/* EQEmu: EQEmulator Copyright (C) 2001-2026 EQEmu Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "zone/client.h" #include "zone/worldserver.h" extern WorldServer worldserver; void SetServerLocked(Client *c, const Seperator *sep) { const auto arguments = sep->argnum; if (arguments < 2) { c->Message(Chat::White, "Usage: #set server_locked [on|off]"); return; } bool is_locked = Strings::ToBool(sep->arg[2]); if (c->EntityVariableExists("old_command")) { const std::string& old_command = c->GetEntityVariable("old_command"); if (old_command == "lock" || old_command == "serverlock") { is_locked = true; } else if (old_command == "unlock" || old_command == "serverunlock") { is_locked = false; } } auto pack = new ServerPacket(ServerOP_Lock, sizeof(ServerLock_Struct)); auto l = (ServerLock_Struct *) pack->pBuffer; strn0cpy(l->character_name, c->GetCleanName(), sizeof(l->character_name)); l->is_locked = is_locked; worldserver.SendPacket(pack); safe_delete(pack); }