/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../common/debug.h" #include "../common/opcodemgr.h" #include "../common/EQStreamFactory.h" #include "../common/rulesys.h" #include "../common/servertalk.h" #include "../common/platform.h" #include "../common/crash.h" #include "database.h" #include "socket_server_config.h" #include "worldserver.h" #include #include volatile bool RunLoops = true; TimeoutManager timeout_manager; Database database; std::string WorldShortName; const socket_server_config *Config; WorldServer *worldserver = 0; void CatchSignal(int sig_num) { RunLoops = false; if(worldserver) worldserver->Disconnect(); } int main() { RegisterExecutablePlatform(ExePlatformSocket_Server); set_exception_handler(); Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect _log(SOCKET_SERVER__INIT, "Starting EQEmu Socket Server."); if (!socket_server_config::LoadConfig()) { _log(SOCKET_SERVER__INIT, "Loading server configuration failed."); return 1; } Config = socket_server_config::get(); if(!load_log_settings(Config->LogSettingsFile.c_str())) _log(SOCKET_SERVER__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str()); else _log(SOCKET_SERVER__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str()); WorldShortName = Config->ShortName; /* _log(SOCKET_SERVER__INIT, "Connecting to MySQL..."); if (!database.Connect( Config->QSDatabaseHost.c_str(), Config->QSDatabaseUsername.c_str(), Config->QSDatabasePassword.c_str(), Config->QSDatabaseDB.c_str(), Config->QSDatabasePort)) { _log(WORLD__INIT_ERR, "Cannot continue without a database connection."); return 1; } */ if (signal(SIGINT, CatchSignal) == SIG_ERR) { _log(SOCKET_SERVER__ERROR, "Could not set signal handler"); return 1; } if (signal(SIGTERM, CatchSignal) == SIG_ERR) { _log(SOCKET_SERVER__ERROR, "Could not set signal handler"); return 1; } worldserver = new WorldServer; worldserver->Connect(); while(RunLoops) { Timer::SetCurrentTime(); if (InterserverTimer.Check()) { if (worldserver->TryReconnect() && (!worldserver->Connected())) worldserver->AsyncConnect(); } worldserver->Process(); timeout_manager.CheckTimeouts(); Sleep(100); } } void UpdateWindowTitle(char* iNewTitle) { #ifdef _WINDOWS char tmp[500]; if (iNewTitle) { snprintf(tmp, sizeof(tmp), "SOCKET_SERVER: %s", iNewTitle); } else { snprintf(tmp, sizeof(tmp), "SOCKET_SERVER"); } SetConsoleTitle(tmp); #endif }