#pragma once #include "console_server_connection.h" #include #include namespace EQ { namespace Net { struct ConsoleLoginStatus { int status; int account_id; std::string account_name; }; class ConsoleServer { public: typedef std::function&)> ConsoleServerCallback; typedef std::function ConsoleServerLoginCallback; ConsoleServer(const std::string &addr, int port); ~ConsoleServer(); void RegisterCall(const std::string& command, int status_required, const std::string& help_definition, ConsoleServerCallback fn); void RegisterLogin(ConsoleServerLoginCallback fn); ConsoleServerConnection *FindByAccountName(const std::string &acct_name); void SendChannelMessage(const ServerChannelMessage_Struct* scm, std::function onTell); private: void ConnectionDisconnected(ConsoleServerConnection *c); void ProcessCommand(ConsoleServerConnection *c, const std::string& cmd); std::unique_ptr m_server; std::map> m_connections; struct ConsoleServerCommand { ConsoleServerCallback fn; int status_required; std::string help_definition; }; std::map m_commands; ConsoleServerLoginCallback m_login; friend class ConsoleServerConnection; }; } }