#ifndef EQEMU_INVENTORY_SNAPSHOTS_REPOSITORY_H #define EQEMU_INVENTORY_SNAPSHOTS_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_inventory_snapshots_repository.h" #include "inventory_repository.h" class InventorySnapshotsRepository: public BaseInventorySnapshotsRepository { public: /** * This file was auto generated and can be modified and extended upon * * Base repository methods are automatically * generated in the "base" version of this repository. The base repository * is immutable and to be left untouched, while methods in this class * are used as extension methods for more specific persistence-layer * accessors or mutators. * * Base Methods (Subject to be expanded upon in time) * * Note: Not all tables are designed appropriately to fit functionality with all base methods * * InsertOne * UpdateOne * DeleteOne * FindOne * GetWhere(std::string where_filter) * DeleteWhere(std::string where_filter) * InsertMany * All * * Example custom methods in a repository * * InventorySnapshotsRepository::GetByZoneAndVersion(int zone_id, int zone_version) * InventorySnapshotsRepository::GetWhereNeverExpires() * InventorySnapshotsRepository::GetWhereXAndY() * InventorySnapshotsRepository::DeleteWhereXAndY() * * Most of the above could be covered by base methods, but if you as a developer * find yourself re-using logic for other parts of the code, its best to just make a * method that can be re-used easily elsewhere especially if it can use a base repository * method and encapsulate filters there */ // Custom extended repository methods here static int64 CountInventorySnapshots(Database& db) { const std::string &query = "SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a GROUP BY `character_id`, `time_index`) b"; auto results = db.QueryDatabase(query); if (!results.Success() || !results.RowCount()) { return -1; } auto row = results.begin(); const int64 count = Strings::ToBigInt(row[0]); if (count > std::numeric_limits::max()) { return -2; } if (count < 0) { return -3; } return count; } static int64 CountCharacterInvSnapshots(Database& db, uint32 character_id) { const std::string &query = fmt::format( "SELECT COUNT(*) FROM (SELECT * FROM `inventory_snapshots` a WHERE " "`character_id` = '{}' GROUP BY `time_index`) b", character_id ); auto results = db.QueryDatabase(query); if (!results.Success() || !results.RowCount()) { return -1; } auto &row = results.begin(); const int64 count = Strings::ToBigInt(row[0]); if (count > std::numeric_limits::max()) { return -2; } if (count < 0) { return -3; } return count; } static void ClearCharacterInvSnapshots(Database &db, uint32 character_id, bool from_now) { uint32 del_time = time(nullptr); if (!from_now) { del_time -= RuleI(Character, InvSnapshotHistoryD) * 86400; } DeleteWhere(db, fmt::format("`character_id` = '{}' AND `time_index` = '{}'", character_id, del_time)); } static void ListCharacterInvSnapshots(Database &db, uint32 character_id, std::list> &is_list) { const std::string &query = fmt::format( "SELECT `time_index`, COUNT(*) FROM `inventory_snapshots` WHERE " "`character_id` = '{}' GROUP BY `time_index` ORDER BY `time_index` DESC", character_id ); auto results = db.QueryDatabase(query); if (!results.Success()) return; for (auto row: results) { is_list.emplace_back(std::pair(Strings::ToUnsignedInt(row[0]), Strings::ToInt(row[1]))); } } static bool ValidateCharacterInvSnapshotTimestamp(Database &db, uint32 character_id, uint32 timestamp) { if (!character_id || !timestamp) { return false; } const std::string &query = fmt::format( "SELECT * FROM `inventory_snapshots` WHERE `character_id` = '{}' " "AND `time_index` = '{}' LIMIT 1", character_id, timestamp ); auto results = db.QueryDatabase(query); if (!results.Success() || results.RowCount() == 0) { return false; } return true; } static void ParseCharacterInvSnapshot( Database &db, uint32 character_id, uint32 timestamp, std::list> &parse_list) { const std::string &query = fmt::format( "SELECT `slot_id`, `item_id` FROM `inventory_snapshots` " "WHERE `character_id` = '{}' AND `time_index` = '{}' ORDER BY `slot_id`", character_id, timestamp ); auto results = db.QueryDatabase(query); if (!results.Success()) { return; } for (auto row: results) { parse_list.emplace_back(std::pair(Strings::ToInt(row[0]), Strings::ToUnsignedInt(row[1]))); } } static void TransformToInv(InventorySnapshots &out, const InventoryRepository::Inventory &in, uint32 time_index) { out.character_id = in.character_id; out.item_id = in.item_id; out.item_unique_id = in.item_unique_id; out.augment_one = in.augment_one; out.augment_two = in.augment_two; out.augment_three = in.augment_three; out.augment_four = in.augment_four; out.augment_five = in.augment_five; out.augment_six = in.augment_six; out.charges = in.charges; out.color = in.color; out.custom_data = in.custom_data; out.instnodrop = in.instnodrop; out.ornament_hero_model = in.ornament_hero_model; out.ornament_icon = in.ornament_icon; out.ornament_idfile = in.ornament_idfile; out.guid = in.guid; out.slot_id = in.slot_id; out.time_index = time_index; } static bool SaveCharacterInvSnapshot(Database &db, uint32 character_id) { uint32 time_index = time(nullptr); std::vector queue{}; auto inventory = InventoryRepository::GetWhere(db, fmt::format("`character_id` = '{}'", character_id)); for (auto const &i: inventory) { auto snapshot = NewEntity(); TransformToInv(snapshot, i, time_index); queue.push_back(snapshot); } if (!queue.empty()) { InsertMany(db, queue); LogInventory("Created inventory snapshot for [{}] with ([{}]) items", character_id, queue.size()); return true; } LogInventory("Failed to created inventory snapshot for [{}]", character_id); return false; } }; #endif //EQEMU_INVENTORY_SNAPSHOTS_REPOSITORY_H