using System; using System.IO; using System.Diagnostics; using System.Collections.Generic; using EQExtractor2.InternalTypes; using EQExtractor2.OpCodes; using EQPacket; using MyUtils; namespace EQExtractor2.Patches { class PatchMarch132013Decoder : PatchFebruary112013Decoder { public PatchMarch132013Decoder() { Version = "EQ Client Build Date March 13 2013."; PatchConfFileName = "patch_Mar13-2013.conf"; SupportsSQLGeneration = true; } override public List GetDoors() { List DoorList = new List(); List SpawnDoorPacket = GetPacketsOfType("OP_SpawnDoor", PacketDirection.ServerToClient); if ((SpawnDoorPacket.Count == 0) || (SpawnDoorPacket[0].Length == 0)) return DoorList; int DoorCount = SpawnDoorPacket[0].Length / 100; ByteStream Buffer = new ByteStream(SpawnDoorPacket[0]); for (int d = 0; d < DoorCount; ++d) { string DoorName = Buffer.ReadFixedLengthString(32, false); float YPos = Buffer.ReadSingle(); float XPos = Buffer.ReadSingle(); float ZPos = Buffer.ReadSingle(); float Heading = Buffer.ReadSingle(); UInt32 Incline = Buffer.ReadUInt32(); Int32 Size = Buffer.ReadInt32(); Buffer.SkipBytes(4); // Skip Unknown Byte DoorID = Buffer.ReadByte(); Byte OpenType = Buffer.ReadByte(); Byte StateAtSpawn = Buffer.ReadByte(); Byte InvertState = Buffer.ReadByte(); Int32 DoorParam = Buffer.ReadInt32(); // Skip past the trailing unknowns in the door struct, moving to the next door in the packet. Buffer.SkipBytes(32); string DestZone = "NONE"; Door NewDoor = new Door(DoorName, YPos, XPos, ZPos, Heading, Incline, Size, DoorID, OpenType, StateAtSpawn, InvertState, DoorParam, DestZone, 0, 0, 0, 0); DoorList.Add(NewDoor); } return DoorList; } override public List GetSpawns() { List ZoneSpawns = new List(); List SpawnPackets = GetPacketsOfType("OP_ZoneEntry", PacketDirection.ServerToClient); foreach (byte[] SpawnPacket in SpawnPackets) { ZoneEntryStruct NewSpawn = new ZoneEntryStruct(); ByteStream Buffer = new ByteStream(SpawnPacket); NewSpawn.SpawnName = Buffer.ReadString(true); NewSpawn.SpawnName = Utils.MakeCleanName(NewSpawn.SpawnName); NewSpawn.SpawnID = Buffer.ReadUInt32(); NewSpawn.Level = Buffer.ReadByte(); float UnkSize = Buffer.ReadSingle(); NewSpawn.IsNPC = Buffer.ReadByte(); UInt32 Bitfield = Buffer.ReadUInt32(); NewSpawn.Gender = (Bitfield & 3); Byte OtherData = Buffer.ReadByte(); Buffer.SkipBytes(8); // Skip 8 unknown bytes NewSpawn.DestructableString1 = ""; NewSpawn.DestructableString2 = ""; NewSpawn.DestructableString3 = ""; if ((NewSpawn.IsNPC > 0) && ((OtherData & 1) > 0)) { // Destructable Objects NewSpawn.DestructableString1 = Buffer.ReadString(false); NewSpawn.DestructableString2 = Buffer.ReadString(false); NewSpawn.DestructableString3 = Buffer.ReadString(false); Buffer.SkipBytes(53); } if ((OtherData & 4) > 0) { // Auras Buffer.ReadString(false); Buffer.ReadString(false); Buffer.SkipBytes(54); } NewSpawn.PropCount = Buffer.ReadByte(); if (NewSpawn.PropCount > 0) NewSpawn.BodyType = Buffer.ReadUInt32(); else NewSpawn.BodyType = 0; for (int j = 1; j < NewSpawn.PropCount; ++j) Buffer.SkipBytes(4); Buffer.SkipBytes(1); // Skip HP % NewSpawn.HairColor = Buffer.ReadByte(); NewSpawn.BeardColor = Buffer.ReadByte(); NewSpawn.EyeColor1 = Buffer.ReadByte(); NewSpawn.EyeColor2 = Buffer.ReadByte(); NewSpawn.HairStyle = Buffer.ReadByte(); NewSpawn.Beard = Buffer.ReadByte(); NewSpawn.DrakkinHeritage = Buffer.ReadUInt32(); NewSpawn.DrakkinTattoo = Buffer.ReadUInt32(); NewSpawn.DrakkinDetails = Buffer.ReadUInt32(); NewSpawn.EquipChest2 = Buffer.ReadByte(); bool UseWorn = (NewSpawn.EquipChest2 == 255); Buffer.SkipBytes(2); // 2 Unknown bytes; NewSpawn.Helm = Buffer.ReadByte(); NewSpawn.Size = Buffer.ReadSingle(); NewSpawn.Face = Buffer.ReadByte(); NewSpawn.WalkSpeed = Buffer.ReadSingle(); NewSpawn.RunSpeed = Buffer.ReadSingle(); NewSpawn.Race = Buffer.ReadUInt32(); Buffer.SkipBytes(1); // Skip Holding NewSpawn.Deity = Buffer.ReadUInt32(); Buffer.SkipBytes(8); // Skip GuildID and GuildRank NewSpawn.Class = Buffer.ReadByte(); Buffer.SkipBytes(4); // Skip PVP, Standstate, Light, Flymode NewSpawn.LastName = Buffer.ReadString(true); Buffer.SkipBytes(6); NewSpawn.PetOwnerID = Buffer.ReadUInt32(); Buffer.SkipBytes(25); NewSpawn.MeleeTexture1 = 0; NewSpawn.MeleeTexture2 = 0; if ((NewSpawn.IsNPC == 0) || NPCType.IsPlayableRace(NewSpawn.Race)) { for (int ColourSlot = 0; ColourSlot < 9; ++ColourSlot) NewSpawn.SlotColour[ColourSlot] = Buffer.ReadUInt32(); for (int i = 0; i < 9; ++i) { NewSpawn.Equipment[i] = Buffer.ReadUInt32(); UInt32 Equip3 = Buffer.ReadUInt32(); UInt32 Equip2 = Buffer.ReadUInt32(); UInt32 Equip1 = Buffer.ReadUInt32(); UInt32 Equip0 = Buffer.ReadUInt32(); } if (NewSpawn.Equipment[Constants.MATERIAL_CHEST] > 0) { NewSpawn.EquipChest2 = (byte)NewSpawn.Equipment[Constants.MATERIAL_CHEST]; } NewSpawn.ArmorTintRed = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 16) & 0xff); NewSpawn.ArmorTintGreen = (byte)((NewSpawn.SlotColour[Constants.MATERIAL_CHEST] >> 8) & 0xff); NewSpawn.ArmorTintBlue = (byte)(NewSpawn.SlotColour[Constants.MATERIAL_CHEST] & 0xff); if (NewSpawn.Equipment[Constants.MATERIAL_PRIMARY] > 0) NewSpawn.MeleeTexture1 = NewSpawn.Equipment[Constants.MATERIAL_PRIMARY]; if (NewSpawn.Equipment[Constants.MATERIAL_SECONDARY] > 0) NewSpawn.MeleeTexture2 = NewSpawn.Equipment[Constants.MATERIAL_SECONDARY]; if (UseWorn) NewSpawn.Helm = (byte)NewSpawn.Equipment[Constants.MATERIAL_HEAD]; else NewSpawn.Helm = 0; } else { // Non playable race Buffer.SkipBytes(20); NewSpawn.MeleeTexture1 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); NewSpawn.MeleeTexture2 = Buffer.ReadUInt32(); Buffer.SkipBytes(16); } if (NewSpawn.EquipChest2 == 255) NewSpawn.EquipChest2 = 0; if (NewSpawn.Helm == 255) NewSpawn.Helm = 0; UInt32 Position1 = Buffer.ReadUInt32(); UInt32 Position2 = Buffer.ReadUInt32(); UInt32 Position3 = Buffer.ReadUInt32(); UInt32 Position4 = Buffer.ReadUInt32(); UInt32 Position5 = Buffer.ReadUInt32(); UInt32 Position6 = Buffer.ReadUInt32(); NewSpawn.YPos = Utils.EQ19ToFloat((Int32)((Position5) & 0x7FFFF)); NewSpawn.ZPos = Utils.EQ19ToFloat((Int32)(Position3) & 0x7FFFF); NewSpawn.XPos = Utils.EQ19ToFloat((Int32)(Position4) & 0x7FFFF); NewSpawn.Heading = Utils.EQ19ToFloat((Int32)(Position2 >> 13) & 0xFFF); if ((OtherData & 16) > 0) { NewSpawn.Title = Buffer.ReadString(false); } if ((OtherData & 32) > 0) { NewSpawn.Suffix = Buffer.ReadString(false); } // unknowns Buffer.SkipBytes(8); NewSpawn.IsMercenary = Buffer.ReadByte(); Buffer.SkipBytes(54); Debug.Assert(Buffer.GetPosition() == Buffer.Length(), "Length mismatch while parsing zone spawns"); ZoneSpawns.Add(NewSpawn); } return ZoneSpawns; } override public PositionUpdate Decode_OP_MobUpdate(byte[] MobUpdatePacket) { PositionUpdate PosUpdate = new PositionUpdate(); ByteStream Buffer = new ByteStream(MobUpdatePacket); PosUpdate.SpawnID = Buffer.ReadUInt16(); Buffer.SkipBytes(2); UInt32 Word1 = Buffer.ReadUInt32(); UInt32 Word2 = Buffer.ReadUInt32(); UInt16 Word3 = Buffer.ReadUInt16(); PosUpdate.p.y = Utils.EQ19ToFloat((Int32)(Word1 & 0x7FFFF)); // Z is in the top 13 bits of Word1 and the bottom 6 of Word2 UInt32 ZPart1 = Word1 >> 19; // ZPart1 now has low order bits of Z in bottom 13 bits UInt32 ZPart2 = Word2 & 0x3F; // ZPart2 now has high order bits of Z in bottom 6 bits ZPart2 = ZPart2 << 13; PosUpdate.p.z = Utils.EQ19ToFloat((Int32)(ZPart1 | ZPart2)); PosUpdate.p.x = Utils.EQ19ToFloat((Int32)(Word2 >> 13) & 0x7FFFF); PosUpdate.p.heading = Utils.EQ19ToFloat((Int32)((Word3) & 0xFFF)); PosUpdate.HighRes = false; return PosUpdate; } } }