/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "common/net/console_server_connection.h" #include "world/world_tcp_connection.h" class WorldConsoleTCPConnection : public WorldTCPConnection { public: WorldConsoleTCPConnection(EQ::Net::ConsoleServerConnection *c) { m_connection = c; } virtual ~WorldConsoleTCPConnection() { } virtual void SendEmoteMessage(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message, ...); virtual void SendEmoteMessageRaw(const char* to, uint32 to_guilddbid, int16 to_minstatus, uint32 type, const char* message); virtual inline bool IsConsole() { return true; } virtual inline bool IsZoneServer() { return false; } private: EQ::Net::ConsoleServerConnection *m_connection; };