#include "../client.h" void command_damage(Client *c, const Seperator *sep) { int arguments = sep->argnum; if (!arguments || !sep->IsNumber(1)) { c->Message(Chat::White, "Usage: #damage [Amount]"); return; } Mob* target = c->GetTarget(); if (!target) { c->Message(Chat::White, "You must have a target to use #damage."); return; } const auto damage = Strings::ToBigInt(sep->arg[1]); target->Damage(c, damage, SPELL_UNKNOWN, EQ::skills::SkillHandtoHand, false); }