#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_zoneshutdown(Client *c, const Seperator *sep) { if (!worldserver.Connected()) { c->Message(Chat::White, "Error: World server disconnected"); } else if (sep->arg[1][0] == 0) { c->Message(Chat::White, "Usage: #zoneshutdown zoneshortname"); } else { auto pack = new ServerPacket( ServerOP_ZoneShutdown, sizeof(ServerZoneStateChange_struct)); ServerZoneStateChange_struct *s = (ServerZoneStateChange_struct *) pack->pBuffer; strcpy(s->adminname, c->GetName()); if (sep->arg[1][0] >= '0' && sep->arg[1][0] <= '9') { s->ZoneServerID = atoi(sep->arg[1]); } else { s->zoneid = ZoneID(sep->arg[1]); } worldserver.SendPacket(pack); safe_delete(pack); } }