#ifdef LUA_EQEMU #include "lua.hpp" #include #include "spawn2.h" #include "lua_npc.h" #include "lua_spawn.h" void Lua_Spawn::LoadGrid() { Lua_Safe_Call_Void(); self->LoadGrid(); } void Lua_Spawn::Enable() { Lua_Safe_Call_Void(); return self->Enable(); } void Lua_Spawn::Disable() { Lua_Safe_Call_Void(); return self->Disable(); } bool Lua_Spawn::Enabled() { Lua_Safe_Call_Bool(); return self->Enabled(); } void Lua_Spawn::Reset() { Lua_Safe_Call_Void(); self->Reset(); } void Lua_Spawn::Depop() { Lua_Safe_Call_Void(); self->Depop(); } void Lua_Spawn::Repop() { Lua_Safe_Call_Void(); self->Repop(); } void Lua_Spawn::Repop(uint32 delay) { Lua_Safe_Call_Void(); self->Repop(delay); } void Lua_Spawn::ForceDespawn() { Lua_Safe_Call_Void(); self->ForceDespawn(); } uint32 Lua_Spawn::GetID() { Lua_Safe_Call_Int(); return self->GetID(); } float Lua_Spawn::GetX() { Lua_Safe_Call_Real(); return self->GetX(); } float Lua_Spawn::GetY() { Lua_Safe_Call_Real(); return self->GetY(); } float Lua_Spawn::GetZ() { Lua_Safe_Call_Real(); return self->GetZ(); } float Lua_Spawn::GetHeading() { Lua_Safe_Call_Real(); return self->GetHeading(); } void Lua_Spawn::SetRespawnTimer(uint32 newrespawntime) { Lua_Safe_Call_Void(); self->SetRespawnTimer(newrespawntime); } void Lua_Spawn::SetVariance(uint32 newvariance) { Lua_Safe_Call_Void(); self->SetVariance(newvariance); } uint32 Lua_Spawn::GetVariance() { Lua_Safe_Call_Int(); return self->GetVariance(); } uint32 Lua_Spawn::RespawnTimer() { Lua_Safe_Call_Int(); return self->RespawnTimer(); } uint32 Lua_Spawn::SpawnGroupID() { Lua_Safe_Call_Int(); return self->SpawnGroupID(); } uint32 Lua_Spawn::CurrentNPCID() { Lua_Safe_Call_Int(); return self->CurrentNPCID(); } void Lua_Spawn::SetCurrentNPCID(uint32 nid) { Lua_Safe_Call_Void(); self->SetCurrentNPCID(nid); } uint32 Lua_Spawn::GetSpawnCondition() { Lua_Safe_Call_Int(); return self->GetSpawnCondition(); } bool Lua_Spawn::NPCPointerValid() { Lua_Safe_Call_Bool(); return self->NPCPointerValid(); } void Lua_Spawn::SetNPCPointer(Lua_NPC n) { Lua_Safe_Call_Void(); self->SetNPCPointer(n); } void Lua_Spawn::SetTimer(uint32 duration) { Lua_Safe_Call_Void(); self->SetTimer(duration); } uint32 Lua_Spawn::GetKillCount() { Lua_Safe_Call_Int(); return self->GetKillCount(); } luabind::scope lua_register_spawn() { return luabind::class_("Spawn") .def(luabind::constructor<>()) .property("null", &Lua_Spawn::Null) .property("valid", &Lua_Spawn::Valid) .def("CurrentNPCID", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::CurrentNPCID) .def("Depop", (void(Lua_Spawn::*)(void))&Lua_Spawn::Depop) .def("Disable", (void(Lua_Spawn::*)(void))&Lua_Spawn::Disable) .def("Enable", (void(Lua_Spawn::*)(void))&Lua_Spawn::Enable) .def("Enabled", (bool(Lua_Spawn::*)(void))&Lua_Spawn::Enabled) .def("ForceDespawn", (void(Lua_Spawn::*)(void))&Lua_Spawn::ForceDespawn) .def("GetHeading", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetHeading) .def("GetID", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetID) .def("GetKillCount", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetKillCount) .def("GetSpawnCondition", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetSpawnCondition) .def("GetVariance", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::GetVariance) .def("GetX", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetX) .def("GetY", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetY) .def("GetZ", (float(Lua_Spawn::*)(void))&Lua_Spawn::GetZ) .def("LoadGrid", (void(Lua_Spawn::*)(void))&Lua_Spawn::LoadGrid) .def("NPCPointerValid", (bool(Lua_Spawn::*)(void))&Lua_Spawn::NPCPointerValid) .def("Repop", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::Repop) .def("Repop", (void(Lua_Spawn::*)(void))&Lua_Spawn::Repop) .def("Reset", (void(Lua_Spawn::*)(void))&Lua_Spawn::Reset) .def("RespawnTimer", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::RespawnTimer) .def("SetCurrentNPCID", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetCurrentNPCID) .def("SetNPCPointer", (void(Lua_Spawn::*)(Lua_NPC))&Lua_Spawn::SetNPCPointer) .def("SetRespawnTimer", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetRespawnTimer) .def("SetTimer", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetTimer) .def("SetVariance", (void(Lua_Spawn::*)(uint32))&Lua_Spawn::SetVariance) .def("SpawnGroupID", (uint32(Lua_Spawn::*)(void))&Lua_Spawn::SpawnGroupID); } #endif