#include "../client.h" void command_aggrozone(Client *c, const Seperator *sep) { if (!c) { return; } Mob *m = c->CastToMob(); if (!m) { return; } uint32 hate = atoi(sep->arg[1]); //should default to 0 if we don't enter anything entity_list.AggroZone(m, hate); c->Message(Chat::White, "Train to you! Last chance to go invulnerable..."); }