/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#pragma once
#include "common/emu_constants.h"
#include "common/event/timer.h"
#include "common/net/servertalk_server.h"
#include "common/timer.h"
#include "world/console.h"
#include "world/world_tcp_connection.h"
#include
class Client;
class ServerPacket;
class ZoneServer : public WorldTCPConnection {
public:
ZoneServer(std::shared_ptr in_connection, EQ::Net::ConsoleServer *in_console);
~ZoneServer();
void SendPacket(ServerPacket *pack) { m_connection->SendPacket(pack); }
void SetIsZoneConnected(bool in) { m_is_zone_connected = in; }
bool GetIsZoneConnected() { return m_is_zone_connected; }
void HandleMessage(uint16 opcode, const EQ::Net::Packet &p);
std::string GetUUID() const { return m_connection->GetUUID(); }
void SendPlayerEventLogSettings();
private:
std::shared_ptr m_connection{};
bool m_is_zone_connected = false;
EQ::Net::ConsoleServer *m_console;
};