/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "titanium.h"
#include "titanium_structs.h"
#include "common/crc32.h"
#include "common/eq_packet_structs.h"
#include "common/eq_stream_ident.h"
#include "common/eqemu_config.h"
#include "common/eqemu_logsys.h"
#include "common/guilds.h"
#include "common/item_instance.h"
#include "common/misc_functions.h"
#include "common/opcodemgr.h"
#include "common/path_manager.h"
#include "common/races.h"
#include "common/raid.h"
#include "common/rulesys.h"
#include "common/strings.h"
#include
namespace Titanium
{
static const char *name = "Titanium";
static OpcodeManager *opcodes = nullptr;
static Strategy struct_strategy;
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth);
// server to client inventory location converters
static inline int16 ServerToTitaniumSlot(uint32 server_slot);
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot);
// client to server inventory location converters
static inline uint32 TitaniumToServerSlot(int16 titanium_slot);
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot);
// server to client say link converter
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink);
// client to server say link converter
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink);
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot);
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location);
static inline int ServerToTitaniumBuffSlot(int index);
static inline int TitaniumToServerBuffSlot(int index);
void Register(EQStreamIdentifier &into)
{
auto Config = EQEmuConfig::get();
//create our opcode manager if we havent already
if (opcodes == nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
//load up the opcode manager.
//TODO: figure out how to support shared memory with multiple patches...
opcodes = new RegularOpcodeManager();
if (!opcodes->LoadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error loading opcodes file [{}]. Not registering patch [{}]", opfile.c_str(), name);
return;
}
}
//ok, now we have what we need to register.
EQStreamInterface::Signature signature;
std::string pname;
//register our world signature.
pname = std::string(name) + "_world";
signature.ignore_eq_opcode = 0;
signature.first_length = sizeof(structs::LoginInfo_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
//register our zone signature.
pname = std::string(name) + "_zone";
signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket);
signature.first_length = sizeof(structs::ClientZoneEntry_Struct);
signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry);
into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy);
LogNetcode("[StreamIdentify] Registered patch [{}]", name);
}
void Reload()
{
//we have a big problem to solve here when we switch back to shared memory
//opcode managers because we need to change the manager pointer, which means
//we need to go to every stream and replace it's manager.
if (opcodes != nullptr) {
std::string opfile = fmt::format("{}/patch_{}.conf", PathManager::Instance()->GetPatchPath(), name);
if (!opcodes->ReloadOpcodes(opfile.c_str())) {
LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name);
return;
}
LogNetcode("[OPCODES] Reloaded opcodes for patch [{}]", name);
}
}
Strategy::Strategy() : StructStrategy()
{
//all opcodes default to passthrough.
#include "ss_register.h"
#include "titanium_ops.h"
}
std::string Strategy::Describe() const
{
std::string r;
r += "Patch ";
r += name;
return(r);
}
const EQ::versions::ClientVersion Strategy::ClientVersion() const
{
return EQ::versions::ClientVersion::Titanium;
}
#include "ss_define.h"
// ENCODE methods
EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ;
EAT_ENCODE(OP_ZoneServerReady); // added ;
ENCODE(OP_Action)
{
ENCODE_LENGTH_EXACT(Action_Struct);
SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct);
OUT(target);
OUT(source);
OUT(level);
OUT(instrument_mod);
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
OUT(type);
//OUT(damage);
OUT(spell);
OUT(spell_level);
OUT(effect_flag); // if this is 4, a buff icon is made
FINISH_ENCODE();
}
ENCODE(OP_AdventureMerchantSell)
{
ENCODE_LENGTH_EXACT(Adventure_Sell_Struct);
SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
eq->unknown000 = 1;
OUT(npcid);
eq->slot = ServerToTitaniumSlot(emu->slot);
OUT(charges);
OUT(sell_price);
FINISH_ENCODE();
}
ENCODE(OP_ApplyPoison)
{
ENCODE_LENGTH_EXACT(ApplyPoison_Struct);
SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
eq->inventorySlot = ServerToTitaniumSlot(emu->inventorySlot);
OUT(success);
FINISH_ENCODE();
}
ENCODE(OP_BazaarSearch)
{
EQApplicationPacket *in = *p;
*p = nullptr;
uint32 action = *(uint32 *)in->pBuffer;
switch (action) {
case BazaarSearch: {
LogTrading(
"Encode OP_BazaarSearch(Ti) BazaarSearch action [{}]",
action
);
std::vector results {};
auto bsms = (BazaarSearchMessaging_Struct *)in->pBuffer;
EQ::Util::MemoryStreamReader ss(
reinterpret_cast(bsms->payload),
in->size - sizeof(BazaarSearchMessaging_Struct)
);
cereal::BinaryInputArchive ar(ss);
ar(results);
auto size = results.size() * sizeof(structs::BazaarSearchResults_Struct);
auto buffer = new uchar[size];
uchar *bufptr = buffer;
memset(buffer, 0, size);
for (auto row = results.begin(); row != results.end(); ++row) {
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, structs::TiBazaarTraderBuyerActions::BazaarSearch);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, row->trader_entity_id);
bufptr += 4;
VARSTRUCT_ENCODE_TYPE(int32, bufptr, row->item_id);
VARSTRUCT_ENCODE_TYPE(int32, bufptr, row->serial_number);
bufptr += 4;
if (row->stackable) {
strn0cpy(
reinterpret_cast(bufptr),
fmt::format("{}({})", row->item_name.c_str(), row->charges).c_str(),
64
);
}
else {
strn0cpy(
reinterpret_cast(bufptr),
fmt::format("{}({})", row->item_name.c_str(), row->count).c_str(),
64
);
}
bufptr += 64;
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, row->cost);
VARSTRUCT_ENCODE_TYPE(uint32, bufptr, row->item_stat);
}
auto outapp = new EQApplicationPacket(OP_BazaarSearch, size);
memcpy(outapp->pBuffer, buffer, size);
dest->FastQueuePacket(&outapp);
safe_delete(outapp);
safe_delete_array(buffer);
safe_delete(in);
break;
}
case BazaarInspect:
case WelcomeMessage: {
LogTrading(
"Encode OP_BazaarSearch(Ti) BazaarInspect/WelcomeMessage action [{}]",
action
);
dest->FastQueuePacket(&in, ack_req);
break;
}
default: {
LogTrading(
"Encode OP_BazaarSearch(Ti) unhandled action [{}]",
action
);
dest->FastQueuePacket(&in, ack_req);
}
}
}
ENCODE(OP_BecomeTrader)
{
uint32 action = *(uint32 *)(*p)->pBuffer;
switch (action)
{
case TraderOff:
{
ENCODE_LENGTH_EXACT(BecomeTrader_Struct);
SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct);
LogTrading(
"Encode OP_BecomeTrader(Ti) TraderOff action [{}] entity_id [{}] trader_name "
"[{}]",
emu->action,
emu->entity_id,
emu->trader_name
);
eq->action = structs::TiBazaarTraderBuyerActions::Zero;
eq->entity_id = emu->entity_id;
FINISH_ENCODE();
break;
}
case TraderOn:
{
ENCODE_LENGTH_EXACT(BecomeTrader_Struct);
SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct);
LogTrading(
"Encode OP_BecomeTrader(Ti) TraderOn action [{}] entity_id [{}] trader_name "
"[{}]",
emu->action,
emu->entity_id,
emu->trader_name
);
eq->action = structs::TiBazaarTraderBuyerActions::BeginTraderMode;
eq->entity_id = emu->entity_id;
strn0cpy(eq->trader_name, emu->trader_name, sizeof(eq->trader_name));
FINISH_ENCODE();
break;
}
default:
{
LogTrading(
"Encode OP_BecomeTrader(Ti) unhandled action [{}] Sending packet as is.",
action
);
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
}
}
}
ENCODE(OP_Buff)
{
ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct);
SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
OUT(entityid);
OUT(buff.effect_type);
OUT(buff.level);
OUT(buff.bard_modifier);
OUT(buff.spellid);
OUT(buff.duration);
OUT(buff.counters);
OUT(buff.player_id);
eq->slotid = ServerToTitaniumBuffSlot(emu->slotid);
OUT(bufffade);
FINISH_ENCODE();
}
ENCODE(OP_ChannelMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct));
OutBuffer += sizeof(ChannelMessage_Struct);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_CharInventory)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
int itemcount = in->size / sizeof(EQ::InternalSerializedItem_Struct);
if (itemcount == 0 || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) {
Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d",
opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct));
delete in;
return;
}
EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer;
//do the transform...
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
for (int r = 0; r < itemcount; r++, eq++) {
SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0);
if (ob.tellp() == last_pos)
LogNetcode("Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id);
last_pos = ob.tellp();
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_ClientUpdate)
{
ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct);
SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct);
OUT(spawn_id);
OUT(x_pos);
OUT(delta_x);
OUT(delta_y);
OUT(z_pos);
OUT(delta_heading);
OUT(y_pos);
OUT(delta_z);
OUT(animation);
OUT(heading);
FINISH_ENCODE();
}
ENCODE(OP_Damage)
{
ENCODE_LENGTH_EXACT(CombatDamage_Struct);
SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct);
OUT(target);
OUT(source);
OUT(type);
OUT(spellid);
OUT(damage);
OUT(force);
OUT(hit_heading);
OUT(hit_pitch);
FINISH_ENCODE();
}
ENCODE(OP_DeleteCharge)
{
Log(Logs::Detail, Logs::Netcode, "Titanium::ENCODE(OP_DeleteCharge)");
ENCODE_FORWARD(OP_MoveItem);
}
ENCODE(OP_DeleteItem)
{
ENCODE_LENGTH_EXACT(DeleteItem_Struct);
SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct);
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_DeleteSpawn)
{
SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct);
OUT(spawn_id);
FINISH_ENCODE();
}
ENCODE(OP_DzChooseZone)
{
SETUP_VAR_ENCODE(DynamicZoneChooseZone_Struct);
SerializeBuffer buf;
buf.WriteUInt32(emu->client_id);
buf.WriteUInt32(emu->count);
for (uint32 i = 0; i < emu->count; ++i)
{
buf.WriteUInt16(emu->choices[i].dz_zone_id);
buf.WriteUInt16(emu->choices[i].dz_instance_id);
buf.WriteUInt32(emu->choices[i].unknown_id1);
buf.WriteUInt32(emu->choices[i].dz_type);
buf.WriteUInt32(emu->choices[i].unknown_id2);
buf.WriteString(emu->choices[i].description);
buf.WriteString(emu->choices[i].leader_name);
}
__packet->size = buf.size();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, buf.buffer(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionEndsWarning)
{
ENCODE_LENGTH_EXACT(ExpeditionExpireWarning);
SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning);
OUT(minutes_remaining);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInfo)
{
ENCODE_LENGTH_EXACT(DynamicZoneInfo_Struct);
SETUP_DIRECT_ENCODE(DynamicZoneInfo_Struct, structs::DynamicZoneInfo_Struct);
OUT(client_id);
OUT(assigned);
OUT(max_players);
strn0cpy(eq->dz_name, emu->dz_name, sizeof(eq->dz_name));
strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionInvite)
{
ENCODE_LENGTH_EXACT(ExpeditionInvite_Struct);
SETUP_DIRECT_ENCODE(ExpeditionInvite_Struct, structs::ExpeditionInvite_Struct);
OUT(client_id);
strn0cpy(eq->inviter_name, emu->inviter_name, sizeof(eq->inviter_name));
strn0cpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name));
OUT(swapping);
strn0cpy(eq->swap_name, emu->swap_name, sizeof(eq->swap_name));
OUT(dz_zone_id);
OUT(dz_instance_id);
FINISH_ENCODE();
}
ENCODE(OP_DzExpeditionLockoutTimers)
{
SETUP_VAR_ENCODE(ExpeditionLockoutTimers_Struct);
SerializeBuffer buf;
buf.WriteUInt32(emu->client_id);
buf.WriteUInt32(emu->count);
for (uint32 i = 0; i < emu->count; ++i)
{
buf.WriteString(emu->timers[i].expedition_name);
buf.WriteUInt32(emu->timers[i].seconds_remaining);
buf.WriteInt32(emu->timers[i].event_type);
buf.WriteString(emu->timers[i].event_name);
}
__packet->size = buf.size();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, buf.buffer(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzSetLeaderName)
{
ENCODE_LENGTH_EXACT(DynamicZoneLeaderName_Struct);
SETUP_DIRECT_ENCODE(DynamicZoneLeaderName_Struct, structs::DynamicZoneLeaderName_Struct);
OUT(client_id);
strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name));
FINISH_ENCODE();
}
ENCODE(OP_DzMemberList)
{
SETUP_VAR_ENCODE(DynamicZoneMemberList_Struct);
SerializeBuffer buf;
buf.WriteUInt32(emu->client_id);
buf.WriteUInt32(emu->member_count);
for (uint32 i = 0; i < emu->member_count; ++i)
{
buf.WriteString(emu->members[i].name);
buf.WriteUInt8(emu->members[i].online_status);
}
__packet->size = buf.size();
__packet->pBuffer = new unsigned char[__packet->size];
memcpy(__packet->pBuffer, buf.buffer(), __packet->size);
FINISH_ENCODE();
}
ENCODE(OP_DzMemberListName)
{
ENCODE_LENGTH_EXACT(DynamicZoneMemberListName_Struct);
SETUP_DIRECT_ENCODE(DynamicZoneMemberListName_Struct, structs::DynamicZoneMemberListName_Struct);
OUT(client_id);
OUT(add_name);
strn0cpy(eq->name, emu->name, sizeof(eq->name));
FINISH_ENCODE();
}
ENCODE(OP_DzMemberListStatus)
{
auto emu = reinterpret_cast((*p)->pBuffer);
if (emu->member_count == 1)
{
ENCODE_FORWARD(OP_DzMemberList);
}
}
ENCODE(OP_Emote)
{
EQApplicationPacket *in = *p;
*p = nullptr;
Emote_Struct *emu = (Emote_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
std::string old_message = emu->message;
std::string new_message;
ServerToTitaniumSayLink(new_message, old_message);
//if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm)
// new_message = new_message.substr(0, 512);
in->size = new_message.length() + 5;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_FormattedMessage)
{
EQApplicationPacket *in = *p;
*p = nullptr;
FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer;
unsigned char *__emu_buffer = in->pBuffer;
char *old_message_ptr = (char *)in->pBuffer;
old_message_ptr += sizeof(FormattedMessage_Struct);
std::string old_message_array[9];
for (int i = 0; i < 9; ++i) {
if (*old_message_ptr == 0) { break; }
old_message_array[i] = old_message_ptr;
old_message_ptr += old_message_array[i].length() + 1;
}
uint32 new_message_size = 0;
std::string new_message_array[9];
for (int i = 0; i < 9; ++i) {
if (old_message_array[i].length() == 0) { break; }
ServerToTitaniumSayLink(new_message_array[i], old_message_array[i]);
new_message_size += new_message_array[i].length() + 1;
}
in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id);
VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type);
for (int i = 0; i < 9; ++i) {
if (new_message_array[i].length() == 0) { break; }
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str());
}
VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_GroundSpawn)
{
// We are not encoding the spawn_id field here, but it doesn't appear to matter.
//
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Object_Struct *emu = (Object_Struct *)__emu_buffer;
in->size = strlen(emu->object_name) + sizeof(structs::Object_Struct) - 1;
in->pBuffer = new unsigned char[in->size];
structs::Object_Struct *eq = (structs::Object_Struct *) in->pBuffer;
eq->drop_id = emu->drop_id;
eq->heading = emu->heading;
eq->linked_list_addr[0] = 0;
eq->linked_list_addr[1] = 0;
strcpy(eq->object_name, emu->object_name);
eq->object_type = emu->object_type;
eq->spawn_id = 0;
eq->unknown008[0] = 0;
eq->unknown008[1] = 0;
eq->unknown020 = 0;
eq->unknown024 = 0;
eq->unknown076 = 0;
eq->unknown084 = 0xffffffff;
eq->z = emu->z;
eq->x = emu->x;
eq->y = emu->y;
eq->zone_id = emu->zone_id;
eq->zone_instance = emu->zone_instance;
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_SetGuildRank)
{
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->unknown00 = 0;
eq->unknown04 = 0;
//Translate older ranks to new values* /
switch (emu->rank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank = GUILD_LEADER_TI;
break;
}
default: {
eq->rank = GUILD_RANK_NONE_TI;
break;
}
}
memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name));
OUT(banker);
FINISH_ENCODE();
}
ENCODE(OP_SpawnAppearance)
{
ENCODE_LENGTH_EXACT(SpawnAppearance_Struct);
SETUP_DIRECT_ENCODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct);
OUT(spawn_id);
OUT(type);
OUT(parameter);
switch (emu->type) {
case AppearanceType::GuildRank: {
//Translate new ranks to old values* /
switch (emu->parameter) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->parameter = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->parameter = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->parameter = GUILD_LEADER_TI;
break;
}
}
break;
}
case AppearanceType::GuildShow: {
FAIL_ENCODE();
return;
}
default: {
break;
}
}
FINISH_ENCODE();
}
ENCODE(OP_GuildsList)
{
EQApplicationPacket* in = *p;
*p = nullptr;
GuildsListMessaging_Struct glms{};
EQ::Util::MemoryStreamReader ss(reinterpret_cast(in->pBuffer), in->size);
cereal::BinaryInputArchive ar(ss);
ar(glms);
auto outapp = new EQApplicationPacket(OP_GuildsList, sizeof(structs::GuildsList_Struct));
auto out = (structs::GuildsList_Struct *) outapp->pBuffer;
for (auto const& g : glms.guild_detail) {
if (g.guild_id < Titanium::constants::MAX_GUILD_ID) {
strn0cpy(out->Guilds[g.guild_id].name, g.guild_name.c_str(), sizeof(out->Guilds[g.guild_id].name));
}
}
dest->FastQueuePacket(&outapp);
}
ENCODE(OP_GuildMemberAdd)
{
ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct)
SETUP_DIRECT_ENCODE(GuildMemberAdd_Struct, structs::GuildMemberAdd_Struct)
OUT(guild_id)
OUT(level)
OUT(class_)
switch (emu->rank_) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank_ = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank_ = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank_ = GUILD_LEADER_TI;
break;
}
}
OUT(zone_id)
OUT(last_on)
OUT_str(player_name)
FINISH_ENCODE()
}
ENCODE(OP_GuildMemberRankAltBanker)
{
ENCODE_LENGTH_EXACT(GuildMemberRank_Struct)
SETUP_DIRECT_ENCODE(GuildMemberRank_Struct, structs::GuildMemberRank_Struct)
OUT(guild_id)
OUT(alt_banker)
OUT_str(player_name)
switch (emu->rank_) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->rank_ = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->rank_ = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->rank_ = GUILD_LEADER_TI;
break;
}
}
FINISH_ENCODE()
}
ENCODE(OP_GuildMemberList)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer;
//make a new EQ buffer.
uint32 pnl = strlen(emu->player_name);
uint32 length = sizeof(structs::GuildMembers_Struct) + pnl +
emu->count*sizeof(structs::GuildMemberEntry_Struct)
+ emu->name_length + emu->note_length;
in->pBuffer = new uint8[length];
in->size = length;
//no memset since we fill every byte.
uint8 *buffer;
buffer = in->pBuffer;
//easier way to setup GuildMembers_Struct
//set prefix name
strcpy((char *)buffer, emu->player_name);
buffer += pnl;
*buffer = '\0';
buffer++;
//add member count.
*((uint32 *)buffer) = htonl(emu->count);
buffer += sizeof(uint32);
if (emu->count > 0) {
Internal_GuildMemberEntry_Struct *emu_e = emu->member;
const char *emu_name = (const char *)(__emu_buffer +
sizeof(Internal_GuildMembers_Struct)+ //skip header
emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data
);
const char *emu_note = (emu_name +
emu->name_length + //skip name contents
emu->count //skip string terminators
);
structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer;
uint32 r;
for (r = 0; r < emu->count; r++, emu_e++) {
//the order we set things here must match the struct
//nice helper macro
/*#define SlideStructString(field, str) \
strcpy(e->field, str.c_str()); \
e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/
#define SlideStructString(field, str) \
{ \
int sl = strlen(str); \
memcpy(e->field, str, sl+1); \
e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \
str += sl + 1; \
}
#define PutFieldN(field) e->field = htonl(emu_e->field)
/* Translate new ranks to older values */
SlideStructString(name, emu_name);
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
switch (emu_e->rank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
e->rank = htonl(GUILD_MEMBER_TI);
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
e->rank = htonl(GUILD_OFFICER_TI);
break;
}
case GUILD_LEADER: {
e->rank = htonl(GUILD_LEADER_TI);
break;
}
default: {
e->rank = htonl(GUILD_MEMBER_TI);
break;
}
}
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
PutFieldN(total_tribute);
PutFieldN(last_tribute);
e->unknown_one = htonl(1);
SlideStructString(public_note, emu_note);
e->zoneinstance = 0;
e->zone_id = htons(emu_e->zone_id);
#undef SlideStructString
#undef PutFieldN
e++;
}
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_SendGuildTributes)
{
ENCODE_LENGTH_ATLEAST(structs::GuildTributeAbility_Struct);
SETUP_VAR_ENCODE(GuildTributeAbility_Struct);
ALLOC_VAR_ENCODE(structs::GuildTributeAbility_Struct, sizeof(GuildTributeAbility_Struct) + strlen(emu->ability.name));
eq->guild_id = emu->guild_id;;
strncpy(eq->ability.name, emu->ability.name, strlen(emu->ability.name));
eq->ability.tribute_id = emu->ability.tribute_id;
eq->ability.tier_count = emu->ability.tier_count;
for (int i = 0; i < ntohl(emu->ability.tier_count); i++) {
eq->ability.tiers[i].cost = emu->ability.tiers[i].cost;
eq->ability.tiers[i].level = emu->ability.tiers[i].level;
eq->ability.tiers[i].tribute_item_id = emu->ability.tiers[i].tribute_item_id;
}
FINISH_ENCODE();
}
ENCODE(OP_GuildTributeDonateItem)
{
SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct);
Log(Logs::Detail, Logs::Netcode, "UF::ENCODE(OP_GuildTributeDonateItem)");
OUT(quantity);
OUT(favor);
eq->unknown8 = 0;
eq->slot = ServerToTitaniumSlot(emu->slot);
FINISH_ENCODE();
}
ENCODE(OP_Illusion)
{
ENCODE_LENGTH_EXACT(Illusion_Struct);
SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct);
OUT(spawnid);
OUT_str(charname);
if (emu->race > 474)
eq->race = 1;
else
OUT(race);
OUT(gender);
OUT(texture);
OUT(helmtexture);
OUT(face);
OUT(hairstyle);
OUT(haircolor);
OUT(beard);
OUT(beardcolor);
OUT(size);
/*
//Test code for identifying the structure
uint8 ofs;
uint8 val;
ofs = emu->texture;
val = emu->face;
((uint8*)eq)[ofs % 168] = val;
*/
FINISH_ENCODE();
}
ENCODE(OP_InspectAnswer)
{
ENCODE_LENGTH_EXACT(InspectResponse_Struct);
SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct);
OUT(TargetID);
OUT(playerid);
for (int i = EQ::invslot::slotCharm; i <= EQ::invslot::slotWaist; ++i) {
strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i]));
OUT(itemicons[i]);
}
// move ammo down to last element in titanium array
strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQ::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo]));
eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQ::invslot::slotAmmo];
strn0cpy(eq->text, emu->text, sizeof(eq->text));
FINISH_ENCODE();
}
ENCODE(OP_InspectRequest)
{
ENCODE_LENGTH_EXACT(Inspect_Struct);
SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct);
OUT(TargetID);
OUT(PlayerID);
FINISH_ENCODE();
}
ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); }
ENCODE(OP_ItemPacket)
{
//consume the packet
EQApplicationPacket* in = *p;
*p = nullptr;
//store away the emu struct
uchar* __emu_buffer = in->pBuffer;
EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]);
EQ::OutBuffer ob;
EQ::OutBuffer::pos_type last_pos = ob.tellp();
ob.write((const char*)__emu_buffer, 4);
SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0);
if (ob.tellp() == last_pos) {
LogNetcode("Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id);
delete in;
return;
}
in->size = ob.size();
in->pBuffer = ob.detach();
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_LeadershipExpUpdate)
{
SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct);
OUT(group_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_exp);
OUT(raid_leadership_points);
FINISH_ENCODE();
}
ENCODE(OP_LFGuild)
{
struct bit_mask_conversion {
uint32 titanium_mask;
uint32 rof2_mask;
};
std::vector bit_mask = {
{.titanium_mask = 2, .rof2_mask = 256},
{.titanium_mask = 4, .rof2_mask = 32768},
{.titanium_mask = 8, .rof2_mask = 65536},
{.titanium_mask = 16, .rof2_mask = 4},
{.titanium_mask = 32, .rof2_mask = 64},
{.titanium_mask = 64, .rof2_mask = 16384},
{.titanium_mask = 128, .rof2_mask = 8192},
{.titanium_mask = 256, .rof2_mask = 128},
{.titanium_mask = 512, .rof2_mask = 2048},
{.titanium_mask = 1024, .rof2_mask = 8},
{.titanium_mask = 2048, .rof2_mask = 16},
{.titanium_mask = 4096, .rof2_mask = 512},
{.titanium_mask = 8192, .rof2_mask = 32},
{.titanium_mask = 16384, .rof2_mask = 1024},
{.titanium_mask = 32768, .rof2_mask = 2},
{.titanium_mask = 65536, .rof2_mask = 4096},
};
EQApplicationPacket *in = *p;
uint32 Command = in->ReadUInt32();
if (Command == 1) {
ENCODE_LENGTH_EXACT(LFGuild_GuildToggle_Struct);
SETUP_DIRECT_ENCODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct);
OUT(Command);
OUT_str(Comment);
OUT(FromLevel);
OUT(ToLevel);
OUT(AACount);
OUT(TimeZone);
OUT(Toggle);
OUT(TimePosted);
OUT_str(Name);
uint32 emu_bitmask = emu->Classes;
uint32 ti_bitmask = 0;
for (auto const& b : bit_mask) {
(emu_bitmask & b.rof2_mask) != 0 ? ti_bitmask |= b.titanium_mask : ti_bitmask &= ~b.titanium_mask;
}
eq->Classes = ti_bitmask;
FINISH_ENCODE();
return;
}
*p = nullptr;
if (Command != 0)
{
dest->FastQueuePacket(&in, ack_req);
return;
}
auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(structs::LFGuild_PlayerToggle_Struct));
memcpy(outapp->pBuffer, in->pBuffer, sizeof(structs::LFGuild_PlayerToggle_Struct));
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_LootItem)
{
ENCODE_LENGTH_EXACT(LootingItem_Struct);
SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Detail, Logs::Netcode, "Titanium::ENCODE(OP_LootItem)");
OUT(lootee);
OUT(looter);
eq->slot_id = ServerToTitaniumCorpseSlot(emu->slot_id);
OUT(auto_loot);
FINISH_ENCODE();
}
ENCODE(OP_ManaChange)
{
ENCODE_LENGTH_EXACT(ManaChange_Struct);
SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct);
OUT(new_mana);
OUT(stamina);
OUT(spell_id);
OUT(keepcasting);
FINISH_ENCODE();
}
ENCODE(OP_MemorizeSpell)
{
ENCODE_LENGTH_EXACT(MemorizeSpell_Struct);
SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct);
// Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case
if (emu->scribing == 3)
eq->slot = static_cast(ServerToTitaniumCastingSlot(static_cast(emu->slot)));
else
OUT(slot);
OUT(spell_id);
OUT(scribing);
FINISH_ENCODE();
}
ENCODE(OP_MoveItem)
{
ENCODE_LENGTH_EXACT(MoveItem_Struct);
SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "Titanium::ENCODE(OP_MoveItem)");
eq->from_slot = ServerToTitaniumSlot(emu->from_slot);
eq->to_slot = ServerToTitaniumSlot(emu->to_slot);
OUT(number_in_stack);
FINISH_ENCODE();
}
ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_OnLevelMessage)
{
ENCODE_LENGTH_EXACT(OnLevelMessage_Struct);
SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct);
OUT_str(Title);
OUT_str(Text);
OUT(Buttons);
OUT(Duration);
OUT(PopupID);
eq->unknown4236 = 0x00000000;
eq->unknown4240 = 0xffffffff;
FINISH_ENCODE();
}
ENCODE(OP_PetBuffWindow)
{
ENCODE_LENGTH_EXACT(PetBuff_Struct);
SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct);
OUT(petid);
OUT(buffcount);
int EQBuffSlot = 0; // do we really want to shuffle them around like this?
for (uint32 EmuBuffSlot = 0; EmuBuffSlot < PET_BUFF_COUNT; ++EmuBuffSlot)
{
if (emu->spellid[EmuBuffSlot])
{
eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot];
eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot];
}
}
FINISH_ENCODE();
}
ENCODE(OP_PlayerProfile)
{
SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct);
uint32 r;
eq->available_slots = 0xffffffff;
memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184));
memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396));
// OUT(checksum);
OUT(gender);
OUT(race);
OUT(class_);
// OUT(unknown00016);
OUT(level);
eq->level1 = emu->level;
// OUT(unknown00022[2]);
for (r = 0; r < 5; r++) {
OUT(binds[r].zone_id);
OUT(binds[r].x);
OUT(binds[r].y);
OUT(binds[r].z);
OUT(binds[r].heading);
}
OUT(deity);
OUT(intoxication);
OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT);
OUT(abilitySlotRefresh);
OUT(haircolor);
OUT(beardcolor);
OUT(eyecolor1);
OUT(eyecolor2);
OUT(hairstyle);
OUT(beard);
// OUT(unknown00178[10]);
for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) {
OUT(item_material.Slot[r].Material);
OUT(item_tint.Slot[r].Color);
}
// OUT(unknown00224[48]);
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
OUT(aa_array[r].AA);
OUT(aa_array[r].value);
}
// OUT(unknown02220[4]);
OUT(points);
OUT(mana);
OUT(cur_hp);
OUT(STR);
OUT(STA);
OUT(CHA);
OUT(DEX);
OUT(INT);
OUT(AGI);
OUT(WIS);
OUT(face);
// OUT(unknown02264[47]);
if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) {
for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
}
else {
for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) {
if (emu->spell_book[r] <= spells::SPELL_ID_MAX)
eq->spell_book[r] = emu->spell_book[r];
else
eq->spell_book[r] = 0xFFFFFFFFU;
}
// invalidate the rest of the spellbook slots
memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE)));
}
// OUT(unknown4184[448]);
OUT_array(mem_spells, spells::SPELL_GEM_COUNT);
// OUT(unknown04396[32]);
OUT(platinum);
OUT(gold);
OUT(silver);
OUT(copper);
OUT(platinum_cursor);
OUT(gold_cursor);
OUT(silver_cursor);
OUT(copper_cursor);
OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword)
OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword)
// OUT(unknown04760[236]);
OUT(toxicity);
OUT(thirst_level);
OUT(hunger_level);
for (r = 0; r < structs::BUFF_COUNT; r++) {
OUT(buffs[r].effect_type);
OUT(buffs[r].level);
OUT(buffs[r].bard_modifier);
OUT(buffs[r].unknown003);
OUT(buffs[r].spellid);
OUT(buffs[r].duration);
OUT(buffs[r].counters);
OUT(buffs[r].player_id);
}
for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) {
OUT(disciplines.values[r]);
}
// OUT(unknown05008[360]);
// OUT_array(recastTimers, structs::MAX_RECAST_TYPES);
OUT(endurance);
OUT(aapoints_spent);
OUT(aapoints);
// OUT(unknown06160[4]);
// Copy bandoliers where server and client indices converge
for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) {
OUT_str(bandoliers[r].Name);
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
OUT(bandoliers[r].Items[k].ID);
OUT(bandoliers[r].Items[k].Icon);
OUT_str(bandoliers[r].Items[k].Name);
}
}
// Nullify bandoliers where server and client indices diverge, with a client bias
for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) {
eq->bandoliers[r].Name[0] = '\0';
for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true
eq->bandoliers[r].Items[k].ID = 0;
eq->bandoliers[r].Items[k].Icon = 0;
eq->bandoliers[r].Items[k].Name[0] = '\0';
}
}
// OUT(unknown07444[5120]);
// Copy potion belt where server and client indices converge
for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) {
OUT(potionbelt.Items[r].ID);
OUT(potionbelt.Items[r].Icon);
OUT_str(potionbelt.Items[r].Name);
}
// Nullify potion belt where server and client indices diverge, with a client bias
for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) {
eq->potionbelt.Items[r].ID = 0;
eq->potionbelt.Items[r].Icon = 0;
eq->potionbelt.Items[r].Name[0] = '\0';
}
// OUT(unknown12852[8]);
// OUT(unknown12864[76]);
OUT_str(name);
OUT_str(last_name);
OUT(guild_id);
OUT(birthday);
OUT(lastlogin);
OUT(timePlayedMin);
OUT(pvp);
OUT(anon);
OUT(gm);
switch (emu->guildrank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->guildrank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->guildrank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->guildrank = GUILD_LEADER_TI;
break;
}
default: {
eq->guildrank = GUILD_RANK_NONE_TI;
break;
}
}
OUT(guildbanker);
// OUT(unknown13054[8]);
OUT(exp);
// OUT(unknown13072[12]);
OUT(timeentitledonaccount);
OUT_array(languages, structs::MAX_PP_LANGUAGE);
// OUT(unknown13109[7]);
OUT(x);
OUT(y);
OUT(z);
OUT(heading);
// OUT(unknown13132[4]);
OUT(platinum_bank);
OUT(gold_bank);
OUT(silver_bank);
OUT(copper_bank);
OUT(platinum_shared);
// OUT(unknown13156[84]);
OUT(expansions);
// OUT(unknown13244[12]);
OUT(autosplit);
// OUT(unknown13260[16]);
OUT(zone_id);
OUT(zoneInstance);
for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) {
OUT_str(groupMembers[r]);
}
strcpy(eq->groupLeader, emu->groupMembers[0]);
// OUT_str(groupLeader);
// OUT(unknown13728[660]);
OUT(entityid);
OUT(leadAAActive);
// OUT(unknown14392[4]);
OUT(ldon_points_guk);
OUT(ldon_points_mir);
OUT(ldon_points_mmc);
OUT(ldon_points_ruj);
OUT(ldon_points_tak);
OUT(ldon_points_available);
// OUT(unknown14420[132]);
OUT(tribute_time_remaining);
OUT(career_tribute_points);
// OUT(unknown7208);
OUT(tribute_points);
// OUT(unknown7216);
OUT(tribute_active);
for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) {
OUT(tributes[r].tribute);
OUT(tributes[r].tier);
}
// OUT(unknown14616[8]);
OUT(group_leadership_exp);
OUT(raid_leadership_exp);
OUT(group_leadership_points);
OUT(raid_leadership_points);
OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY);
// OUT(unknown14772[128]);
OUT(air_remaining);
OUT(PVPKills);
OUT(PVPDeaths);
OUT(PVPCurrentPoints);
OUT(PVPCareerPoints);
OUT(PVPBestKillStreak);
OUT(PVPWorstDeathStreak);
OUT(PVPCurrentKillStreak);
// OUT(unknown14932[4580]);
OUT(expAA);
// OUT(unknown19516[40]);
OUT(currentRadCrystals);
OUT(careerRadCrystals);
OUT(currentEbonCrystals);
OUT(careerEbonCrystals);
OUT(groupAutoconsent);
OUT(raidAutoconsent);
OUT(guildAutoconsent);
// OUT(unknown19575[5]);
eq->level3 = emu->level;
eq->showhelm = emu->showhelm;
// OUT(unknown19584[4]);
// OUT(unknown19588);
const uint8 bytes[] = {
0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00,
0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00,
0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00,
0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14
};
memcpy(eq->unknown12864, bytes, sizeof(bytes));
//set the checksum...
CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4);
FINISH_ENCODE();
}
ENCODE(OP_MarkRaidNPC)
{
ENCODE_LENGTH_EXACT(MarkNPC_Struct);
SETUP_DIRECT_ENCODE(MarkNPC_Struct, MarkNPC_Struct);
EQApplicationPacket* outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct));
MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer;
mnpcs->TargetID = emu->TargetID;
mnpcs->Number = emu->Number;
dest->QueuePacket(outapp);
safe_delete(outapp);
FINISH_ENCODE();
}
ENCODE(OP_RaidUpdate)
{
EQApplicationPacket* inapp = *p;
*p = nullptr;
unsigned char* __emu_buffer = inapp->pBuffer;
RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer;
switch (raid_gen->action)
{
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct));
structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer;
OUT(raidGen.action);
OUT(raidGen.parameter);
OUT_str(raidGen.leader_name);
OUT_str(raidGen.player_name);
OUT(_class);
OUT(level);
OUT(isGroupLeader);
dest->FastQueuePacket(&outapp);
break;
}
case raidSetMotd:
{
RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct));
structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.player_name);
OUT_str(general.leader_name);
OUT_str(motd);
dest->FastQueuePacket(&outapp);
break;
}
case raidSetLeaderAbilities:
case raidMakeLeader:
{
RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct));
structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer;
OUT(action);
OUT_str(player_name);
OUT_str(leader_name);
memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct));
dest->FastQueuePacket(&outapp);
break;
}
case raidSetNote:
{
auto emu = (RaidNote_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct));
auto eq = (structs::RaidNote_Struct*)outapp->pBuffer;
OUT(general.action);
OUT_str(general.leader_name);
OUT_str(general.player_name);
OUT_str(note);
dest->FastQueuePacket(&outapp);
break;
}
case raidNoRaid:
{
dest->QueuePacket(inapp);
break;
}
default:
{
RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer;
auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct));
structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer;
OUT(action);
OUT(parameter);
OUT_str(leader_name);
OUT_str(player_name);
dest->FastQueuePacket(&outapp);
break;
}
}
safe_delete(inapp);
}
ENCODE(OP_ReadBook)
{
// no apparent slot translation needed
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
BookText_Struct *emu_BookText_Struct = (BookText_Struct *)__emu_buffer;
in->size = sizeof(structs::BookText_Struct) + strlen(emu_BookText_Struct->booktext);
in->pBuffer = new unsigned char[in->size];
structs::BookText_Struct *eq_BookText_Struct = (structs::BookText_Struct*)in->pBuffer;
eq_BookText_Struct->window = emu_BookText_Struct->window;
eq_BookText_Struct->type = emu_BookText_Struct->type;
strcpy(eq_BookText_Struct->booktext, emu_BookText_Struct->booktext);
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_RespondAA)
{
ENCODE_LENGTH_EXACT(AATable_Struct);
SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct);
unsigned int r;
for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) {
OUT(aa_list[r].AA);
OUT(aa_list[r].value);
}
FINISH_ENCODE();
}
ENCODE(OP_SendAATable)
{
EQApplicationPacket *inapp = *p;
*p = nullptr;
AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer;
auto outapp = new EQApplicationPacket(
OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability));
structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer;
inapp->SetReadPosition(sizeof(AARankInfo_Struct));
outapp->SetWritePosition(sizeof(structs::SendAA_Struct));
eq->id = emu->id;
eq->unknown004 = 1;
eq->id = emu->id;
eq->hotkey_sid = emu->upper_hotkey_sid;
eq->hotkey_sid2 = emu->lower_hotkey_sid;
eq->desc_sid = emu->desc_sid;
eq->title_sid = emu->title_sid;
eq->class_type = emu->level_req;
eq->cost = emu->cost;
eq->seq = emu->seq;
eq->current_level = emu->current_level;
eq->type = emu->type;
eq->spellid = emu->spell;
eq->spell_type = emu->spell_type;
eq->spell_refresh = emu->spell_refresh;
eq->classes = emu->classes;
eq->max_level = emu->max_level;
eq->last_id = emu->prev_id;
eq->next_id = emu->next_id;
eq->cost2 = emu->total_cost;
eq->total_abilities = emu->total_effects;
for(auto i = 0; i < eq->total_abilities; ++i) {
eq->abilities[i].skill_id = inapp->ReadUInt32();
eq->abilities[i].base_value = inapp->ReadUInt32();
eq->abilities[i].limit_value = inapp->ReadUInt32();
eq->abilities[i].slot = inapp->ReadUInt32();
}
if(emu->total_prereqs > 0) {
eq->prereq_skill = inapp->ReadUInt32();
eq->prereq_minpoints = inapp->ReadUInt32();
}
dest->FastQueuePacket(&outapp);
delete inapp;
}
ENCODE(OP_SendCharInfo)
{
ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct);
SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct);
unsigned char *emu_ptr = __emu_buffer;
emu_ptr += sizeof(CharacterSelect_Struct);
CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr;
for (size_t index = 0; index < 10; ++index) {
memset(eq->Name[index], 0, 64);
}
// Non character-indexed packet fields
eq->Unknown830[0] = 0;
eq->Unknown830[1] = 0;
eq->Unknown0962[0] = 0;
eq->Unknown0962[1] = 0;
size_t char_index = 0;
for (; char_index < emu->CharCount && char_index < 8; ++char_index) {
emu_cse = (CharacterSelectEntry_Struct *)emu_ptr;
eq->Race[char_index] = emu_cse->Race;
if (eq->Race[char_index] > 474)
eq->Race[char_index] = 1;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color;
}
eq->BeardColor[char_index] = emu_cse->BeardColor;
eq->HairStyle[char_index] = emu_cse->HairStyle;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material;
}
eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile;
eq->Unknown820[char_index] = (uint8)0xFF;
eq->Deity[char_index] = emu_cse->Deity;
eq->GoHome[char_index] = emu_cse->GoHome;
eq->Tutorial[char_index] = emu_cse->Tutorial;
eq->Beard[char_index] = emu_cse->Beard;
eq->Unknown902[char_index] = (uint8)0xFF;
eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile;
eq->HairColor[char_index] = emu_cse->HairColor;
eq->Zone[char_index] = emu_cse->Zone;
eq->Class[char_index] = emu_cse->Class;
eq->Face[char_index] = emu_cse->Face;
memcpy(eq->Name[char_index], emu_cse->Name, 64);
eq->Gender[char_index] = emu_cse->Gender;
eq->EyeColor1[char_index] = emu_cse->EyeColor1;
eq->EyeColor2[char_index] = emu_cse->EyeColor2;
eq->Level[char_index] = emu_cse->Level;
emu_ptr += sizeof(CharacterSelectEntry_Struct);
}
for (; char_index < 10; ++char_index) {
eq->Race[char_index] = 0;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->CS_Colors[char_index].Slot[index].Color = 0;
}
eq->BeardColor[char_index] = 0;
eq->HairStyle[char_index] = 0;
for (int index = 0; index < EQ::textures::materialCount; ++index) {
eq->Equip[char_index].Slot[index].Material = 0;
}
eq->SecondaryIDFile[char_index] = 0;
eq->Unknown820[char_index] = (uint8)0xFF;
eq->Deity[char_index] = 0;
eq->GoHome[char_index] = 0;
eq->Tutorial[char_index] = 0;
eq->Beard[char_index] = 0;
eq->Unknown902[char_index] = (uint8)0xFF;
eq->PrimaryIDFile[char_index] = 0;
eq->HairColor[char_index] = 0;
eq->Zone[char_index] = 0;
eq->Class[char_index] = 0;
eq->Face[char_index] = 0;
strncpy(eq->Name[char_index], "", 6);
eq->Gender[char_index] = 0;
eq->EyeColor1[char_index] = 0;
eq->EyeColor2[char_index] = 0;
eq->Level[char_index] = 0;
}
FINISH_ENCODE();
}
ENCODE(OP_SetFace)
{
auto emu = reinterpret_cast((*p)->pBuffer);
EQApplicationPacket outapp(OP_Illusion, sizeof(structs::Illusion_Struct));
auto buf = reinterpret_cast(outapp.pBuffer);
buf->spawnid = emu->entity_id;
buf->race = -1; // unchanged
buf->gender = -1; // unchanged
buf->texture = -1; // unchanged
buf->helmtexture = -1; // unchanged
buf->face = emu->face;
buf->hairstyle = emu->hairstyle;
buf->haircolor = emu->haircolor;
buf->beard = emu->beard;
buf->beardcolor = emu->beardcolor;
buf->size = 0.0f; // unchanged
safe_delete(*p); // not using the original packet
dest->QueuePacket(&outapp, ack_req);
}
ENCODE(OP_ShopPlayerSell)
{
ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct);
SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
OUT(npcid);
eq->itemslot = ServerToTitaniumSlot(emu->itemslot);
OUT(quantity);
OUT(price);
FINISH_ENCODE();
}
ENCODE(OP_ShopRequest)
{
ENCODE_LENGTH_EXACT(MerchantClick_Struct);
SETUP_DIRECT_ENCODE(MerchantClick_Struct, structs::MerchantClick_Struct);
OUT(npc_id);
OUT(player_id);
OUT(command);
OUT(rate);
FINISH_ENCODE();
}
ENCODE(OP_SpecialMesg)
{
EQApplicationPacket *in = *p;
*p = nullptr;
SerializeBuffer buf(in->size);
buf.WriteInt8(in->ReadUInt8()); // speak mode
buf.WriteInt8(in->ReadUInt8()); // journal mode
buf.WriteInt8(in->ReadUInt8()); // language
buf.WriteInt32(in->ReadUInt32()); // message type
buf.WriteInt32(in->ReadUInt32()); // target spawn id
std::string name;
in->ReadString(name); // NPC names max out at 63 chars
buf.WriteString(name);
buf.WriteInt32(in->ReadUInt32()); // loc
buf.WriteInt32(in->ReadUInt32());
buf.WriteInt32(in->ReadUInt32());
std::string old_message;
std::string new_message;
in->ReadString(old_message);
ServerToTitaniumSayLink(new_message, old_message);
buf.WriteString(new_message);
auto outapp = new EQApplicationPacket(OP_SpecialMesg, std::move(buf));
dest->FastQueuePacket(&outapp, ack_req);
delete in;
}
ENCODE(OP_TaskDescription)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
char *InBuffer = (char *)in->pBuffer;
char *block_start = InBuffer;
InBuffer += sizeof(TaskDescriptionHeader_Struct);
uint32 title_size = strlen(InBuffer) + 1;
InBuffer += title_size;
InBuffer += sizeof(TaskDescriptionData1_Struct);
uint32 description_size = strlen(InBuffer) + 1;
InBuffer += description_size;
InBuffer += sizeof(TaskDescriptionData2_Struct);
uint32 reward_size = strlen(InBuffer) + 1;
InBuffer += reward_size;
std::string old_message = InBuffer; // start item link string
std::string new_message;
ServerToTitaniumSayLink(new_message, old_message);
in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) +
sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) +
title_size + description_size + reward_size + new_message.length() + 1;
in->pBuffer = new unsigned char[in->size];
char *OutBuffer = (char *)in->pBuffer;
memcpy(OutBuffer, block_start, (InBuffer - block_start));
OutBuffer += (InBuffer - block_start);
VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str());
InBuffer += strlen(InBuffer) + 1;
memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct));
// we have an extra DWORD in the trailer struct, client should ignore it so w/e
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Track)
{
EQApplicationPacket *in = *p;
*p = nullptr;
unsigned char *__emu_buffer = in->pBuffer;
Track_Struct *emu = (Track_Struct *)__emu_buffer;
int EntryCount = in->size / sizeof(Track_Struct);
if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0)
{
LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct));
delete in;
return;
}
in->size = sizeof(structs::Track_Struct) * EntryCount;
in->pBuffer = new unsigned char[in->size];
structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer;
for (int i = 0; i < EntryCount; ++i, ++eq, ++emu)
{
OUT(entityid);
//OUT(padding002);
OUT(distance);
}
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
ENCODE(OP_Trader)
{
auto action = *(uint32 *) (*p)->pBuffer;
switch (action) {
case TraderOn: {
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
LogTrading(
"Encode OP_Trader BeginTraderMode action [{}]",
action
);
eq->action = structs::TiBazaarTraderBuyerActions::BeginTraderMode;
OUT(entity_id);
FINISH_ENCODE();
break;
}
case TraderOff: {
ENCODE_LENGTH_EXACT(Trader_ShowItems_Struct);
SETUP_DIRECT_ENCODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
LogTrading(
"Encode OP_Trader EndTraderMode action [{}]",
action
);
eq->action = structs::TiBazaarTraderBuyerActions::EndTraderMode;
OUT(entity_id);
FINISH_ENCODE();
break;
}
case ListTraderItems: {
ENCODE_LENGTH_EXACT(Trader_Struct);
SETUP_DIRECT_ENCODE(Trader_Struct, structs::Trader_Struct);
LogTrading(
"Encode OP_Trader ListTraderItems action [{}]",
action
);
eq->action = structs::TiBazaarTraderBuyerActions::ListTraderItems;
std::copy_n(emu->items, UF::invtype::BAZAAR_SIZE, eq->item_id);
std::copy_n(emu->item_cost, UF::invtype::BAZAAR_SIZE, eq->item_cost);
FINISH_ENCODE();
break;
}
case BuyTraderItem: {
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"Encode OP_Trader item_id [{}] price [{}] quantity [{}] trader_id [{}]",
eq->item_id,
eq->price,
eq->quantity,
eq->trader_id
);
eq->action = structs::TiBazaarTraderBuyerActions::BuyTraderItem;
OUT(price);
OUT(trader_id);
OUT(item_id);
OUT(already_sold);
OUT(quantity);
strn0cpy(eq->item_name, emu->item_name, sizeof(eq->item_name));
FINISH_ENCODE();
break;
}
case ItemMove: {
LogTrading(
"Encode OP_Trader ItemMove action [{}]",
action
);
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
break;
}
default: {
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
LogError("Unknown Encode OP_Trader action {} received. Unhandled.", action);
}
}
}
ENCODE(OP_TraderBuy)
{
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"Encode OP_TraderBuy item_id [{}] price [{}] quantity [{}] trader_id [{}]",
emu->item_id,
emu->price,
emu->quantity,
emu->trader_id
);
OUT(action);
OUT(price);
OUT(trader_id);
OUT(item_id);
OUT(already_sold);
OUT(quantity);
OUT_str(item_name);
FINISH_ENCODE();
}
ENCODE(OP_TraderShop)
{
auto action = *(uint32 *)(*p)->pBuffer;
switch (action) {
case ClickTrader: {
ENCODE_LENGTH_EXACT(TraderClick_Struct);
SETUP_DIRECT_ENCODE(TraderClick_Struct, structs::TraderClick_Struct);
LogTrading(
"ClickTrader action [{}] trader_id [{}]",
action,
emu->TraderID
);
eq->action = 0;
eq->trader_id = emu->TraderID;
eq->approval = emu->Approval;
FINISH_ENCODE();
break;
}
case BuyTraderItem: {
ENCODE_LENGTH_EXACT(TraderBuy_Struct);
SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct);
LogTrading(
"Encode OP_TraderShop item_id [{}] price [{}] quantity [{}] trader_id [{}]",
eq->item_id,
eq->price,
eq->quantity,
eq->trader_id
);
eq->action = structs::TiBazaarTraderBuyerActions::BuyTraderItem;
OUT(price);
OUT(trader_id);
OUT(item_id);
OUT(already_sold);
OUT(quantity);
strn0cpy(eq->item_name, emu->item_name, sizeof(eq->item_name));
FINISH_ENCODE();
break;
}
default: {
EQApplicationPacket *in = *p;
*p = nullptr;
dest->FastQueuePacket(&in, ack_req);
LogError("Unknown Encode OP_TraderShop action [{}] received. Unhandled.", action);
}
}
}
ENCODE(OP_TributeItem)
{
ENCODE_LENGTH_EXACT(TributeItem_Struct);
SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct);
eq->slot = ServerToTitaniumSlot(emu->slot);
OUT(quantity);
OUT(tribute_master_id);
OUT(tribute_points);
FINISH_ENCODE();
}
ENCODE(OP_VetRewardsAvaliable)
{
EQApplicationPacket *inapp = *p;
unsigned char * __emu_buffer = inapp->pBuffer;
uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward));
*p = nullptr;
auto outapp_create =
new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count));
uchar *old_data = __emu_buffer;
uchar *data = outapp_create->pBuffer;
for (uint32 i = 0; i < count; ++i)
{
structs::VeteranReward *vr = (structs::VeteranReward*)data;
InternalVeteranReward *ivr = (InternalVeteranReward*)old_data;
vr->claim_id = ivr->claim_id;
vr->item.item_id = ivr->items[0].item_id;
strcpy(vr->item.item_name, ivr->items[0].item_name);
old_data += sizeof(InternalVeteranReward);
data += sizeof(structs::VeteranReward);
}
dest->FastQueuePacket(&outapp_create);
delete inapp;
}
ENCODE(OP_WearChange)
{
ENCODE_LENGTH_EXACT(WearChange_Struct);
SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct);
OUT(spawn_id);
OUT(material);
OUT(color.Color);
OUT(wear_slot_id);
FINISH_ENCODE();
}
ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); }
ENCODE(OP_ZoneSpawns)
{
//consume the packet
EQApplicationPacket *in = *p;
*p = nullptr;
//store away the emu struct
unsigned char *__emu_buffer = in->pBuffer;
Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer;
//determine and verify length
int entrycount = in->size / sizeof(Spawn_Struct);
if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) {
LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct));
delete in;
return;
}
//make the EQ struct.
in->size = sizeof(structs::Spawn_Struct)*entrycount;
in->pBuffer = new unsigned char[in->size];
structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer;
//zero out the packet. We could avoid this memset by setting all fields (including unknowns)
//in the loop.
memset(in->pBuffer, 0, in->size);
//do the transform...
int r;
int k;
for (r = 0; r < entrycount; r++, eq++, emu++) {
// eq->unknown0000 = emu->unknown0000;
eq->gm = emu->gm;
// eq->unknown0003 = emu->unknown0003;
eq->aaitle = emu->aaitle;
// eq->unknown0004 = emu->unknown0004;
eq->anon = emu->anon;
eq->face = emu->face;
strcpy(eq->name, emu->name);
eq->deity = emu->deity;
// eq->unknown0073 = emu->unknown0073;
eq->size = emu->size;
// eq->unknown0079 = emu->unknown0079;
eq->NPC = emu->NPC;
eq->invis = emu->invis;
eq->haircolor = emu->haircolor;
eq->curHp = emu->curHp;
eq->max_hp = emu->max_hp;
eq->findable = emu->findable;
// eq->unknown0089[5] = emu->unknown0089[5];
eq->deltaHeading = emu->deltaHeading;
eq->x = emu->x;
// eq->padding0054 = emu->padding0054;
eq->y = emu->y;
eq->animation = emu->animation;
// eq->padding0058 = emu->padding0058;
eq->z = emu->z;
eq->deltaY = emu->deltaY;
eq->deltaX = emu->deltaX;
eq->heading = emu->heading;
// eq->padding0066 = emu->padding0066;
eq->deltaZ = emu->deltaZ;
// eq->padding0070 = emu->padding0070;
eq->eyecolor1 = emu->eyecolor1;
// eq->unknown0115[24] = emu->unknown0115[24];
eq->showhelm = emu->showhelm;
// eq->unknown0140[4] = emu->unknown0140[4];
eq->is_npc = emu->is_npc;
eq->hairstyle = emu->hairstyle;
//if(emu->gender == 1){
// eq->hairstyle = eq->hairstyle == 0xFF ? 0 : eq->hairstyle;
//}
eq->beardcolor = emu->beardcolor;
// eq->unknown0147[4] = emu->unknown0147[4];
eq->level = emu->level;
eq->PlayerState = emu->PlayerState;
eq->beard = emu->beard;
strcpy(eq->suffix, emu->suffix);
eq->petOwnerId = emu->petOwnerId;
switch (emu->guildrank) {
case GUILD_SENIOR_MEMBER:
case GUILD_MEMBER:
case GUILD_JUNIOR_MEMBER:
case GUILD_INITIATE:
case GUILD_RECRUIT: {
eq->guildrank = GUILD_MEMBER_TI;
break;
}
case GUILD_OFFICER:
case GUILD_SENIOR_OFFICER: {
eq->guildrank = GUILD_OFFICER_TI;
break;
}
case GUILD_LEADER: {
eq->guildrank = GUILD_LEADER_TI;
break;
}
default: {
break;
}
}
// eq->unknown0194[3] = emu->unknown0194[3];
for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) {
eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material;
eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color;
}
for (k = 0; k < 8; k++) {
eq->set_to_0xFF[k] = 0xFF;
}
eq->runspeed = emu->runspeed;
eq->afk = emu->afk;
eq->guildID = emu->guildID;
strcpy(eq->title, emu->title);
// eq->unknown0274 = emu->unknown0274;
eq->helm = emu->helm;
if (emu->race > 474)
eq->race = 1;
else
eq->race = emu->race;
// eq->unknown0288 = emu->unknown0288;
strcpy(eq->lastName, emu->lastName);
eq->walkspeed = emu->walkspeed;
// eq->unknown0328 = emu->unknown0328;
eq->is_pet = emu->is_pet;
eq->light = emu->light;
eq->class_ = emu->class_;
eq->eyecolor2 = emu->eyecolor2;
// eq->unknown0333 = emu->unknown0333;
eq->flymode = emu->flymode;
eq->gender = emu->gender;
eq->bodytype = emu->bodytype;
// eq->unknown0336[3] = emu->unknown0336[3];
eq->equip_chest2 = emu->equip_chest2;
eq->spawnId = emu->spawnId;
// eq->unknown0344[4] = emu->unknown0344[4];
eq->lfg = emu->lfg;
/*
if (emu->face == 99) {eq->face = 0;}
if (emu->eyecolor1 == 99) {eq->eyecolor1 = 0;}
if (emu->eyecolor2 == 99) {eq->eyecolor2 = 0;}
if (emu->hairstyle == 99) {eq->hairstyle = 0;}
if (emu->haircolor == 99) {eq->haircolor = 0;}
if (emu->beard == 99) {eq->beard = 0;}
if (emu->beardcolor == 99) {eq->beardcolor = 0;}
*/
}
//kill off the emu structure and send the eq packet.
delete[] __emu_buffer;
dest->FastQueuePacket(&in, ack_req);
}
// DECODE methods
DECODE(OP_AdventureMerchantSell)
{
DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct);
SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct);
IN(npcid);
emu->slot = TitaniumToServerSlot(eq->slot);
IN(charges);
IN(sell_price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ApplyPoison)
{
DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct);
SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct);
emu->inventorySlot = TitaniumToServerSlot(eq->inventorySlot);
IN(success);
FINISH_DIRECT_DECODE();
}
DECODE(OP_AugmentItem)
{
DECODE_LENGTH_EXACT(structs::AugmentItem_Struct);
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = TitaniumToServerSlot(eq->container_slot);
emu->augment_slot = eq->augment_slot;
FINISH_DIRECT_DECODE();
}
DECODE(OP_BazaarSearch)
{
uint32 action = *(uint32 *) __packet->pBuffer;
switch (action) {
case structs::TiBazaarTraderBuyerActions::BazaarSearch: {
DECODE_LENGTH_EXACT(structs::BazaarSearch_Struct);
SETUP_DIRECT_DECODE(BazaarSearchCriteria_Struct, structs::BazaarSearch_Struct);
emu->action = eq->Beginning.Action;
emu->item_stat = eq->ItemStat;
emu->max_cost = eq->MaxPrice;
emu->min_cost = eq->MinPrice;
emu->max_level = eq->MaxLlevel;
emu->min_level = eq->Minlevel;
emu->race = eq->Race;
emu->slot = eq->Slot;
emu->type = eq->Type == UINT32_MAX ? UINT8_MAX : eq->Type;
emu->trader_entity_id = eq->TraderID;
emu->trader_id = 0;
emu->_class = eq->Class_;
emu->search_scope = eq->TraderID > 0 ? NonRoFBazaarSearchScope : Local_Scope;
emu->max_results = RuleI(Bazaar, MaxSearchResults);
strn0cpy(emu->item_name, eq->Name, sizeof(emu->item_name));
FINISH_DIRECT_DECODE();
break;
}
case structs::TiBazaarTraderBuyerActions::BazaarInspect: {
SETUP_DIRECT_DECODE(BazaarInspect_Struct, structs::BazaarInspect_Struct);
IN(action);
memcpy(emu->player_name, eq->player_name, sizeof(emu->player_name));
IN(serial_number);
FINISH_DIRECT_DECODE();
break;
}
case structs::TiBazaarTraderBuyerActions::WelcomeMessage: {
break;
}
default: {
LogTrading("(Ti) Unhandled action [{}]", action);
}
}
}
DECODE(OP_Buff)
{
DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct);
SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct);
IN(entityid);
IN(buff.effect_type);
IN(buff.level);
IN(buff.bard_modifier);
IN(buff.spellid);
IN(buff.duration);
IN(buff.counters);
IN(buff.player_id);
emu->slotid = TitaniumToServerBuffSlot(eq->slotid);
IN(bufffade);
FINISH_DIRECT_DECODE();
}
DECODE(OP_Bug)
{
DECODE_LENGTH_EXACT(structs::BugReport_Struct);
SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct);
emu->category_id = Bug::GetID(eq->category_name);
memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct));
FINISH_DIRECT_DECODE();
}
DECODE(OP_CastSpell)
{
DECODE_LENGTH_EXACT(structs::CastSpell_Struct);
SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct);
emu->slot = static_cast(TitaniumToServerCastingSlot(static_cast(eq->slot), eq->inventoryslot));
IN(spell_id);
emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot);
IN(target_id);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ChannelMessage)
{
unsigned char *__eq_buffer = __packet->pBuffer;
std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)];
std::string new_message;
TitaniumToServerSayLink(new_message, old_message);
__packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1;
__packet->pBuffer = new unsigned char[__packet->size];
ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer;
memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct));
strcpy(emu->message, new_message.c_str());
delete[] __eq_buffer;
}
DECODE(OP_CharacterCreate)
{
DECODE_LENGTH_EXACT(structs::CharCreate_Struct);
SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct);
IN(class_);
IN(beardcolor);
IN(beard);
IN(haircolor);
IN(gender);
IN(race);
IN(start_zone);
IN(hairstyle);
IN(deity);
IN(STR);
IN(STA);
IN(AGI);
IN(DEX);
IN(WIS);
IN(INT);
IN(CHA);
IN(face);
IN(eyecolor1);
IN(eyecolor2);
IN(tutorial);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ClientUpdate)
{
// for some odd reason, there is an extra byte on the end of this on occasion.. (copied from SoF..not sure if applies to Ti - TODO: check)
DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct);
SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct);
IN(spawn_id);
IN(sequence);
IN(x_pos);
IN(y_pos);
IN(z_pos);
IN(heading);
IN(delta_x);
IN(delta_y);
IN(delta_z);
IN(delta_heading);
IN(animation);
emu->vehicle_id = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_Consume)
{
DECODE_LENGTH_EXACT(structs::Consume_Struct);
SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct);
emu->slot = TitaniumToServerSlot(eq->slot);
IN(auto_consumed);
IN(type);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DeleteItem)
{
DECODE_LENGTH_EXACT(structs::DeleteItem_Struct);
SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct);
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot =TitaniumToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzAddPlayer)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct);
strn0cpy(emu->name, eq->name, sizeof(emu->name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzChooseZoneReply)
{
DECODE_LENGTH_EXACT(structs::DynamicZoneChooseZoneReply_Struct);
SETUP_DIRECT_DECODE(DynamicZoneChooseZoneReply_Struct, structs::DynamicZoneChooseZoneReply_Struct);
emu->unknown000 = eq->unknown000;
emu->unknown008 = eq->unknown004;
IN(unknown_id1);
IN(dz_zone_id);
IN(dz_instance_id);
IN(dz_type);
IN(unknown_id2);
emu->unknown028 = eq->unknown024;
emu->unknown032 = eq->unknown028;
emu->unknown036 = eq->unknown032;
emu->unknown040 = eq->unknown036;
emu->unknown044 = eq->unknown040;
emu->unknown048 = eq->unknown044;
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzExpeditionInviteResponse)
{
DECODE_LENGTH_EXACT(structs::ExpeditionInviteResponse_Struct);
SETUP_DIRECT_DECODE(ExpeditionInviteResponse_Struct, structs::ExpeditionInviteResponse_Struct);
IN(dz_zone_id);
IN(dz_instance_id);
IN(accepted);
IN(swapping);
strn0cpy(emu->swap_name, eq->swap_name, sizeof(emu->swap_name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzMakeLeader)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct);
strn0cpy(emu->name, eq->name, sizeof(emu->name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzRemovePlayer)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct);
strn0cpy(emu->name, eq->name, sizeof(emu->name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_DzSwapPlayer)
{
DECODE_LENGTH_EXACT(structs::ExpeditionCommandSwap_Struct);
SETUP_DIRECT_DECODE(ExpeditionCommandSwap_Struct, structs::ExpeditionCommandSwap_Struct);
strn0cpy(emu->add_player_name, eq->add_player_name, sizeof(emu->add_player_name));
strn0cpy(emu->rem_player_name, eq->rem_player_name, sizeof(emu->rem_player_name));
FINISH_DIRECT_DECODE();
}
DECODE(OP_Emote)
{
unsigned char *__eq_buffer = __packet->pBuffer;
std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset
std::string new_message;
TitaniumToServerSayLink(new_message, old_message);
__packet->size = sizeof(Emote_Struct);
__packet->pBuffer = new unsigned char[__packet->size];
char *InBuffer = (char *)__packet->pBuffer;
memcpy(InBuffer, __eq_buffer, 4);
InBuffer += 4;
strcpy(InBuffer, new_message.substr(0, 1023).c_str());
InBuffer[1023] = '\0';
delete[] __eq_buffer;
}
DECODE(OP_FaceChange)
{
DECODE_LENGTH_EXACT(structs::FaceChange_Struct);
SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct);
IN(haircolor);
IN(beardcolor);
IN(eyecolor1);
IN(eyecolor2);
IN(hairstyle);
IN(beard);
IN(face);
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildDemote)
{
DECODE_LENGTH_EXACT(structs::GuildDemoteStruct);
SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct);
memcpy(emu->name, eq->name, sizeof(emu->name));
memcpy(emu->target, eq->target, sizeof(emu->target));
emu->rank = GUILD_MEMBER;
FINISH_DIRECT_DECODE();
}
DECODE(OP_GuildTributeDonateItem)
{
DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct);
SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct);
Log(Logs::Detail, Logs::Netcode, "UF::DECODE(OP_GuildTributeDonateItem)");
IN(quantity);
IN(tribute_master_id);
IN(guild_id);
emu->slot = TitaniumToServerSlot(eq->slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_InspectAnswer)
{
DECODE_LENGTH_EXACT(structs::InspectResponse_Struct);
SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct);
IN(TargetID);
IN(playerid);
for (int i = invslot::slotCharm; i <= invslot::slotWaist; ++i) {
strn0cpy(emu->itemnames[i], eq->itemnames[i], sizeof(emu->itemnames[i]));
IN(itemicons[i]);
}
// move ammo up to last element in server array
strn0cpy(emu->itemnames[EQ::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQ::invslot::slotAmmo]));
emu->itemicons[EQ::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo];
// nullify power source element in server array
strn0cpy(emu->itemnames[EQ::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQ::invslot::slotPowerSource]));
emu->itemicons[EQ::invslot::slotPowerSource] = 0xFFFFFFFF;
strn0cpy(emu->text, eq->text, sizeof(emu->text));
FINISH_DIRECT_DECODE();
}
DECODE(OP_InspectRequest)
{
DECODE_LENGTH_EXACT(structs::Inspect_Struct);
SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct);
IN(TargetID);
IN(PlayerID);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ItemLinkClick)
{
DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct);
SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct);
MEMSET_IN(ItemViewRequest_Struct);
IN(item_id);
int r;
for (r = 0; r < 5; r++) {
IN(augments[r]);
}
IN(link_hash);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LFGuild)
{
struct bit_mask_conversion {
uint32 titanium_mask;
uint32 rof2_mask;
};
std::vector bit_mask = {
{.titanium_mask = 2, .rof2_mask = 256},
{.titanium_mask = 4, .rof2_mask = 32768},
{.titanium_mask = 8, .rof2_mask = 65536},
{.titanium_mask = 16, .rof2_mask = 4},
{.titanium_mask = 32, .rof2_mask = 64},
{.titanium_mask = 64, .rof2_mask = 16384},
{.titanium_mask = 128, .rof2_mask = 8192},
{.titanium_mask = 256, .rof2_mask = 128},
{.titanium_mask = 512, .rof2_mask = 2048},
{.titanium_mask = 1024, .rof2_mask = 8},
{.titanium_mask = 2048, .rof2_mask = 16},
{.titanium_mask = 4096, .rof2_mask = 512},
{.titanium_mask = 8192, .rof2_mask = 32},
{.titanium_mask = 16384, .rof2_mask = 1024},
{.titanium_mask = 32768, .rof2_mask = 2},
{.titanium_mask = 65536, .rof2_mask = 4096},
};
uint32 Command = __packet->ReadUInt32();
if (Command == 3) {
DECODE_LENGTH_EXACT(structs::LFGuild_SearchPlayer_Struct);
SETUP_DIRECT_DECODE(LFGuild_SearchPlayer_Struct, structs::LFGuild_SearchPlayer_Struct);
IN(Command);
IN(Unknown04);
IN(FromLevel);
IN(ToLevel);
IN(MinAA);
IN(TimeZone);
uint32 new_bitmask = 0;
uint32 ti_bitmask = eq->Classes;
for (auto const& b : bit_mask) {
(ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask;
}
emu->Classes = new_bitmask;
FINISH_DIRECT_DECODE();
return;
}
if (Command == 1) {
DECODE_LENGTH_EXACT(structs::LFGuild_GuildToggle_Struct);
SETUP_DIRECT_DECODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct);
IN(Command);
IN_str(Comment);
IN(FromLevel);
IN(ToLevel);
IN(AACount);
IN(TimeZone);
IN(Toggle);
IN(TimePosted);
IN_str(Name);
uint32 new_bitmask = 0;
uint32 ti_bitmask = eq->Classes;
for (auto const& b : bit_mask) {
(ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask;
}
emu->Classes = new_bitmask;
FINISH_DIRECT_DECODE();
return;
}
if (Command != 0)
return;
SETUP_DIRECT_DECODE(LFGuild_PlayerToggle_Struct, structs::LFGuild_PlayerToggle_Struct);
memcpy(emu, eq, sizeof(structs::LFGuild_PlayerToggle_Struct));
memset(emu->Unknown612, 0, sizeof(emu->Unknown612));
FINISH_DIRECT_DECODE();
}
DECODE(OP_LoadSpellSet)
{
DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct);
SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct);
for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i)
IN(spell[i]);
for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i)
emu->spell[i] = 0xFFFFFFFF;
IN(unknown);
FINISH_DIRECT_DECODE();
}
DECODE(OP_LootItem)
{
DECODE_LENGTH_EXACT(structs::LootingItem_Struct);
SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct);
Log(Logs::Detail, Logs::Netcode, "Titanium::DECODE(OP_LootItem)");
IN(lootee);
IN(looter);
emu->slot_id = TitaniumToServerCorpseSlot(eq->slot_id);
IN(auto_loot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_MoveItem)
{
DECODE_LENGTH_EXACT(structs::MoveItem_Struct);
SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct);
Log(Logs::Detail, Logs::Netcode, "Titanium::DECODE(OP_MoveItem)");
emu->from_slot = TitaniumToServerSlot(eq->from_slot);
emu->to_slot = TitaniumToServerSlot(eq->to_slot);
IN(number_in_stack);
FINISH_DIRECT_DECODE();
}
DECODE(OP_PetCommands)
{
DECODE_LENGTH_EXACT(structs::PetCommand_Struct);
SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct);
switch (eq->command)
{
case 1: // back off
emu->command = 28;
break;
case 2: // get lost
emu->command = 29;
break;
case 3: // as you were ???
emu->command = 4; // fuck it follow
break;
case 4: // report HP
emu->command = 0;
break;
case 5: // guard here
emu->command = 5;
break;
case 6: // guard me
emu->command = 4; // fuck it follow
break;
case 7: // attack
emu->command = 2;
break;
case 8: // follow
emu->command = 4;
break;
case 9: // sit down
emu->command = 7;
break;
case 10: // stand up
emu->command = 8;
break;
case 11: // taunt toggle
emu->command = 12;
break;
case 12: // hold toggle
emu->command = 15;
break;
case 13: // taunt on
emu->command = 13;
break;
case 14: // no taunt
emu->command = 14;
break;
// 15 is target, doesn't send packet
case 16: // leader
emu->command = 1;
break;
case 17: // feign
emu->command = 27;
break;
case 18: // no cast toggle
emu->command = 21;
break;
case 19: // focus toggle
emu->command = 24;
break;
default:
emu->command = eq->command;
}
IN(target);
FINISH_DIRECT_DECODE();
}
DECODE(OP_RaidInvite)
{
DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct);
RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer;
switch (rgs->action)
{
case raidSetMotd:
{
SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
auto len = 0;
if (__packet->size < sizeof(structs::RaidMOTD_Struct)) {
len = __packet->size - sizeof(structs::RaidGeneral_Struct);
}
else {
len = sizeof(eq->motd);
}
strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len);
emu->motd[len - 1] = '\0';
FINISH_VAR_DECODE();
break;
}
case raidSetNote:
{
SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note);
IN(general.action);
IN(general.parameter);
IN_str(general.leader_name);
IN_str(general.player_name);
IN_str(note);
FINISH_VAR_DECODE();
break;
}
default:
{
SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct);
IN(action);
IN(parameter);
IN_str(leader_name);
IN_str(player_name);
FINISH_DIRECT_DECODE();
break;
}
}
}
DECODE(OP_ReadBook)
{
// no apparent slot translation needed
DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct);
SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct);
IN(window);
IN(type);
strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile));
FINISH_DIRECT_DECODE();
}
DECODE(OP_SetServerFilter)
{
DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct);
SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct);
int r;
for (r = 0; r < 29; r++) {
IN(filters[r]);
}
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopPlayerSell)
{
DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct);
SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct);
IN(npcid);
emu->itemslot = TitaniumToServerSlot(eq->itemslot);
IN(quantity);
IN(price);
FINISH_DIRECT_DECODE();
}
DECODE(OP_ShopRequest)
{
DECODE_LENGTH_EXACT(structs::MerchantClick_Struct);
SETUP_DIRECT_DECODE(MerchantClick_Struct, structs::MerchantClick_Struct);
IN(npc_id);
IN(player_id);
IN(command);
IN(rate);
emu->tab_display = 0;
emu->unknown020 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_Trader)
{
auto action = (uint32) __packet->pBuffer[0];
switch (action) {
case structs::TiBazaarTraderBuyerActions::BeginTraderMode: {
DECODE_LENGTH_EXACT(structs::BeginTrader_Struct);
SETUP_DIRECT_DECODE(ClickTrader_Struct, structs::BeginTrader_Struct);
LogTrading(
"Decode OP_Trader BeginTraderMode action [{}]",
action
);
emu->action = TraderOn;
emu->unknown_004 = 0;
std::copy_n(eq->serial_number, Titanium::invtype::BAZAAR_SIZE, emu->serial_number);
std::copy_n(eq->cost, Titanium::invtype::BAZAAR_SIZE, emu->item_cost);
FINISH_DIRECT_DECODE();
break;
}
case structs::TiBazaarTraderBuyerActions::EndTraderMode: {
DECODE_LENGTH_EXACT(structs::Trader_ShowItems_Struct);
SETUP_DIRECT_DECODE(Trader_ShowItems_Struct, structs::Trader_ShowItems_Struct);
LogTrading(
"Decode OP_Trader(Ti) EndTraderMode action [{}]",
action
);
emu->action = TraderOff;
IN(entity_id);
FINISH_DIRECT_DECODE();
break;
}
case structs::TiBazaarTraderBuyerActions::PriceUpdate:
case structs::TiBazaarTraderBuyerActions::ItemMove:
case structs::TiBazaarTraderBuyerActions::EndTransaction:
case structs::TiBazaarTraderBuyerActions::ListTraderItems: {
LogTrading(
"Decode OP_Trader(Ti) Price/ItemMove/EndTransaction/ListTraderItems action [{}]",
action
);
break;
}
case structs::TiBazaarTraderBuyerActions::ReconcileItems: {
break;
}
default: {
LogError("Unhandled(Ti) action [{}] received.", action);
}
}
}
DECODE(OP_TraderBuy)
{
DECODE_LENGTH_EXACT(structs::TraderBuy_Struct);
SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct);
MEMSET_IN(TraderBuy_Struct);
IN(action);
IN(price);
IN(trader_id);
memcpy(emu->item_name, eq->item_name, sizeof(emu->item_name));
IN(item_id);
IN(quantity);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TraderShop)
{
DECODE_LENGTH_EXACT(structs::TraderClick_Struct);
SETUP_DIRECT_DECODE(TraderClick_Struct, structs::TraderClick_Struct);
LogTrading(
"(Ti) action [{}] trader_id [{}] approval [{}]",
eq->action,
eq->trader_id,
eq->approval
);
emu->Code = ClickTrader;
emu->TraderID = eq->trader_id;
emu->Approval = eq->approval;
FINISH_DIRECT_DECODE();
}
DECODE(OP_TradeSkillCombine)
{
DECODE_LENGTH_EXACT(structs::NewCombine_Struct);
SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct);
emu->container_slot = TitaniumToServerSlot(eq->container_slot);
IN(guildtribute_slot);
FINISH_DIRECT_DECODE();
}
DECODE(OP_TributeItem)
{
DECODE_LENGTH_EXACT(structs::TributeItem_Struct);
SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct);
emu->slot = TitaniumToServerSlot(eq->slot);
IN(quantity);
IN(tribute_master_id);
IN(tribute_points);
FINISH_DIRECT_DECODE();
}
DECODE(OP_WearChange)
{
DECODE_LENGTH_EXACT(structs::WearChange_Struct);
SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct);
IN(spawn_id);
IN(material);
IN(color.Color);
IN(wear_slot_id);
emu->unknown06 = 0;
emu->elite_material = 0;
emu->hero_forge_model = 0;
emu->unknown18 = 0;
FINISH_DIRECT_DECODE();
}
DECODE(OP_WhoAllRequest)
{
DECODE_LENGTH_EXACT(structs::Who_All_Struct);
SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct);
memcpy(emu->whom, eq->whom, sizeof(emu->whom));
IN(wrace);
IN(wclass);
IN(lvllow);
IN(lvlhigh);
IN(gmlookup);
emu->type = 3;
FINISH_DIRECT_DECODE();
}
// file scope helper methods
void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth) {
const char *protection = "\\\\\\\\\\";
const EQ::ItemData *item = inst->GetUnscaledItem();
ob << StringFormat(
"%.*s%s",
(depth ? (depth - 1) : 0),
protection,
(depth ? "\"" : "")); // For leading quotes (and protection) if a subitem;
// Instance data
ob << itoa((inst->IsStackable() ? inst->GetCharges() : 0)); // stack count
ob << '|' << itoa(0); // unknown
ob << '|' << itoa((!inst->GetMerchantSlot() ? slot_id_in : inst->GetMerchantSlot())); // inst slot/merchant slot
ob << '|' << itoa(inst->GetPrice()); // merchant price
ob << '|' << itoa((!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount())); // inst count/merchant count
ob << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience
ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber()
: inst->GetMerchantSlot())); // merchant serial number
ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp
ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQ::item::ItemTypePotion) ? 1 : 0)
: inst->GetCharges()))); // charge count
ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned
ob << '|' << itoa(0); // unknown
ob << '|';
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Item data
ob << itoa(item->ItemClass);
ob << '|' << item->Name;
ob << '|' << item->Lore;
ob << '|' << item->IDFile;
ob << '|' << itoa(item->ID);
ob << '|' << itoa(((item->Weight > 255) ? 255 : item->Weight));
ob << '|' << itoa(item->NoRent);
ob << '|' << itoa(item->NoDrop);
ob << '|' << itoa(item->Size);
ob << '|' << itoa(Catch22(SwapBits21And22(item->Slots)));
ob << '|' << itoa(item->Price);
ob << '|' << itoa(item->Icon);
ob << '|' << "0";
ob << '|' << "0";
ob << '|' << itoa(item->BenefitFlag);
ob << '|' << itoa(item->Tradeskills);
ob << '|' << itoa(item->CR);
ob << '|' << itoa(item->DR);
ob << '|' << itoa(item->PR);
ob << '|' << itoa(item->MR);
ob << '|' << itoa(item->FR);
ob << '|' << itoa(item->AStr);
ob << '|' << itoa(item->ASta);
ob << '|' << itoa(item->AAgi);
ob << '|' << itoa(item->ADex);
ob << '|' << itoa(item->ACha);
ob << '|' << itoa(item->AInt);
ob << '|' << itoa(item->AWis);
ob << '|' << itoa(item->HP);
ob << '|' << itoa(item->Mana);
ob << '|' << itoa(item->AC);
ob << '|' << itoa(item->Deity);
ob << '|' << itoa(item->SkillModValue);
ob << '|' << itoa(item->SkillModMax);
ob << '|' << itoa(item->SkillModType);
ob << '|' << itoa(item->BaneDmgRace);
if (item->BaneDmgAmt > 255)
ob << '|' << "255";
else
ob << '|' << itoa(item->BaneDmgAmt);
ob << '|' << itoa(item->BaneDmgBody);
ob << '|' << itoa(item->Magic);
ob << '|' << itoa(item->CastTime_);
ob << '|' << itoa(item->ReqLevel);
ob << '|' << itoa(item->BardType);
ob << '|' << itoa(item->BardValue);
ob << '|' << itoa(item->Light);
ob << '|' << itoa(item->Delay);
ob << '|' << itoa(item->RecLevel);
ob << '|' << itoa(item->RecSkill);
ob << '|' << itoa(item->ElemDmgType);
ob << '|' << itoa(item->ElemDmgAmt);
ob << '|' << itoa(item->Range);
ob << '|' << itoa(item->Damage);
ob << '|' << itoa(item->Color);
ob << '|' << itoa(item->Classes);
ob << '|' << itoa(item->Races);
ob << '|' << "0";
ob << '|' << itoa(item->MaxCharges);
ob << '|' << itoa(item->ItemType);
ob << '|' << itoa(item->Material);
ob << '|' << StringFormat("%f", item->SellRate);
ob << '|' << "0";
ob << '|' << itoa(item->CastTime_);
ob << '|' << "0";
ob << '|' << itoa(item->ProcRate);
ob << '|' << itoa(item->CombatEffects);
ob << '|' << itoa(item->Shielding);
ob << '|' << itoa(item->StunResist);
ob << '|' << itoa(item->StrikeThrough);
ob << '|' << itoa(item->ExtraDmgSkill);
ob << '|' << itoa(item->ExtraDmgAmt);
ob << '|' << itoa(item->SpellShield);
ob << '|' << itoa(item->Avoidance);
ob << '|' << itoa(item->Accuracy);
ob << '|' << itoa(item->CharmFileID);
ob << '|' << itoa(item->FactionMod1);
ob << '|' << itoa(item->FactionMod2);
ob << '|' << itoa(item->FactionMod3);
ob << '|' << itoa(item->FactionMod4);
ob << '|' << itoa(item->FactionAmt1);
ob << '|' << itoa(item->FactionAmt2);
ob << '|' << itoa(item->FactionAmt3);
ob << '|' << itoa(item->FactionAmt4);
ob << '|' << item->CharmFile;
ob << '|' << itoa(item->AugType);
ob << '|' << itoa(item->AugSlotType[0]);
ob << '|' << itoa(item->AugSlotVisible[0]);
ob << '|' << itoa(item->AugSlotType[1]);
ob << '|' << itoa(item->AugSlotVisible[1]);
ob << '|' << itoa(item->AugSlotType[2]);
ob << '|' << itoa(item->AugSlotVisible[2]);
ob << '|' << itoa(item->AugSlotType[3]);
ob << '|' << itoa(item->AugSlotVisible[3]);
ob << '|' << itoa(item->AugSlotType[4]);
ob << '|' << itoa(item->AugSlotVisible[4]);
ob << '|' << itoa(item->LDoNTheme);
ob << '|' << itoa(item->LDoNPrice);
ob << '|' << itoa(item->LDoNSold);
ob << '|' << itoa(item->BagType);
ob << '|' << itoa(item->BagSlots);
ob << '|' << itoa(item->BagSize);
ob << '|' << itoa(item->BagWR);
ob << '|' << itoa(item->Book);
ob << '|' << itoa(item->BookType);
ob << '|' << item->Filename;
ob << '|' << itoa(item->BaneDmgRaceAmt);
ob << '|' << itoa(item->AugRestrict);
ob << '|' << itoa(item->LoreGroup);
ob << '|' << itoa(item->PendingLoreFlag);
ob << '|' << itoa(item->ArtifactFlag);
ob << '|' << itoa(item->SummonedFlag);
ob << '|' << itoa(item->Favor);
ob << '|' << itoa(item->FVNoDrop);
ob << '|' << itoa(item->Endur);
ob << '|' << itoa(item->DotShielding);
ob << '|' << itoa(item->Attack);
ob << '|' << itoa(item->Regen);
ob << '|' << itoa(item->ManaRegen);
ob << '|' << itoa(item->EnduranceRegen);
ob << '|' << itoa(item->Haste);
ob << '|' << itoa(item->DamageShield);
ob << '|' << itoa(item->RecastDelay);
ob << '|' << itoa(item->RecastType);
ob << '|' << itoa(item->GuildFavor);
ob << '|' << itoa(item->AugDistiller);
ob << '|' << "0"; // unknown
ob << '|' << "0"; // unknown
ob << '|' << itoa(item->Attuneable);
ob << '|' << itoa(item->NoPet);
ob << '|' << "0"; // unknown
ob << '|' << itoa(item->PointType);
ob << '|' << itoa(item->PotionBelt);
ob << '|' << itoa(item->PotionBeltSlots);
ob << '|' << itoa(item->StackSize);
ob << '|' << itoa(item->NoTransfer);
ob << '|' << itoa(item->Stackable);
ob << '|' << itoa(item->Click.Effect);
ob << '|' << itoa(item->Click.Type);
ob << '|' << itoa(item->Click.Level2);
ob << '|' << itoa(item->Click.Level);
ob << '|' << "0"; // Click name
ob << '|' << itoa(item->Proc.Effect);
ob << '|' << itoa(item->Proc.Type);
ob << '|' << itoa(item->Proc.Level2);
ob << '|' << itoa(item->Proc.Level);
ob << '|' << "0"; // Proc name
ob << '|' << itoa(item->Worn.Effect);
ob << '|' << itoa(item->Worn.Type);
ob << '|' << itoa(item->Worn.Level2);
ob << '|' << itoa(item->Worn.Level);
ob << '|' << "0"; // Worn name
ob << '|' << itoa(item->Focus.Effect);
ob << '|' << itoa(item->Focus.Type);
ob << '|' << itoa(item->Focus.Level2);
ob << '|' << itoa(item->Focus.Level);
ob << '|' << "0"; // Focus name
ob << '|' << itoa(item->Scroll.Effect);
ob << '|' << itoa(item->Scroll.Type);
ob << '|' << itoa(item->Scroll.Level2);
ob << '|' << itoa(item->Scroll.Level);
ob << '|' << "0"; // Scroll name
ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data
// Sub data
for (int index = EQ::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) {
ob << '|';
EQ::ItemInstance *sub = inst->GetItem(index);
if (!sub)
continue;
SerializeItem(ob, sub, 0, (depth + 1));
}
ob << StringFormat(
"%.*s%s",
(depth ? (depth - 1) : 0),
protection,
(depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem;
if (!depth)
ob.write("\0", 1);
}
static inline int16 ServerToTitaniumSlot(uint32 server_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_slot <= EQ::invslot::slotWaist) {
titanium_slot = server_slot;
}
else if (server_slot == EQ::invslot::slotAmmo) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= EQ::invslot::slotGeneral8 && server_slot >= EQ::invslot::slotGeneral1) {
titanium_slot = server_slot - 1;
}
else if (server_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_slot >= EQ::invslot::slotCursor) {
titanium_slot = server_slot - 3;
}
else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_slot - 4;
}
else if (server_slot <= EQ::invbag::GENERAL_BAGS_END &&
server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::GENERAL_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END &&
server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::BANK_BAGS_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END &&
server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::SHARED_BANK_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) {
titanium_slot = server_slot;
}
else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) {
titanium_slot = server_slot - (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) - ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((server_slot - EQ::invbag::TRADE_BAGS_BEGIN) / EQ::invbag::SLOT_COUNT));
}
else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) {
titanium_slot = server_slot;
}
LogNetcode("Convert Server Slot [{}] to Titanium Slot [{}]", server_slot, titanium_slot);
return titanium_slot;
}
static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) {
int16 titanium_slot = invslot::SLOT_INVALID;
if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) {
titanium_slot = server_corpse_slot - 1;
}
else if (server_corpse_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) &&
server_corpse_slot >= EQ::invslot::slotCursor) {
titanium_slot = server_corpse_slot - 3;
}
else if (server_corpse_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) {
titanium_slot = server_corpse_slot - 4;
}
Log(Logs::Detail,
Logs::Netcode,
"Convert Server Corpse Slot %i to Titanium Corpse Slot %i",
server_corpse_slot,
titanium_slot);
return titanium_slot;
}
static inline uint32 TitaniumToServerSlot(int16 titanium_slot) {
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (titanium_slot <= invslot::slotWaist) {
server_slot = titanium_slot;
}
else if (titanium_slot == invslot::slotAmmo) {
server_slot = titanium_slot + 1;
}
else if (titanium_slot <= invslot::slotGeneral8 && titanium_slot >= invslot::slotGeneral1) {
server_slot = titanium_slot + 1;
}
else if (titanium_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) &&
titanium_slot >= invslot::slotCursor) {
server_slot = titanium_slot + 3;
}
else if (titanium_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) {
server_slot = titanium_slot + 4;
}
else if (titanium_slot <= invbag::GENERAL_BAGS_END && titanium_slot >= invbag::GENERAL_BAGS_BEGIN) {
server_slot = titanium_slot + (EQ::invbag::GENERAL_BAGS_BEGIN - invbag::GENERAL_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::GENERAL_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invbag::CURSOR_BAG_END && titanium_slot >= invbag::CURSOR_BAG_BEGIN) {
server_slot = titanium_slot + (EQ::invbag::CURSOR_BAG_BEGIN - invbag::CURSOR_BAG_BEGIN);
}
else if (titanium_slot <= invslot::TRIBUTE_END && titanium_slot >= invslot::TRIBUTE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::GUILD_TRIBUTE_END && titanium_slot >= invslot::GUILD_TRIBUTE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invslot::BANK_END && titanium_slot >= invslot::BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::BANK_BAGS_END && titanium_slot >= invbag::BANK_BAGS_BEGIN) {
server_slot = titanium_slot + (EQ::invbag::BANK_BAGS_BEGIN - invbag::BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::SHARED_BANK_END && titanium_slot >= invslot::SHARED_BANK_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::SHARED_BANK_BAGS_END && titanium_slot >= invbag::SHARED_BANK_BAGS_BEGIN) {
server_slot = titanium_slot + (EQ::invbag::SHARED_BANK_BAGS_BEGIN - invbag::SHARED_BANK_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::SHARED_BANK_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::TRADE_END && titanium_slot >= invslot::TRADE_BEGIN) {
server_slot = titanium_slot;
}
else if (titanium_slot <= invbag::TRADE_BAGS_END && titanium_slot >= invbag::TRADE_BAGS_BEGIN) {
server_slot = titanium_slot + (EQ::invbag::TRADE_BAGS_BEGIN - invbag::TRADE_BAGS_BEGIN) + ((EQ::invbag::SLOT_COUNT - invbag::SLOT_COUNT) * ((titanium_slot - invbag::TRADE_BAGS_BEGIN) / invbag::SLOT_COUNT));
}
else if (titanium_slot <= invslot::WORLD_END && titanium_slot >= invslot::WORLD_BEGIN) {
server_slot = titanium_slot;
}
LogNetcode("Convert Titanium Slot [{}] to Server Slot [{}]", titanium_slot, server_slot);
return server_slot;
}
static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot)
{
uint32 server_slot = EQ::invslot::SLOT_INVALID;
if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) {
server_slot = titanium_corpse_slot + 1;
}
else if (titanium_corpse_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) && titanium_corpse_slot >= invslot::slotCursor) {
server_slot = titanium_corpse_slot + 3;
}
else if (titanium_corpse_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) {
server_slot = titanium_corpse_slot + 4;
}
LogNetcode("Convert Titanium Corpse Slot [{}] to Server Corpse Slot [{}]", titanium_corpse_slot, server_slot);
return server_slot;
}
static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink)
{
if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) {
titanium_saylink = server_saylink;
return;
}
auto segments = Strings::Split(server_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) {
titanium_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// Diff: ^^^^^ ^ ^^^^^
titanium_saylink.push_back('\x12');
titanium_saylink.append(segments[segment_iter].substr(0, 31));
titanium_saylink.append(segments[segment_iter].substr(36, 5));
if (segments[segment_iter][41] == '0')
titanium_saylink.push_back(segments[segment_iter][42]);
else
titanium_saylink.push_back('F');
titanium_saylink.append(segments[segment_iter].substr(48));
titanium_saylink.push_back('\x12');
}
else {
titanium_saylink.append(segments[segment_iter]);
}
}
}
static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink)
{
if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) {
server_saylink = titanium_saylink;
return;
}
auto segments = Strings::Split(titanium_saylink, '\x12');
for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) {
if (segment_iter & 1) {
if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) {
server_saylink.append(segments[segment_iter]);
// TODO: log size mismatch error
continue;
}
// Idx: 0 1 6 11 16 21 26 31 32 36 37 (Source)
// 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45)
// RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56)
// Diff: ^^^^^ ^ ^^^^^
server_saylink.push_back('\x12');
server_saylink.append(segments[segment_iter].substr(0, 31));
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(31, 5));
server_saylink.push_back('0');
server_saylink.push_back(segments[segment_iter][36]);
server_saylink.append("00000");
server_saylink.append(segments[segment_iter].substr(37));
server_saylink.push_back('\x12');
}
else {
server_saylink.append(segments[segment_iter]);
}
}
}
static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot) {
switch (slot) {
case EQ::spells::CastingSlot::Gem1:
return spells::CastingSlot::Gem1;
case EQ::spells::CastingSlot::Gem2:
return spells::CastingSlot::Gem2;
case EQ::spells::CastingSlot::Gem3:
return spells::CastingSlot::Gem3;
case EQ::spells::CastingSlot::Gem4:
return spells::CastingSlot::Gem4;
case EQ::spells::CastingSlot::Gem5:
return spells::CastingSlot::Gem5;
case EQ::spells::CastingSlot::Gem6:
return spells::CastingSlot::Gem6;
case EQ::spells::CastingSlot::Gem7:
return spells::CastingSlot::Gem7;
case EQ::spells::CastingSlot::Gem8:
return spells::CastingSlot::Gem8;
case EQ::spells::CastingSlot::Gem9:
return spells::CastingSlot::Gem9;
case EQ::spells::CastingSlot::Item:
return spells::CastingSlot::Item;
case EQ::spells::CastingSlot::PotionBelt:
return spells::CastingSlot::PotionBelt;
case EQ::spells::CastingSlot::Discipline:
return spells::CastingSlot::Discipline;
case EQ::spells::CastingSlot::AltAbility:
return spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return spells::CastingSlot::Discipline;
}
}
static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) {
switch (slot) {
case spells::CastingSlot::Gem1:
return EQ::spells::CastingSlot::Gem1;
case spells::CastingSlot::Gem2:
return EQ::spells::CastingSlot::Gem2;
case spells::CastingSlot::Gem3:
return EQ::spells::CastingSlot::Gem3;
case spells::CastingSlot::Gem4:
return EQ::spells::CastingSlot::Gem4;
case spells::CastingSlot::Gem5:
return EQ::spells::CastingSlot::Gem5;
case spells::CastingSlot::Gem6:
return EQ::spells::CastingSlot::Gem6;
case spells::CastingSlot::Gem7:
return EQ::spells::CastingSlot::Gem7;
case spells::CastingSlot::Gem8:
return EQ::spells::CastingSlot::Gem8;
case spells::CastingSlot::Gem9:
return EQ::spells::CastingSlot::Gem9;
case spells::CastingSlot::Ability:
return EQ::spells::CastingSlot::Ability;
// Tit uses 10 for item and discipline casting, but items have a valid location
case spells::CastingSlot::Item:
if (item_location == INVALID_INDEX)
return EQ::spells::CastingSlot::Discipline;
else
return EQ::spells::CastingSlot::Item;
case spells::CastingSlot::PotionBelt:
return EQ::spells::CastingSlot::PotionBelt;
case spells::CastingSlot::AltAbility:
return EQ::spells::CastingSlot::AltAbility;
default: // we shouldn't have any issues with other slots ... just return something
return EQ::spells::CastingSlot::Discipline;
}
}
static inline int ServerToTitaniumBuffSlot(int index)
{
// we're a disc
if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS)
return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS +
spells::LONG_BUFFS + spells::SHORT_BUFFS;
// we're a song
if (index >= EQ::spells::LONG_BUFFS)
return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
static inline int TitaniumToServerBuffSlot(int index)
{
// we're a disc
if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS)
return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS +
EQ::spells::SHORT_BUFFS;
// we're a song
if (index >= spells::LONG_BUFFS)
return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS;
// we're a normal buff
return index; // as long as we guard against bad slots server side, we should be fine
}
} /*Titanium*/