/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../global_define.h" #include "../eqemu_config.h" #include "../eqemu_logsys.h" #include "titanium.h" #include "../opcodemgr.h" #include "../eq_stream_ident.h" #include "../crc32.h" #include "../races.h" #include "../eq_packet_structs.h" #include "../misc_functions.h" #include "../strings.h" #include "../item_instance.h" #include "titanium_structs.h" #include "../path_manager.h" #include "../raid.h" #include "../guilds.h" #include namespace Titanium { static const char *name = "Titanium"; static OpcodeManager *opcodes = nullptr; static Strategy struct_strategy; void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth); // server to client inventory location converters static inline int16 ServerToTitaniumSlot(uint32 server_slot); static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot); // client to server inventory location converters static inline uint32 TitaniumToServerSlot(int16 titanium_slot); static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot); // server to client say link converter static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink); // client to server say link converter static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink); static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot); static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location); static inline int ServerToTitaniumBuffSlot(int index); static inline int TitaniumToServerBuffSlot(int index); void Register(EQStreamIdentifier &into) { auto Config = EQEmuConfig::get(); //create our opcode manager if we havent already if (opcodes == nullptr) { std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name); //load up the opcode manager. //TODO: figure out how to support shared memory with multiple patches... opcodes = new RegularOpcodeManager(); if (!opcodes->LoadOpcodes(opfile.c_str())) { LogNetcode("[OPCODES] Error loading opcodes file [{}]. Not registering patch [{}]", opfile.c_str(), name); return; } } //ok, now we have what we need to register. EQStreamInterface::Signature signature; std::string pname; //register our world signature. pname = std::string(name) + "_world"; signature.ignore_eq_opcode = 0; signature.first_length = sizeof(structs::LoginInfo_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_SendLoginInfo); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); //register our zone signature. pname = std::string(name) + "_zone"; signature.ignore_eq_opcode = opcodes->EmuToEQ(OP_AckPacket); signature.first_length = sizeof(structs::ClientZoneEntry_Struct); signature.first_eq_opcode = opcodes->EmuToEQ(OP_ZoneEntry); into.RegisterPatch(signature, pname.c_str(), &opcodes, &struct_strategy); LogNetcode("[StreamIdentify] Registered patch [{}]", name); } void Reload() { //we have a big problem to solve here when we switch back to shared memory //opcode managers because we need to change the manager pointer, which means //we need to go to every stream and replace it's manager. if (opcodes != nullptr) { std::string opfile = fmt::format("{}/patch_{}.conf", path.GetPatchPath(), name); if (!opcodes->ReloadOpcodes(opfile.c_str())) { LogNetcode("[OPCODES] Error reloading opcodes file [{}] for patch [{}]", opfile.c_str(), name); return; } LogNetcode("[OPCODES] Reloaded opcodes for patch [{}]", name); } } Strategy::Strategy() : StructStrategy() { //all opcodes default to passthrough. #include "ss_register.h" #include "titanium_ops.h" } std::string Strategy::Describe() const { std::string r; r += "Patch "; r += name; return(r); } const EQ::versions::ClientVersion Strategy::ClientVersion() const { return EQ::versions::ClientVersion::Titanium; } #include "ss_define.h" // ENCODE methods EAT_ENCODE(OP_GuildMemberLevelUpdate); // added ; EAT_ENCODE(OP_ZoneServerReady); // added ; ENCODE(OP_Action) { ENCODE_LENGTH_EXACT(Action_Struct); SETUP_DIRECT_ENCODE(Action_Struct, structs::Action_Struct); OUT(target); OUT(source); OUT(level); OUT(instrument_mod); OUT(force); OUT(hit_heading); OUT(hit_pitch); OUT(type); //OUT(damage); OUT(spell); OUT(spell_level); OUT(effect_flag); // if this is 4, a buff icon is made FINISH_ENCODE(); } ENCODE(OP_AdventureMerchantSell) { ENCODE_LENGTH_EXACT(Adventure_Sell_Struct); SETUP_DIRECT_ENCODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); eq->unknown000 = 1; OUT(npcid); eq->slot = ServerToTitaniumSlot(emu->slot); OUT(charges); OUT(sell_price); FINISH_ENCODE(); } ENCODE(OP_ApplyPoison) { ENCODE_LENGTH_EXACT(ApplyPoison_Struct); SETUP_DIRECT_ENCODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); eq->inventorySlot = ServerToTitaniumSlot(emu->inventorySlot); OUT(success); FINISH_ENCODE(); } ENCODE(OP_BazaarSearch) { if (((*p)->size == sizeof(BazaarReturnDone_Struct)) || ((*p)->size == sizeof(BazaarWelcome_Struct))) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; BazaarSearchResults_Struct *emu = (BazaarSearchResults_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(BazaarSearchResults_Struct); if (entrycount == 0 || (in->size % sizeof(BazaarSearchResults_Struct)) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(BazaarSearchResults_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::BazaarSearchResults_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::BazaarSearchResults_Struct *eq = (structs::BazaarSearchResults_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) in the loop. memset(in->pBuffer, 0, in->size); for (int i = 0; i < entrycount; i++, eq++, emu++) { eq->Beginning.Action = emu->Beginning.Action; eq->Beginning.Unknown001 = emu->Beginning.Unknown001; eq->Beginning.Unknown002 = emu->Beginning.Unknown002; eq->NumItems = emu->NumItems; eq->SerialNumber = emu->SerialNumber; eq->SellerID = emu->SellerID; eq->Cost = emu->Cost; eq->ItemStat = emu->ItemStat; strcpy(eq->ItemName, emu->ItemName); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_BecomeTrader) { ENCODE_LENGTH_EXACT(BecomeTrader_Struct); SETUP_DIRECT_ENCODE(BecomeTrader_Struct, structs::BecomeTrader_Struct); OUT(ID); OUT(Code); FINISH_ENCODE(); } ENCODE(OP_Buff) { ENCODE_LENGTH_EXACT(SpellBuffPacket_Struct); SETUP_DIRECT_ENCODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); OUT(entityid); OUT(buff.effect_type); OUT(buff.level); OUT(buff.bard_modifier); OUT(buff.spellid); OUT(buff.duration); OUT(buff.counters); OUT(buff.player_id); eq->slotid = ServerToTitaniumBuffSlot(emu->slotid); OUT(bufffade); FINISH_ENCODE(); } ENCODE(OP_ChannelMessage) { EQApplicationPacket *in = *p; *p = nullptr; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToTitaniumSayLink(new_message, old_message); in->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, __emu_buffer, sizeof(ChannelMessage_Struct)); OutBuffer += sizeof(ChannelMessage_Struct); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_CharInventory) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; int itemcount = in->size / sizeof(EQ::InternalSerializedItem_Struct); if (itemcount == 0 || (in->size % sizeof(EQ::InternalSerializedItem_Struct)) != 0) { Log(Logs::General, Logs::Netcode, "[STRUCTS] Wrong size on outbound %s: Got %d, expected multiple of %d", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(EQ::InternalSerializedItem_Struct)); delete in; return; } EQ::InternalSerializedItem_Struct* eq = (EQ::InternalSerializedItem_Struct*)in->pBuffer; //do the transform... EQ::OutBuffer ob; EQ::OutBuffer::pos_type last_pos = ob.tellp(); for (int r = 0; r < itemcount; r++, eq++) { SerializeItem(ob, (const EQ::ItemInstance*)eq->inst, ServerToTitaniumSlot(eq->slot_id), 0); if (ob.tellp() == last_pos) LogNetcode("Titanium::ENCODE(OP_CharInventory) Serialization failed on item slot [{}] during OP_CharInventory. Item skipped", eq->slot_id); last_pos = ob.tellp(); } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_ClientUpdate) { ENCODE_LENGTH_EXACT(PlayerPositionUpdateServer_Struct); SETUP_DIRECT_ENCODE(PlayerPositionUpdateServer_Struct, structs::PlayerPositionUpdateServer_Struct); OUT(spawn_id); OUT(x_pos); OUT(delta_x); OUT(delta_y); OUT(z_pos); OUT(delta_heading); OUT(y_pos); OUT(delta_z); OUT(animation); OUT(heading); FINISH_ENCODE(); } ENCODE(OP_Damage) { ENCODE_LENGTH_EXACT(CombatDamage_Struct); SETUP_DIRECT_ENCODE(CombatDamage_Struct, structs::CombatDamage_Struct); OUT(target); OUT(source); OUT(type); OUT(spellid); OUT(damage); OUT(force); OUT(hit_heading); OUT(hit_pitch); FINISH_ENCODE(); } ENCODE(OP_DeleteCharge) { Log(Logs::Detail, Logs::Netcode, "Titanium::ENCODE(OP_DeleteCharge)"); ENCODE_FORWARD(OP_MoveItem); } ENCODE(OP_DeleteItem) { ENCODE_LENGTH_EXACT(DeleteItem_Struct); SETUP_DIRECT_ENCODE(DeleteItem_Struct, structs::DeleteItem_Struct); eq->from_slot = ServerToTitaniumSlot(emu->from_slot); eq->to_slot = ServerToTitaniumSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_DeleteSpawn) { SETUP_DIRECT_ENCODE(DeleteSpawn_Struct, structs::DeleteSpawn_Struct); OUT(spawn_id); FINISH_ENCODE(); } ENCODE(OP_DzChooseZone) { SETUP_VAR_ENCODE(DynamicZoneChooseZone_Struct); SerializeBuffer buf; buf.WriteUInt32(emu->client_id); buf.WriteUInt32(emu->count); for (uint32 i = 0; i < emu->count; ++i) { buf.WriteUInt16(emu->choices[i].dz_zone_id); buf.WriteUInt16(emu->choices[i].dz_instance_id); buf.WriteUInt32(emu->choices[i].unknown_id1); buf.WriteUInt32(emu->choices[i].dz_type); buf.WriteUInt32(emu->choices[i].unknown_id2); buf.WriteString(emu->choices[i].description); buf.WriteString(emu->choices[i].leader_name); } __packet->size = buf.size(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, buf.buffer(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionEndsWarning) { ENCODE_LENGTH_EXACT(ExpeditionExpireWarning); SETUP_DIRECT_ENCODE(ExpeditionExpireWarning, structs::ExpeditionExpireWarning); OUT(minutes_remaining); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInfo) { ENCODE_LENGTH_EXACT(DynamicZoneInfo_Struct); SETUP_DIRECT_ENCODE(DynamicZoneInfo_Struct, structs::DynamicZoneInfo_Struct); OUT(client_id); OUT(assigned); OUT(max_players); strn0cpy(eq->dz_name, emu->dz_name, sizeof(eq->dz_name)); strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name)); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionInvite) { ENCODE_LENGTH_EXACT(ExpeditionInvite_Struct); SETUP_DIRECT_ENCODE(ExpeditionInvite_Struct, structs::ExpeditionInvite_Struct); OUT(client_id); strn0cpy(eq->inviter_name, emu->inviter_name, sizeof(eq->inviter_name)); strn0cpy(eq->expedition_name, emu->expedition_name, sizeof(eq->expedition_name)); OUT(swapping); strn0cpy(eq->swap_name, emu->swap_name, sizeof(eq->swap_name)); OUT(dz_zone_id); OUT(dz_instance_id); FINISH_ENCODE(); } ENCODE(OP_DzExpeditionLockoutTimers) { SETUP_VAR_ENCODE(ExpeditionLockoutTimers_Struct); SerializeBuffer buf; buf.WriteUInt32(emu->client_id); buf.WriteUInt32(emu->count); for (uint32 i = 0; i < emu->count; ++i) { buf.WriteString(emu->timers[i].expedition_name); buf.WriteUInt32(emu->timers[i].seconds_remaining); buf.WriteInt32(emu->timers[i].event_type); buf.WriteString(emu->timers[i].event_name); } __packet->size = buf.size(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, buf.buffer(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzSetLeaderName) { ENCODE_LENGTH_EXACT(DynamicZoneLeaderName_Struct); SETUP_DIRECT_ENCODE(DynamicZoneLeaderName_Struct, structs::DynamicZoneLeaderName_Struct); OUT(client_id); strn0cpy(eq->leader_name, emu->leader_name, sizeof(eq->leader_name)); FINISH_ENCODE(); } ENCODE(OP_DzMemberList) { SETUP_VAR_ENCODE(DynamicZoneMemberList_Struct); SerializeBuffer buf; buf.WriteUInt32(emu->client_id); buf.WriteUInt32(emu->member_count); for (uint32 i = 0; i < emu->member_count; ++i) { buf.WriteString(emu->members[i].name); buf.WriteUInt8(emu->members[i].online_status); } __packet->size = buf.size(); __packet->pBuffer = new unsigned char[__packet->size]; memcpy(__packet->pBuffer, buf.buffer(), __packet->size); FINISH_ENCODE(); } ENCODE(OP_DzMemberListName) { ENCODE_LENGTH_EXACT(DynamicZoneMemberListName_Struct); SETUP_DIRECT_ENCODE(DynamicZoneMemberListName_Struct, structs::DynamicZoneMemberListName_Struct); OUT(client_id); OUT(add_name); strn0cpy(eq->name, emu->name, sizeof(eq->name)); FINISH_ENCODE(); } ENCODE(OP_DzMemberListStatus) { auto emu = reinterpret_cast((*p)->pBuffer); if (emu->member_count == 1) { ENCODE_FORWARD(OP_DzMemberList); } } ENCODE(OP_Emote) { EQApplicationPacket *in = *p; *p = nullptr; Emote_Struct *emu = (Emote_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; std::string old_message = emu->message; std::string new_message; ServerToTitaniumSayLink(new_message, old_message); //if (new_message.length() > 512) // length restricted in packet building function due vari-length name size (no nullterm) // new_message = new_message.substr(0, 512); in->size = new_message.length() + 5; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_FormattedMessage) { EQApplicationPacket *in = *p; *p = nullptr; FormattedMessage_Struct *emu = (FormattedMessage_Struct *)in->pBuffer; unsigned char *__emu_buffer = in->pBuffer; char *old_message_ptr = (char *)in->pBuffer; old_message_ptr += sizeof(FormattedMessage_Struct); std::string old_message_array[9]; for (int i = 0; i < 9; ++i) { if (*old_message_ptr == 0) { break; } old_message_array[i] = old_message_ptr; old_message_ptr += old_message_array[i].length() + 1; } uint32 new_message_size = 0; std::string new_message_array[9]; for (int i = 0; i < 9; ++i) { if (old_message_array[i].length() == 0) { break; } ServerToTitaniumSayLink(new_message_array[i], old_message_array[i]); new_message_size += new_message_array[i].length() + 1; } in->size = sizeof(FormattedMessage_Struct) + new_message_size + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->unknown0); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->string_id); VARSTRUCT_ENCODE_TYPE(uint32, OutBuffer, emu->type); for (int i = 0; i < 9; ++i) { if (new_message_array[i].length() == 0) { break; } VARSTRUCT_ENCODE_STRING(OutBuffer, new_message_array[i].c_str()); } VARSTRUCT_ENCODE_TYPE(uint8, OutBuffer, 0); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_GroundSpawn) { // We are not encoding the spawn_id field here, but it doesn't appear to matter. // EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Object_Struct *emu = (Object_Struct *)__emu_buffer; in->size = strlen(emu->object_name) + sizeof(structs::Object_Struct) - 1; in->pBuffer = new unsigned char[in->size]; structs::Object_Struct *eq = (structs::Object_Struct *) in->pBuffer; eq->drop_id = emu->drop_id; eq->heading = emu->heading; eq->linked_list_addr[0] = 0; eq->linked_list_addr[1] = 0; strcpy(eq->object_name, emu->object_name); eq->object_type = emu->object_type; eq->spawn_id = 0; eq->unknown008[0] = 0; eq->unknown008[1] = 0; eq->unknown020 = 0; eq->unknown024 = 0; eq->unknown076 = 0; eq->unknown084 = 0xffffffff; eq->z = emu->z; eq->x = emu->x; eq->y = emu->y; eq->zone_id = emu->zone_id; eq->zone_instance = emu->zone_instance; delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_SetGuildRank) { ENCODE_LENGTH_EXACT(GuildSetRank_Struct); SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct); eq->unknown00 = 0; eq->unknown04 = 0; //Translate older ranks to new values* / switch (emu->rank) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { eq->rank = GUILD_MEMBER_TI; break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { eq->rank = GUILD_OFFICER_TI; break; } case GUILD_LEADER: { eq->rank = GUILD_LEADER_TI; break; } default: { eq->rank = GUILD_RANK_NONE_TI; break; } } memcpy(eq->member_name, emu->member_name, sizeof(eq->member_name)); OUT(banker); FINISH_ENCODE(); } ENCODE(OP_SpawnAppearance) { ENCODE_LENGTH_EXACT(SpawnAppearance_Struct); SETUP_DIRECT_ENCODE(SpawnAppearance_Struct, structs::SpawnAppearance_Struct); OUT(spawn_id); OUT(type); OUT(parameter); switch (emu->type) { case AppearanceType::GuildRank: { //Translate new ranks to old values* / switch (emu->parameter) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { eq->parameter = GUILD_MEMBER_TI; break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { eq->parameter = GUILD_OFFICER_TI; break; } case GUILD_LEADER: { eq->parameter = GUILD_LEADER_TI; break; } } break; } case AppearanceType::GuildShow: { FAIL_ENCODE(); return; } default: { break; } } FINISH_ENCODE(); } ENCODE(OP_GuildMemberAdd) { ENCODE_LENGTH_EXACT(GuildMemberAdd_Struct) SETUP_DIRECT_ENCODE(GuildMemberAdd_Struct, structs::GuildMemberAdd_Struct) OUT(guild_id) OUT(level) OUT(class_) switch (emu->rank_) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { eq->rank_ = GUILD_MEMBER_TI; break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { eq->rank_ = GUILD_OFFICER_TI; break; } case GUILD_LEADER: { eq->rank_ = GUILD_LEADER_TI; break; } } OUT(zone_id) OUT(last_on) OUT_str(player_name) FINISH_ENCODE() } ENCODE(OP_GuildMemberRankAltBanker) { ENCODE_LENGTH_EXACT(GuildMemberRank_Struct) SETUP_DIRECT_ENCODE(GuildMemberRank_Struct, structs::GuildMemberRank_Struct) OUT(guild_id) OUT(alt_banker) OUT_str(player_name) switch (emu->rank_) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { eq->rank_ = GUILD_MEMBER_TI; break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { eq->rank_ = GUILD_OFFICER_TI; break; } case GUILD_LEADER: { eq->rank_ = GUILD_LEADER_TI; break; } } FINISH_ENCODE() } ENCODE(OP_GuildMemberList) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Internal_GuildMembers_Struct *emu = (Internal_GuildMembers_Struct *)in->pBuffer; //make a new EQ buffer. uint32 pnl = strlen(emu->player_name); uint32 length = sizeof(structs::GuildMembers_Struct) + pnl + emu->count*sizeof(structs::GuildMemberEntry_Struct) + emu->name_length + emu->note_length; in->pBuffer = new uint8[length]; in->size = length; //no memset since we fill every byte. uint8 *buffer; buffer = in->pBuffer; //easier way to setup GuildMembers_Struct //set prefix name strcpy((char *)buffer, emu->player_name); buffer += pnl; *buffer = '\0'; buffer++; //add member count. *((uint32 *)buffer) = htonl(emu->count); buffer += sizeof(uint32); if (emu->count > 0) { Internal_GuildMemberEntry_Struct *emu_e = emu->member; const char *emu_name = (const char *)(__emu_buffer + sizeof(Internal_GuildMembers_Struct)+ //skip header emu->count * sizeof(Internal_GuildMemberEntry_Struct) //skip static length member data ); const char *emu_note = (emu_name + emu->name_length + //skip name contents emu->count //skip string terminators ); structs::GuildMemberEntry_Struct *e = (structs::GuildMemberEntry_Struct *) buffer; uint32 r; for (r = 0; r < emu->count; r++, emu_e++) { //the order we set things here must match the struct //nice helper macro /*#define SlideStructString(field, str) \ strcpy(e->field, str.c_str()); \ e = (GuildMemberEntry_Struct *) ( ((uint8 *)e) + str.length() )*/ #define SlideStructString(field, str) \ { \ int sl = strlen(str); \ memcpy(e->field, str, sl+1); \ e = (structs::GuildMemberEntry_Struct *) ( ((uint8 *)e) + sl ); \ str += sl + 1; \ } #define PutFieldN(field) e->field = htonl(emu_e->field) /* Translate new ranks to older values */ SlideStructString(name, emu_name); PutFieldN(level); PutFieldN(banker); PutFieldN(class_); switch (emu_e->rank) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { e->rank = htonl(GUILD_MEMBER_TI); break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { e->rank = htonl(GUILD_OFFICER_TI); break; } case GUILD_LEADER: { e->rank = htonl(GUILD_LEADER_TI); break; } default: { e->rank = htonl(GUILD_MEMBER_TI); break; } } PutFieldN(time_last_on); PutFieldN(tribute_enable); PutFieldN(total_tribute); PutFieldN(last_tribute); e->unknown_one = htonl(1); SlideStructString(public_note, emu_note); e->zoneinstance = 0; e->zone_id = htons(emu_e->zone_id); #undef SlideStructString #undef PutFieldN e++; } } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_SendGuildTributes) { ENCODE_LENGTH_ATLEAST(structs::GuildTributeAbility_Struct); SETUP_VAR_ENCODE(GuildTributeAbility_Struct); ALLOC_VAR_ENCODE(structs::GuildTributeAbility_Struct, sizeof(GuildTributeAbility_Struct) + strlen(emu->ability.name)); eq->guild_id = emu->guild_id;; strncpy(eq->ability.name, emu->ability.name, strlen(emu->ability.name)); eq->ability.tribute_id = emu->ability.tribute_id; eq->ability.tier_count = emu->ability.tier_count; for (int i = 0; i < ntohl(emu->ability.tier_count); i++) { eq->ability.tiers[i].cost = emu->ability.tiers[i].cost; eq->ability.tiers[i].level = emu->ability.tiers[i].level; eq->ability.tiers[i].tribute_item_id = emu->ability.tiers[i].tribute_item_id; } FINISH_ENCODE(); } ENCODE(OP_GuildTributeDonateItem) { SETUP_DIRECT_ENCODE(GuildTributeDonateItemReply_Struct, structs::GuildTributeDonateItemReply_Struct); Log(Logs::Detail, Logs::Netcode, "UF::ENCODE(OP_GuildTributeDonateItem)"); OUT(quantity); OUT(favor); eq->unknown8 = 0; eq->slot = ServerToTitaniumSlot(emu->slot); FINISH_ENCODE(); } ENCODE(OP_Illusion) { ENCODE_LENGTH_EXACT(Illusion_Struct); SETUP_DIRECT_ENCODE(Illusion_Struct, structs::Illusion_Struct); OUT(spawnid); OUT_str(charname); if (emu->race > 473) eq->race = 1; else OUT(race); OUT(gender); OUT(texture); OUT(helmtexture); OUT(face); OUT(hairstyle); OUT(haircolor); OUT(beard); OUT(beardcolor); OUT(size); /* //Test code for identifying the structure uint8 ofs; uint8 val; ofs = emu->texture; val = emu->face; ((uint8*)eq)[ofs % 168] = val; */ FINISH_ENCODE(); } ENCODE(OP_InspectAnswer) { ENCODE_LENGTH_EXACT(InspectResponse_Struct); SETUP_DIRECT_ENCODE(InspectResponse_Struct, structs::InspectResponse_Struct); OUT(TargetID); OUT(playerid); for (int i = EQ::invslot::slotCharm; i <= EQ::invslot::slotWaist; ++i) { strn0cpy(eq->itemnames[i], emu->itemnames[i], sizeof(eq->itemnames[i])); OUT(itemicons[i]); } // move ammo down to last element in titanium array strn0cpy(eq->itemnames[invslot::slotAmmo], emu->itemnames[EQ::invslot::slotAmmo], sizeof(eq->itemnames[invslot::slotAmmo])); eq->itemicons[invslot::slotAmmo] = emu->itemicons[EQ::invslot::slotAmmo]; strn0cpy(eq->text, emu->text, sizeof(eq->text)); FINISH_ENCODE(); } ENCODE(OP_InspectRequest) { ENCODE_LENGTH_EXACT(Inspect_Struct); SETUP_DIRECT_ENCODE(Inspect_Struct, structs::Inspect_Struct); OUT(TargetID); OUT(PlayerID); FINISH_ENCODE(); } ENCODE(OP_ItemLinkResponse) { ENCODE_FORWARD(OP_ItemPacket); } ENCODE(OP_ItemPacket) { //consume the packet EQApplicationPacket* in = *p; *p = nullptr; //store away the emu struct uchar* __emu_buffer = in->pBuffer; EQ::InternalSerializedItem_Struct* int_struct = (EQ::InternalSerializedItem_Struct*)(&__emu_buffer[4]); EQ::OutBuffer ob; EQ::OutBuffer::pos_type last_pos = ob.tellp(); ob.write((const char*)__emu_buffer, 4); SerializeItem(ob, (const EQ::ItemInstance*)int_struct->inst, ServerToTitaniumSlot(int_struct->slot_id), 0); if (ob.tellp() == last_pos) { LogNetcode("Titanium::ENCODE(OP_ItemPacket) Serialization failed on item slot [{}]", int_struct->slot_id); delete in; return; } in->size = ob.size(); in->pBuffer = ob.detach(); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_LeadershipExpUpdate) { SETUP_DIRECT_ENCODE(LeadershipExpUpdate_Struct, structs::LeadershipExpUpdate_Struct); OUT(group_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_exp); OUT(raid_leadership_points); FINISH_ENCODE(); } ENCODE(OP_LFGuild) { struct bit_mask_conversion { uint32 titanium_mask; uint32 rof2_mask; }; std::vector bit_mask = { {.titanium_mask = 2, .rof2_mask = 256}, {.titanium_mask = 4, .rof2_mask = 32768}, {.titanium_mask = 8, .rof2_mask = 65536}, {.titanium_mask = 16, .rof2_mask = 4}, {.titanium_mask = 32, .rof2_mask = 64}, {.titanium_mask = 64, .rof2_mask = 16384}, {.titanium_mask = 128, .rof2_mask = 8192}, {.titanium_mask = 256, .rof2_mask = 128}, {.titanium_mask = 512, .rof2_mask = 2048}, {.titanium_mask = 1024, .rof2_mask = 8}, {.titanium_mask = 2048, .rof2_mask = 16}, {.titanium_mask = 4096, .rof2_mask = 512}, {.titanium_mask = 8192, .rof2_mask = 32}, {.titanium_mask = 16384, .rof2_mask = 1024}, {.titanium_mask = 32768, .rof2_mask = 2}, {.titanium_mask = 65536, .rof2_mask = 4096}, }; EQApplicationPacket *in = *p; uint32 Command = in->ReadUInt32(); if (Command == 1) { ENCODE_LENGTH_EXACT(LFGuild_GuildToggle_Struct); SETUP_DIRECT_ENCODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct); OUT(Command); OUT_str(Comment); OUT(FromLevel); OUT(ToLevel); OUT(AACount); OUT(TimeZone); OUT(Toggle); OUT(TimePosted); OUT_str(Name); uint32 emu_bitmask = emu->Classes; uint32 ti_bitmask = 0; for (auto const& b : bit_mask) { (emu_bitmask & b.rof2_mask) != 0 ? ti_bitmask |= b.titanium_mask : ti_bitmask &= ~b.titanium_mask; } eq->Classes = ti_bitmask; FINISH_ENCODE(); return; } *p = nullptr; if (Command != 0) { dest->FastQueuePacket(&in, ack_req); return; } auto outapp = new EQApplicationPacket(OP_LFGuild, sizeof(structs::LFGuild_PlayerToggle_Struct)); memcpy(outapp->pBuffer, in->pBuffer, sizeof(structs::LFGuild_PlayerToggle_Struct)); dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_LootItem) { ENCODE_LENGTH_EXACT(LootingItem_Struct); SETUP_DIRECT_ENCODE(LootingItem_Struct, structs::LootingItem_Struct); Log(Logs::Detail, Logs::Netcode, "Titanium::ENCODE(OP_LootItem)"); OUT(lootee); OUT(looter); eq->slot_id = ServerToTitaniumCorpseSlot(emu->slot_id); OUT(auto_loot); FINISH_ENCODE(); } ENCODE(OP_ManaChange) { ENCODE_LENGTH_EXACT(ManaChange_Struct); SETUP_DIRECT_ENCODE(ManaChange_Struct, structs::ManaChange_Struct); OUT(new_mana); OUT(stamina); OUT(spell_id); OUT(keepcasting); FINISH_ENCODE(); } ENCODE(OP_MemorizeSpell) { ENCODE_LENGTH_EXACT(MemorizeSpell_Struct); SETUP_DIRECT_ENCODE(MemorizeSpell_Struct, structs::MemorizeSpell_Struct); // Since HT/LoH are translated up, we need to translate down only for memSpellSpellbar case if (emu->scribing == 3) eq->slot = static_cast(ServerToTitaniumCastingSlot(static_cast(emu->slot))); else OUT(slot); OUT(spell_id); OUT(scribing); FINISH_ENCODE(); } ENCODE(OP_MoveItem) { ENCODE_LENGTH_EXACT(MoveItem_Struct); SETUP_DIRECT_ENCODE(MoveItem_Struct, structs::MoveItem_Struct); Log(Logs::Detail, Logs::Netcode, "Titanium::ENCODE(OP_MoveItem)"); eq->from_slot = ServerToTitaniumSlot(emu->from_slot); eq->to_slot = ServerToTitaniumSlot(emu->to_slot); OUT(number_in_stack); FINISH_ENCODE(); } ENCODE(OP_NewSpawn) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_OnLevelMessage) { ENCODE_LENGTH_EXACT(OnLevelMessage_Struct); SETUP_DIRECT_ENCODE(OnLevelMessage_Struct, structs::OnLevelMessage_Struct); OUT_str(Title); OUT_str(Text); OUT(Buttons); OUT(Duration); OUT(PopupID); eq->unknown4236 = 0x00000000; eq->unknown4240 = 0xffffffff; FINISH_ENCODE(); } ENCODE(OP_PetBuffWindow) { ENCODE_LENGTH_EXACT(PetBuff_Struct); SETUP_DIRECT_ENCODE(PetBuff_Struct, PetBuff_Struct); OUT(petid); OUT(buffcount); int EQBuffSlot = 0; // do we really want to shuffle them around like this? for (uint32 EmuBuffSlot = 0; EmuBuffSlot < PET_BUFF_COUNT; ++EmuBuffSlot) { if (emu->spellid[EmuBuffSlot]) { eq->spellid[EQBuffSlot] = emu->spellid[EmuBuffSlot]; eq->ticsremaining[EQBuffSlot++] = emu->ticsremaining[EmuBuffSlot]; } } FINISH_ENCODE(); } ENCODE(OP_PlayerProfile) { SETUP_DIRECT_ENCODE(PlayerProfile_Struct, structs::PlayerProfile_Struct); uint32 r; eq->available_slots = 0xffffffff; memset(eq->unknown4184, 0xff, sizeof(eq->unknown4184)); memset(eq->unknown04396, 0xff, sizeof(eq->unknown04396)); // OUT(checksum); OUT(gender); OUT(race); OUT(class_); // OUT(unknown00016); OUT(level); eq->level1 = emu->level; // OUT(unknown00022[2]); for (r = 0; r < 5; r++) { OUT(binds[r].zone_id); OUT(binds[r].x); OUT(binds[r].y); OUT(binds[r].z); OUT(binds[r].heading); } OUT(deity); OUT(intoxication); OUT_array(spellSlotRefresh, spells::SPELL_GEM_COUNT); OUT(abilitySlotRefresh); OUT(haircolor); OUT(beardcolor); OUT(eyecolor1); OUT(eyecolor2); OUT(hairstyle); OUT(beard); // OUT(unknown00178[10]); for (r = EQ::textures::textureBegin; r < EQ::textures::materialCount; r++) { OUT(item_material.Slot[r].Material); OUT(item_tint.Slot[r].Color); } // OUT(unknown00224[48]); for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) { OUT(aa_array[r].AA); OUT(aa_array[r].value); } // OUT(unknown02220[4]); OUT(points); OUT(mana); OUT(cur_hp); OUT(STR); OUT(STA); OUT(CHA); OUT(DEX); OUT(INT); OUT(AGI); OUT(WIS); OUT(face); // OUT(unknown02264[47]); if (spells::SPELLBOOK_SIZE <= EQ::spells::SPELLBOOK_SIZE) { for (uint32 r = 0; r < spells::SPELLBOOK_SIZE; r++) { if (emu->spell_book[r] <= spells::SPELL_ID_MAX) eq->spell_book[r] = emu->spell_book[r]; else eq->spell_book[r] = 0xFFFFFFFFU; } } else { for (uint32 r = 0; r < EQ::spells::SPELLBOOK_SIZE; r++) { if (emu->spell_book[r] <= spells::SPELL_ID_MAX) eq->spell_book[r] = emu->spell_book[r]; else eq->spell_book[r] = 0xFFFFFFFFU; } // invalidate the rest of the spellbook slots memset(&eq->spell_book[EQ::spells::SPELLBOOK_SIZE], 0xFF, (sizeof(uint32) * (spells::SPELLBOOK_SIZE - EQ::spells::SPELLBOOK_SIZE))); } // OUT(unknown4184[448]); OUT_array(mem_spells, spells::SPELL_GEM_COUNT); // OUT(unknown04396[32]); OUT(platinum); OUT(gold); OUT(silver); OUT(copper); OUT(platinum_cursor); OUT(gold_cursor); OUT(silver_cursor); OUT(copper_cursor); OUT_array(skills, structs::MAX_PP_SKILL); // 1:1 direct copy (100 dword) OUT_array(InnateSkills, structs::MAX_PP_INNATE_SKILL); // 1:1 direct copy (25 dword) // OUT(unknown04760[236]); OUT(toxicity); OUT(thirst_level); OUT(hunger_level); for (r = 0; r < structs::BUFF_COUNT; r++) { OUT(buffs[r].effect_type); OUT(buffs[r].level); OUT(buffs[r].bard_modifier); OUT(buffs[r].unknown003); OUT(buffs[r].spellid); OUT(buffs[r].duration); OUT(buffs[r].counters); OUT(buffs[r].player_id); } for (r = 0; r < structs::MAX_PP_DISCIPLINES; r++) { OUT(disciplines.values[r]); } // OUT(unknown05008[360]); // OUT_array(recastTimers, structs::MAX_RECAST_TYPES); OUT(endurance); OUT(aapoints_spent); OUT(aapoints); // OUT(unknown06160[4]); // Copy bandoliers where server and client indices converge for (r = 0; r < EQ::profile::BANDOLIERS_SIZE && r < profile::BANDOLIERS_SIZE; ++r) { OUT_str(bandoliers[r].Name); for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true OUT(bandoliers[r].Items[k].ID); OUT(bandoliers[r].Items[k].Icon); OUT_str(bandoliers[r].Items[k].Name); } } // Nullify bandoliers where server and client indices diverge, with a client bias for (r = EQ::profile::BANDOLIERS_SIZE; r < profile::BANDOLIERS_SIZE; ++r) { eq->bandoliers[r].Name[0] = '\0'; for (uint32 k = 0; k < profile::BANDOLIER_ITEM_COUNT; ++k) { // Will need adjusting if 'server != client' is ever true eq->bandoliers[r].Items[k].ID = 0; eq->bandoliers[r].Items[k].Icon = 0; eq->bandoliers[r].Items[k].Name[0] = '\0'; } } // OUT(unknown07444[5120]); // Copy potion belt where server and client indices converge for (r = 0; r < EQ::profile::POTION_BELT_SIZE && r < profile::POTION_BELT_SIZE; ++r) { OUT(potionbelt.Items[r].ID); OUT(potionbelt.Items[r].Icon); OUT_str(potionbelt.Items[r].Name); } // Nullify potion belt where server and client indices diverge, with a client bias for (r = EQ::profile::POTION_BELT_SIZE; r < profile::POTION_BELT_SIZE; ++r) { eq->potionbelt.Items[r].ID = 0; eq->potionbelt.Items[r].Icon = 0; eq->potionbelt.Items[r].Name[0] = '\0'; } // OUT(unknown12852[8]); // OUT(unknown12864[76]); OUT_str(name); OUT_str(last_name); OUT(guild_id); OUT(birthday); OUT(lastlogin); OUT(timePlayedMin); OUT(pvp); OUT(anon); OUT(gm); switch (emu->guildrank) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { eq->guildrank = GUILD_MEMBER_TI; break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { eq->guildrank = GUILD_OFFICER_TI; break; } case GUILD_LEADER: { eq->guildrank = GUILD_LEADER_TI; break; } default: { eq->guildrank = GUILD_RANK_NONE_TI; break; } } OUT(guildbanker); // OUT(unknown13054[8]); OUT(exp); // OUT(unknown13072[12]); OUT(timeentitledonaccount); OUT_array(languages, structs::MAX_PP_LANGUAGE); // OUT(unknown13109[7]); OUT(x); OUT(y); OUT(z); OUT(heading); // OUT(unknown13132[4]); OUT(platinum_bank); OUT(gold_bank); OUT(silver_bank); OUT(copper_bank); OUT(platinum_shared); // OUT(unknown13156[84]); OUT(expansions); // OUT(unknown13244[12]); OUT(autosplit); // OUT(unknown13260[16]); OUT(zone_id); OUT(zoneInstance); for (r = 0; r < structs::MAX_GROUP_MEMBERS; r++) { OUT_str(groupMembers[r]); } strcpy(eq->groupLeader, emu->groupMembers[0]); // OUT_str(groupLeader); // OUT(unknown13728[660]); OUT(entityid); OUT(leadAAActive); // OUT(unknown14392[4]); OUT(ldon_points_guk); OUT(ldon_points_mir); OUT(ldon_points_mmc); OUT(ldon_points_ruj); OUT(ldon_points_tak); OUT(ldon_points_available); // OUT(unknown14420[132]); OUT(tribute_time_remaining); OUT(career_tribute_points); // OUT(unknown7208); OUT(tribute_points); // OUT(unknown7216); OUT(tribute_active); for (r = 0; r < structs::MAX_PLAYER_TRIBUTES; r++) { OUT(tributes[r].tribute); OUT(tributes[r].tier); } // OUT(unknown14616[8]); OUT(group_leadership_exp); OUT(raid_leadership_exp); OUT(group_leadership_points); OUT(raid_leadership_points); OUT_array(leader_abilities.ranks, structs::MAX_LEADERSHIP_AA_ARRAY); // OUT(unknown14772[128]); OUT(air_remaining); OUT(PVPKills); OUT(PVPDeaths); OUT(PVPCurrentPoints); OUT(PVPCareerPoints); OUT(PVPBestKillStreak); OUT(PVPWorstDeathStreak); OUT(PVPCurrentKillStreak); // OUT(unknown14932[4580]); OUT(expAA); // OUT(unknown19516[40]); OUT(currentRadCrystals); OUT(careerRadCrystals); OUT(currentEbonCrystals); OUT(careerEbonCrystals); OUT(groupAutoconsent); OUT(raidAutoconsent); OUT(guildAutoconsent); // OUT(unknown19575[5]); eq->level3 = emu->level; eq->showhelm = emu->showhelm; // OUT(unknown19584[4]); // OUT(unknown19588); const uint8 bytes[] = { 0x78, 0x03, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x1A, 0x04, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x19, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x1F, 0x85, 0xEB, 0x3E, 0x33, 0x33, 0x33, 0x3F, 0x09, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x14 }; memcpy(eq->unknown12864, bytes, sizeof(bytes)); //set the checksum... CRC32::SetEQChecksum(__packet->pBuffer, sizeof(structs::PlayerProfile_Struct) - 4); FINISH_ENCODE(); } ENCODE(OP_MarkRaidNPC) { ENCODE_LENGTH_EXACT(MarkNPC_Struct); SETUP_DIRECT_ENCODE(MarkNPC_Struct, MarkNPC_Struct); EQApplicationPacket* outapp = new EQApplicationPacket(OP_MarkNPC, sizeof(MarkNPC_Struct)); MarkNPC_Struct* mnpcs = (MarkNPC_Struct*)outapp->pBuffer; mnpcs->TargetID = emu->TargetID; mnpcs->Number = emu->Number; dest->QueuePacket(outapp); safe_delete(outapp); FINISH_ENCODE(); } ENCODE(OP_RaidUpdate) { EQApplicationPacket* inapp = *p; *p = nullptr; unsigned char* __emu_buffer = inapp->pBuffer; RaidGeneral_Struct* raid_gen = (RaidGeneral_Struct*)__emu_buffer; switch (raid_gen->action) { case raidAdd: { RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidAddMember_Struct)); structs::RaidAddMember_Struct* eq = (structs::RaidAddMember_Struct*)outapp->pBuffer; OUT(raidGen.action); OUT(raidGen.parameter); OUT_str(raidGen.leader_name); OUT_str(raidGen.player_name); OUT(_class); OUT(level); OUT(isGroupLeader); dest->FastQueuePacket(&outapp); break; } case raidSetMotd: { RaidMOTD_Struct* emu = (RaidMOTD_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidMOTD_Struct)); structs::RaidMOTD_Struct* eq = (structs::RaidMOTD_Struct*)outapp->pBuffer; OUT(general.action); OUT_str(general.player_name); OUT_str(general.leader_name); OUT_str(motd); dest->FastQueuePacket(&outapp); break; } case raidSetLeaderAbilities: case raidMakeLeader: { RaidLeadershipUpdate_Struct* emu = (RaidLeadershipUpdate_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidLeadershipUpdate_Struct)); structs::RaidLeadershipUpdate_Struct* eq = (structs::RaidLeadershipUpdate_Struct*)outapp->pBuffer; OUT(action); OUT_str(player_name); OUT_str(leader_name); memcpy(&eq->raid, &emu->raid, sizeof(RaidLeadershipAA_Struct)); dest->FastQueuePacket(&outapp); break; } case raidSetNote: { auto emu = (RaidNote_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidNote_Struct)); auto eq = (structs::RaidNote_Struct*)outapp->pBuffer; OUT(general.action); OUT_str(general.leader_name); OUT_str(general.player_name); OUT_str(note); dest->FastQueuePacket(&outapp); break; } case raidNoRaid: { dest->QueuePacket(inapp); break; } default: { RaidGeneral_Struct* emu = (RaidGeneral_Struct*)__emu_buffer; auto outapp = new EQApplicationPacket(OP_RaidUpdate, sizeof(structs::RaidGeneral_Struct)); structs::RaidGeneral_Struct* eq = (structs::RaidGeneral_Struct*)outapp->pBuffer; OUT(action); OUT(parameter); OUT_str(leader_name); OUT_str(player_name); dest->FastQueuePacket(&outapp); break; } } safe_delete(inapp); } ENCODE(OP_ReadBook) { // no apparent slot translation needed EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; BookText_Struct *emu_BookText_Struct = (BookText_Struct *)__emu_buffer; in->size = sizeof(structs::BookText_Struct) + strlen(emu_BookText_Struct->booktext); in->pBuffer = new unsigned char[in->size]; structs::BookText_Struct *eq_BookText_Struct = (structs::BookText_Struct*)in->pBuffer; eq_BookText_Struct->window = emu_BookText_Struct->window; eq_BookText_Struct->type = emu_BookText_Struct->type; strcpy(eq_BookText_Struct->booktext, emu_BookText_Struct->booktext); delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_RespondAA) { ENCODE_LENGTH_EXACT(AATable_Struct); SETUP_DIRECT_ENCODE(AATable_Struct, structs::AATable_Struct); unsigned int r; for (r = 0; r < structs::MAX_PP_AA_ARRAY; r++) { OUT(aa_list[r].AA); OUT(aa_list[r].value); } FINISH_ENCODE(); } ENCODE(OP_SendAATable) { EQApplicationPacket *inapp = *p; *p = nullptr; AARankInfo_Struct *emu = (AARankInfo_Struct*)inapp->pBuffer; auto outapp = new EQApplicationPacket( OP_SendAATable, sizeof(structs::SendAA_Struct) + emu->total_effects * sizeof(structs::AA_Ability)); structs::SendAA_Struct *eq = (structs::SendAA_Struct*)outapp->pBuffer; inapp->SetReadPosition(sizeof(AARankInfo_Struct)); outapp->SetWritePosition(sizeof(structs::SendAA_Struct)); eq->id = emu->id; eq->unknown004 = 1; eq->id = emu->id; eq->hotkey_sid = emu->upper_hotkey_sid; eq->hotkey_sid2 = emu->lower_hotkey_sid; eq->desc_sid = emu->desc_sid; eq->title_sid = emu->title_sid; eq->class_type = emu->level_req; eq->cost = emu->cost; eq->seq = emu->seq; eq->current_level = emu->current_level; eq->type = emu->type; eq->spellid = emu->spell; eq->spell_type = emu->spell_type; eq->spell_refresh = emu->spell_refresh; eq->classes = emu->classes; eq->max_level = emu->max_level; eq->last_id = emu->prev_id; eq->next_id = emu->next_id; eq->cost2 = emu->total_cost; eq->total_abilities = emu->total_effects; for(auto i = 0; i < eq->total_abilities; ++i) { eq->abilities[i].skill_id = inapp->ReadUInt32(); eq->abilities[i].base_value = inapp->ReadUInt32(); eq->abilities[i].limit_value = inapp->ReadUInt32(); eq->abilities[i].slot = inapp->ReadUInt32(); } if(emu->total_prereqs > 0) { eq->prereq_skill = inapp->ReadUInt32(); eq->prereq_minpoints = inapp->ReadUInt32(); } dest->FastQueuePacket(&outapp); delete inapp; } ENCODE(OP_SendCharInfo) { ENCODE_LENGTH_ATLEAST(CharacterSelect_Struct); SETUP_DIRECT_ENCODE(CharacterSelect_Struct, structs::CharacterSelect_Struct); unsigned char *emu_ptr = __emu_buffer; emu_ptr += sizeof(CharacterSelect_Struct); CharacterSelectEntry_Struct *emu_cse = (CharacterSelectEntry_Struct *)nullptr; for (size_t index = 0; index < 10; ++index) { memset(eq->Name[index], 0, 64); } // Non character-indexed packet fields eq->Unknown830[0] = 0; eq->Unknown830[1] = 0; eq->Unknown0962[0] = 0; eq->Unknown0962[1] = 0; size_t char_index = 0; for (; char_index < emu->CharCount && char_index < 8; ++char_index) { emu_cse = (CharacterSelectEntry_Struct *)emu_ptr; eq->Race[char_index] = emu_cse->Race; if (eq->Race[char_index] > 473) eq->Race[char_index] = 1; for (int index = 0; index < EQ::textures::materialCount; ++index) { eq->CS_Colors[char_index].Slot[index].Color = emu_cse->Equip[index].Color; } eq->BeardColor[char_index] = emu_cse->BeardColor; eq->HairStyle[char_index] = emu_cse->HairStyle; for (int index = 0; index < EQ::textures::materialCount; ++index) { eq->Equip[char_index].Slot[index].Material = emu_cse->Equip[index].Material; } eq->SecondaryIDFile[char_index] = emu_cse->SecondaryIDFile; eq->Unknown820[char_index] = (uint8)0xFF; eq->Deity[char_index] = emu_cse->Deity; eq->GoHome[char_index] = emu_cse->GoHome; eq->Tutorial[char_index] = emu_cse->Tutorial; eq->Beard[char_index] = emu_cse->Beard; eq->Unknown902[char_index] = (uint8)0xFF; eq->PrimaryIDFile[char_index] = emu_cse->PrimaryIDFile; eq->HairColor[char_index] = emu_cse->HairColor; eq->Zone[char_index] = emu_cse->Zone; eq->Class[char_index] = emu_cse->Class; eq->Face[char_index] = emu_cse->Face; memcpy(eq->Name[char_index], emu_cse->Name, 64); eq->Gender[char_index] = emu_cse->Gender; eq->EyeColor1[char_index] = emu_cse->EyeColor1; eq->EyeColor2[char_index] = emu_cse->EyeColor2; eq->Level[char_index] = emu_cse->Level; emu_ptr += sizeof(CharacterSelectEntry_Struct); } for (; char_index < 10; ++char_index) { eq->Race[char_index] = 0; for (int index = 0; index < EQ::textures::materialCount; ++index) { eq->CS_Colors[char_index].Slot[index].Color = 0; } eq->BeardColor[char_index] = 0; eq->HairStyle[char_index] = 0; for (int index = 0; index < EQ::textures::materialCount; ++index) { eq->Equip[char_index].Slot[index].Material = 0; } eq->SecondaryIDFile[char_index] = 0; eq->Unknown820[char_index] = (uint8)0xFF; eq->Deity[char_index] = 0; eq->GoHome[char_index] = 0; eq->Tutorial[char_index] = 0; eq->Beard[char_index] = 0; eq->Unknown902[char_index] = (uint8)0xFF; eq->PrimaryIDFile[char_index] = 0; eq->HairColor[char_index] = 0; eq->Zone[char_index] = 0; eq->Class[char_index] = 0; eq->Face[char_index] = 0; strncpy(eq->Name[char_index], "", 6); eq->Gender[char_index] = 0; eq->EyeColor1[char_index] = 0; eq->EyeColor2[char_index] = 0; eq->Level[char_index] = 0; } FINISH_ENCODE(); } ENCODE(OP_SetFace) { auto emu = reinterpret_cast((*p)->pBuffer); EQApplicationPacket outapp(OP_Illusion, sizeof(structs::Illusion_Struct)); auto buf = reinterpret_cast(outapp.pBuffer); buf->spawnid = emu->entity_id; buf->race = -1; // unchanged buf->gender = -1; // unchanged buf->texture = -1; // unchanged buf->helmtexture = -1; // unchanged buf->face = emu->face; buf->hairstyle = emu->hairstyle; buf->haircolor = emu->haircolor; buf->beard = emu->beard; buf->beardcolor = emu->beardcolor; buf->size = 0.0f; // unchanged safe_delete(*p); // not using the original packet dest->QueuePacket(&outapp, ack_req); } ENCODE(OP_ShopPlayerSell) { ENCODE_LENGTH_EXACT(Merchant_Purchase_Struct); SETUP_DIRECT_ENCODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); OUT(npcid); eq->itemslot = ServerToTitaniumSlot(emu->itemslot); OUT(quantity); OUT(price); FINISH_ENCODE(); } ENCODE(OP_SpecialMesg) { EQApplicationPacket *in = *p; *p = nullptr; SerializeBuffer buf(in->size); buf.WriteInt8(in->ReadUInt8()); // speak mode buf.WriteInt8(in->ReadUInt8()); // journal mode buf.WriteInt8(in->ReadUInt8()); // language buf.WriteInt32(in->ReadUInt32()); // message type buf.WriteInt32(in->ReadUInt32()); // target spawn id std::string name; in->ReadString(name); // NPC names max out at 63 chars buf.WriteString(name); buf.WriteInt32(in->ReadUInt32()); // loc buf.WriteInt32(in->ReadUInt32()); buf.WriteInt32(in->ReadUInt32()); std::string old_message; std::string new_message; in->ReadString(old_message); ServerToTitaniumSayLink(new_message, old_message); buf.WriteString(new_message); auto outapp = new EQApplicationPacket(OP_SpecialMesg, buf); dest->FastQueuePacket(&outapp, ack_req); delete in; } ENCODE(OP_TaskDescription) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; char *InBuffer = (char *)in->pBuffer; char *block_start = InBuffer; InBuffer += sizeof(TaskDescriptionHeader_Struct); uint32 title_size = strlen(InBuffer) + 1; InBuffer += title_size; InBuffer += sizeof(TaskDescriptionData1_Struct); uint32 description_size = strlen(InBuffer) + 1; InBuffer += description_size; InBuffer += sizeof(TaskDescriptionData2_Struct); uint32 reward_size = strlen(InBuffer) + 1; InBuffer += reward_size; std::string old_message = InBuffer; // start item link string std::string new_message; ServerToTitaniumSayLink(new_message, old_message); in->size = sizeof(TaskDescriptionHeader_Struct) + sizeof(TaskDescriptionData1_Struct) + sizeof(TaskDescriptionData2_Struct) + sizeof(TaskDescriptionTrailer_Struct) + title_size + description_size + reward_size + new_message.length() + 1; in->pBuffer = new unsigned char[in->size]; char *OutBuffer = (char *)in->pBuffer; memcpy(OutBuffer, block_start, (InBuffer - block_start)); OutBuffer += (InBuffer - block_start); VARSTRUCT_ENCODE_STRING(OutBuffer, new_message.c_str()); InBuffer += strlen(InBuffer) + 1; memcpy(OutBuffer, InBuffer, sizeof(TaskDescriptionTrailer_Struct)); // we have an extra DWORD in the trailer struct, client should ignore it so w/e delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Track) { EQApplicationPacket *in = *p; *p = nullptr; unsigned char *__emu_buffer = in->pBuffer; Track_Struct *emu = (Track_Struct *)__emu_buffer; int EntryCount = in->size / sizeof(Track_Struct); if (EntryCount == 0 || ((in->size % sizeof(Track_Struct))) != 0) { LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Track_Struct)); delete in; return; } in->size = sizeof(structs::Track_Struct) * EntryCount; in->pBuffer = new unsigned char[in->size]; structs::Track_Struct *eq = (structs::Track_Struct *) in->pBuffer; for (int i = 0; i < EntryCount; ++i, ++eq, ++emu) { OUT(entityid); //OUT(padding002); OUT(distance); } delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } ENCODE(OP_Trader) { if ((*p)->size != sizeof(TraderBuy_Struct)) { EQApplicationPacket *in = *p; *p = nullptr; dest->FastQueuePacket(&in, ack_req); return; } ENCODE_FORWARD(OP_TraderBuy); } ENCODE(OP_TraderBuy) { ENCODE_LENGTH_EXACT(TraderBuy_Struct); SETUP_DIRECT_ENCODE(TraderBuy_Struct, structs::TraderBuy_Struct); OUT(Action); OUT(Price); OUT(TraderID); memcpy(eq->ItemName, emu->ItemName, sizeof(eq->ItemName)); OUT(ItemID); OUT(Quantity); OUT(AlreadySold); FINISH_ENCODE(); } ENCODE(OP_TributeItem) { ENCODE_LENGTH_EXACT(TributeItem_Struct); SETUP_DIRECT_ENCODE(TributeItem_Struct, structs::TributeItem_Struct); eq->slot = ServerToTitaniumSlot(emu->slot); OUT(quantity); OUT(tribute_master_id); OUT(tribute_points); FINISH_ENCODE(); } ENCODE(OP_VetRewardsAvaliable) { EQApplicationPacket *inapp = *p; unsigned char * __emu_buffer = inapp->pBuffer; uint32 count = ((*p)->Size() / sizeof(InternalVeteranReward)); *p = nullptr; auto outapp_create = new EQApplicationPacket(OP_VetRewardsAvaliable, (sizeof(structs::VeteranReward) * count)); uchar *old_data = __emu_buffer; uchar *data = outapp_create->pBuffer; for (uint32 i = 0; i < count; ++i) { structs::VeteranReward *vr = (structs::VeteranReward*)data; InternalVeteranReward *ivr = (InternalVeteranReward*)old_data; vr->claim_id = ivr->claim_id; vr->item.item_id = ivr->items[0].item_id; strcpy(vr->item.item_name, ivr->items[0].item_name); old_data += sizeof(InternalVeteranReward); data += sizeof(structs::VeteranReward); } dest->FastQueuePacket(&outapp_create); delete inapp; } ENCODE(OP_WearChange) { ENCODE_LENGTH_EXACT(WearChange_Struct); SETUP_DIRECT_ENCODE(WearChange_Struct, structs::WearChange_Struct); OUT(spawn_id); OUT(material); OUT(color.Color); OUT(wear_slot_id); FINISH_ENCODE(); } ENCODE(OP_ZoneEntry) { ENCODE_FORWARD(OP_ZoneSpawns); } ENCODE(OP_ZoneSpawns) { //consume the packet EQApplicationPacket *in = *p; *p = nullptr; //store away the emu struct unsigned char *__emu_buffer = in->pBuffer; Spawn_Struct *emu = (Spawn_Struct *)__emu_buffer; //determine and verify length int entrycount = in->size / sizeof(Spawn_Struct); if (entrycount == 0 || (in->size % sizeof(Spawn_Struct)) != 0) { LogNetcode("[STRUCTS] Wrong size on outbound [{}]: Got [{}], expected multiple of [{}]", opcodes->EmuToName(in->GetOpcode()), in->size, sizeof(Spawn_Struct)); delete in; return; } //make the EQ struct. in->size = sizeof(structs::Spawn_Struct)*entrycount; in->pBuffer = new unsigned char[in->size]; structs::Spawn_Struct *eq = (structs::Spawn_Struct *) in->pBuffer; //zero out the packet. We could avoid this memset by setting all fields (including unknowns) //in the loop. memset(in->pBuffer, 0, in->size); //do the transform... int r; int k; for (r = 0; r < entrycount; r++, eq++, emu++) { // eq->unknown0000 = emu->unknown0000; eq->gm = emu->gm; // eq->unknown0003 = emu->unknown0003; eq->aaitle = emu->aaitle; // eq->unknown0004 = emu->unknown0004; eq->anon = emu->anon; eq->face = emu->face; strcpy(eq->name, emu->name); eq->deity = emu->deity; // eq->unknown0073 = emu->unknown0073; eq->size = emu->size; // eq->unknown0079 = emu->unknown0079; eq->NPC = emu->NPC; eq->invis = emu->invis; eq->haircolor = emu->haircolor; eq->curHp = emu->curHp; eq->max_hp = emu->max_hp; eq->findable = emu->findable; // eq->unknown0089[5] = emu->unknown0089[5]; eq->deltaHeading = emu->deltaHeading; eq->x = emu->x; // eq->padding0054 = emu->padding0054; eq->y = emu->y; eq->animation = emu->animation; // eq->padding0058 = emu->padding0058; eq->z = emu->z; eq->deltaY = emu->deltaY; eq->deltaX = emu->deltaX; eq->heading = emu->heading; // eq->padding0066 = emu->padding0066; eq->deltaZ = emu->deltaZ; // eq->padding0070 = emu->padding0070; eq->eyecolor1 = emu->eyecolor1; // eq->unknown0115[24] = emu->unknown0115[24]; eq->showhelm = emu->showhelm; // eq->unknown0140[4] = emu->unknown0140[4]; eq->is_npc = emu->is_npc; eq->hairstyle = emu->hairstyle; //if(emu->gender == 1){ // eq->hairstyle = eq->hairstyle == 0xFF ? 0 : eq->hairstyle; //} eq->beardcolor = emu->beardcolor; // eq->unknown0147[4] = emu->unknown0147[4]; eq->level = emu->level; eq->PlayerState = emu->PlayerState; eq->beard = emu->beard; strcpy(eq->suffix, emu->suffix); eq->petOwnerId = emu->petOwnerId; switch (emu->guildrank) { case GUILD_SENIOR_MEMBER: case GUILD_MEMBER: case GUILD_JUNIOR_MEMBER: case GUILD_INITIATE: case GUILD_RECRUIT: { eq->guildrank = GUILD_MEMBER_TI; break; } case GUILD_OFFICER: case GUILD_SENIOR_OFFICER: { eq->guildrank = GUILD_OFFICER_TI; break; } case GUILD_LEADER: { eq->guildrank = GUILD_LEADER_TI; break; } default: { break; } } // eq->unknown0194[3] = emu->unknown0194[3]; for (k = EQ::textures::textureBegin; k < EQ::textures::materialCount; k++) { eq->equipment.Slot[k].Material = emu->equipment.Slot[k].Material; eq->equipment_tint.Slot[k].Color = emu->equipment_tint.Slot[k].Color; } for (k = 0; k < 8; k++) { eq->set_to_0xFF[k] = 0xFF; } eq->runspeed = emu->runspeed; eq->afk = emu->afk; eq->guildID = emu->guildID; strcpy(eq->title, emu->title); // eq->unknown0274 = emu->unknown0274; eq->helm = emu->helm; if (emu->race > 473) eq->race = 1; else eq->race = emu->race; // eq->unknown0288 = emu->unknown0288; strcpy(eq->lastName, emu->lastName); eq->walkspeed = emu->walkspeed; // eq->unknown0328 = emu->unknown0328; eq->is_pet = emu->is_pet; eq->light = emu->light; eq->class_ = emu->class_; eq->eyecolor2 = emu->eyecolor2; // eq->unknown0333 = emu->unknown0333; eq->flymode = emu->flymode; eq->gender = emu->gender; eq->bodytype = emu->bodytype; // eq->unknown0336[3] = emu->unknown0336[3]; eq->equip_chest2 = emu->equip_chest2; eq->spawnId = emu->spawnId; // eq->unknown0344[4] = emu->unknown0344[4]; eq->lfg = emu->lfg; /* if (emu->face == 99) {eq->face = 0;} if (emu->eyecolor1 == 99) {eq->eyecolor1 = 0;} if (emu->eyecolor2 == 99) {eq->eyecolor2 = 0;} if (emu->hairstyle == 99) {eq->hairstyle = 0;} if (emu->haircolor == 99) {eq->haircolor = 0;} if (emu->beard == 99) {eq->beard = 0;} if (emu->beardcolor == 99) {eq->beardcolor = 0;} */ } //kill off the emu structure and send the eq packet. delete[] __emu_buffer; dest->FastQueuePacket(&in, ack_req); } // DECODE methods DECODE(OP_AdventureMerchantSell) { DECODE_LENGTH_EXACT(structs::Adventure_Sell_Struct); SETUP_DIRECT_DECODE(Adventure_Sell_Struct, structs::Adventure_Sell_Struct); IN(npcid); emu->slot = TitaniumToServerSlot(eq->slot); IN(charges); IN(sell_price); FINISH_DIRECT_DECODE(); } DECODE(OP_ApplyPoison) { DECODE_LENGTH_EXACT(structs::ApplyPoison_Struct); SETUP_DIRECT_DECODE(ApplyPoison_Struct, structs::ApplyPoison_Struct); emu->inventorySlot = TitaniumToServerSlot(eq->inventorySlot); IN(success); FINISH_DIRECT_DECODE(); } DECODE(OP_AugmentItem) { DECODE_LENGTH_EXACT(structs::AugmentItem_Struct); SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct); emu->container_slot = TitaniumToServerSlot(eq->container_slot); emu->augment_slot = eq->augment_slot; FINISH_DIRECT_DECODE(); } DECODE(OP_Buff) { DECODE_LENGTH_EXACT(structs::SpellBuffPacket_Struct); SETUP_DIRECT_DECODE(SpellBuffPacket_Struct, structs::SpellBuffPacket_Struct); IN(entityid); IN(buff.effect_type); IN(buff.level); IN(buff.bard_modifier); IN(buff.spellid); IN(buff.duration); IN(buff.counters); IN(buff.player_id); emu->slotid = TitaniumToServerBuffSlot(eq->slotid); IN(bufffade); FINISH_DIRECT_DECODE(); } DECODE(OP_Bug) { DECODE_LENGTH_EXACT(structs::BugReport_Struct); SETUP_DIRECT_DECODE(BugReport_Struct, structs::BugReport_Struct); emu->category_id = EQ::bug::CategoryNameToCategoryID(eq->category_name); memcpy(emu->category_name, eq, sizeof(structs::BugReport_Struct)); FINISH_DIRECT_DECODE(); } DECODE(OP_CastSpell) { DECODE_LENGTH_EXACT(structs::CastSpell_Struct); SETUP_DIRECT_DECODE(CastSpell_Struct, structs::CastSpell_Struct); emu->slot = static_cast(TitaniumToServerCastingSlot(static_cast(eq->slot), eq->inventoryslot)); IN(spell_id); emu->inventoryslot = TitaniumToServerSlot(eq->inventoryslot); IN(target_id); FINISH_DIRECT_DECODE(); } DECODE(OP_ChannelMessage) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[sizeof(ChannelMessage_Struct)]; std::string new_message; TitaniumToServerSayLink(new_message, old_message); __packet->size = sizeof(ChannelMessage_Struct) + new_message.length() + 1; __packet->pBuffer = new unsigned char[__packet->size]; ChannelMessage_Struct *emu = (ChannelMessage_Struct *)__packet->pBuffer; memcpy(emu, __eq_buffer, sizeof(ChannelMessage_Struct)); strcpy(emu->message, new_message.c_str()); delete[] __eq_buffer; } DECODE(OP_CharacterCreate) { DECODE_LENGTH_EXACT(structs::CharCreate_Struct); SETUP_DIRECT_DECODE(CharCreate_Struct, structs::CharCreate_Struct); IN(class_); IN(beardcolor); IN(beard); IN(haircolor); IN(gender); IN(race); IN(start_zone); IN(hairstyle); IN(deity); IN(STR); IN(STA); IN(AGI); IN(DEX); IN(WIS); IN(INT); IN(CHA); IN(face); IN(eyecolor1); IN(eyecolor2); IN(tutorial); FINISH_DIRECT_DECODE(); } DECODE(OP_ClientUpdate) { // for some odd reason, there is an extra byte on the end of this on occasion.. (copied from SoF..not sure if applies to Ti - TODO: check) DECODE_LENGTH_ATLEAST(structs::PlayerPositionUpdateClient_Struct); SETUP_DIRECT_DECODE(PlayerPositionUpdateClient_Struct, structs::PlayerPositionUpdateClient_Struct); IN(spawn_id); IN(sequence); IN(x_pos); IN(y_pos); IN(z_pos); IN(heading); IN(delta_x); IN(delta_y); IN(delta_z); IN(delta_heading); IN(animation); emu->vehicle_id = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_Consume) { DECODE_LENGTH_EXACT(structs::Consume_Struct); SETUP_DIRECT_DECODE(Consume_Struct, structs::Consume_Struct); emu->slot = TitaniumToServerSlot(eq->slot); IN(auto_consumed); IN(type); FINISH_DIRECT_DECODE(); } DECODE(OP_DeleteItem) { DECODE_LENGTH_EXACT(structs::DeleteItem_Struct); SETUP_DIRECT_DECODE(DeleteItem_Struct, structs::DeleteItem_Struct); emu->from_slot = TitaniumToServerSlot(eq->from_slot); emu->to_slot =TitaniumToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_DzAddPlayer) { DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct); SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct); strn0cpy(emu->name, eq->name, sizeof(emu->name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzChooseZoneReply) { DECODE_LENGTH_EXACT(structs::DynamicZoneChooseZoneReply_Struct); SETUP_DIRECT_DECODE(DynamicZoneChooseZoneReply_Struct, structs::DynamicZoneChooseZoneReply_Struct); emu->unknown000 = eq->unknown000; emu->unknown008 = eq->unknown004; IN(unknown_id1); IN(dz_zone_id); IN(dz_instance_id); IN(dz_type); IN(unknown_id2); emu->unknown028 = eq->unknown024; emu->unknown032 = eq->unknown028; emu->unknown036 = eq->unknown032; emu->unknown040 = eq->unknown036; emu->unknown044 = eq->unknown040; emu->unknown048 = eq->unknown044; FINISH_DIRECT_DECODE(); } DECODE(OP_DzExpeditionInviteResponse) { DECODE_LENGTH_EXACT(structs::ExpeditionInviteResponse_Struct); SETUP_DIRECT_DECODE(ExpeditionInviteResponse_Struct, structs::ExpeditionInviteResponse_Struct); IN(dz_zone_id); IN(dz_instance_id); IN(accepted); IN(swapping); strn0cpy(emu->swap_name, eq->swap_name, sizeof(emu->swap_name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzMakeLeader) { DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct); SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct); strn0cpy(emu->name, eq->name, sizeof(emu->name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzRemovePlayer) { DECODE_LENGTH_EXACT(structs::ExpeditionCommand_Struct); SETUP_DIRECT_DECODE(ExpeditionCommand_Struct, structs::ExpeditionCommand_Struct); strn0cpy(emu->name, eq->name, sizeof(emu->name)); FINISH_DIRECT_DECODE(); } DECODE(OP_DzSwapPlayer) { DECODE_LENGTH_EXACT(structs::ExpeditionCommandSwap_Struct); SETUP_DIRECT_DECODE(ExpeditionCommandSwap_Struct, structs::ExpeditionCommandSwap_Struct); strn0cpy(emu->add_player_name, eq->add_player_name, sizeof(emu->add_player_name)); strn0cpy(emu->rem_player_name, eq->rem_player_name, sizeof(emu->rem_player_name)); FINISH_DIRECT_DECODE(); } DECODE(OP_Emote) { unsigned char *__eq_buffer = __packet->pBuffer; std::string old_message = (char *)&__eq_buffer[4]; // unknown01 offset std::string new_message; TitaniumToServerSayLink(new_message, old_message); __packet->size = sizeof(Emote_Struct); __packet->pBuffer = new unsigned char[__packet->size]; char *InBuffer = (char *)__packet->pBuffer; memcpy(InBuffer, __eq_buffer, 4); InBuffer += 4; strcpy(InBuffer, new_message.substr(0, 1023).c_str()); InBuffer[1023] = '\0'; delete[] __eq_buffer; } DECODE(OP_FaceChange) { DECODE_LENGTH_EXACT(structs::FaceChange_Struct); SETUP_DIRECT_DECODE(FaceChange_Struct, structs::FaceChange_Struct); IN(haircolor); IN(beardcolor); IN(eyecolor1); IN(eyecolor2); IN(hairstyle); IN(beard); IN(face); FINISH_DIRECT_DECODE(); } DECODE(OP_GuildDemote) { DECODE_LENGTH_EXACT(structs::GuildDemoteStruct); SETUP_DIRECT_DECODE(GuildDemoteStruct, structs::GuildDemoteStruct); memcpy(emu->name, eq->name, sizeof(emu->name)); memcpy(emu->target, eq->target, sizeof(emu->target)); emu->rank = GUILD_MEMBER; FINISH_DIRECT_DECODE(); } DECODE(OP_GuildTributeDonateItem) { DECODE_LENGTH_EXACT(structs::GuildTributeDonateItemRequest_Struct); SETUP_DIRECT_DECODE(GuildTributeDonateItemRequest_Struct, structs::GuildTributeDonateItemRequest_Struct); Log(Logs::Detail, Logs::Netcode, "UF::DECODE(OP_GuildTributeDonateItem)"); IN(quantity); IN(tribute_master_id); IN(guild_id); emu->slot = TitaniumToServerSlot(eq->slot); FINISH_DIRECT_DECODE(); } DECODE(OP_InspectAnswer) { DECODE_LENGTH_EXACT(structs::InspectResponse_Struct); SETUP_DIRECT_DECODE(InspectResponse_Struct, structs::InspectResponse_Struct); IN(TargetID); IN(playerid); for (int i = invslot::slotCharm; i <= invslot::slotWaist; ++i) { strn0cpy(emu->itemnames[i], eq->itemnames[i], sizeof(emu->itemnames[i])); IN(itemicons[i]); } // move ammo up to last element in server array strn0cpy(emu->itemnames[EQ::invslot::slotAmmo], eq->itemnames[invslot::slotAmmo], sizeof(emu->itemnames[EQ::invslot::slotAmmo])); emu->itemicons[EQ::invslot::slotAmmo] = eq->itemicons[invslot::slotAmmo]; // nullify power source element in server array strn0cpy(emu->itemnames[EQ::invslot::slotPowerSource], "", sizeof(emu->itemnames[EQ::invslot::slotPowerSource])); emu->itemicons[EQ::invslot::slotPowerSource] = 0xFFFFFFFF; strn0cpy(emu->text, eq->text, sizeof(emu->text)); FINISH_DIRECT_DECODE(); } DECODE(OP_InspectRequest) { DECODE_LENGTH_EXACT(structs::Inspect_Struct); SETUP_DIRECT_DECODE(Inspect_Struct, structs::Inspect_Struct); IN(TargetID); IN(PlayerID); FINISH_DIRECT_DECODE(); } DECODE(OP_ItemLinkClick) { DECODE_LENGTH_EXACT(structs::ItemViewRequest_Struct); SETUP_DIRECT_DECODE(ItemViewRequest_Struct, structs::ItemViewRequest_Struct); MEMSET_IN(ItemViewRequest_Struct); IN(item_id); int r; for (r = 0; r < 5; r++) { IN(augments[r]); } IN(link_hash); FINISH_DIRECT_DECODE(); } DECODE(OP_LFGuild) { struct bit_mask_conversion { uint32 titanium_mask; uint32 rof2_mask; }; std::vector bit_mask = { {.titanium_mask = 2, .rof2_mask = 256}, {.titanium_mask = 4, .rof2_mask = 32768}, {.titanium_mask = 8, .rof2_mask = 65536}, {.titanium_mask = 16, .rof2_mask = 4}, {.titanium_mask = 32, .rof2_mask = 64}, {.titanium_mask = 64, .rof2_mask = 16384}, {.titanium_mask = 128, .rof2_mask = 8192}, {.titanium_mask = 256, .rof2_mask = 128}, {.titanium_mask = 512, .rof2_mask = 2048}, {.titanium_mask = 1024, .rof2_mask = 8}, {.titanium_mask = 2048, .rof2_mask = 16}, {.titanium_mask = 4096, .rof2_mask = 512}, {.titanium_mask = 8192, .rof2_mask = 32}, {.titanium_mask = 16384, .rof2_mask = 1024}, {.titanium_mask = 32768, .rof2_mask = 2}, {.titanium_mask = 65536, .rof2_mask = 4096}, }; uint32 Command = __packet->ReadUInt32(); if (Command == 3) { DECODE_LENGTH_EXACT(structs::LFGuild_SearchPlayer_Struct); SETUP_DIRECT_DECODE(LFGuild_SearchPlayer_Struct, structs::LFGuild_SearchPlayer_Struct); IN(Command); IN(Unknown04); IN(FromLevel); IN(ToLevel); IN(MinAA); IN(TimeZone); uint32 new_bitmask = 0; uint32 ti_bitmask = eq->Classes; for (auto const& b : bit_mask) { (ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask; } emu->Classes = new_bitmask; FINISH_DIRECT_DECODE(); return; } if (Command == 1) { DECODE_LENGTH_EXACT(structs::LFGuild_GuildToggle_Struct); SETUP_DIRECT_DECODE(LFGuild_GuildToggle_Struct, structs::LFGuild_GuildToggle_Struct); IN(Command); IN_str(Comment); IN(FromLevel); IN(ToLevel); IN(AACount); IN(TimeZone); IN(Toggle); IN(TimePosted); IN_str(Name); uint32 new_bitmask = 0; uint32 ti_bitmask = eq->Classes; for (auto const& b : bit_mask) { (ti_bitmask & b.titanium_mask) != 0 ? new_bitmask |= b.rof2_mask : new_bitmask &= ~b.rof2_mask; } emu->Classes = new_bitmask; FINISH_DIRECT_DECODE(); return; } if (Command != 0) return; SETUP_DIRECT_DECODE(LFGuild_PlayerToggle_Struct, structs::LFGuild_PlayerToggle_Struct); memcpy(emu, eq, sizeof(structs::LFGuild_PlayerToggle_Struct)); memset(emu->Unknown612, 0, sizeof(emu->Unknown612)); FINISH_DIRECT_DECODE(); } DECODE(OP_LoadSpellSet) { DECODE_LENGTH_EXACT(structs::LoadSpellSet_Struct); SETUP_DIRECT_DECODE(LoadSpellSet_Struct, structs::LoadSpellSet_Struct); for (int i = 0; i < spells::SPELL_GEM_COUNT; ++i) IN(spell[i]); for (int i = spells::SPELL_GEM_COUNT; i < EQ::spells::SPELL_GEM_COUNT; ++i) emu->spell[i] = 0xFFFFFFFF; IN(unknown); FINISH_DIRECT_DECODE(); } DECODE(OP_LootItem) { DECODE_LENGTH_EXACT(structs::LootingItem_Struct); SETUP_DIRECT_DECODE(LootingItem_Struct, structs::LootingItem_Struct); Log(Logs::Detail, Logs::Netcode, "Titanium::DECODE(OP_LootItem)"); IN(lootee); IN(looter); emu->slot_id = TitaniumToServerCorpseSlot(eq->slot_id); IN(auto_loot); FINISH_DIRECT_DECODE(); } DECODE(OP_MoveItem) { DECODE_LENGTH_EXACT(structs::MoveItem_Struct); SETUP_DIRECT_DECODE(MoveItem_Struct, structs::MoveItem_Struct); Log(Logs::Detail, Logs::Netcode, "Titanium::DECODE(OP_MoveItem)"); emu->from_slot = TitaniumToServerSlot(eq->from_slot); emu->to_slot = TitaniumToServerSlot(eq->to_slot); IN(number_in_stack); FINISH_DIRECT_DECODE(); } DECODE(OP_PetCommands) { DECODE_LENGTH_EXACT(structs::PetCommand_Struct); SETUP_DIRECT_DECODE(PetCommand_Struct, structs::PetCommand_Struct); switch (eq->command) { case 1: // back off emu->command = 28; break; case 2: // get lost emu->command = 29; break; case 3: // as you were ??? emu->command = 4; // fuck it follow break; case 4: // report HP emu->command = 0; break; case 5: // guard here emu->command = 5; break; case 6: // guard me emu->command = 4; // fuck it follow break; case 7: // attack emu->command = 2; break; case 8: // follow emu->command = 4; break; case 9: // sit down emu->command = 7; break; case 10: // stand up emu->command = 8; break; case 11: // taunt toggle emu->command = 12; break; case 12: // hold toggle emu->command = 15; break; case 13: // taunt on emu->command = 13; break; case 14: // no taunt emu->command = 14; break; // 15 is target, doesn't send packet case 16: // leader emu->command = 1; break; case 17: // feign emu->command = 27; break; case 18: // no cast toggle emu->command = 21; break; case 19: // focus toggle emu->command = 24; break; default: emu->command = eq->command; } IN(target); FINISH_DIRECT_DECODE(); } DECODE(OP_RaidInvite) { DECODE_LENGTH_ATLEAST(structs::RaidGeneral_Struct); RaidGeneral_Struct* rgs = (RaidGeneral_Struct*)__packet->pBuffer; switch (rgs->action) { case raidSetMotd: { SETUP_VAR_DECODE(RaidMOTD_Struct, structs::RaidMOTD_Struct, motd); IN(general.action); IN(general.parameter); IN_str(general.leader_name); IN_str(general.player_name); auto len = 0; if (__packet->size < sizeof(structs::RaidMOTD_Struct)) { len = __packet->size - sizeof(structs::RaidGeneral_Struct); } else { len = sizeof(eq->motd); } strn0cpy(emu->motd, eq->motd, len > 1024 ? 1024 : len); emu->motd[len - 1] = '\0'; FINISH_VAR_DECODE(); break; } case raidSetNote: { SETUP_VAR_DECODE(RaidNote_Struct, structs::RaidNote_Struct, note); IN(general.action); IN(general.parameter); IN_str(general.leader_name); IN_str(general.player_name); IN_str(note); FINISH_VAR_DECODE(); break; } default: { SETUP_DIRECT_DECODE(RaidGeneral_Struct, structs::RaidGeneral_Struct); IN(action); IN(parameter); IN_str(leader_name); IN_str(player_name); FINISH_DIRECT_DECODE(); break; } } } DECODE(OP_ReadBook) { // no apparent slot translation needed DECODE_LENGTH_ATLEAST(structs::BookRequest_Struct); SETUP_DIRECT_DECODE(BookRequest_Struct, structs::BookRequest_Struct); IN(window); IN(type); strn0cpy(emu->txtfile, eq->txtfile, sizeof(emu->txtfile)); FINISH_DIRECT_DECODE(); } DECODE(OP_SetServerFilter) { DECODE_LENGTH_EXACT(structs::SetServerFilter_Struct); SETUP_DIRECT_DECODE(SetServerFilter_Struct, structs::SetServerFilter_Struct); int r; for (r = 0; r < 29; r++) { IN(filters[r]); } FINISH_DIRECT_DECODE(); } DECODE(OP_ShopPlayerSell) { DECODE_LENGTH_EXACT(structs::Merchant_Purchase_Struct); SETUP_DIRECT_DECODE(Merchant_Purchase_Struct, structs::Merchant_Purchase_Struct); IN(npcid); emu->itemslot = TitaniumToServerSlot(eq->itemslot); IN(quantity); IN(price); FINISH_DIRECT_DECODE(); } DECODE(OP_TraderBuy) { DECODE_LENGTH_EXACT(structs::TraderBuy_Struct); SETUP_DIRECT_DECODE(TraderBuy_Struct, structs::TraderBuy_Struct); MEMSET_IN(TraderBuy_Struct); IN(Action); IN(Price); IN(TraderID); memcpy(emu->ItemName, eq->ItemName, sizeof(emu->ItemName)); IN(ItemID); IN(Quantity); FINISH_DIRECT_DECODE(); } DECODE(OP_TradeSkillCombine) { DECODE_LENGTH_EXACT(structs::NewCombine_Struct); SETUP_DIRECT_DECODE(NewCombine_Struct, structs::NewCombine_Struct); emu->container_slot = TitaniumToServerSlot(eq->container_slot); IN(guildtribute_slot); FINISH_DIRECT_DECODE(); } DECODE(OP_TributeItem) { DECODE_LENGTH_EXACT(structs::TributeItem_Struct); SETUP_DIRECT_DECODE(TributeItem_Struct, structs::TributeItem_Struct); emu->slot = TitaniumToServerSlot(eq->slot); IN(quantity); IN(tribute_master_id); IN(tribute_points); FINISH_DIRECT_DECODE(); } DECODE(OP_WearChange) { DECODE_LENGTH_EXACT(structs::WearChange_Struct); SETUP_DIRECT_DECODE(WearChange_Struct, structs::WearChange_Struct); IN(spawn_id); IN(material); IN(color.Color); IN(wear_slot_id); emu->unknown06 = 0; emu->elite_material = 0; emu->hero_forge_model = 0; emu->unknown18 = 0; FINISH_DIRECT_DECODE(); } DECODE(OP_WhoAllRequest) { DECODE_LENGTH_EXACT(structs::Who_All_Struct); SETUP_DIRECT_DECODE(Who_All_Struct, structs::Who_All_Struct); memcpy(emu->whom, eq->whom, sizeof(emu->whom)); IN(wrace); IN(wclass); IN(lvllow); IN(lvlhigh); IN(gmlookup); emu->type = 3; FINISH_DIRECT_DECODE(); } // file scope helper methods void SerializeItem(EQ::OutBuffer& ob, const EQ::ItemInstance *inst, int16 slot_id_in, uint8 depth) { const char *protection = "\\\\\\\\\\"; const EQ::ItemData *item = inst->GetUnscaledItem(); ob << StringFormat( "%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For leading quotes (and protection) if a subitem; // Instance data ob << itoa((inst->IsStackable() ? inst->GetCharges() : 0)); // stack count ob << '|' << itoa(0); // unknown ob << '|' << itoa((!inst->GetMerchantSlot() ? slot_id_in : inst->GetMerchantSlot())); // inst slot/merchant slot ob << '|' << itoa(inst->GetPrice()); // merchant price ob << '|' << itoa((!inst->GetMerchantSlot() ? 1 : inst->GetMerchantCount())); // inst count/merchant count ob << '|' << itoa((inst->IsScaling() ? (inst->GetExp() / 100) : 0)); // inst experience ob << '|' << itoa((!inst->GetMerchantSlot() ? inst->GetSerialNumber() : inst->GetMerchantSlot())); // merchant serial number ob << '|' << itoa(inst->GetRecastTimestamp()); // recast timestamp ob << '|' << itoa(((inst->IsStackable() ? ((inst->GetItem()->ItemType == EQ::item::ItemTypePotion) ? 1 : 0) : inst->GetCharges()))); // charge count ob << '|' << itoa((inst->IsAttuned() ? 1 : 0)); // inst attuned ob << '|' << itoa(0); // unknown ob << '|'; ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data // Item data ob << itoa(item->ItemClass); ob << '|' << item->Name; ob << '|' << item->Lore; ob << '|' << item->IDFile; ob << '|' << itoa(item->ID); ob << '|' << itoa(((item->Weight > 255) ? 255 : item->Weight)); ob << '|' << itoa(item->NoRent); ob << '|' << itoa(item->NoDrop); ob << '|' << itoa(item->Size); ob << '|' << itoa(Catch22(SwapBits21And22(item->Slots))); ob << '|' << itoa(item->Price); ob << '|' << itoa(item->Icon); ob << '|' << "0"; ob << '|' << "0"; ob << '|' << itoa(item->BenefitFlag); ob << '|' << itoa(item->Tradeskills); ob << '|' << itoa(item->CR); ob << '|' << itoa(item->DR); ob << '|' << itoa(item->PR); ob << '|' << itoa(item->MR); ob << '|' << itoa(item->FR); ob << '|' << itoa(item->AStr); ob << '|' << itoa(item->ASta); ob << '|' << itoa(item->AAgi); ob << '|' << itoa(item->ADex); ob << '|' << itoa(item->ACha); ob << '|' << itoa(item->AInt); ob << '|' << itoa(item->AWis); ob << '|' << itoa(item->HP); ob << '|' << itoa(item->Mana); ob << '|' << itoa(item->AC); ob << '|' << itoa(item->Deity); ob << '|' << itoa(item->SkillModValue); ob << '|' << itoa(item->SkillModMax); ob << '|' << itoa(item->SkillModType); ob << '|' << itoa(item->BaneDmgRace); if (item->BaneDmgAmt > 255) ob << '|' << "255"; else ob << '|' << itoa(item->BaneDmgAmt); ob << '|' << itoa(item->BaneDmgBody); ob << '|' << itoa(item->Magic); ob << '|' << itoa(item->CastTime_); ob << '|' << itoa(item->ReqLevel); ob << '|' << itoa(item->BardType); ob << '|' << itoa(item->BardValue); ob << '|' << itoa(item->Light); ob << '|' << itoa(item->Delay); ob << '|' << itoa(item->RecLevel); ob << '|' << itoa(item->RecSkill); ob << '|' << itoa(item->ElemDmgType); ob << '|' << itoa(item->ElemDmgAmt); ob << '|' << itoa(item->Range); ob << '|' << itoa(item->Damage); ob << '|' << itoa(item->Color); ob << '|' << itoa(item->Classes); ob << '|' << itoa(item->Races); ob << '|' << "0"; ob << '|' << itoa(item->MaxCharges); ob << '|' << itoa(item->ItemType); ob << '|' << itoa(item->Material); ob << '|' << StringFormat("%f", item->SellRate); ob << '|' << "0"; ob << '|' << itoa(item->CastTime_); ob << '|' << "0"; ob << '|' << itoa(item->ProcRate); ob << '|' << itoa(item->CombatEffects); ob << '|' << itoa(item->Shielding); ob << '|' << itoa(item->StunResist); ob << '|' << itoa(item->StrikeThrough); ob << '|' << itoa(item->ExtraDmgSkill); ob << '|' << itoa(item->ExtraDmgAmt); ob << '|' << itoa(item->SpellShield); ob << '|' << itoa(item->Avoidance); ob << '|' << itoa(item->Accuracy); ob << '|' << itoa(item->CharmFileID); ob << '|' << itoa(item->FactionMod1); ob << '|' << itoa(item->FactionMod2); ob << '|' << itoa(item->FactionMod3); ob << '|' << itoa(item->FactionMod4); ob << '|' << itoa(item->FactionAmt1); ob << '|' << itoa(item->FactionAmt2); ob << '|' << itoa(item->FactionAmt3); ob << '|' << itoa(item->FactionAmt4); ob << '|' << item->CharmFile; ob << '|' << itoa(item->AugType); ob << '|' << itoa(item->AugSlotType[0]); ob << '|' << itoa(item->AugSlotVisible[0]); ob << '|' << itoa(item->AugSlotType[1]); ob << '|' << itoa(item->AugSlotVisible[1]); ob << '|' << itoa(item->AugSlotType[2]); ob << '|' << itoa(item->AugSlotVisible[2]); ob << '|' << itoa(item->AugSlotType[3]); ob << '|' << itoa(item->AugSlotVisible[3]); ob << '|' << itoa(item->AugSlotType[4]); ob << '|' << itoa(item->AugSlotVisible[4]); ob << '|' << itoa(item->LDoNTheme); ob << '|' << itoa(item->LDoNPrice); ob << '|' << itoa(item->LDoNSold); ob << '|' << itoa(item->BagType); ob << '|' << itoa(item->BagSlots); ob << '|' << itoa(item->BagSize); ob << '|' << itoa(item->BagWR); ob << '|' << itoa(item->Book); ob << '|' << itoa(item->BookType); ob << '|' << item->Filename; ob << '|' << itoa(item->BaneDmgRaceAmt); ob << '|' << itoa(item->AugRestrict); ob << '|' << itoa(item->LoreGroup); ob << '|' << itoa(item->PendingLoreFlag); ob << '|' << itoa(item->ArtifactFlag); ob << '|' << itoa(item->SummonedFlag); ob << '|' << itoa(item->Favor); ob << '|' << itoa(item->FVNoDrop); ob << '|' << itoa(item->Endur); ob << '|' << itoa(item->DotShielding); ob << '|' << itoa(item->Attack); ob << '|' << itoa(item->Regen); ob << '|' << itoa(item->ManaRegen); ob << '|' << itoa(item->EnduranceRegen); ob << '|' << itoa(item->Haste); ob << '|' << itoa(item->DamageShield); ob << '|' << itoa(item->RecastDelay); ob << '|' << itoa(item->RecastType); ob << '|' << itoa(item->GuildFavor); ob << '|' << itoa(item->AugDistiller); ob << '|' << "0"; // unknown ob << '|' << "0"; // unknown ob << '|' << itoa(item->Attuneable); ob << '|' << itoa(item->NoPet); ob << '|' << "0"; // unknown ob << '|' << itoa(item->PointType); ob << '|' << itoa(item->PotionBelt); ob << '|' << itoa(item->PotionBeltSlots); ob << '|' << itoa(item->StackSize); ob << '|' << itoa(item->NoTransfer); ob << '|' << itoa(item->Stackable); ob << '|' << itoa(item->Click.Effect); ob << '|' << itoa(item->Click.Type); ob << '|' << itoa(item->Click.Level2); ob << '|' << itoa(item->Click.Level); ob << '|' << "0"; // Click name ob << '|' << itoa(item->Proc.Effect); ob << '|' << itoa(item->Proc.Type); ob << '|' << itoa(item->Proc.Level2); ob << '|' << itoa(item->Proc.Level); ob << '|' << "0"; // Proc name ob << '|' << itoa(item->Worn.Effect); ob << '|' << itoa(item->Worn.Type); ob << '|' << itoa(item->Worn.Level2); ob << '|' << itoa(item->Worn.Level); ob << '|' << "0"; // Worn name ob << '|' << itoa(item->Focus.Effect); ob << '|' << itoa(item->Focus.Type); ob << '|' << itoa(item->Focus.Level2); ob << '|' << itoa(item->Focus.Level); ob << '|' << "0"; // Focus name ob << '|' << itoa(item->Scroll.Effect); ob << '|' << itoa(item->Scroll.Type); ob << '|' << itoa(item->Scroll.Level2); ob << '|' << itoa(item->Scroll.Level); ob << '|' << "0"; // Scroll name ob << StringFormat("%.*s\"", depth, protection); // Quotes (and protection, if needed) around static data // Sub data for (int index = EQ::invbag::SLOT_BEGIN; index <= invbag::SLOT_END; ++index) { ob << '|'; EQ::ItemInstance *sub = inst->GetItem(index); if (!sub) continue; SerializeItem(ob, sub, 0, (depth + 1)); } ob << StringFormat( "%.*s%s", (depth ? (depth - 1) : 0), protection, (depth ? "\"" : "")); // For trailing quotes (and protection) if a subitem; if (!depth) ob.write("\0", 1); } static inline int16 ServerToTitaniumSlot(uint32 server_slot) { int16 titanium_slot = invslot::SLOT_INVALID; if (server_slot <= EQ::invslot::slotWaist) { titanium_slot = server_slot; } else if (server_slot == EQ::invslot::slotAmmo) { titanium_slot = server_slot - 1; } else if (server_slot <= EQ::invslot::slotGeneral8 && server_slot >= EQ::invslot::slotGeneral1) { titanium_slot = server_slot - 1; } else if (server_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) && server_slot >= EQ::invslot::slotCursor) { titanium_slot = server_slot - 3; } else if (server_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) { titanium_slot = server_slot - 4; } else if (server_slot <= EQ::invbag::GENERAL_BAGS_8_END && server_slot >= EQ::invbag::GENERAL_BAGS_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invbag::CURSOR_BAG_END && server_slot >= EQ::invbag::CURSOR_BAG_BEGIN) { titanium_slot = server_slot - 20; } else if (server_slot <= EQ::invslot::TRIBUTE_END && server_slot >= EQ::invslot::TRIBUTE_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invslot::GUILD_TRIBUTE_END && server_slot >= EQ::invslot::GUILD_TRIBUTE_BEGIN) { titanium_slot = server_slot; } else if (server_slot == EQ::invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) { titanium_slot = server_slot; } else if (server_slot <= EQ::invslot::BANK_END && server_slot >= EQ::invslot::BANK_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invbag::BANK_BAGS_16_END && server_slot >= EQ::invbag::BANK_BAGS_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invslot::SHARED_BANK_END && server_slot >= EQ::invslot::SHARED_BANK_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invbag::SHARED_BANK_BAGS_END && server_slot >= EQ::invbag::SHARED_BANK_BAGS_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invslot::TRADE_END && server_slot >= EQ::invslot::TRADE_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invbag::TRADE_BAGS_END && server_slot >= EQ::invbag::TRADE_BAGS_BEGIN) { titanium_slot = server_slot; } else if (server_slot <= EQ::invslot::WORLD_END && server_slot >= EQ::invslot::WORLD_BEGIN) { titanium_slot = server_slot; } LogNetcode("Convert Server Slot [{}] to Titanium Slot [{}]", server_slot, titanium_slot); return titanium_slot; } static inline int16 ServerToTitaniumCorpseSlot(uint32 server_corpse_slot) { int16 titanium_slot = invslot::SLOT_INVALID; if (server_corpse_slot <= EQ::invslot::slotGeneral8 && server_corpse_slot >= EQ::invslot::slotGeneral1) { titanium_slot = server_corpse_slot - 1; } else if (server_corpse_slot <= (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotWaist) && server_corpse_slot >= EQ::invslot::slotCursor) { titanium_slot = server_corpse_slot - 3; } else if (server_corpse_slot == (EQ::invslot::POSSESSIONS_COUNT + EQ::invslot::slotAmmo)) { titanium_slot = server_corpse_slot - 4; } Log(Logs::Detail, Logs::Netcode, "Convert Server Corpse Slot %i to Titanium Corpse Slot %i", server_corpse_slot, titanium_slot); return titanium_slot; } static inline uint32 TitaniumToServerSlot(int16 titanium_slot) { uint32 server_slot = EQ::invslot::SLOT_INVALID; if (titanium_slot <= invslot::slotWaist) { server_slot = titanium_slot; } else if (titanium_slot == invslot::slotAmmo) { server_slot = titanium_slot + 1; } else if (titanium_slot <= invslot::slotGeneral8 && titanium_slot >= invslot::slotGeneral1) { server_slot = titanium_slot + 1; } else if (titanium_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) && titanium_slot >= invslot::slotCursor) { server_slot = titanium_slot + 3; } else if (titanium_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) { server_slot = titanium_slot + 4; } else if (titanium_slot <= invbag::GENERAL_BAGS_END && titanium_slot >= invbag::GENERAL_BAGS_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invbag::CURSOR_BAG_END && titanium_slot >= invbag::CURSOR_BAG_BEGIN) { server_slot = titanium_slot + 20; } else if (titanium_slot <= invslot::TRIBUTE_END && titanium_slot >= invslot::TRIBUTE_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot == invslot::SLOT_TRADESKILL_EXPERIMENT_COMBINE) { server_slot = titanium_slot; } else if (titanium_slot <= invslot::GUILD_TRIBUTE_END && titanium_slot >= invslot::GUILD_TRIBUTE_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invslot::BANK_END && titanium_slot >= invslot::BANK_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invbag::BANK_BAGS_END && titanium_slot >= invbag::BANK_BAGS_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invslot::SHARED_BANK_END && titanium_slot >= invslot::SHARED_BANK_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invbag::SHARED_BANK_BAGS_END && titanium_slot >= invbag::SHARED_BANK_BAGS_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invslot::TRADE_END && titanium_slot >= invslot::TRADE_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invbag::TRADE_BAGS_END && titanium_slot >= invbag::TRADE_BAGS_BEGIN) { server_slot = titanium_slot; } else if (titanium_slot <= invslot::WORLD_END && titanium_slot >= invslot::WORLD_BEGIN) { server_slot = titanium_slot; } LogNetcode("Convert Titanium Slot [{}] to Server Slot [{}]", titanium_slot, server_slot); return server_slot; } static inline uint32 TitaniumToServerCorpseSlot(int16 titanium_corpse_slot) { uint32 server_slot = EQ::invslot::SLOT_INVALID; if (titanium_corpse_slot <= invslot::slotGeneral8 && titanium_corpse_slot >= invslot::slotGeneral1) { server_slot = titanium_corpse_slot + 1; } else if (titanium_corpse_slot <= (invslot::POSSESSIONS_COUNT + invslot::slotWaist) && titanium_corpse_slot >= invslot::slotCursor) { server_slot = titanium_corpse_slot + 3; } else if (titanium_corpse_slot == (invslot::POSSESSIONS_COUNT + invslot::slotAmmo)) { server_slot = titanium_corpse_slot + 4; } LogNetcode("Convert Titanium Corpse Slot [{}] to Server Corpse Slot [{}]", titanium_corpse_slot, server_slot); return server_slot; } static inline void ServerToTitaniumSayLink(std::string &titanium_saylink, const std::string &server_saylink) { if ((constants::SAY_LINK_BODY_SIZE == EQ::constants::SAY_LINK_BODY_SIZE) || (server_saylink.find('\x12') == std::string::npos)) { titanium_saylink = server_saylink; return; } auto segments = Strings::Split(server_saylink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= EQ::constants::SAY_LINK_BODY_SIZE) { titanium_saylink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 36 37 41 43 48 (Source) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45) // Diff: ^^^^^ ^ ^^^^^ titanium_saylink.push_back('\x12'); titanium_saylink.append(segments[segment_iter].substr(0, 31)); titanium_saylink.append(segments[segment_iter].substr(36, 5)); if (segments[segment_iter][41] == '0') titanium_saylink.push_back(segments[segment_iter][42]); else titanium_saylink.push_back('F'); titanium_saylink.append(segments[segment_iter].substr(48)); titanium_saylink.push_back('\x12'); } else { titanium_saylink.append(segments[segment_iter]); } } } static inline void TitaniumToServerSayLink(std::string &server_saylink, const std::string &titanium_saylink) { if ((EQ::constants::SAY_LINK_BODY_SIZE == constants::SAY_LINK_BODY_SIZE) || (titanium_saylink.find('\x12') == std::string::npos)) { server_saylink = titanium_saylink; return; } auto segments = Strings::Split(titanium_saylink, '\x12'); for (size_t segment_iter = 0; segment_iter < segments.size(); ++segment_iter) { if (segment_iter & 1) { if (segments[segment_iter].length() <= constants::SAY_LINK_BODY_SIZE) { server_saylink.append(segments[segment_iter]); // TODO: log size mismatch error continue; } // Idx: 0 1 6 11 16 21 26 31 32 36 37 (Source) // 6.2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX X XXXXXXXX (45) // RoF2: X XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX XXXXX X XXXX XX XXXXX XXXXXXXX (56) // Diff: ^^^^^ ^ ^^^^^ server_saylink.push_back('\x12'); server_saylink.append(segments[segment_iter].substr(0, 31)); server_saylink.append("00000"); server_saylink.append(segments[segment_iter].substr(31, 5)); server_saylink.push_back('0'); server_saylink.push_back(segments[segment_iter][36]); server_saylink.append("00000"); server_saylink.append(segments[segment_iter].substr(37)); server_saylink.push_back('\x12'); } else { server_saylink.append(segments[segment_iter]); } } } static inline spells::CastingSlot ServerToTitaniumCastingSlot(EQ::spells::CastingSlot slot) { switch (slot) { case EQ::spells::CastingSlot::Gem1: return spells::CastingSlot::Gem1; case EQ::spells::CastingSlot::Gem2: return spells::CastingSlot::Gem2; case EQ::spells::CastingSlot::Gem3: return spells::CastingSlot::Gem3; case EQ::spells::CastingSlot::Gem4: return spells::CastingSlot::Gem4; case EQ::spells::CastingSlot::Gem5: return spells::CastingSlot::Gem5; case EQ::spells::CastingSlot::Gem6: return spells::CastingSlot::Gem6; case EQ::spells::CastingSlot::Gem7: return spells::CastingSlot::Gem7; case EQ::spells::CastingSlot::Gem8: return spells::CastingSlot::Gem8; case EQ::spells::CastingSlot::Gem9: return spells::CastingSlot::Gem9; case EQ::spells::CastingSlot::Item: return spells::CastingSlot::Item; case EQ::spells::CastingSlot::PotionBelt: return spells::CastingSlot::PotionBelt; case EQ::spells::CastingSlot::Discipline: return spells::CastingSlot::Discipline; case EQ::spells::CastingSlot::AltAbility: return spells::CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return spells::CastingSlot::Discipline; } } static inline EQ::spells::CastingSlot TitaniumToServerCastingSlot(spells::CastingSlot slot, uint32 item_location) { switch (slot) { case spells::CastingSlot::Gem1: return EQ::spells::CastingSlot::Gem1; case spells::CastingSlot::Gem2: return EQ::spells::CastingSlot::Gem2; case spells::CastingSlot::Gem3: return EQ::spells::CastingSlot::Gem3; case spells::CastingSlot::Gem4: return EQ::spells::CastingSlot::Gem4; case spells::CastingSlot::Gem5: return EQ::spells::CastingSlot::Gem5; case spells::CastingSlot::Gem6: return EQ::spells::CastingSlot::Gem6; case spells::CastingSlot::Gem7: return EQ::spells::CastingSlot::Gem7; case spells::CastingSlot::Gem8: return EQ::spells::CastingSlot::Gem8; case spells::CastingSlot::Gem9: return EQ::spells::CastingSlot::Gem9; case spells::CastingSlot::Ability: return EQ::spells::CastingSlot::Ability; // Tit uses 10 for item and discipline casting, but items have a valid location case spells::CastingSlot::Item: if (item_location == INVALID_INDEX) return EQ::spells::CastingSlot::Discipline; else return EQ::spells::CastingSlot::Item; case spells::CastingSlot::PotionBelt: return EQ::spells::CastingSlot::PotionBelt; case spells::CastingSlot::AltAbility: return EQ::spells::CastingSlot::AltAbility; default: // we shouldn't have any issues with other slots ... just return something return EQ::spells::CastingSlot::Discipline; } } static inline int ServerToTitaniumBuffSlot(int index) { // we're a disc if (index >= EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS) return index - EQ::spells::LONG_BUFFS - EQ::spells::SHORT_BUFFS + spells::LONG_BUFFS + spells::SHORT_BUFFS; // we're a song if (index >= EQ::spells::LONG_BUFFS) return index - EQ::spells::LONG_BUFFS + spells::LONG_BUFFS; // we're a normal buff return index; // as long as we guard against bad slots server side, we should be fine } static inline int TitaniumToServerBuffSlot(int index) { // we're a disc if (index >= spells::LONG_BUFFS + spells::SHORT_BUFFS) return index - spells::LONG_BUFFS - spells::SHORT_BUFFS + EQ::spells::LONG_BUFFS + EQ::spells::SHORT_BUFFS; // we're a song if (index >= spells::LONG_BUFFS) return index - spells::LONG_BUFFS + EQ::spells::LONG_BUFFS; // we're a normal buff return index; // as long as we guard against bad slots server side, we should be fine } } /*Titanium*/