#include "../client.h" void command_max_all_skills(Client *c, const Seperator *sep) { if (c) { Client *client_target = (c->GetTarget() ? (c->GetTarget()->IsClient() ? c->GetTarget()->CastToClient() : c) : c); auto Skills = EQ::skills::GetSkillTypeMap(); for (auto &skills_iter : Skills) { auto skill_id = skills_iter.first; auto current_skill_value = ( (EQ::skills::IsSpecializedSkill(skill_id)) ? 50 : content_db.GetSkillCap(client_target->GetClass(), skill_id, client_target->GetLevel()) ); client_target->SetSkill(skill_id, current_skill_value); } } }