#include "../client.h" void command_acceptrules(Client *c, const Seperator *sep) { if (database.GetAgreementFlag(c->AccountID())) { c->Message(Chat::White, "You have already agreed to the rules."); return; } database.SetAgreementFlag(c->AccountID()); c->SendAppearancePacket(AppearanceType::Animation, Animation::Standing); c->Message(Chat::White, "It is recorded you have agreed to the rules."); }