#ifndef EQEMU_ZONE_PCH_H #define EQEMU_ZONE_PCH_H #include "../quest_parser_collection.h" #include "../mob.h" #include "../npc.h" #include "../corpse.h" #include "../doors.h" #include "../bot.h" #include "../entity.h" #include "../client.h" #include "../zone.h" // perl #include "../embperl.h" // lua #include "lua.hpp" #include #include #include #include "../lua_object.h" #include "../lua_spell.h" #include "../lua_item.h" #include "../lua_bit.h" #include "../lua_mob.h" #include "../lua_packet.h" #include "../lua_npc.h" #include "../lua_expedition.h" #include "../lua_mod.h" #include "../lua_inventory.h" #include "../lua_encounter.h" #include "../lua_raid.h" #include "../lua_client.h" #include "../lua_bot.h" #include "../lua_general.h" #include "../lua_entity.h" #include "../lua_ptr.h" #include "../lua_spawn.h" #include "../lua_iteminst.h" #include "../lua_group.h" #include "../lua_hate_list.h" #include "../lua_corpse.h" #include "../lua_buff.h" #include "../lua_entity_list.h" #include "../lua_parser.h" #include "../lua_door.h" #include "../lua_parser_events.h" #include "../lua_stat_bonuses.h" #endif //EQEMU_ZONE_PCH_H