#include "../global_define.h" #include "../eqemu_logsys.h" #include "titanium.h" #include "../opcodemgr.h" #include "../eq_stream_ident.h" #include "../crc32.h" #include "../races.h" #include "../eq_packet_structs.h" #include "../misc_functions.h" #include "../string_util.h" #include "../item.h" #include "titanium_structs.h" #include namespace Titanium { static const char *name = "Titanium"; static OpcodeManager *opcodes = nullptr; static Strategy struct_strategy; void SerializeItem(std::stringstream& ss, const ItemInst *inst, int16 slot_id_in, uint8 depth); // server to client inventory location converters static inline int16 ServerToTitaniumSlot(uint32 serverSlot); static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot); // client to server inventory location converters static inline uint32 TitaniumToServerSlot(int16 titaniumSlot); static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot); // server to client text link converter static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink); // client to server text link converter static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink); void Register(EQStreamIdentifier &into) { //create our opcode manager if we havent already if (opcodes == nullptr) { //TODO: get this file name from the config file std::string opfile = "patch_"; opfile += name; opfile += ".conf"; //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if (!opcodes->LoadOpcodes(opfile.c_str())) { Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error loading opcodes file %s. Not registering patch %s.", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStream::Signature signature; std::string pname; //register our world signature. pname = std::string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = std::string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); Log.Out(Logs::General, Logs::Netcode, "[IDENTIFY] Registered patch %s", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if (opcodes != nullptr) { //TODO: get this file name from the config file std::string opfile = "patch_"; opfile += name; opfile += ".conf"; if (!opcodes->ReloadOpcodes(opfile.c_str())) { Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Error reloading opcodes file %s for patch %s.", opfile.c_str(), name); return; } Log.Out(Logs::General, Logs::Netcode, "[OPCODES] Reloaded opcodes for patch %s", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "ss_register.h" #include "titanium_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQEmu::versions::ClientVersion Strategy::ClientVersion() const { return EQEmu::versions::ClientVersion::Titanium; } #include "ss_define.h" // ENCODE methods EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ; EAT_ENCODE(OP_ZoneServerReady); // added ; ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct); OUT(target); OUT(source); OUT(level); OUT(instrument_mod); OUT(sequence); OUT(type); //OUT(damage); OUT(spell); OUT(buff_unknown); // if this is 4, a buff icon is made FINISH_ENCODE(); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->slot = ServerToTitaniumSlot(emu->slot); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventorySlot = ServerToTitaniumSlot(emu->inventorySlot); OUT(success); FINISH_ENCODE(); } ENCODE(OP_BazaarSearch) { if (((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(BazaarSearchResults_Struct); if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::BazaarSearchResults_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) in the loop. memset(in->pBuffer, 0, in->size); for (int i = 0; i < entrycount; i++, eq++, emu++) { eq->Beginning.Action = emu->Beginning.Action; eq->Beginning.Unknown001 = emu->Beginning.Unknown001; eq->Beginning.Unknown002 = emu->Beginning.Unknown002; eq->NumItems = emu->NumItems; eq->SerialNumber = emu->SerialNumber; eq->SellerID = emu->SellerID; eq->Cost = emu->Cost; eq->ItemStat = emu->ItemStat; strcpy(eq->ItemName, emu->ItemName); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BecomeTrader) { ENCODE_LENGTH_EXACT(BecomeTrader_Struct); SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct); OUT(ID); OUT(Code); FINISH_ENCODE(); } ENCODE(OP_ChannelMessage) { EQApplicationPacket *in = *p; *p = nullptr; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToTitaniumTextLink(new_message, old_message); in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct)); OutBuffer += sizeof(ChannelMessage_Struct); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; int itemcount = in->size / sizeof(InternalSerializedItem_Struct); if (itemcount == 0 || (in->size % sizeof(InternalSerializedItem_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(InternalSerializedItem_Struct)); delete in; return; } InternalSerializedItem_Struct* eq = (InternalSerializedItem_Struct*)in->pBuffer; //do the transform... std::stringstream ss(std::stringstream::in | std::stringstream::out); std::stringstream::pos_type last_pos = ss.tellp(); for (int r = 0; r < itemcount; r++, eq++) { SerializeItem(ss, (const ItemInst*)eq->inst, eq->slot_id, 0); if (ss.tellp() == last_pos) Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d during OP_CharInventory. Item skipped.", eq->slot_id); last_pos = ss.tellp(); } std::string serialized = ss.str(); in->size = serialized.size(); in->pBuffer = new uchar[in->size]; memcpy(in->pBuffer, serialized.c_str(), serialized.size()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); OUT(force); OUT(meleepush_xy); OUT(meleepush_z); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = ServerToTitaniumSlot(emu->from_slot); eq->to_slot = ServerToTitaniumSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DeleteSpawn) { SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct); OUT(spawn_id); FINISH_ENCODE(); } ENCODE(OP_DzCompass) { SETUP_VAR_ENCODE(ExpeditionCompass_Struct); ALLOC_VAR_ENCODE(structs::ExpeditionCompass_Struct, sizeof(structs::ExpeditionInfo_Struct) + sizeof(structs::ExpeditionCompassEntry_Struct) * emu->count); OUT(count); for (uint32 i = 0; i < emu->count; ++i) { OUT(entries[i].x); OUT(entries[i].y); OUT(entries[i].z); } FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(ExpeditionInfo_Struct); SETUP_DIRECT_ENCODE(ExpeditionInfo_Struct, structs::ExpeditionInfo_Struct); OUT(max_players); eq->enabled_max = 1; strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->leader_name, emu->leader_name); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionList) { SETUP_VAR_ENCODE(ExpeditionLockoutList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].expedition, strlen(emu->entries[i].expedition)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].time_left, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->entries[i].expedition_event, strlen(emu->entries[i].expedition_event)); ss.write((const char*)&null_term, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzJoinExpeditionConfirm) { ENCODE_LENGTH_EXACT(ExpeditionJoinPrompt_Struct); SETUP_DIRECT_ENCODE(ExpeditionJoinPrompt_Struct, structs::ExpeditionJoinPrompt_Struct); strcpy(eq->expedition_name, emu->expedition_name); strcpy(eq->player_name, emu->player_name); FINISH_ENCODE(); } ENCODE(OP_DzLeaderStatus) { SETUP_VAR_ENCODE(ExpeditionLeaderSet_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); //ss.write((const char*)&client_id, sizeof(uint32)); ss.write(emu->leader_name, strlen(emu->leader_name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//0xffffffff ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&client_id, sizeof(uint32));//1 ss.write((const char*)&client_id, sizeof(uint32)); __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(ExpeditionMemberList_Struct); std::stringstream ss(std::stringstream::in | std::stringstream::out | std::stringstream::binary); uint32 client_id = 0; uint8 null_term = 0; ss.write((const char*)&client_id, sizeof(uint32)); ss.write((const char*)&emu->count, sizeof(uint32)); for (uint32 i = 0; i < emu->count; ++i) { ss.write(emu->entries[i].name, strlen(emu->entries[i].name)); ss.write((const char*)&null_term, sizeof(char)); ss.write((const char*)&emu->entries[i].status, sizeof(char)); } __packet->size = ss.str().length(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, ss.str().c_str(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_Emote) { EQApplicationPacket *in = *p; *p = nullptr; Emote_Struct *emu = (Emote_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToTitaniumTextLink(new_message, old_message); //if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm) // new_message = new_message.substr(0, 512); in->size = new_message.length() + 5; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_FormattedMessage) { EQApplicationPacket *in = *p; *p = nullptr; FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; char *old_message_ptr = (char *)in->pBuffer; old_message_ptr += sizeof(FormattedMessage_Struct); std::string old_message_array[9]; for (int i = 0; i < 9; ++i) { if (*old_message_ptr == 0) { break; } old_message_array[i] = old_message_ptr; old_message_ptr += old_message_array[i].length() + 1; } uint32 new_message_size = 0; std::string new_message_array[9]; for (int i = 0; i < 9; ++i) { if (old_message_array[i].length() == 0) { break; } ServerToTitaniumTextLink(new_message_array[i], old_message_array[i]); new_message_size += new_message_array[i].length() + 1; } in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); for (int i = 0; i < 9; ++i) { if (new_message_array[i].length() == 0) { break; } VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str()); } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; //add member count. *((uint32 *)buffer) = htonl(emu->count); buffer += sizeof(uint32); if (emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *)(__emu_buffer + sizeof(Internal_GuildMembers_Struct)+ //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for (r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro /*#define SlideStructString(field, str) \ strcpy(e->field, str.c_str()); \ e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/ #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) e->field = htonl(emu_e->field) SlideStructString(name, emu_name); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); PutFieldN(rank); PutFieldN(time_last_on); PutFieldN(tribute_enable); PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString(public_note, emu_note); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); if (emu->race > 473) eq->race = 1; else OUT(race); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); /* //Test code for identifying the structure uint8 ofs; uint8 val; ofs = emu->texture; val = emu->face; ((uint8*)eq)[ofs % 168] = val; */ FINISH_ENCODE(); } ENCODE(OP_InspectAnswer) { ENCODE_LENGTH_EXACT(InspectResponse_Struct); SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct); OUT(TargetID); OUT(playerid); int r; for (r = 0; r <= 20; r++) { strn0cpy(eq->itemnames[r], emu->itemnames[r], sizeof(eq->itemnames[r])); } // move arrow item down to last element in titanium array strn0cpy(eq->itemnames[21], emu->itemnames[22], sizeof(eq->itemnames[21])); int k; for (k = 0; k <= 20; k++) { OUT(itemicons[k]); } // move arrow icon down to last element in titanium array eq->itemicons[21] = emu->itemicons[22]; strn0cpy(eq->text, emu->text, sizeof(eq->text)); FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; //ItemPacket_Struct* old_item_pkt = (ItemPacket_Struct*)__emu_buffer; //InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(old_item_pkt->SerializedItem); InternalSerializedItem_Struct* int_struct = (InternalSerializedItem_Struct*)(&__emu_buffer[4]); std::stringstream ss(std::stringstream::in | std::stringstream::out); std::stringstream::pos_type last_pos = ss.tellp(); ss.write((const char*)__emu_buffer, 4); SerializeItem(ss, (const ItemInst*)int_struct->inst, int_struct->slot_id, 0); if (ss.tellp() == last_pos) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Serialization failed on item slot %d.", int_struct->slot_id); delete in; return; } std::string serialized = ss.str(); in->size = serialized.size(); in->pBuffer = new uchar[in->size]; //ItemPacket_Struct* new_item_pkt = (ItemPacket_Struct*)in->pBuffer; //new_item_pkt->PacketType = old_item_pkt->PacketType; memcpy(in->pBuffer, serialized.c_str(), serialized.size()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_LFGuild) { EQApplicationPacket *in = *p; *p = nullptr; uint32 Command = in->ReadUInt32(); if (Command != 0) { dest->FastQueuePacket(&in, ack_req); return; } EQApplicationPacket *outapp = new EQApplicationPacket(OP_LFGuild, sizeof(structs::LFGuild_PlayerToggle_Struct)); memcpy(outapp->pBuffer, in->pBuffer, sizeof(structs::LFGuild_PlayerToggle_Struct)); dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); OUT(lootee); OUT(looter); eq->slot_id = ServerToTitaniumCorpseSlot(emu->slot_id); OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); eq->from_slot = ServerToTitaniumSlot(emu->from_slot); eq->to_slot = ServerToTitaniumSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); OUT_str(Title); OUT_str(Text); OUT(Buttons); OUT(Duration); OUT(PopupID); eq->unknown4236 = 0x00000000; eq->unknown4240 = 0xffffffff; FINISH_ENCODE(); } ENCODE(OP_PetBuffWindow) { ENCODE_LENGTH_EXACT(PetBuff_Struct); SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct); OUT(petid); OUT(buffcount); int EQBuffSlot = 0; for (uint32 EmuBuffSlot = 0; EmuBuffSlot < BUFF_COUNT; ++EmuBuffSlot) { if (emu->spellid[EmuBuffSlot]) { eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot]; eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot]; } } FINISH_ENCODE(); } ENCODE(OP_PlayerProfile) { SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct); uint32 r; eq->available_slots = 0xffffffff; memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184)); memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396)); // OUT(checksum); OUT(gender); OUT(race); OUT(class_); // OUT(unknown00016); OUT(level); eq->level1 = emu->level; // OUT(unknown00022[2]); for (r = 0; r < 5; r++) { OUT(binds[r].zoneId); OUT(binds[r].x); OUT(binds[r].y); OUT(binds[r].z); OUT(binds[r].heading); } OUT(deity); OUT(intoxication); OUT_array(spellSlotRefresh, structs::MAX_PP_MEMSPELL); OUT(abilitySlotRefresh); OUT(haircolor); OUT(beardcolor); OUT(eyecolor1); OUT(eyecolor2); OUT(hairstyle); OUT(beard); // OUT(unknown00178[10]); for (r = 0; r < 9; r++) { OUT(item_material[r]); OUT(item_tint[r].Color); } // OUT(unknown00224[48]); for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) { OUT(aa_array[r].AA); OUT(aa_array[r].value); } // OUT(unknown02220[4]); OUT(points); OUT(mana); OUT(cur_hp); OUT(STR); OUT(STA); OUT(CHA); OUT(DEX); OUT(INT); OUT(AGI); OUT(WIS); OUT(face); // OUT(unknown02264[47]); OUT_array(spell_book, structs::MAX_PP_SPELLBOOK); // OUT(unknown4184[448]); OUT_array(mem_spells, structs::MAX_PP_MEMSPELL); // OUT(unknown04396[32]); OUT(platinum); OUT(gold); OUT(silver); OUT(copper); OUT(platinum_cursor); OUT(gold_cursor); OUT(silver_cursor); OUT(copper_cursor); OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword) // OUT(unknown04760[236]); OUT(toxicity); OUT(thirst_level); OUT(hunger_level); for (r = 0; r < structs::BUFF_COUNT; r++) { OUT(buffs[r].slotid); OUT(buffs[r].level); OUT(buffs[r].bard_modifier); OUT(buffs[r].effect); OUT(buffs[r].spellid); OUT(buffs[r].duration); OUT(buffs[r].counters); OUT(buffs[r].player_id); } for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) { OUT(disciplines.values[r]); } // OUT(unknown05008[360]); // OUT_array(recastTimers, structs::MAX_RECAST_TYPES); OUT(endurance); OUT(aapoints_spent); OUT(aapoints); // OUT(unknown06160[4]); // Copy bandoliers where server and client indexes converge for (r = 0; r < EQEmu::legacy::BANDOLIERS_SIZE && r < consts::BANDOLIERS_SIZE; ++r) { OUT_str(bandoliers[r].Name); for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true OUT(bandoliers[r].Items[k].ID); OUT(bandoliers[r].Items[k].Icon); OUT_str(bandoliers[r].Items[k].Name); } } // Nullify bandoliers where server and client indexes diverge, with a client bias for (r = EQEmu::legacy::BANDOLIERS_SIZE; r < consts::BANDOLIERS_SIZE; ++r) { eq->bandoliers[r].Name[0] = '\0'; for (uint32 k = 0; k < consts::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true eq->bandoliers[r].Items[k].ID = 0; eq->bandoliers[r].Items[k].Icon = 0; eq->bandoliers[r].Items[k].Name[0] = '\0'; } } // OUT(unknown07444[5120]); // Copy potion belt where server and client indexes converge for (r = 0; r < EQEmu::legacy::POTION_BELT_ITEM_COUNT && r < consts::POTION_BELT_ITEM_COUNT; ++r) { OUT(potionbelt.Items[r].ID); OUT(potionbelt.Items[r].Icon); OUT_str(potionbelt.Items[r].Name); } // Nullify potion belt where server and client indexes diverge, with a client bias for (r = EQEmu::legacy::POTION_BELT_ITEM_COUNT; r < consts::POTION_BELT_ITEM_COUNT; ++r) { eq->potionbelt.Items[r].ID = 0; eq->potionbelt.Items[r].Icon = 0; eq->potionbelt.Items[r].Name[0] = '\0'; } // OUT(unknown12852[8]); // OUT(unknown12864[76]); OUT_str(name); OUT_str(last_name); OUT(guild_id); OUT(birthday); OUT(lastlogin); OUT(timePlayedMin); OUT(pvp); OUT(anon); OUT(gm); OUT(guildrank); OUT(guildbanker); // OUT(unknown13054[8]); OUT(exp); // OUT(unknown13072[12]); OUT(timeentitledonaccount); OUT_array(languages, structs::MAX_PP_LANGUAGE); // OUT(unknown13109[7]); OUT(x); OUT(y); OUT(z); OUT(heading); // OUT(unknown13132[4]); OUT(platinum_bank); OUT(gold_bank); OUT(silver_bank); OUT(copper_bank); OUT(platinum_shared); // OUT(unknown13156[84]); OUT(expansions); // OUT(unknown13244[12]); OUT(autosplit); // OUT(unknown13260[16]); OUT(zone_id); OUT(zoneInstance); for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) { OUT_str(groupMembers[r]); } strcpy(eq->groupLeader, emu->groupMembers[0]); // OUT_str(groupLeader); // OUT(unknown13728[660]); OUT(entityid); OUT(leadAAActive); // OUT(unknown14392[4]); OUT(ldon_points_guk); OUT(ldon_points_mir); OUT(ldon_points_mmc); OUT(ldon_points_ruj); OUT(ldon_points_tak); OUT(ldon_points_available); // OUT(unknown14420[132]); OUT(tribute_time_remaining); OUT(career_tribute_points); // OUT(unknown7208); OUT(tribute_points); // OUT(unknown7216); OUT(tribute_active); for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) { OUT(tributes[r].tribute); OUT(tributes[r].tier); } // OUT(unknown14616[8]); OUT(group_leadership_exp); OUT(raid_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_points); OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY); // OUT(unknown14772[128]); OUT(air_remaining); OUT(PVPKills); OUT(PVPDeaths); OUT(PVPCurrentPoints); OUT(PVPCareerPoints); OUT(PVPBestKillStreak); OUT(PVPWorstDeathStreak); OUT(PVPCurrentKillStreak); // OUT(unknown14932[4580]); OUT(expAA); // OUT(unknown19516[40]); OUT(currentRadCrystals); OUT(careerRadCrystals); OUT(currentEbonCrystals); OUT(careerEbonCrystals); OUT(groupAutoconsent); OUT(raidAutoconsent); OUT(guildAutoconsent); // OUT(unknown19575[5]); eq->level3 = emu->level; eq->showhelm = emu->showhelm; // OUT(unknown19584[4]); // OUT(unknown19588); const uint8 bytes[] = { 0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14 }; memcpy(eq->unknown12864, bytes, sizeof(bytes)); //set the checksum... CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4); FINISH_ENCODE(); } ENCODE(OP_ReadBook) { // no apparent slot translation needed EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; BookText_Struct *emu_BookText_Struct = (BookText_Struct *)__emu_buffer; in->size = sizeof(structs::BookText_Struct) + strlen(emu_BookText_Struct->booktext); in->pBuffer = new unsigned char[in->size]; structs::BookText_Struct *eq_BookText_Struct = (structs::BookText_Struct*)in->pBuffer; eq_BookText_Struct->window = emu_BookText_Struct->window; eq_BookText_Struct->type = emu_BookText_Struct->type; strcpy(eq_BookText_Struct->booktext, emu_BookText_Struct->booktext); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_RespondAA) { ENCODE_LENGTH_EXACT(AATable_Struct); SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct); unsigned int r; for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) { OUT(aa_list[r].AA); OUT(aa_list[r].value); } FINISH_ENCODE(); } ENCODE(OP_SendAATable) { EQApplicationPacket *inapp = *p; *p = nullptr; AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer; EQApplicationPacket *outapp = new EQApplicationPacket(OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability)); structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer; inapp->SetReadPosition(sizeof(AARankInfo_Struct)); outapp->SetWritePosition(sizeof(structs::SendAA_Struct)); eq->id = emu->id; eq->unknown004 = 1; eq->id = emu->id; eq->hotkey_sid = emu->upper_hotkey_sid; eq->hotkey_sid2 = emu->lower_hotkey_sid; eq->desc_sid = emu->desc_sid; eq->title_sid = emu->title_sid; eq->class_type = emu->level_req; eq->cost = emu->cost; eq->seq = emu->seq; eq->current_level = emu->current_level; eq->type = emu->type; eq->spellid = emu->spell; eq->spell_type = emu->spell_type; eq->spell_refresh = emu->spell_refresh; eq->classes = emu->classes; eq->max_level = emu->max_level; eq->last_id = emu->prev_id; eq->next_id = emu->next_id; eq->cost2 = emu->total_cost; eq->total_abilities = emu->total_effects; for(auto i = 0; i < eq->total_abilities; ++i) { eq->abilities[i].skill_id = inapp->ReadUInt32(); eq->abilities[i].base1 = inapp->ReadUInt32(); eq->abilities[i].base2 = inapp->ReadUInt32(); eq->abilities[i].slot = inapp->ReadUInt32(); } if(emu->total_prereqs > 0) { eq->prereq_skill = inapp->ReadUInt32(); eq->prereq_minpoints = inapp->ReadUInt32(); } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct); SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct); unsigned char *emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr; for (size_t index = 0; index < 10; ++index) { memset(eq->Name[index], 0, 64); } // Non character-indexed packet fields eq->Unknown830[0] = 0; eq->Unknown830[1] = 0; eq->Unknown0962[0] = 0; eq->Unknown0962[1] = 0; size_t char_index = 0; for (; char_index < emu->CharCount && char_index < 8; ++char_index) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; eq->Race[char_index] = emu_cse->Race; if (eq->Race[char_index] > 473) eq->Race[char_index] = 1; for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) { eq->CS_Colors[char_index][index].Color = emu_cse->Equip[index].Color.Color; } eq->BeardColor[char_index] = emu_cse->BeardColor; eq->HairStyle[char_index] = emu_cse->HairStyle; for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) { eq->Equip[char_index][index] = emu_cse->Equip[index].Material; } eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile; eq->Unknown820[char_index] = (uint8)0xFF; eq->Deity[char_index] = emu_cse->Deity; eq->GoHome[char_index] = emu_cse->GoHome; eq->Tutorial[char_index] = emu_cse->Tutorial; eq->Beard[char_index] = emu_cse->Beard; eq->Unknown902[char_index] = (uint8)0xFF; eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile; eq->HairColor[char_index] = emu_cse->HairColor; eq->Zone[char_index] = emu_cse->Zone; eq->Class[char_index] = emu_cse->Class; eq->Face[char_index] = emu_cse->Face; memcpy(eq->Name[char_index], emu_cse->Name, 64); eq->Gender[char_index] = emu_cse->Gender; eq->EyeColor1[char_index] = emu_cse->EyeColor1; eq->EyeColor2[char_index] = emu_cse->EyeColor2; eq->Level[char_index] = emu_cse->Level; emu_ptr += sizeof(CharacterSelectEntry_Struct); } for (; char_index < 10; ++char_index) { eq->Race[char_index] = 0; for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) { eq->CS_Colors[char_index][index].Color = 0; } eq->BeardColor[char_index] = 0; eq->HairStyle[char_index] = 0; for (int index = 0; index < EQEmu::legacy::MaterialCount; ++index) { eq->Equip[char_index][index] = 0; } eq->SecondaryIDFile[char_index] = 0; eq->Unknown820[char_index] = (uint8)0xFF; eq->Deity[char_index] = 0; eq->GoHome[char_index] = 0; eq->Tutorial[char_index] = 0; eq->Beard[char_index] = 0; eq->Unknown902[char_index] = (uint8)0xFF; eq->PrimaryIDFile[char_index] = 0; eq->HairColor[char_index] = 0; eq->Zone[char_index] = 0; eq->Class[char_index] = 0; eq->Face[char_index] = 0; strncpy(eq->Name[char_index], "", 6); eq->Gender[char_index] = 0; eq->EyeColor1[char_index] = 0; eq->EyeColor2[char_index] = 0; eq->Level[char_index] = 0; } FINISH_ENCODE(); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->itemslot = ServerToTitaniumSlot(emu->itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_SpecialMesg) { EQApplicationPacket *in = *p; *p = nullptr; SpecialMesg_Struct *emu = (SpecialMesg_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = &emu->message[strlen(emu->sayer)]; std::string new_message; ServerToTitaniumTextLink(new_message, old_message); //in->size = 3 + 4 + 4 + strlen(emu->sayer) + 1 + 12 + new_message.length() + 1; in->size = strlen(emu->sayer) + new_message.length() + 25; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->header[2]); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->msg_type); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->target_spawn_id); VARSTRUCT_ENCODE_STRING(OutBuffer, emu->sayer); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[0]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[1]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[2]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[3]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[4]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[5]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[6]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[7]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[8]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[9]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[10]); VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, emu->unknown12[11]); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_TaskDescription) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)in->pBuffer; char *block_start = InBuffer; InBuffer += sizeof(TaskDescriptionHeader_Struct); uint32 title_size = strlen(InBuffer) + 1; InBuffer += title_size; InBuffer += sizeof(TaskDescriptionData1_Struct); uint32 description_size = strlen(InBuffer) + 1; InBuffer += description_size; InBuffer += sizeof(TaskDescriptionData2_Struct); std::string old_message = InBuffer; // start 'Reward' as string std::string new_message; ServerToTitaniumTextLink(new_message, old_message); in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) + sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) + title_size + description_size + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, block_start, (InBuffer - block_start)); OutBuffer += (InBuffer - block_start); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); InBuffer += strlen(InBuffer) + 1; memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct)); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } in->size = sizeof(structs::Track_Struct) * EntryCount; in->pBuffer = new unsigned char[in->size]; structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer; for (int i = 0; i < EntryCount; ++i, ++eq, ++emu) { OUT(entityid); //OUT(padding002); OUT(distance); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if ((*p)->size != sizeof(TraderBuy_Struct)) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } ENCODE_FORWARD(OP_TraderBuy); } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(Action); OUT(Price); OUT(TraderID); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(ItemID); OUT(Quantity); OUT(AlreadySold); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->slot = ServerToTitaniumSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); *p = nullptr; EQApplicationPacket *outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward)*count)); uchar *old_data = __emu_buffer; uchar *data = outapp_create->pBuffer; for (uint32 i = 0; i < count; ++i) { structs::VeteranReward *vr = (structs::VeteranReward*)data; InternalVeteranReward *ivr = (InternalVeteranReward*)old_data; vr->claim_id = ivr->claim_id; vr->item.item_id = ivr->items[0].item_id; strcpy(vr->item.item_name, ivr->items[0].item_name); old_data += sizeof(InternalVeteranReward); data += sizeof(structs::VeteranReward); } dest->FastQueuePacket(&outapp_create); delete inapp; } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(color.Color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { Log.Out(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::Spawn_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) //in the loop. memset(in->pBuffer, 0, in->size); //do the transform... int r; int k; for (r = 0; r < entrycount; r++, eq++, emu++) { // eq->unknown0000 = emu->unknown0000; eq->gm = emu->gm; // eq->unknown0003 = emu->unknown0003; eq->aaitle = emu->aaitle; // eq->unknown0004 = emu->unknown0004; eq->anon = emu->anon; eq->face = emu->face; strcpy(eq->name, emu->name); eq->deity = emu->deity; // eq->unknown0073 = emu->unknown0073; eq->size = emu->size; // eq->unknown0079 = emu->unknown0079; eq->NPC = emu->NPC; eq->invis = emu->invis; eq->haircolor = emu->haircolor; eq->curHp = emu->curHp; eq->max_hp = emu->max_hp; eq->findable = emu->findable; // eq->unknown0089[5] = emu->unknown0089[5]; eq->deltaHeading = emu->deltaHeading; eq->x = emu->x; // eq->padding0054 = emu->padding0054; eq->y = emu->y; eq->animation = emu->animation; // eq->padding0058 = emu->padding0058; eq->z = emu->z; eq->deltaY = emu->deltaY; eq->deltaX = emu->deltaX; eq->heading = emu->heading; // eq->padding0066 = emu->padding0066; eq->deltaZ = emu->deltaZ; // eq->padding0070 = emu->padding0070; eq->eyecolor1 = emu->eyecolor1; // eq->unknown0115[24] = emu->unknown0115[24]; eq->showhelm = emu->showhelm; // eq->unknown0140[4] = emu->unknown0140[4]; eq->is_npc = emu->is_npc; eq->hairstyle = emu->hairstyle; //if(emu->gender == 1){ // eq->hairstyle = eq->hairstyle == 0xFF ? 0 : eq->hairstyle; //} eq->beardcolor = emu->beardcolor; // eq->unknown0147[4] = emu->unknown0147[4]; eq->level = emu->level; eq->PlayerState = emu->PlayerState; eq->beard = emu->beard; strcpy(eq->suffix, emu->suffix); eq->petOwnerId = emu->petOwnerId; eq->guildrank = emu->guildrank; // eq->unknown0194[3] = emu->unknown0194[3]; for (k = 0; k < 9; k++) { eq->equipment[k] = emu->equipment[k].Material; eq->colors[k].Color = emu->colors[k].Color; } for (k = 0; k < 8; k++) { eq->set_to_0xFF[k] = 0xFF; } eq->runspeed = emu->runspeed; eq->afk = emu->afk; eq->guildID = emu->guildID; strcpy(eq->title, emu->title); // eq->unknown0274 = emu->unknown0274; eq->helm = emu->helm; if (emu->race > 473) eq->race = 1; else eq->race = emu->race; // eq->unknown0288 = emu->unknown0288; strcpy(eq->lastName, emu->lastName); eq->walkspeed = emu->walkspeed; // eq->unknown0328 = emu->unknown0328; eq->is_pet = emu->is_pet; eq->light = emu->light; eq->class_ = emu->class_; eq->eyecolor2 = emu->eyecolor2; // eq->unknown0333 = emu->unknown0333; eq->flymode = emu->flymode; eq->gender = emu->gender; eq->bodytype = emu->bodytype; // eq->unknown0336[3] = emu->unknown0336[3]; eq->equip_chest2 = emu->equip_chest2; eq->spawnId = emu->spawnId; // eq->unknown0344[4] = emu->unknown0344[4]; eq->lfg = emu->lfg; /* if (emu->face == 99) {eq->face = 0;} if (emu->eyecolor1 == 99) {eq->eyecolor1 = 0;} if (emu->eyecolor2 == 99) {eq->eyecolor2 = 0;} if (emu->hairstyle == 99) {eq->hairstyle = 0;} if (emu->haircolor == 99) {eq->haircolor = 0;} if (emu->beard == 99) {eq->beard = 0;} if (emu->beardcolor == 99) {eq->beardcolor = 0;} */ } //kill off the emu structure and send the eq packet. delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } // DECODE methods DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = TitaniumToServerSlot(eq->slot); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = TitaniumToServerSlot(eq->inventorySlot); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = TitaniumToServerSlot(eq->container_slot); emu->augment_slot = eq->augment_slot; FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); IN(slot); IN(spell_id); emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot); IN(target_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ChannelMessage) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)]; std::string new_message; TitaniumToServerTextLink(new_message, old_message); __packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; __packet->pBuffer = new unsigned char[__packet->size]; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer; memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct)); strcpy(emu->message, new_message.c_str()); delete[] __eq_buffer; } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(class_); IN(beardcolor); IN(beard); IN(haircolor); IN(gender); IN(race); IN(start_zone); IN(hairstyle); IN(deity); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(face); IN(eyecolor1); IN(eyecolor2); IN(tutorial); FINISH_DIRECT_DECODE(); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = TitaniumToServerSlot(eq->slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = TitaniumToServerSlot(eq->from_slot); emu->to_slot =TitaniumToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_Emote) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset std::string new_message; TitaniumToServerTextLink(new_message, old_message); __packet->size = sizeof(Emote_Struct); __packet->pBuffer = new unsigned char[__packet->size]; char *InBuffer = (char *)__packet->pBuffer; memcpy(InBuffer, __eq_buffer, 4); InBuffer += 4; strcpy(InBuffer, new_message.substr(0, 1023).c_str()); InBuffer[1023] = '\0'; delete[] __eq_buffer; } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); FINISH_DIRECT_DECODE(); } DECODE(OP_InspectAnswer) { DECODE_LENGTH_EXACT(structs::InspectResponse_Struct); SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct); IN(TargetID); IN(playerid); int r; for (r = 0; r <= 20; r++) { strn0cpy(emu->itemnames[r], eq->itemnames[r], sizeof(emu->itemnames[r])); } // move arrow item up to last element in server array strn0cpy(emu->itemnames[21], "", sizeof(emu->itemnames[21])); strn0cpy(emu->itemnames[22], eq->itemnames[21], sizeof(emu->itemnames[22])); int k; for (k = 0; k <= 20; k++) { IN(itemicons[k]); } // move arrow icon up to last element in server array emu->itemicons[21] = 0xFFFFFFFF; emu->itemicons[22] = eq->itemicons[21]; strn0cpy(emu->text, eq->text, sizeof(emu->text)); FINISH_DIRECT_DECODE(); } DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = 0; r < 5; r++) { IN(augments[r]); } IN(link_hash); FINISH_DIRECT_DECODE(); } DECODE(OP_LFGuild) { uint32 Command = __packet->ReadUInt32(); if (Command != 0) return; SETUP_DIRECT_DECODE(LFGuild_PlayerToggle_Struct, structs::LFGuild_PlayerToggle_Struct); memcpy(emu, eq, sizeof(structs::LFGuild_PlayerToggle_Struct)); memset(emu->Unknown612, 0, sizeof(emu->Unknown612)); FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); IN(lootee); IN(looter); emu->slot_id = TitaniumToServerCorpseSlot(eq->slot_id); IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); Log.Out(Logs::General, Logs::Netcode, "[Titanium] Moved item from %u to %u", eq->from_slot, eq->to_slot); emu->from_slot = TitaniumToServerSlot(eq->from_slot); emu->to_slot = TitaniumToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_PetCommands) { DECODE_LENGTH_EXACT(structs::PetCommand_Struct); SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct); switch (eq->command) { case 0x04: emu->command = 0x00; // /pet health break; case 0x10: emu->command = 0x01; // /pet leader break; case 0x07: emu->command = 0x02; // /pet attack or Pet Window break; case 0x03: // Case Guessed emu->command = 0x03; // /pet qattack case 0x08: emu->command = 0x04; // /pet follow or Pet Window break; case 0x05: emu->command = 0x05; // /pet guard or Pet Window break; case 0x09: emu->command = 0x07; // /pet sit or Pet Window break; case 0x0a: emu->command = 0x08; // /pet stand or Pet Window break; case 0x06: emu->command = 0x1e; // /pet guard me break; case 0x0f: // Case Made Up emu->command = 0x09; // Stop? break; case 0x0b: emu->command = 0x0d; // /pet taunt or Pet Window break; case 0x0e: emu->command = 0x0e; // /pet notaunt or Pet Window break; case 0x0c: emu->command = 0x0f; // /pet hold break; case 0x1b: emu->command = 0x10; // /pet hold on break; case 0x1c: emu->command = 0x11; // /pet hold off break; case 0x11: emu->command = 0x12; // Slumber? break; case 0x12: emu->command = 0x15; // /pet no cast break; case 0x0d: // Case Made Up emu->command = 0x16; // Pet Window No Cast break; case 0x13: emu->command = 0x18; // /pet focus break; case 0x19: emu->command = 0x19; // /pet focus on break; case 0x1a: emu->command = 0x1a; // /pet focus off break; case 0x01: emu->command = 0x1c; // /pet back off break; case 0x02: emu->command = 0x1d; // /pet get lost break; default: emu->command = eq->command; } IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_ReadBook) { // no apparent slot translation needed DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(window); IN(type); strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for (r = 0; r < 29; r++) { IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = TitaniumToServerSlot(eq->itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(Action); IN(Price); IN(TraderID); memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName)); IN(ItemID); IN(Quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); emu->container_slot = TitaniumToServerSlot(eq->container_slot); IN(guildtribute_slot); FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = TitaniumToServerSlot(eq->slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_WearChange) { DECODE_LENGTH_EXACT(structs::WearChange_Struct); SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct); IN(spawn_id); IN(material); IN(color.Color); IN(wear_slot_id); emu->unknown06 = 0; emu->elite_material = 0; emu->hero_forge_model = 0; emu->unknown18 = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); emu->type = 3; FINISH_DIRECT_DECODE(); } // file scope helper methods void SerializeItem(std::stringstream& ss, const ItemInst *inst, int16 slot_id_in, uint8 depth) { const char* protection = "\\\\\\\\\\"; const Item_Struct* item = inst->GetUnscaledItem(); ss << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem; // Instance data ss << itoa((inst->IsStackable() ? inst->GetCharges() : 0)); // stack count ss << '|' << itoa(0); // unknown ss << '|' << itoa((!inst->GetMerchantSlot() ? slot_id_in : inst->GetMerchantSlot())); // inst slot/merchant slot ss << '|' << itoa(inst->GetPrice()); // merchant price ss << '|' << itoa((!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount())); // inst count/merchant count ss << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience ss << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot())); // merchant serial number ss << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp ss << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count ss << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned ss << '|' << itoa(0); // unknown ss << '|'; ss << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data // Item data ss << itoa(item->ItemClass); ss << '|' << item->Name; ss << '|' << item->Lore; ss << '|' << item->IDFile; ss << '|' << itoa(item->ID); ss << '|' << itoa(((item->Weight > 255) ? 255 : item->Weight)); ss << '|' << itoa(item->NoRent); ss << '|' << itoa(item->NoDrop); ss << '|' << itoa(item->Size); ss << '|' << itoa(item->Slots); ss << '|' << itoa(item->Price); ss << '|' << itoa(item->Icon); ss << '|' << "0"; ss << '|' << "0"; ss << '|' << itoa(item->BenefitFlag); ss << '|' << itoa(item->Tradeskills); ss << '|' << itoa(item->CR); ss << '|' << itoa(item->DR); ss << '|' << itoa(item->PR); ss << '|' << itoa(item->MR); ss << '|' << itoa(item->FR); ss << '|' << itoa(item->AStr); ss << '|' << itoa(item->ASta); ss << '|' << itoa(item->AAgi); ss << '|' << itoa(item->ADex); ss << '|' << itoa(item->ACha); ss << '|' << itoa(item->AInt); ss << '|' << itoa(item->AWis); ss << '|' << itoa(item->HP); ss << '|' << itoa(item->Mana); ss << '|' << itoa(item->AC); ss << '|' << itoa(item->Deity); ss << '|' << itoa(item->SkillModValue); ss << '|' << itoa(item->SkillModMax); ss << '|' << itoa(item->SkillModType); ss << '|' << itoa(item->BaneDmgRace); ss << '|' << itoa(item->BaneDmgAmt); ss << '|' << itoa(item->BaneDmgBody); ss << '|' << itoa(item->Magic); ss << '|' << itoa(item->CastTime_); ss << '|' << itoa(item->ReqLevel); ss << '|' << itoa(item->BardType); ss << '|' << itoa(item->BardValue); ss << '|' << itoa(item->Light); ss << '|' << itoa(item->Delay); ss << '|' << itoa(item->RecLevel); ss << '|' << itoa(item->RecSkill); ss << '|' << itoa(item->ElemDmgType); ss << '|' << itoa(item->ElemDmgAmt); ss << '|' << itoa(item->Range); ss << '|' << itoa(item->Damage); ss << '|' << itoa(item->Color); ss << '|' << itoa(item->Classes); ss << '|' << itoa(item->Races); ss << '|' << "0"; ss << '|' << itoa(item->MaxCharges); ss << '|' << itoa(item->ItemType); ss << '|' << itoa(item->Material); ss << '|' << StringFormat("%f", item->SellRate); ss << '|' << "0"; ss << '|' << itoa(item->CastTime_); ss << '|' << "0"; ss << '|' << itoa(item->ProcRate); ss << '|' << itoa(item->CombatEffects); ss << '|' << itoa(item->Shielding); ss << '|' << itoa(item->StunResist); ss << '|' << itoa(item->StrikeThrough); ss << '|' << itoa(item->ExtraDmgSkill); ss << '|' << itoa(item->ExtraDmgAmt); ss << '|' << itoa(item->SpellShield); ss << '|' << itoa(item->Avoidance); ss << '|' << itoa(item->Accuracy); ss << '|' << itoa(item->CharmFileID); ss << '|' << itoa(item->FactionMod1); ss << '|' << itoa(item->FactionMod2); ss << '|' << itoa(item->FactionMod3); ss << '|' << itoa(item->FactionMod4); ss << '|' << itoa(item->FactionAmt1); ss << '|' << itoa(item->FactionAmt2); ss << '|' << itoa(item->FactionAmt3); ss << '|' << itoa(item->FactionAmt4); ss << '|' << item->CharmFile; ss << '|' << itoa(item->AugType); ss << '|' << itoa(item->AugSlotType[0]); ss << '|' << itoa(item->AugSlotVisible[0]); ss << '|' << itoa(item->AugSlotType[1]); ss << '|' << itoa(item->AugSlotVisible[1]); ss << '|' << itoa(item->AugSlotType[2]); ss << '|' << itoa(item->AugSlotVisible[2]); ss << '|' << itoa(item->AugSlotType[3]); ss << '|' << itoa(item->AugSlotVisible[3]); ss << '|' << itoa(item->AugSlotType[4]); ss << '|' << itoa(item->AugSlotVisible[4]); ss << '|' << itoa(item->LDoNTheme); ss << '|' << itoa(item->LDoNPrice); ss << '|' << itoa(item->LDoNSold); ss << '|' << itoa(item->BagType); ss << '|' << itoa(item->BagSlots); ss << '|' << itoa(item->BagSize); ss << '|' << itoa(item->BagWR); ss << '|' << itoa(item->Book); ss << '|' << itoa(item->BookType); ss << '|' << item->Filename; ss << '|' << itoa(item->BaneDmgRaceAmt); ss << '|' << itoa(item->AugRestrict); ss << '|' << itoa(item->LoreGroup); ss << '|' << itoa(item->PendingLoreFlag); ss << '|' << itoa(item->ArtifactFlag); ss << '|' << itoa(item->SummonedFlag); ss << '|' << itoa(item->Favor); ss << '|' << itoa(item->FVNoDrop); ss << '|' << itoa(item->Endur); ss << '|' << itoa(item->DotShielding); ss << '|' << itoa(item->Attack); ss << '|' << itoa(item->Regen); ss << '|' << itoa(item->ManaRegen); ss << '|' << itoa(item->EnduranceRegen); ss << '|' << itoa(item->Haste); ss << '|' << itoa(item->DamageShield); ss << '|' << itoa(item->RecastDelay); ss << '|' << itoa(item->RecastType); ss << '|' << itoa(item->GuildFavor); ss << '|' << itoa(item->AugDistiller); ss << '|' << "0"; // unknown ss << '|' << "0"; // unknown ss << '|' << itoa(item->Attuneable); ss << '|' << itoa(item->NoPet); ss << '|' << "0"; // unknown ss << '|' << itoa(item->PointType); ss << '|' << itoa(item->PotionBelt); ss << '|' << itoa(item->PotionBeltSlots); ss << '|' << itoa(item->StackSize); ss << '|' << itoa(item->NoTransfer); ss << '|' << itoa(item->Stackable); ss << '|' << itoa(item->Click.Effect); ss << '|' << itoa(item->Click.Type); ss << '|' << itoa(item->Click.Level2); ss << '|' << itoa(item->Click.Level); ss << '|' << "0"; // Click name ss << '|' << itoa(item->Proc.Effect); ss << '|' << itoa(item->Proc.Type); ss << '|' << itoa(item->Proc.Level2); ss << '|' << itoa(item->Proc.Level); ss << '|' << "0"; // Proc name ss << '|' << itoa(item->Worn.Effect); ss << '|' << itoa(item->Worn.Type); ss << '|' << itoa(item->Worn.Level2); ss << '|' << itoa(item->Worn.Level); ss << '|' << "0"; // Worn name ss << '|' << itoa(item->Focus.Effect); ss << '|' << itoa(item->Focus.Type); ss << '|' << itoa(item->Focus.Level2); ss << '|' << itoa(item->Focus.Level); ss << '|' << "0"; // Focus name ss << '|' << itoa(item->Scroll.Effect); ss << '|' << itoa(item->Scroll.Type); ss << '|' << itoa(item->Scroll.Level2); ss << '|' << itoa(item->Scroll.Level); ss << '|' << "0"; // Scroll name ss << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data // Sub data for (int index = SUB_INDEX_BEGIN; index < consts::ITEM_CONTAINER_SIZE; ++index) { ss << '|'; ItemInst* sub = inst->GetItem(index); if (!sub) continue; SerializeItem(ss, sub, 0, (depth + 1)); } ss << StringFormat("%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem; if (!depth) ss.write("\0", 1); } static inline int16 ServerToTitaniumSlot(uint32 serverSlot) { //int16 TitaniumSlot; if (serverSlot == INVALID_INDEX) return INVALID_INDEX; return serverSlot; // deprecated } static inline int16 ServerToTitaniumCorpseSlot(uint32 serverCorpseSlot) { //int16 TitaniumCorpse; return serverCorpseSlot; } static inline uint32 TitaniumToServerSlot(int16 titaniumSlot) { //uint32 ServerSlot; if (titaniumSlot == INVALID_INDEX) return INVALID_INDEX; return titaniumSlot; // deprecated } static inline uint32 TitaniumToServerCorpseSlot(int16 titaniumCorpseSlot) { //uint32 ServerCorpse; return titaniumCorpseSlot; } static inline void ServerToTitaniumTextLink(std::string& titaniumTextLink, const std::string& serverTextLink) { if ((consts::TEXT_LINK_BODY_LENGTH == EQEmu::legacy::TEXT_LINK_BODY_LENGTH) || (serverTextLink.find('\x12') == std::string::npos)) { titaniumTextLink = serverTextLink; return; } auto segments = SplitString(serverTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= EQEmu::legacy::TEXT_LINK_BODY_LENGTH) { titaniumTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45) // Diff: ^^^^^ ^ ^^^^^ titaniumTextLink.push_back('\x12'); titaniumTextLink.append(segments[segment_iter].substr(0, 31)); titaniumTextLink.append(segments[segment_iter].substr(36, 5)); if (segments[segment_iter][41] == '0') titaniumTextLink.push_back(segments[segment_iter][42]); else titaniumTextLink.push_back('F'); titaniumTextLink.append(segments[segment_iter].substr(48)); titaniumTextLink.push_back('\x12'); } else { titaniumTextLink.append(segments[segment_iter]); } } } static inline void TitaniumToServerTextLink(std::string& serverTextLink, const std::string& titaniumTextLink) { if ((EQEmu::legacy::TEXT_LINK_BODY_LENGTH == consts::TEXT_LINK_BODY_LENGTH) || (titaniumTextLink.find('\x12') == std::string::npos)) { serverTextLink = titaniumTextLink; return; } auto segments = SplitString(titaniumTextLink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= consts::TEXT_LINK_BODY_LENGTH) { serverTextLink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 32 36 37 (Source) // 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // Diff: ^^^^^ ^ ^^^^^ serverTextLink.push_back('\x12'); serverTextLink.append(segments[segment_iter].substr(0, 31)); serverTextLink.append("00000"); serverTextLink.append(segments[segment_iter].substr(31, 5)); serverTextLink.push_back('0'); serverTextLink.push_back(segments[segment_iter][36]); serverTextLink.append("00000"); serverTextLink.append(segments[segment_iter].substr(37)); serverTextLink.push_back('\x12'); } else { serverTextLink.append(segments[segment_iter]); } } } } // end namespace Titanium