#include "../client.h" void command_picklock(Client *c, const Seperator *sep) { if (!c->GetTarget() || !c->GetTarget()->IsNPC()) { c->Message(Chat::White, "You must target an NPC to use this command."); return; } auto t = c->GetTarget()->CastToNPC(); if (c->HasSkill(EQ::skills::SkillPickLock)) { if (DistanceSquaredNoZ(c->GetPosition(), t->GetPosition()) > RuleI(Adventure, LDoNTrapDistanceUse)) { c->Message( Chat::White, fmt::format( "{} is too far away.", c->GetTargetDescription(t) ).c_str() ); return; } c->HandleLDoNPickLock(t, c->GetSkill(EQ::skills::SkillPickLock), LDoNTypeMechanical); } else { c->Message(Chat::White, "You do not have the Pick Lock skill."); } }