#include "../bot_command.h" void bot_command_summon_corpse(Client *c, const Seperator *sep) { // Same methodology as old command..but, does not appear to work... (note: didn't work there, either...) // temp c->Message(Chat::White, "This command is currently unavailable..."); return; bcst_list* local_list = &bot_command_spells[BCEnum::SpT_SummonCorpse]; if (helper_spell_list_fail(c, local_list, BCEnum::SpT_SummonCorpse) || helper_command_alias_fail(c, "bot_command_summon_corpse", sep->arg[0], "summoncorpse")) return; if (helper_is_help_or_usage(sep->arg[1])) { c->Message(Chat::White, "usage: %s", sep->arg[0]); helper_send_usage_required_bots(c, BCEnum::SpT_SummonCorpse); return; } Bot* my_bot = nullptr; std::list sbl; MyBots::PopulateSBL_BySpawnedBots(c, sbl); bool cast_success = false; for (auto list_iter : *local_list) { auto local_entry = list_iter; if (helper_spell_check_fail(local_entry)) continue; auto target_mob = ActionableTarget::AsSingle_ByPlayer(c); if (!target_mob) continue; if (spells[local_entry->spell_id].base_value[EFFECTIDTOINDEX(1)] < target_mob->GetLevel()) continue; my_bot = ActionableBots::Select_ByMinLevelAndClass(c, local_entry->target_type, sbl, local_entry->spell_level, local_entry->caster_class, target_mob); if (!my_bot) continue; cast_success = helper_cast_standard_spell(my_bot, target_mob, local_entry->spell_id); break; } helper_no_available_bots(c, my_bot); }