#include "../client.h" void command_disarmtrap(Client *c, const Seperator *sep) { Mob *t = c->GetTarget(); if (!t || !t->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } if (!c->HasSkill(EQ::skills::SkillDisarmTraps)) { c->Message(Chat::White, "You do not have the Disarm Trap skill."); return; } if (DistanceSquaredNoZ(c->GetPosition(), t->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) { c->Message( Chat::White, fmt::format( "{} is too far away.", t->GetCleanName() ).c_str() ); return; } c->HandleLDoNDisarm(t->CastToNPC(), c->GetSkill(EQ::skills::SkillDisarmTraps), LDoNTypeMechanical); }