/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "console_server_connection.h"
#include
#include
namespace EQ
{
namespace Net
{
struct ConsoleLoginStatus
{
int status;
int account_id;
std::string account_name;
};
class ConsoleServer
{
public:
typedef std::function&)> ConsoleServerCallback;
typedef std::function ConsoleServerLoginCallback;
ConsoleServer(const std::string &addr, int port);
~ConsoleServer();
void RegisterCall(const std::string& command, int status_required, const std::string& help_definition, ConsoleServerCallback fn);
void RegisterLogin(ConsoleServerLoginCallback fn);
ConsoleServerConnection *FindByAccountName(const std::string &acct_name);
void SendChannelMessage(const ServerChannelMessage_Struct* scm, std::function onTell);
private:
void ConnectionDisconnected(ConsoleServerConnection *c);
void ProcessCommand(ConsoleServerConnection *c, const std::string& cmd);
std::unique_ptr m_server;
std::map> m_connections;
struct ConsoleServerCommand
{
ConsoleServerCallback fn;
int status_required;
std::string help_definition;
};
std::map m_commands;
ConsoleServerLoginCallback m_login;
friend class ConsoleServerConnection;
};
}
}