#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_uptime(Client *c, const Seperator *sep) { if (!worldserver.Connected()) { c->Message(Chat::White, "Error: World server disconnected"); } else { auto pack = new ServerPacket(ServerOP_Uptime, sizeof(ServerUptime_Struct)); ServerUptime_Struct *sus = (ServerUptime_Struct *) pack->pBuffer; strcpy(sus->adminname, c->GetName()); if (sep->IsNumber(1) && atoi(sep->arg[1]) > 0) { sus->zoneserverid = atoi(sep->arg[1]); } worldserver.SendPacket(pack); safe_delete(pack); } }