#ifdef LUA_EQEMU #include "lua.hpp" #include #include "merc.h" #include "lua_client.h" #include "lua_merc.h" #include "lua_group.h" #include "lua_item.h" #include "lua_iteminst.h" #include "lua_mob.h" uint32 Lua_Merc::GetCostFormula() { Lua_Safe_Call_Int(); return self->GetCostFormula(); } Lua_Group Lua_Merc::GetGroup() { Lua_Safe_Call_Class(Lua_Group); return self->GetGroup(); } int Lua_Merc::GetHatedCount() { Lua_Safe_Call_Int(); return self->GetHatedCount(); } float Lua_Merc::GetMaxMeleeRangeToTarget(Lua_Mob target) { Lua_Safe_Call_Real(); return self->GetMaxMeleeRangeToTarget(target); } uint32 Lua_Merc::GetMercenaryCharacterID() { Lua_Safe_Call_Int(); return self->GetMercenaryCharacterID(); } uint32 Lua_Merc::GetMercenaryID() { Lua_Safe_Call_Int(); return self->GetMercenaryID(); } uint32 Lua_Merc::GetMercenaryNameType() { Lua_Safe_Call_Int(); return self->GetMercNameType(); } Lua_Client Lua_Merc::GetMercenaryOwner() { Lua_Safe_Call_Class(Lua_Client); return Lua_Client(self->GetMercenaryOwner()); } uint32 Lua_Merc::GetMercenarySubtype() { Lua_Safe_Call_Int(); return self->GetMercenarySubType(); } uint32 Lua_Merc::GetMercenaryTemplateID() { Lua_Safe_Call_Int(); return self->GetMercenaryTemplateID(); } uint32 Lua_Merc::GetMercenaryType() { Lua_Safe_Call_Int(); return self->GetMercenaryType(); } Lua_Mob Lua_Merc::GetOwner() { Lua_Safe_Call_Class(Lua_Mob); return Lua_Mob(self->GetOwner()); } Lua_Mob Lua_Merc::GetOwnerOrSelf() { Lua_Safe_Call_Class(Lua_Mob); return Lua_Mob(self->GetOwnerOrSelf()); } uint8 Lua_Merc::GetProficiencyID() { Lua_Safe_Call_Int(); return self->GetProficiencyID(); } uint8 Lua_Merc::GetStance() { Lua_Safe_Call_Int(); return self->GetStance(); } uint8 Lua_Merc::GetTierID() { Lua_Safe_Call_Int(); return self->GetTierID(); } bool Lua_Merc::HasOrMayGetAggro() { Lua_Safe_Call_Bool(); return self->HasOrMayGetAggro(); } bool Lua_Merc::IsMercenaryCaster() { Lua_Safe_Call_Bool(); return self->IsMercCaster(); } bool Lua_Merc::IsMercenaryCasterCombatRange(Lua_Mob target) { Lua_Safe_Call_Bool(); return self->IsMercCasterCombatRange(target); } bool Lua_Merc::IsSitting() { Lua_Safe_Call_Bool(); return self->IsSitting(); } bool Lua_Merc::IsStanding() { Lua_Safe_Call_Bool(); return self->IsStanding(); } void Lua_Merc::ScaleStats(int scale_percentage) { Lua_Safe_Call_Void(); self->ScaleStats(scale_percentage); } void Lua_Merc::ScaleStats(int scale_percentage, bool set_to_max) { Lua_Safe_Call_Void(); self->ScaleStats(scale_percentage, set_to_max); } void Lua_Merc::SendPayload(int payload_id, std::string payload_value) { Lua_Safe_Call_Void(); self->SendPayload(payload_id, payload_value); } void Lua_Merc::SetTarget(Lua_Mob target) { Lua_Safe_Call_Void(); self->SetTarget(target); } void Lua_Merc::Signal(int signal_id) { Lua_Safe_Call_Void(); self->Signal(signal_id); } void Lua_Merc::Sit() { Lua_Safe_Call_Void(); self->Sit(); } void Lua_Merc::Stand() { Lua_Safe_Call_Void(); self->Stand(); } bool Lua_Merc::Suspend() { Lua_Safe_Call_Bool(); return self->Suspend(); } bool Lua_Merc::UseDiscipline(uint16 spell_id, uint16 target_id) { Lua_Safe_Call_Bool(); return self->UseDiscipline(spell_id, target_id); } luabind::scope lua_register_merc() { return luabind::class_("Merc") .def(luabind::constructor<>()) .def("GetCostFormula", &Lua_Merc::GetCostFormula) .def("GetGroup", &Lua_Merc::GetGroup) .def("GetHatedCount", &Lua_Merc::GetHatedCount) .def("GetMaxMeleeRangeToTarget", &Lua_Merc::GetMaxMeleeRangeToTarget) .def("GetMercenaryCharacterID", &Lua_Merc::GetMercenaryCharacterID) .def("GetMercenaryID", &Lua_Merc::GetMercenaryID) .def("GetMercenaryNameType", &Lua_Merc::GetMercenaryNameType) .def("GetMercenaryOwner", &Lua_Merc::GetMercenaryOwner) .def("GetMercenarySubtype", &Lua_Merc::GetMercenarySubtype) .def("GetMercenaryTemplateID", &Lua_Merc::GetMercenaryTemplateID) .def("GetMercenaryType", &Lua_Merc::GetMercenaryType) .def("GetOwner", &Lua_Merc::GetOwner) .def("GetOwnerOrSelf", &Lua_Merc::GetOwnerOrSelf) .def("GetProficiencyID", &Lua_Merc::GetProficiencyID) .def("GetStance", &Lua_Merc::GetStance) .def("GetTierID", &Lua_Merc::GetTierID) .def("HasOrMayGetAggro", &Lua_Merc::HasOrMayGetAggro) .def("IsMercenaryCaster", &Lua_Merc::IsMercenaryCaster) .def("IsMercenaryCasterCombatRange", &Lua_Merc::IsMercenaryCasterCombatRange) .def("IsSitting", &Lua_Merc::IsSitting) .def("IsStanding", &Lua_Merc::IsStanding) .def("ScaleStats", (void(Lua_Merc::*)(int))&Lua_Merc::ScaleStats) .def("ScaleStats", (void(Lua_Merc::*)(int,bool))&Lua_Merc::ScaleStats) .def("SendPayload", &Lua_Merc::SendPayload) .def("SetTarget", &Lua_Merc::SetTarget) .def("Signal", &Lua_Merc::Signal) .def("Sit", &Lua_Merc::Sit) .def("Stand", &Lua_Merc::Stand) .def("Suspend", &Lua_Merc::Suspend) .def("UseDiscipline", &Lua_Merc::UseDiscipline); } #endif