#include "../client.h" void command_randomfeatures(Client *c, const Seperator *sep) { Mob *target = c->GetTarget(); if (!target) { c->Message(Chat::White, "Error: This command requires a target"); } else { if (target->RandomizeFeatures()) { c->Message(Chat::White, "Features Randomized"); } else { c->Message(Chat::White, "This command requires a Playable Race as the target"); } } }