#include "../client.h" void command_randomfeatures(Client *c, const Seperator *sep) { if (!c->GetTarget()) { c->Message(Chat::White, "You must have a target to use this command."); return; } auto target = c->GetTarget(); if (target->RandomizeFeatures()) { c->Message( Chat::White, fmt::format( "{} {} had {} features randomized.", c->GetTargetDescription(target, TargetDescriptionType::UCYou), c == target ? "have" : "had", c == target ? "your" : "their" ).c_str() ); } else { c->Message( Chat::White, fmt::format( "{} {} not a player race, {} race is {} ({}).", c->GetTargetDescription(target, TargetDescriptionType::UCYou), c == target ? "are" : "is", c == target ? "your" : "their", GetRaceIDName(target->GetRace()), target->GetRace() ).c_str() ); } }