#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_lock(Client *c, const Seperator *sep) { auto outpack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct)); ServerLock_Struct *lss = (ServerLock_Struct *) outpack->pBuffer; strcpy(lss->myname, c->GetName()); lss->mode = 1; worldserver.SendPacket(outpack); safe_delete(outpack); }