/* EQEmu: EQEmulator
Copyright (C) 2001-2026 EQEmu Development Team
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see .
*/
#include "common/repositories/character_data_repository.h"
#include "zone/client.h"
void SetAnon(Client *c, const Seperator *sep)
{
const auto arguments = sep->argnum;
if (arguments < 2 || !sep->IsNumber(2)) {
c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
if (arguments == 2) {
const uint8 anon_flag = static_cast(Strings::ToUnsignedInt(sep->arg[2]));
auto t = c;
if (c->GetTarget() && c->GetTarget()->IsClient() && c->GetGM()) {
t = c->GetTarget()->CastToClient();
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->SetAnon(anon_flag);
c->Message(
Chat::White,
fmt::format(
"{} {} {}.",
c->GetTargetDescription(t, TargetDescriptionType::UCYou),
c == t ? "are" : "is",
anon_setting
).c_str()
);
} else if (arguments == 3) {
const int character_id = Strings::ToInt(sep->arg[2]);
const uint8 anon_flag = static_cast(Strings::ToUnsignedInt(sep->arg[3]));
auto e = CharacterDataRepository::FindOne(content_db, character_id);
if (!e.id) {
c->Message(
Chat::White,
fmt::format(
"Character ID {} does not exist or is invalid.",
character_id
).c_str()
);
return;
}
e.anon = anon_flag;
auto updated = CharacterDataRepository::UpdateOne(content_db, e);
if (!updated) {
c->Message(
Chat::White,
fmt::format(
"Failed to change Anonymous Flag for {} ({}).",
e.name,
character_id
).c_str()
);
return;
}
std::string anon_setting;
if (anon_flag == Anonymity::NotAnonymous) {
anon_setting = "no longer Anonymous or Roleplaying";
} else if (anon_flag == Anonymity::Anonymous) {
anon_setting = "now Anonymous";
} else if (anon_flag == Anonymity::Roleplaying) {
anon_setting = "now Roleplaying";
} else {
c->Message(Chat::White, "Usage: #set anon [Anonymous Flag]");
c->Message(Chat::White, "Usage: #set anon [Character ID] [Anonymous Flag]");
c->Message(Chat::White, "Note: 0 = Not Anonymous, 1 = Anonymous, 2 = Roleplaying");
return;
}
c->Message(
Chat::White,
fmt::format(
"{} ({}) is {}.",
e.name,
character_id,
anon_setting
).c_str()
);
}
}