#include "../../client.h" #include "../../dialogue_window.h" void ShowAAPoints(Client *c, const Seperator *sep) { Client *t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const int aa_points = t->GetAAPoints(); const int spent_aa_points = t->GetSpentAA(); const int total_aa_points = (aa_points + spent_aa_points); if (!total_aa_points) { c->Message( Chat::White, fmt::format( "{} {} no AA Points.", c->GetTargetDescription(t, TargetDescriptionType::UCYou), c == t ? "have" : "has" ).c_str() ); return; } c->Message( Chat::White, fmt::format( "AA Points for {} | Current: {} Spent: {} Total: {}", c->GetTargetDescription(t, TargetDescriptionType::UCSelf), Strings::Commify(aa_points), Strings::Commify(spent_aa_points), Strings::Commify(total_aa_points) ).c_str() ); }