#include "../client.h" void command_zstats(Client *c, const Seperator *sep) { // Zone c->Message( Chat::White, fmt::format( "Zone | ID: {} Instance ID: {} Name: {} ({})", zone->GetZoneID(), zone->GetInstanceID(), zone->GetLongName(), zone->GetShortName() ).c_str() ); // Type c->Message( Chat::White, fmt::format( "Type: {}", zone->newzone_data.ztype ).c_str() ); // Fog Data for (int fog_index = 0; fog_index < 4; fog_index++) { int fog_number = (fog_index + 1); c->Message( Chat::White, fmt::format( "Fog {} Colors | Red: {} Blue: {} Green: {} ", fog_number, zone->newzone_data.fog_red[fog_index], zone->newzone_data.fog_green[fog_index], zone->newzone_data.fog_blue[fog_index] ).c_str() ); c->Message( Chat::White, fmt::format( "Fog {} Clipping Distance | Min: {} Max: {}", fog_number, zone->newzone_data.fog_minclip[fog_index], zone->newzone_data.fog_maxclip[fog_index] ).c_str() ); } // Fog Density c->Message( Chat::White, fmt::format( "Fog Density: {}", zone->newzone_data.fog_density ).c_str() ); // Gravity c->Message( Chat::White, fmt::format( "Gravity: {}", zone->newzone_data.gravity ).c_str() ); // Time Type c->Message( Chat::White, fmt::format( "Time Type: {}", zone->newzone_data.time_type ).c_str() ); // Experience Multiplier c->Message( Chat::White, fmt::format( "Experience Multiplier: {}", zone->newzone_data.zone_exp_multiplier ).c_str() ); // Safe Coordinates c->Message( Chat::White, fmt::format( "Safe Coordinates: {}, {}, {}", zone->newzone_data.safe_x, zone->newzone_data.safe_y, zone->newzone_data.safe_z ).c_str() ); // Max Z c->Message( Chat::White, fmt::format( "Max Z: {}", zone->newzone_data.max_z ).c_str() ); // Underworld Z c->Message( Chat::White, fmt::format( "Underworld Z: {}", zone->newzone_data.underworld ).c_str() ); // Clipping Distance c->Message( Chat::White, fmt::format( "Clipping Distance | Min: {} Max: {}", zone->newzone_data.minclip, zone->newzone_data.maxclip ).c_str() ); // Weather Data for (int weather_index = 0; weather_index < 4; weather_index++) { int weather_number = (weather_index + 1); c->Message( Chat::White, fmt::format( "Rain {} | Chance: {} Duration: {} ", weather_number, zone->newzone_data.rain_chance[weather_index], zone->newzone_data.rain_duration[weather_index] ).c_str() ); c->Message( Chat::White, fmt::format( "Snow {} | Chance: {} Duration: {}", weather_number, zone->newzone_data.snow_chance[weather_index], zone->newzone_data.snow_duration[weather_index] ).c_str() ); } // Sky Type c->Message( Chat::White, fmt::format( "Sky Type: {}", zone->newzone_data.sky ).c_str() ); // Suspend Buffs c->Message( Chat::White, fmt::format( "Suspend Buffs: {}", zone->newzone_data.SuspendBuffs ).c_str() ); // Regeneration Data c->Message( Chat::White, fmt::format( "Regen | Health: {} Mana: {} Endurance: {}", zone->newzone_data.FastRegenHP, zone->newzone_data.FastRegenMana, zone->newzone_data.FastRegenEndurance ).c_str() ); // NPC Max Aggro Distance c->Message( Chat::White, fmt::format( "NPC Max Aggro Distance: {}", zone->newzone_data.NPCAggroMaxDist ).c_str() ); // Underworld Teleport Index c->Message( Chat::White, fmt::format( "Underworld Teleport Index: {}", zone->newzone_data.underworld_teleport_index ).c_str() ); // Lava Damage c->Message( Chat::White, fmt::format( "Lava Damage | Min: {} Max: {}", zone->newzone_data.MinLavaDamage, zone->newzone_data.LavaDamage ).c_str() ); }