/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/types.h" #include "common/guild_base.h" class Client; class ServerPacket; class WorldGuildManager : public BaseGuildManager { public: //called by zoneserver when it receives a guild message from zone. void ProcessZonePacket(ServerPacket *pack); void Process(); bool LoadTributes(); void SendGuildTributeFavorAndTimer(uint32 guild_id); void SendGuildTributeFavorAndTimer(uint32 guild_id, uint32 favor, uint32 time); uint32 GetGuildTributeCost(uint32 guild_id); virtual bool RefreshGuild(uint32 guild_id); protected: virtual void SendGuildRefresh(uint32 guild_id, bool name, bool motd, bool rank, bool relation); virtual void SendCharRefresh(uint32 old_guild_id, uint32 guild_id, uint32 charid); virtual void SendRankUpdate(uint32 CharID) { return; } virtual void SendGuildDelete(uint32 guild_id); //map m_tribute; //map from guild ID to current tribute ammount }; extern WorldGuildManager guild_mgr;