst *inst, int16 slot_id_in, uint8 depth) { const EQEmu::ItemBase *item = inst->GetUnscaledItem(); RoF::structs::ItemSerializationHeader hdr; //sprintf(hdr.unknown000, "06e0002Y1W00"); snprintf(hdr.unknown000, sizeof(hdr.unknown000), "%016d", item->ID); hdr.stacksize = (inst->IsStackable() ? ((inst->GetCharges() > 1000) ? 0xFFFFFFFF : inst->GetCharges()) : 1); hdr.unknown004 = 0; structs::InventorySlot_Struct slot_id = ServerToRoFSlot(slot_id_in); hdr.slot_type = (inst->GetMerchantSlot() ? invtype::InvTypeMerchant : slot_id.Type); hdr.main_slot = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : slot_id.Slot); hdr.sub_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.SubIndex); hdr.aug_slot = (inst->GetMerchantSlot() ? 0xffff : slot_id.AugIndex); hdr.price = inst->GetPrice(); hdr.merchant_slot = (inst->GetMerchantSlot() ? inst->GetMerchantCount() : 1); hdr.scaled_value = (inst->IsScaling() ? (inst->GetExp() / 100) : 0); hdr.instance_id = (inst->GetMerchantSlot() ? inst->GetMerchantSlot() : inst->GetSerialNumber()); hdr.unknown028 = 0; hdr.last_cast_time = inst->GetRecastTimestamp(); hdr.charges = (inst->IsStackable() ? (item->MaxCharges ? 1 : 0) : ((inst->GetCharges() > 254) ? 0xFFFFFFFF : inst->GetCharges())); hdr.inst_nodrop = (inst->IsAttuned() ? 1 : 0); hdr.unknown044 = 0; hdr.unknown048 = 0; hdr.unknown052 = 0; hdr.isEvolving = item->EvolvingItem; ob.write((const char*)&hdr, sizeof(RoF::structs::ItemSerializationHeader)); if (item->EvolvingItem > 0) { RoF::structs::EvolvingItem evotop; evotop.unknown001 = 0; evotop.unknown002 = 0; evotop.unknown003 = 0; evotop.unknown004 = 0; evotop.evoLevel = item->EvolvingLevel; evotop.progress = 0; evotop.Activated = 1; evotop.evomaxlevel = item->EvolvingMax; ob.write((const char*)&evotop, sizeof(RoF::structs::EvolvingItem)); } //ORNAMENT IDFILE / ICON int ornamentationAugtype = RuleI(Character, OrnamentationAugmentType); uint32 ornaIcon = 0; uint32 heroModel = 0; if (inst->GetOrnamentationIDFile() && inst->GetOrnamentationIcon()) { ornaIcon = inst->GetOrnamentationIcon(); heroModel = inst->GetOrnamentHeroModel(Inventory::CalcMaterialFromSlot(slot_id_in)); char tmp[30]; memset(tmp, 0x0, 30); sprintf(tmp, "IT%d", inst->GetOrnamentationIDFile()); //Mainhand ob.write(tmp, strlen(tmp)); ob.write("\0", 1); //Offhand ob.write(tmp, strlen(tmp)); ob.write("\0", 1); } else { ob.write("\0", 1); // no main hand Ornamentation ob.write("\0", 1); // no off hand Ornamentation } RoF::structs::ItemSerializationHeaderFinish hdrf; hdrf.ornamentIcon = ornaIcon; hdrf.unknowna1 = 0xffffffff; hdrf.ornamentHeroModel = heroModel; hdrf.unknown063 = 0; hdrf.unknowna3 = 0; hdrf.unknowna4 = 0xffffffff; hdrf.unknowna5 = 0; hdrf.ItemClass = item->ItemClass; ob.write((const char*)&hdrf, sizeof(RoF::structs::ItemSerializationHeaderFinish)); if (strlen(item->Name) > 0) ob.write(item->Name, strlen(item->Name)); ob.write("\0", 1); if (strlen(item->Lore) > 0) ob.write(item->Lore, strlen(item->Lore)); ob.write("\0", 1); if (strlen(item->IDFile) > 0) ob.write(item->IDFile, strlen(item->IDFile)); ob.write("\0", 1); ob.write("\0", 1); RoF::structs::ItemBodyStruct ibs; memset(&ibs, 0, sizeof(RoF::structs::ItemBodyStruct)); ibs.id = item->ID; ibs.weight = item->Weight; ibs.norent = item->NoRent; ibs.nodrop = item->NoDrop; ibs.attune = item->Attuneable; ibs.size = item->Size; ibs.slots = SwapBits21and22(item->Slots); ibs.price = item->Price; ibs.icon = item->Icon; ibs.unknown1 = 1; ibs.unknown2 = 1; ibs.BenefitFlag = item->BenefitFlag; ibs.tradeskills = item->Tradeskills; ibs.CR = item->CR; ibs.DR = item->DR; ibs.PR = item->PR; ibs.MR = item->MR; ibs.FR = item->FR; ibs.SVCorruption = item->SVCorruption; ibs.AStr = item->AStr; ibs.ASta = item->ASta; ibs.AAgi = item->AAgi; ibs.ADex = item->ADex; ibs.ACha = item->ACha; ibs.AInt = item->AInt; ibs.AWis = item->AWis; ibs.HP = item->HP; ibs.Mana = item->Mana; ibs.Endur = item->Endur; ibs.AC = item->AC; ibs.regen = item->Regen; ibs.mana_regen = item->ManaRegen; ibs.end_regen = item->EnduranceRegen; ibs.Classes = item->Classes; ibs.Races = item->Races; ibs.Deity = item->Deity; ibs.SkillModValue = item->SkillModValue; ibs.SkillModMax = item->SkillModMax; ibs.SkillModType = (int8)(item->SkillModType); ibs.SkillModExtra = 0; ibs.BaneDmgRace = item->BaneDmgRace; ibs.BaneDmgBody = item->BaneDmgBody; ibs.BaneDmgRaceAmt = item->BaneDmgRaceAmt; ibs.BaneDmgAmt = item->BaneDmgAmt; ibs.Magic = item->Magic; ibs.CastTime_ = item->CastTime_; ibs.ReqLevel = ((item->ReqLevel > 100) ? 100 : item->ReqLevel); ibs.RecLevel = ((item->RecLevel > 100) ? 100 : item->RecLevel); ibs.RecSkill = item->RecSkill; ibs.BardType = item->BardType; ibs.BardValue = item->BardValue; ibs.Light = item->Light; ibs.Delay = item->Delay; ibs.ElemDmgType = item->ElemDmgType; ibs.ElemDmgAmt = item->ElemDmgAmt; ibs.Range = item->Range; ibs.Damage = item->Damage; ibs.Color = item->Color; ibs.Prestige = 0; ibs.ItemType = item->ItemType; ibs.Material = item->Material; ibs.MaterialUnknown1 = 0; ibs.EliteMaterial = item->EliteMaterial; ibs.HerosForgeModel = item->HerosForgeModel; ibs.MaterialUnknown2 = 0; ibs.SellRate = item->SellRate; ibs.CombatEffects = item->CombatEffects; ibs.Shielding = item->Shielding; ibs.StunResist = item->StunResist; ibs.StrikeThrough = item->StrikeThrough; ibs.ExtraDmgSkill = item->ExtraDmgSkill; ibs.ExtraDmgAmt = item->ExtraDmgAmt; ibs.SpellShield = item->SpellShield; ibs.Avoidance = item->Avoidance; ibs.Accuracy = item->Accuracy; ibs.CharmFileID = item->CharmFileID; ibs.FactionAmt1 = item->FactionAmt1; ibs.FactionMod1 = item->FactionMod1; ibs.FactionAmt2 = item->FactionAmt2; ibs.FactionMod2 = item->FactionMod2; ibs.FactionAmt3 = item->FactionAmt3; ibs.FactionMod3 = item->FactionMod3; ibs.FactionAmt4 = item->FactionAmt4; ibs.FactionMod4 = item->FactionMod4; ob.write((const char*)&ibs, sizeof(RoF::structs::ItemBodyStruct)); //charm text if (strlen(item->CharmFile) > 0) ob.write((const char*)item->CharmFile, strlen(item->CharmFile)); ob.write("\0", 1); RoF::structs::ItemSecondaryBodyStruct isbs; memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct)); isbs.augtype = item->AugType; isbs.augdistiller = 65535; isbs.augrestrict = item->AugRestrict; for (int index = 0; index < invaug::ItemAugSize; ++index) { isbs.augslots[index].type = item->AugSlotType[index]; isbs.augslots[index].visible = item->AugSlotVisible[index]; isbs.augslots[index].unknown = item->AugSlotUnk2[index]; } isbs.ldonpoint_type = item->PointType; isbs.ldontheme = item->LDoNTheme; isbs.ldonprice = item->LDoNPrice; isbs.ldonsellbackrate = item->LDoNSellBackRate; isbs.ldonsold = item->LDoNSold; isbs.bagtype = item->BagType; isbs.bagslots = item->BagSlots; isbs.bagsize = item->BagSize; isbs.wreduction = item->BagWR; isbs.book = item->Book; isbs.booktype = item->BookType; ob.write((const char*)&isbs, sizeof(RoF::structs::ItemSecondaryBodyStruct)); if (strlen(item->Filename) > 0) ob.write((const char*)item->Filename, strlen(item->Filename)); ob.write("\0", 1); RoF::structs::ItemTertiaryBodyStruct itbs; memset(&itbs, 0, sizeof(RoF::structs::ItemTertiaryBodyStruct)); itbs.loregroup = item->LoreGroup; itbs.artifact = item->ArtifactFlag; itbs.summonedflag = item->SummonedFlag; itbs.favor = item->Favor; itbs.fvnodrop = item->FVNoDrop; itbs.dotshield = item->DotShielding; itbs.atk = item->Attack; itbs.haste = item->Haste; itbs.damage_shield = item->DamageShield; itbs.guildfavor = item->GuildFavor; itbs.augdistil = item->AugDistiller; itbs.unknown3 = 0xffffffff; itbs.unknown4 = 0; itbs.no_pet = item->NoPet; itbs.unknown5 = 0; itbs.potion_belt_enabled = item->PotionBelt; itbs.potion_belt_slots = item->PotionBeltSlots; itbs.stacksize = (inst->IsStackable() ? item->StackSize : 0); itbs.no_transfer = item->NoTransfer; itbs.expendablearrow = item->ExpendableArrow; itbs.unknown8 = 0; itbs.unknown9 = 0; itbs.unknown10 = 0; itbs.unknown11 = 0; itbs.unknown12 = 0; itbs.unknown13 = 0; itbs.unknown14 = 0; ob.write((const char*)&itbs, sizeof(RoF::structs::ItemTertiaryBodyStruct)); // Effect Structures Broken down to allow variable length strings for effect names int32 effect_unknown = 0; RoF::structs::ClickEffectStruct ices; memset(&ices, 0, sizeof(RoF::structs::ClickEffectStruct)); ices.effect = item->Click.Effect; ices.level2 = item->Click.Level2; ices.type = item->Click.Type; ices.level = item->Click.Level; ices.max_charges = item->MaxCharges; ices.cast_time = item->CastTime; ices.recast = item->RecastDelay; ices.recast_type = item->RecastType; ob.write((const char*)&ices, sizeof(RoF::structs::ClickEffectStruct)); if (strlen(item->ClickName) > 0) ob.write((const char*)item->ClickName, strlen(item->ClickName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // clickunk7 RoF::structs::ProcEffectStruct ipes; memset(&ipes, 0, sizeof(RoF::structs::ProcEffectStruct)); ipes.effect = item->Proc.Effect; ipes.level2 = item->Proc.Level2; ipes.type = item->Proc.Type; ipes.level = item->Proc.Level; ipes.procrate = item->ProcRate; ob.write((const char*)&ipes, sizeof(RoF::structs::ProcEffectStruct)); if (strlen(item->ProcName) > 0) ob.write((const char*)item->ProcName, strlen(item->ProcName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown5 RoF::structs::WornEffectStruct iwes; memset(&iwes, 0, sizeof(RoF::structs::WornEffectStruct)); iwes.effect = item->Worn.Effect; iwes.level2 = item->Worn.Level2; iwes.type = item->Worn.Type; iwes.level = item->Worn.Level; ob.write((const char*)&iwes, sizeof(RoF::structs::WornEffectStruct)); if (strlen(item->WornName) > 0) ob.write((const char*)item->WornName, strlen(item->WornName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 RoF::structs::WornEffectStruct ifes; memset(&ifes, 0, sizeof(RoF::structs::WornEffectStruct)); ifes.effect = item->Focus.Effect; ifes.level2 = item->Focus.Level2; ifes.type = item->Focus.Type; ifes.level = item->Focus.Level; ob.write((const char*)&ifes, sizeof(RoF::structs::WornEffectStruct)); if (strlen(item->FocusName) > 0) ob.write((const char*)item->FocusName, strlen(item->FocusName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 RoF::structs::WornEffectStruct ises; memset(&ises, 0, sizeof(RoF::structs::WornEffectStruct)); ises.effect = item->Scroll.Effect; ises.level2 = item->Scroll.Level2; ises.type = item->Scroll.Type; ises.level = item->Scroll.Level; ob.write((const char*)&ises, sizeof(RoF::structs::WornEffectStruct)); if (strlen(item->ScrollName) > 0) ob.write((const char*)item->ScrollName, strlen(item->ScrollName)); ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // Bard Effect? RoF::structs::WornEffectStruct ibes; memset(&ibes, 0, sizeof(RoF::structs::WornEffectStruct)); ibes.effect = 0xffffffff; ibes.level2 = 0; ibes.type = 0; ibes.level = 0; //ibes.unknown6 = 0xffffffff; ob.write((const char*)&ibes, sizeof(RoF::structs::WornEffectStruct)); /* if(strlen(item->BardName) > 0) { ss.write((const char*)item->BardName, strlen(item->BardName)); ss.write((const char*)&null_term, sizeof(uint8)); } else */ ob.write("\0", 1); ob.write((const char*)&effect_unknown, sizeof(int32)); // unknown6 // End of Effects RoF::structs::ItemQuaternaryBodyStruct iqbs; memset(&iqbs, 0, sizeof(RoF::structs::ItemQuaternaryBodyStruct)); iqbs.scriptfileid = item->ScriptFileID; iqbs.quest_item = item->QuestItemFlag; iqbs.Power = 0; iqbs.Purity = item->Purity; iqbs.unknown16 = 0; iqbs.BackstabDmg = item->BackstabDmg; iqbs.DSMitigation = item->DSMitigation; iqbs.HeroicStr = item->HeroicStr; iqbs.HeroicInt = item->HeroicInt; iqbs.HeroicWis = item->HeroicWis; iqbs.HeroicAgi = item->HeroicAgi; iqbs.HeroicDex = item->HeroicDex; iqbs.HeroicSta = item->HeroicSta; iqbs.HeroicCha = item->HeroicCha; iqbs.HeroicMR = item->HeroicMR; iqbs.HeroicFR = item->HeroicFR; iqbs.HeroicCR = item->HeroicCR; iqbs.HeroicDR = item->HeroicDR; iqbs.HeroicPR = item->HeroicPR; iqbs.HeroicSVCorrup = item->HeroicSVCorrup; iqbs.HealAmt = item->HealAmt; iqbs.SpellDmg = item->SpellDmg; iqbs.Clairvoyance = item->Clairvoyance; iqbs.unknown28 = 0; iqbs.unknown30 = 0; iqbs.unknown39 = 1; ob.write((const char*)&iqbs, sizeof(RoF::structs::ItemQuaternaryBodyStruct)); EQEmu::OutBuffer::pos_type count_pos = ob.tellp(); uint32 subitem_count = 0; ob.write((const char*)&subitem_count, sizeof(uint32)); for (uint32 index = SUB_INDEX_BEGIN; index < EQEmu::legacy::ITEM_CONTAINER_SIZE; ++index) { ItemInst* sub = inst->GetItem(index); if (!sub) continue; int SubSlotNumber = INVALID_INDEX; if (slot_id_in >= EQEmu::legacy::GENERAL_BEGIN && slot_id_in <= EQEmu::legacy::GENERAL_END) SubSlotNumber = (((slot_id_in + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + index + 1); else if (slot_id_in >= EQEmu::legacy::BANK_BEGIN && slot_id_in <= EQEmu::legacy::BANK_END) SubSlotNumber = (((slot_id_in - EQEmu::legacy::BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::BANK_BAGS_BEGIN + index); else if (slot_id_in >= EQEmu::legacy::SHARED_BANK_BEGIN && slot_id_in <= EQEmu::legacy::SHARED_BANK_END) SubSlotNumber = (((slot_id_in - EQEmu::legacy::SHARED_BANK_BEGIN) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + EQEmu::legacy::SHARED_BANK_BAGS_BEGIN + index); else SubSlotNumber = slot_id_in; ob.write((const char*)&index, sizeof(uint32)); SerializeItem(ob, sub, SubSlotNumber, (depth + 1)); ++subitem_count; } if (subitem_count) ob.overwrite(count_pos, (const char*)&subitem_count, sizeof(uint32)); } static inline structs::InventorySlot_Struct ServerToRoFSlot(uint32 serverSlot) { structs::InventorySlot_Struct RoFSlot; RoFSlot.Type = INVALID_INDEX; RoFSlot.Unknown02 = 0; RoFSlot.Slot = INVALID_INDEX; RoFSlot.SubIndex = INVALID_INDEX; RoFSlot.AugIndex = INVALID_INDEX; RoFSlot.Unknown01 = 0; uint32 TempSlot = 0; if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // Main Inventory and Cursor RoFSlot.Type = invtype::InvTypePossessions; RoFSlot.Slot = serverSlot; if (serverSlot == EQEmu::legacy::SlotPowerSource) RoFSlot.Slot = invslot::PossessionsPowerSource; else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory RoFSlot.Slot += 3; else if (serverSlot >= EQEmu::legacy::SlotAmmo) // (> 20) RoFSlot.Slot += 1; } /*else if (ServerSlot < 51) { // Cursor Buffer RoFSlot.SlotType = maps::MapLimbo; RoFSlot.MainSlot = ServerSlot - 31; }*/ else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { // (> 250 && < 341) RoFSlot.Type = invtype::InvTypePossessions; TempSlot = serverSlot - 1; RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2; RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE); if (RoFSlot.Slot >= invslot::PossessionsGeneral9) // (> 30) RoFSlot.Slot = invslot::PossessionsCursor; } else if (serverSlot >= EQEmu::legacy::TRIBUTE_BEGIN && serverSlot <= EQEmu::legacy::TRIBUTE_END) { // Tribute RoFSlot.Type = invtype::InvTypeTribute; RoFSlot.Slot = serverSlot - EQEmu::legacy::TRIBUTE_BEGIN; } else if (serverSlot >= EQEmu::legacy::BANK_BEGIN && serverSlot <= EQEmu::legacy::BANK_BAGS_END) { RoFSlot.Type = invtype::InvTypeBank; TempSlot = serverSlot - EQEmu::legacy::BANK_BEGIN; RoFSlot.Slot = TempSlot; if (TempSlot > 30) { // (> 30) RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3; RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE); } } else if (serverSlot >= EQEmu::legacy::SHARED_BANK_BEGIN && serverSlot <= EQEmu::legacy::SHARED_BANK_BAGS_END) { RoFSlot.Type = invtype::InvTypeSharedBank; TempSlot = serverSlot - EQEmu::legacy::SHARED_BANK_BEGIN; RoFSlot.Slot = TempSlot; if (TempSlot > 30) { // (> 30) RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3; RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE); } } else if (serverSlot >= EQEmu::legacy::TRADE_BEGIN && serverSlot <= EQEmu::legacy::TRADE_BAGS_END) { RoFSlot.Type = invtype::InvTypeTrade; TempSlot = serverSlot - EQEmu::legacy::TRADE_BEGIN; RoFSlot.Slot = TempSlot; if (TempSlot > 30) { RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 3; RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE); } /* // OLD CODE: if (TempSlot > 99) { if (TempSlot > 100) RoFSlot.MainSlot = int((TempSlot - 100) / 10); else RoFSlot.MainSlot = 0; RoFSlot.SubSlot = TempSlot - (100 + RoFSlot.MainSlot); } */ } else if (serverSlot >= EQEmu::legacy::WORLD_BEGIN && serverSlot <= EQEmu::legacy::WORLD_END) { RoFSlot.Type = invtype::InvTypeWorld; TempSlot = serverSlot - EQEmu::legacy::WORLD_BEGIN; RoFSlot.Slot = TempSlot; } Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Type, RoFSlot.Unknown02, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01); return RoFSlot; } static inline structs::TypelessInventorySlot_Struct ServerToRoFTypelessSlot(uint32 serverSlot) { structs::TypelessInventorySlot_Struct RoFSlot; RoFSlot.Slot = INVALID_INDEX; RoFSlot.SubIndex = INVALID_INDEX; RoFSlot.AugIndex = INVALID_INDEX; RoFSlot.Unknown01 = 0; uint32 TempSlot = 0; if (serverSlot < 56 || serverSlot == EQEmu::legacy::SlotPowerSource) { // (< 52) RoFSlot.Slot = serverSlot; if (serverSlot == EQEmu::legacy::SlotPowerSource) RoFSlot.Slot = invslot::PossessionsPowerSource; else if (serverSlot >= EQEmu::legacy::SlotCursor) // Cursor and Extended Corpse Inventory RoFSlot.Slot += 3; else if (serverSlot >= EQEmu::legacy::SlotAmmo) // Ammo and Personl Inventory RoFSlot.Slot += 1; /*else if (ServerSlot >= MainCursor) { // Cursor RoFSlot.MainSlot = slots::MainCursor; if (ServerSlot > 30) RoFSlot.SubSlot = (ServerSlot + 3) - 33; }*/ } else if (serverSlot >= EQEmu::legacy::GENERAL_BAGS_BEGIN && serverSlot <= EQEmu::legacy::CURSOR_BAG_END) { TempSlot = serverSlot - 1; RoFSlot.Slot = int(TempSlot / EQEmu::legacy::ITEM_CONTAINER_SIZE) - 2; RoFSlot.SubIndex = TempSlot - ((RoFSlot.Slot + 2) * EQEmu::legacy::ITEM_CONTAINER_SIZE); } Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert Server Slot %i to RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i", serverSlot, RoFSlot.Slot, RoFSlot.SubIndex, RoFSlot.AugIndex, RoFSlot.Unknown01); return RoFSlot; } static inline uint32 ServerToRoFCorpseSlot(uint32 serverCorpseSlot) { return (serverCorpseSlot + 1); } static inline uint32 RoFToServerSlot(structs::InventorySlot_Struct rofSlot) { uint32 ServerSlot = INVALID_INDEX; uint32 TempSlot = 0; if (rofSlot.Type == invtype::InvTypePossessions && rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 51) if (rofSlot.Slot == invslot::PossessionsPowerSource) TempSlot = EQEmu::legacy::SlotPowerSource; else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory TempSlot = rofSlot.Slot - 3; /*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory/corpse slots // Need to figure out what to do when we get these // The slot range of 0 - client_max is cross-utilized between player inventory and corpse inventory. // In the case of RoF, player inventory is addressed as 0 - 33 and corpse inventory is addressed as 23 - 56. // We 'could' assign the two new inventory slots as 9997 and 9998, and then work around their bag // slot assignments, but doing so may disrupt our ability to utilize the corpse looting range properly. // For now, it's probably best to leave as-is and let this work itself out in the inventory rework. }*/ else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Ammo and Main Inventory TempSlot = rofSlot.Slot - 1; else // Worn Slots TempSlot = rofSlot.Slot; if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1; ServerSlot = TempSlot; } else if (rofSlot.Type == invtype::InvTypeBank) { TempSlot = EQEmu::legacy::BANK_BEGIN; if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1; else TempSlot += rofSlot.Slot; ServerSlot = TempSlot; } else if (rofSlot.Type == invtype::InvTypeSharedBank) { TempSlot = EQEmu::legacy::SHARED_BANK_BEGIN; if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1; else TempSlot += rofSlot.Slot; ServerSlot = TempSlot; } else if (rofSlot.Type == invtype::InvTypeTrade) { TempSlot = EQEmu::legacy::TRADE_BEGIN; if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) TempSlot += ((rofSlot.Slot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1; // OLD CODE: //TempSlot += 100 + (RoFSlot.MainSlot * EQEmu::legacy::ITEM_CONTAINER_SIZE) + RoFSlot.SubSlot; else TempSlot += rofSlot.Slot; ServerSlot = TempSlot; } else if (rofSlot.Type == invtype::InvTypeWorld) { TempSlot = EQEmu::legacy::WORLD_BEGIN; if (rofSlot.Slot >= SUB_INDEX_BEGIN) TempSlot += rofSlot.Slot; ServerSlot = TempSlot; } /*else if (RoFSlot.SlotType == maps::MapLimbo) { // Cursor Buffer TempSlot = 31; if (RoFSlot.MainSlot >= 0) TempSlot += RoFSlot.MainSlot; ServerSlot = TempSlot; }*/ else if (rofSlot.Type == invtype::InvTypeGuildTribute) { ServerSlot = INVALID_INDEX; } Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert RoF Slots: Type %i, Unk2 %i, Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rofSlot.Type, rofSlot.Unknown02, rofSlot.Slot, rofSlot.SubIndex, rofSlot.AugIndex, rofSlot.Unknown01, ServerSlot); return ServerSlot; } static inline uint32 RoFToServerTypelessSlot(structs::TypelessInventorySlot_Struct rofSlot) { uint32 ServerSlot = INVALID_INDEX; uint32 TempSlot = 0; if (rofSlot.Slot < 57) { // Worn/Personal Inventory and Cursor (< 33) if (rofSlot.Slot == invslot::PossessionsPowerSource) TempSlot = EQEmu::legacy::SlotPowerSource; else if (rofSlot.Slot >= invslot::PossessionsCursor) // Cursor and Extended Corpse Inventory TempSlot = rofSlot.Slot - 3; /*else if (RoFSlot.MainSlot == slots::MainGeneral9 || RoFSlot.MainSlot == slots::MainGeneral10) { // 9th and 10th RoF inventory slots // Need to figure out what to do when we get these // Same as above }*/ else if (rofSlot.Slot >= invslot::PossessionsAmmo) // Main Inventory and Ammo Slots TempSlot = rofSlot.Slot - 1; else TempSlot = rofSlot.Slot; if (rofSlot.SubIndex >= SUB_INDEX_BEGIN) // Bag Slots TempSlot = ((TempSlot + 3) * EQEmu::legacy::ITEM_CONTAINER_SIZE) + rofSlot.SubIndex + 1; ServerSlot = TempSlot; } Log.Out(Logs::General, Logs::Netcode, "[ERROR] Convert RoF Slots: Main %i, Sub %i, Aug %i, Unk1 %i to Server Slot %i", rofSlot.Slot, rofSlot.SubIndex, rofSlot.AugIndex, rofSlot.Unknown01, ServerSlot); return ServerSlot; } static inline uint32 RoFToServerCorpseSlot(uint32 rofCorpseSlot) { return (rofCorpseSlot - 1); } static inline void ServerToRoFTextLink(std::string& rofTextLink, const std::string& serverTextLink) { if ((constants::SayLinkBodySize == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) { rofTextLink = serverTextLink; return; } auto segments = SplitString(serverTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) { rofTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55) // Diff: ^ rofTextLink.push_back('\x12'); rofTextLink.append(segments[segment_iter].substr(0, 41)); if (segments[segment_iter][41] == '0') rofTextLink.push_back(segments[segment_iter][42]); else rofTextLink.push_back('F'); rofTextLink.append(segments[segment_iter].substr(43)); rofTextLink.push_back('\x12'); } else { rofTextLink.append(segments[segment_iter]); } } } static inline void RoFToServerTextLink(std::string& serverTextLink, const std::string& rofTextLink) { if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == constants::SayLinkBodySize) || (rofTextLink.find('\x12') == std::string::npos)) { serverTextLink = rofTextLink; return; } auto segments = SplitString(rofTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= constants::SayLinkBodySize) { serverTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 42 47 (Source) // RoF: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXX XXXXXXXX (55) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // Diff: ^ serverTextLink.push_back('\x12'); serverTextLink.append(segments[segment_iter].substr(0, 41)); serverTextLink.push_back('0'); serverTextLink.append(segments[segment_iter].substr(41)); serverTextLink.push_back('\x12'); } else { serverTextLink.append(segments[segment_iter]); } } } static inline CastingSlot ServerToRoFCastingSlot(EQEmu::CastingSlot slot) { switch (slot) { case EQEmu::CastingSlot::Gem1: return CastingSlot::Gem1; case EQEmu::CastingSlot::Gem2: return CastingSlot::Gem2; case EQEmu::CastingSlot::Gem3: return CastingSlot::Gem3; case EQEmu::CastingSlot::Gem4: return CastingSlot::Gem4; case EQEmu::CastingSlot::Gem5: return CastingSlot::Gem5; case EQEmu::CastingSlot::Gem6: return CastingSlot::Gem6; case EQEmu::CastingSlot::Gem7: return CastingSlot::Gem7; case EQEmu::CastingSlot::Gem8: return CastingSlot::Gem8; case EQEmu::CastingSlot::Gem9: return CastingSlot::Gem9; case EQEmu::CastingSlot::Gem10: return CastingSlot::Gem10; case EQEmu::CastingSlot::Gem11: return CastingSlot::Gem11; case EQEmu::CastingSlot::Gem12: return CastingSlot::Gem12; case EQEmu::CastingSlot::Item: case EQEmu::CastingSlot::PotionBelt: return CastingSlot::Item; case EQEmu::CastingSlot::Discipline: return CastingSlot::Discipline; case EQEmu::CastingSlot::AltAbility: return CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return CastingSlot::Discipline; } } static inline EQEmu::CastingSlot RoFToServerCastingSlot(CastingSlot slot) { switch (slot) { case CastingSlot::Gem1: return EQEmu::CastingSlot::Gem1; case CastingSlot::Gem2: return EQEmu::CastingSlot::Gem2; case CastingSlot::Gem3: return EQEmu::CastingSlot::Gem3; case CastingSlot::Gem4: return EQEmu::CastingSlot::Gem4; case CastingSlot::Gem5: return EQEmu::CastingSlot::Gem5; case CastingSlot::Gem6: return EQEmu::CastingSlot::Gem6; case CastingSlot::Gem7: return EQEmu::CastingSlot::Gem7; case CastingSlot::Gem8: return EQEmu::CastingSlot::Gem8; case CastingSlot::Gem9: return EQEmu::CastingSlot::Gem9; case CastingSlot::Gem10: return EQEmu::CastingSlot::Gem10; case CastingSlot::Gem11: return EQEmu::CastingSlot::Gem11; case CastingSlot::Gem12: return EQEmu::CastingSlot::Gem12; case CastingSlot::Discipline: return EQEmu::CastingSlot::Discipline; case CastingSlot::Item: return EQEmu::CastingSlot::Item; case CastingSlot::AltAbility: return EQEmu::CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return EQEmu::CastingSlot::Discipline; } } } /*RoF*/