#include "../client.h" void command_scribespells(Client *c, const Seperator *sep) { Client *target = c; if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) { target = c->GetTarget()->CastToClient(); } if (sep->argnum < 1 || !sep->IsNumber(1)) { c->Message(Chat::White, "FORMAT: #scribespells "); return; } uint8 rule_max_level = (uint8) RuleI(Character, MaxLevel); uint8 max_level = (uint8) std::stoi(sep->arg[1]); uint8 min_level = ( sep->IsNumber(2) ? (uint8) std::stoi(sep->arg[2]) : 1 ); // Default to Level 1 if there isn't a 2nd argument if (!c->GetGM()) { // Default to Character:MaxLevel if we're not a GM and Level is higher than the max level if (max_level > rule_max_level) { max_level = rule_max_level; } if (min_level > rule_max_level) { min_level = rule_max_level; } } if (max_level < 1 || min_level < 1) { c->Message(Chat::White, "ERROR: Level must be greater than or equal to 1."); return; } if (min_level > max_level) { c->Message(Chat::White, "ERROR: Minimum Level must be less than or equal to Maximum Level."); return; } uint16 scribed_spells = target->ScribeSpells(min_level, max_level); if (c != target) { std::string spell_message = ( scribed_spells > 0 ? ( scribed_spells == 1 ? "A new spell" : fmt::format( "{} New spells", scribed_spells ) ) : "No new spells" ); c->Message( Chat::White, fmt::format( "{} scribed for {}.", spell_message, target->GetCleanName() ).c_str() ); } }