#include "../client.h" void command_resetaa(Client *c, const Seperator *sep) { Client* t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } const uint16 arguments = sep->argnum; const bool is_aa = !strcasecmp(sep->arg[1], "aa"); const bool is_leadership = !strcasecmp(sep->arg[1], "leadership"); if (!arguments || (!is_aa && !is_leadership)) { c->Message(Chat::White, "Usage: #resetaa aa - Resets and refunds a player's AAs"); c->Message(Chat::White, "Usage: #resetaa leadership - Resets a player's Leadership AAs"); return; } if (is_aa) { t->ResetAA(); } else if (is_leadership) { t->ResetLeadershipAA(); } c->Message( Chat::White, fmt::format( "Successfully reset all{} AAs for {}.", is_aa ? "" : " Leadership", c->GetTargetDescription(t) ).c_str() ); }