#include "../../common/http/httplib.h" #include "../../common/eqemu_logsys.h" #include "../../common/platform.h" #include "../zone.h" #include "../client.h" #include "../../common/net/eqstream.h" extern Zone *zone; void ZoneCLI::NpcHandins(int argc, char **argv, argh::parser &cmd, std::string &description) { if (cmd[{"-h", "--help"}]) { return; } uint32 break_length = 50; int failed_count = 0; RegisterExecutablePlatform(EQEmuExePlatform::ExePlatformZoneSidecar); LogInfo("{}", Strings::Repeat("-", break_length)); LogInfo("Booting test zone for NPC handins"); LogInfo("{}", Strings::Repeat("-", break_length)); LogSys.SilenceConsoleLogging(); Zone::Bootup(ZoneID("qrg"), 0, false); zone->StopShutdownTimer(); entity_list.Process(); entity_list.MobProcess(); LogInfo("{}", Strings::Repeat("-", break_length)); LogInfo("> Done booting test zone"); LogInfo("{}", Strings::Repeat("-", break_length)); Client *c = new Client(); auto npc_type = content_db.LoadNPCTypesData(754008); if (npc_type) { auto npc = new NPC( npc_type, nullptr, glm::vec4(0, 0, 0, 0), GravityBehavior::Water ); entity_list.AddNPC(npc); LogInfo("> Spawned NPC [{}]", npc->GetCleanName()); LogInfo("> Spawned client [{}]", c->GetCleanName()); struct HandinEntry { std::string item_id = "0"; uint32 count = 0; const EQ::ItemInstance *item = nullptr; bool is_multiquest_item = false; // state }; struct HandinMoney { uint32 platinum = 0; uint32 gold = 0; uint32 silver = 0; uint32 copper = 0; }; struct Handin { std::vector items = {}; // items can be removed from this set as successful handins are made HandinMoney money = {}; // money can be removed from this set as successful handins are made }; struct TestCase { std::string description = ""; Handin hand_in; Handin required; Handin returned; bool handin_check_result; }; std::vector test_cases = { TestCase{ .description = "Test basic cloth-cap hand-in", .hand_in = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, }, .required = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, }, .returned = {}, .handin_check_result = true, }, TestCase{ .description = "Test basic cloth-cap hand-in failure", .hand_in = { .items = { HandinEntry{.item_id = "9997", .count = 1}, }, }, .required = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, }, .returned = { .items = { HandinEntry{.item_id = "9997", .count = 1}, }, }, .handin_check_result = false, }, TestCase{ .description = "Test basic cloth-cap hand-in failure from handing in too many", .hand_in = { .items = { HandinEntry{.item_id = "9997", .count = 1}, HandinEntry{.item_id = "9997", .count = 1}, }, }, .required = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, }, .returned = { .items = { HandinEntry{.item_id = "9997", .count = 1}, HandinEntry{.item_id = "9997", .count = 1}, }, }, .handin_check_result = false, }, TestCase{ .description = "Test handing in money", .hand_in = { .items = {}, .money = {.platinum = 1}, }, .required = { .items = {}, .money = {.platinum = 1}, }, .returned = {}, .handin_check_result = true, }, TestCase{ .description = "Test handing in money, but not enough", .hand_in = { .items = {}, .money = {.platinum = 1}, }, .required = { .items = {}, .money = {.platinum = 100}, }, .returned = {}, .handin_check_result = false, }, TestCase{ .description = "Test handing in money, but not enough of any type", .hand_in = { .items = {}, .money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1}, }, .required = { .items = {}, .money = {.platinum = 100, .gold = 100, .silver = 100, .copper = 100}, }, .returned = {}, .handin_check_result = false, }, TestCase{ .description = "Test handing in money of all types", .hand_in = { .items = {}, .money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1}, }, .required = { .items = {}, .money = {.platinum = 1, .gold = 1, .silver = 1, .copper = 1}, }, .returned = {}, .handin_check_result = true, }, TestCase{ .description = "Test handing in platinum with items with success", .hand_in = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, .money = {.platinum = 1}, }, .required = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, .money = {.platinum = 1}, }, .returned = {}, .handin_check_result = true, }, TestCase{ .description = "Test handing in platinum with items with failure", .hand_in = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, .money = {.platinum = 1}, }, .required = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, .money = {.platinum = 100}, }, .returned = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, }, .handin_check_result = false, }, TestCase{ .description = "Test returning money and items", .hand_in = { .items = { HandinEntry{.item_id = "1007", .count = 1}, }, .money = { .platinum = 1, .gold = 666, .silver = 234, .copper = 444, }, }, .required = { .items = { HandinEntry{.item_id = "1001", .count = 1}, }, .money = {.platinum = 100}, }, .returned = { .items = { HandinEntry{.item_id = "1007", .count = 1}, }, .money = { .platinum = 1, .gold = 666, .silver = 234, .copper = 444, }, }, .handin_check_result = false, }, TestCase{ .description = "Test returning money", .hand_in = { .items = {}, .money = { .platinum = 1, .gold = 666, .silver = 234, .copper = 444, }, }, .required = { .items = {}, .money = {.platinum = 100}, }, .returned = { .items = { }, .money = { .platinum = 1, .gold = 666, .silver = 234, .copper = 444, }, }, .handin_check_result = false, }, TestCase{ .description = "Test handing in many items of the same required item", .hand_in = { .items = { HandinEntry{.item_id = "1007", .count = 1}, HandinEntry{.item_id = "1007", .count = 1}, HandinEntry{.item_id = "1007", .count = 1}, HandinEntry{.item_id = "1007", .count = 1}, }, .money = {}, }, .required = { .items = { HandinEntry{.item_id = "1007", .count = 1}, }, .money = {}, }, .returned = { .items = { HandinEntry{.item_id = "1007", .count = 1}, HandinEntry{.item_id = "1007", .count = 1}, HandinEntry{.item_id = "1007", .count = 1}, }, .money = { .platinum = 1, .gold = 666, .silver = 234, .copper = 444, }, }, .handin_check_result = true, }, TestCase{ .description = "Test handing in item of a stack", .hand_in = { .items = { HandinEntry{.item_id = "13005", .count = 20}, }, .money = {}, }, .required = { .items = { HandinEntry{.item_id = "13005", .count = 20}, }, .money = {}, }, .returned = { .items = {}, .money = {}, }, .handin_check_result = true, }, TestCase{ .description = "Test handing in item of a stack but not enough", .hand_in = { .items = { HandinEntry{.item_id = "13005", .count = 10}, }, .money = {}, }, .required = { .items = { HandinEntry{.item_id = "13005", .count = 20}, }, .money = {}, }, .returned = { .items = { HandinEntry{.item_id = "13005", .count = 10}, }, .money = {}, }, .handin_check_result = false, }, TestCase{ .description = "Test handing in 4 non-stacking helmets when 4 are required", .hand_in = { .items = { HandinEntry{.item_id = "29062", .count = 1}, HandinEntry{.item_id = "29062", .count = 1}, HandinEntry{.item_id = "29062", .count = 1}, HandinEntry{.item_id = "29062", .count = 1}, }, .money = {}, }, .required = { .items = { HandinEntry{.item_id = "29062", .count = 4}, }, .money = {}, }, .returned = { .items = { }, .money = {}, }, .handin_check_result = true, }, TestCase{ .description = "Test handing in Soulfire that has 5 charges and have it count as 1 item", .hand_in = { .items = { HandinEntry{.item_id = "5504", .count = 1}, }, .money = {}, }, .required = { .items = { HandinEntry{.item_id = "5504", .count = 1}, }, .money = {}, }, .returned = { .items = { }, .money = {}, }, .handin_check_result = true, }, }; std::map hand_ins; std::map required; std::vector items; LogSys.EnableConsoleLogging(); // turn this on to see debugging output LogSys.log_settings[Logs::NpcHandin].log_to_console = std::getenv("DEBUG") ? 3 : 0; LogInfo("{}", Strings::Repeat("-", break_length)); for (auto &test_case: test_cases) { hand_ins.clear(); required.clear(); items.clear(); for (auto &hand_in: test_case.hand_in.items) { auto item_id = Strings::ToInt(hand_in.item_id); EQ::ItemInstance *inst = database.CreateItem(item_id); if (inst->IsStackable()) { inst->SetCharges(hand_in.count); } if (inst->GetItem()->MaxCharges > 0) { inst->SetCharges(inst->GetItem()->MaxCharges); } hand_ins[hand_in.item_id] = inst->GetCharges(); items.push_back(inst); } // money if (test_case.hand_in.money.platinum > 0) { hand_ins["platinum"] = test_case.hand_in.money.platinum; } if (test_case.hand_in.money.gold > 0) { hand_ins["gold"] = test_case.hand_in.money.gold; } if (test_case.hand_in.money.silver > 0) { hand_ins["silver"] = test_case.hand_in.money.silver; } if (test_case.hand_in.money.copper > 0) { hand_ins["copper"] = test_case.hand_in.money.copper; } for (auto &req: test_case.required.items) { required[req.item_id] = req.count; } // money if (test_case.required.money.platinum > 0) { required["platinum"] = test_case.required.money.platinum; } if (test_case.required.money.gold > 0) { required["gold"] = test_case.required.money.gold; } if (test_case.required.money.silver > 0) { required["silver"] = test_case.required.money.silver; } if (test_case.required.money.copper > 0) { required["copper"] = test_case.required.money.copper; } auto result = npc->CheckHandin(c, hand_ins, required, items); if (result != test_case.handin_check_result) { failed_count++; LogError("FAIL [{}]", test_case.description); // print out the hand-ins LogError("Hand-ins >"); for (auto &hand_in: hand_ins) { LogError(" > Item [{}] count [{}]", hand_in.first, hand_in.second); } LogError("Required >"); for (auto &req: required) { LogError(" > Item [{}] count [{}]", req.first, req.second); } LogError("Expected [{}] got [{}]", test_case.handin_check_result, result); } else { LogInfo("PASS [{}]", test_case.description); } auto returned = npc->ReturnHandinItems(c); // assert that returned items are expected for (auto &item: test_case.returned.items) { auto found = false; for (auto &ret: returned.items) { if (ret.item_id == item.item_id) { found = true; break; } } if (!found) { LogError("Returned item [{}] not expected", item.item_id); } } npc->ResetHandin(); if (LogSys.log_settings[Logs::NpcHandin].log_to_console > 0) { std::cout << std::endl; } } } if (failed_count > 0) { LogError("Failed [{}] tests", failed_count); std::exit(1); } else { LogInfo("All tests passed"); } }