#include "../client.h" #include "../worldserver.h" extern WorldServer worldserver; void command_iplookup(Client *c, const Seperator *sep) { auto pack = new ServerPacket( ServerOP_IPLookup, sizeof(ServerGenericWorldQuery_Struct) + strlen(sep->argplus[1]) + 1 ); ServerGenericWorldQuery_Struct *s = (ServerGenericWorldQuery_Struct *) pack->pBuffer; strcpy(s->from, c->GetName()); s->admin = c->Admin(); if (sep->argplus[1][0] != 0) { strcpy(s->query, sep->argplus[1]); } worldserver.SendPacket(pack); safe_delete(pack); }