#include #include "../mob.h" void mob_depop(Mob &m) { m.Depop(); } void mob_depop(Mob &m, bool start_spawn_timer) { m.Depop(start_spawn_timer); } bool mob_behind_mob(Mob &m) { return m.BehindMob(); } bool mob_behind_mob(Mob &m, Mob *other) { return m.BehindMob(other); } bool mob_behind_mob(Mob &m, Mob *other, float ourx) { return m.BehindMob(other, ourx); } bool mob_behind_mob(Mob &m, Mob *other, float ourx, float oury) { return m.BehindMob(other, ourx, oury); } void mob_set_level(Mob &m, uint8 level) { m.SetLevel(level); } void mob_set_level(Mob &m, uint8 level, bool command) { m.SetLevel(level, command); } bool mob_attack(Mob &m, Mob *other) { return m.Attack(other); } bool mob_attack(Mob &m, Mob *other, int hand) { return m.Attack(other, hand); } bool mob_attack(Mob &m, Mob *other, int hand, bool from_riposte) { return m.Attack(other, hand, from_riposte); } bool mob_attack(Mob &m, Mob *other, int hand, bool from_riposte, bool is_strikethrough) { return m.Attack(other, hand, from_riposte, is_strikethrough); } bool mob_attack(Mob &m, Mob *other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell) { return m.Attack(other, hand, from_riposte, is_strikethrough, is_from_spell); } bool mob_attack(Mob &m, Mob *other, int hand, bool from_riposte, bool is_strikethrough, bool is_from_spell, ExtraAttackOptions *opts) { return m.Attack(other, hand, from_riposte, is_strikethrough, is_from_spell, opts); } void mob_damage(Mob &m, Mob *from, int32 damage, uint16 spell_id, int attack_skill) { m.Damage(from, damage, spell_id, static_cast(attack_skill)); } void mob_damage(Mob &m, Mob *from, int32 damage, uint16 spell_id, int attack_skill, bool avoidable) { m.Damage(from, damage, spell_id, static_cast(attack_skill), avoidable); } void mob_damage(Mob &m, Mob *from, int32 damage, uint16 spell_id, int attack_skill, bool avoidable, int8 buffslot) { m.Damage(from, damage, spell_id, static_cast(attack_skill), avoidable, buffslot); } void mob_damage(Mob &m, Mob *from, int32 damage, uint16 spell_id, int attack_skill, bool avoidable, int8 buffslot, bool bufftic) { m.Damage(from, damage, spell_id, static_cast(attack_skill), avoidable, buffslot, bufftic); } void mob_damage(Mob &m, Mob *from, int32 damage, uint16 spell_id, int attack_skill, bool avoidable, int8 buffslot, bool bufftic, int special) { m.Damage(from, damage, spell_id, static_cast(attack_skill), avoidable, buffslot, bufftic, static_cast(special)); } void mob_heal_damage(Mob &m, uint32 amount) { m.HealDamage(amount); } void mob_heal_damage(Mob &m, uint32 amount, Mob *caster) { m.HealDamage(amount, caster); } void mob_heal_damage(Mob &m, uint32 amount, Mob *caster, uint16 spell_id) { m.HealDamage(amount, caster, spell_id); } uint32 mob_get_level_con(Mob &m, uint8 other) { return m.GetLevelCon(other); } uint32 mob_get_level_con(Mob &m, uint8 mylevel, uint8 other) { return m.GetLevelCon(mylevel, other); } void mob_do_anim(Mob &m, int animnum) { m.DoAnim(animnum); } void mob_do_anim(Mob &m, int animnum, int type) { m.DoAnim(animnum, type); } void mob_do_anim(Mob &m, int animnum, int type, bool ackreq) { m.DoAnim(animnum, type, ackreq); } void mob_do_anim(Mob &m, int animnum, int type, bool ackreq, int filter) { m.DoAnim(animnum, type, ackreq, static_cast(filter)); } void mob_change_size(Mob &m, float sz) { m.ChangeSize(sz); } void mob_change_size(Mob &m, float sz, bool no_restriction) { m.ChangeSize(sz, no_restriction); } void mob_gm_move(Mob &m, float x, float y, float z) { m.GMMove(x, y, z); } void mob_gm_move(Mob &m, float x, float y, float z, float heading) { m.GMMove(x, y, z, heading); } void mob_gm_move(Mob &m, float x, float y, float z, float heading, bool send_update) { m.GMMove(x, y, z, heading, send_update); } void mob_try_move_along(Mob &m, float distance, float angle) { m.TryMoveAlong(distance, angle); } void mob_try_move_along(Mob &m, float distance, float angle, bool send) { m.TryMoveAlong(distance, angle, send); } void lua_register_mob(sol::state *state) { state->new_usertype("Mob", sol::base_classes, sol::bases(), "GetName", &Mob::GetName, "Depop", sol::overload( (void(*)(Mob&))&mob_depop, (void(*)(Mob&, bool))&mob_depop), "BehindMob", sol::overload( (bool(*)(Mob&))&mob_behind_mob, (bool(*)(Mob&,Mob*))&mob_behind_mob, (bool(*)(Mob&, Mob*, float))&mob_behind_mob, (bool(*)(Mob&, Mob*, float, float))&mob_behind_mob), "SetLevel", sol::overload( (void(*)(Mob&, uint8))&mob_set_level, (void(*)(Mob&, uint8, bool))&mob_set_level), "IsMoving", &Mob::IsMoving, "GoToBind", &Mob::GoToBind, "Attack", sol::overload( (bool(*)(Mob&, Mob*))&mob_attack, (bool(*)(Mob&, Mob*, int))&mob_attack, (bool(*)(Mob&, Mob*, int, bool))&mob_attack, (bool(*)(Mob&, Mob*, int, bool, bool))&mob_attack, (bool(*)(Mob&, Mob*, int, bool, bool, bool))&mob_attack, (bool(*)(Mob&, Mob*, int, bool, bool, bool, ExtraAttackOptions*))&mob_attack), "Damage", sol::overload( (void(*)(Mob&, Mob*, int32, uint16, int))&mob_damage, (void(*)(Mob&, Mob*, int32, uint16, int, bool))&mob_damage, (void(*)(Mob&, Mob*, int32, uint16, int, bool, int8))&mob_damage, (void(*)(Mob&, Mob*, int32, uint16, int, bool, int8, bool))&mob_damage, (void(*)(Mob&, Mob*, int32, uint16, int, bool, int8, bool, int))&mob_damage), "RangedAttack", &Mob::RangedAttack, "ThrowingAttack", &Mob::ThrowingAttack, "Heal", &Mob::Heal, "HealDamage", sol::overload( (void(*)(Mob&, uint32))&mob_heal_damage, (void(*)(Mob&, uint32, Mob*))&mob_heal_damage, (void(*)(Mob&, uint32, Mob*, uint16))&mob_heal_damage), "GetLevelCon", sol::overload( (uint32(*)(Mob&, uint8))&mob_get_level_con, (uint32(*)(Mob&, uint8, uint8))&mob_get_level_con), "SetHP", &Mob::SetHP, "DoAnim", sol::overload( (void(*)(Mob&, int))&mob_do_anim, (void(*)(Mob&, int, int))&mob_do_anim, (void(*)(Mob&, int, int, bool))&mob_do_anim, (void(*)(Mob&, int, int, bool, int))&mob_do_anim), "ChangeSize", sol::overload( (void(*)(Mob&, float))&mob_change_size, (void(*)(Mob&, float, bool))&mob_change_size), "GMMove", sol::overload( (void(*)(Mob&, float, float, float))&mob_gm_move, (void(*)(Mob&, float, float, float, float))&mob_gm_move, (void(*)(Mob&, float, float, float, float, bool))&mob_gm_move), "GMMove", sol::overload( (void(*)(Mob&, float, float))&mob_try_move_along, (void(*)(Mob&, float, float, bool))&mob_try_move_along), "HasProcs", &Mob::HasProcs /* .def("IsInvisible", (bool(Lua_Mob::*)(void))&Lua_Mob::IsInvisible) .def("IsInvisible", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsInvisible) .def("SetInvisible", &Lua_Mob::SetInvisible) .def("FindBuff", &Lua_Mob::FindBuff) .def("FindType", (bool(Lua_Mob::*)(int))&Lua_Mob::FindType) .def("FindType", (bool(Lua_Mob::*)(int,bool))&Lua_Mob::FindType) .def("FindType", (bool(Lua_Mob::*)(int,bool,int))&Lua_Mob::FindType) .def("GetBuffSlotFromType", &Lua_Mob::GetBuffSlotFromType) .def("GetBaseRace", &Lua_Mob::GetBaseRace) .def("GetBaseGender", &Lua_Mob::GetBaseGender) .def("GetDeity", &Lua_Mob::GetDeity) .def("GetRace", &Lua_Mob::GetRace) .def("GetGender", &Lua_Mob::GetGender) .def("GetTexture", &Lua_Mob::GetTexture) .def("GetHelmTexture", &Lua_Mob::GetHelmTexture) .def("GetHairColor", &Lua_Mob::GetHairColor) .def("GetBeardColor", &Lua_Mob::GetBeardColor) .def("GetEyeColor1", &Lua_Mob::GetEyeColor1) .def("GetEyeColor2", &Lua_Mob::GetEyeColor2) .def("GetHairStyle", &Lua_Mob::GetHairStyle) .def("GetLuclinFace", &Lua_Mob::GetLuclinFace) .def("GetBeard", &Lua_Mob::GetBeard) .def("GetDrakkinHeritage", &Lua_Mob::GetDrakkinHeritage) .def("GetDrakkinTattoo", &Lua_Mob::GetDrakkinTattoo) .def("GetDrakkinDetails", &Lua_Mob::GetDrakkinDetails) .def("GetClass", &Lua_Mob::GetClass) .def("GetLevel", &Lua_Mob::GetLevel) .def("GetCleanName", &Lua_Mob::GetCleanName) .def("GetTarget", &Lua_Mob::GetTarget) .def("SetTarget", &Lua_Mob::SetTarget) .def("GetHPRatio", &Lua_Mob::GetHPRatio) .def("IsWarriorClass", &Lua_Mob::IsWarriorClass) .def("GetHP", &Lua_Mob::GetHP) .def("GetMaxHP", &Lua_Mob::GetMaxHP) .def("GetItemHPBonuses", &Lua_Mob::GetItemHPBonuses) .def("GetSpellHPBonuses", &Lua_Mob::GetSpellHPBonuses) .def("GetWalkspeed", &Lua_Mob::GetWalkspeed) .def("GetRunspeed", &Lua_Mob::GetRunspeed) .def("GetCasterLevel", &Lua_Mob::GetCasterLevel) .def("GetMaxMana", &Lua_Mob::GetMaxMana) .def("GetMana", &Lua_Mob::GetMana) .def("SetMana", &Lua_Mob::SetMana) .def("GetManaRatio", &Lua_Mob::GetManaRatio) .def("GetAC", &Lua_Mob::GetAC) .def("GetATK", &Lua_Mob::GetATK) .def("GetSTR", &Lua_Mob::GetSTR) .def("GetSTA", &Lua_Mob::GetSTA) .def("GetDEX", &Lua_Mob::GetDEX) .def("GetAGI", &Lua_Mob::GetAGI) .def("GetINT", &Lua_Mob::GetINT) .def("GetWIS", &Lua_Mob::GetWIS) .def("GetCHA", &Lua_Mob::GetCHA) .def("GetMR", &Lua_Mob::GetMR) .def("GetFR", &Lua_Mob::GetFR) .def("GetDR", &Lua_Mob::GetDR) .def("GetPR", &Lua_Mob::GetPR) .def("GetCR", &Lua_Mob::GetCR) .def("GetCorruption", &Lua_Mob::GetCorruption) .def("GetPhR", &Lua_Mob::GetPhR) .def("GetMaxSTR", &Lua_Mob::GetMaxSTR) .def("GetMaxSTA", &Lua_Mob::GetMaxSTA) .def("GetMaxDEX", &Lua_Mob::GetMaxDEX) .def("GetMaxAGI", &Lua_Mob::GetMaxAGI) .def("GetMaxINT", &Lua_Mob::GetMaxINT) .def("GetMaxWIS", &Lua_Mob::GetMaxWIS) .def("GetMaxCHA", &Lua_Mob::GetMaxCHA) .def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob))&Lua_Mob::ResistSpell) .def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool))&Lua_Mob::ResistSpell) .def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int))&Lua_Mob::ResistSpell) .def("ResistSpell", (double(Lua_Mob::*)(int,int,Lua_Mob,bool,int,bool))&Lua_Mob::ResistSpell) .def("GetSpecializeSkillValue", &Lua_Mob::GetSpecializeSkillValue) .def("GetNPCTypeID", &Lua_Mob::GetNPCTypeID) .def("IsTargeted", &Lua_Mob::IsTargeted) .def("GetX", &Lua_Mob::GetX) .def("GetY", &Lua_Mob::GetY) .def("GetZ", &Lua_Mob::GetZ) .def("GetHeading", &Lua_Mob::GetHeading) .def("GetWaypointX", &Lua_Mob::GetWaypointX) .def("GetWaypointY", &Lua_Mob::GetWaypointY) .def("GetWaypointZ", &Lua_Mob::GetWaypointZ) .def("GetWaypointH", &Lua_Mob::GetWaypointH) .def("GetWaypointPause", &Lua_Mob::GetWaypointPause) .def("GetWaypointID", &Lua_Mob::GetWaypointID) .def("SetCurrentWP", &Lua_Mob::SetCurrentWP) .def("GetSize", &Lua_Mob::GetSize) .def("Message", &Lua_Mob::Message) .def("Message_StringID", &Lua_Mob::Message_StringID) .def("Say", &Lua_Mob::Say) .def("QuestSay", &Lua_Mob::QuestSay) .def("Shout", &Lua_Mob::Shout) .def("Emote", &Lua_Mob::Emote) .def("InterruptSpell", (void(Lua_Mob::*)(void))&Lua_Mob::InterruptSpell) .def("InterruptSpell", (void(Lua_Mob::*)(int))&Lua_Mob::InterruptSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int))&Lua_Mob::CastSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::CastSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int))&Lua_Mob::CastSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int))&Lua_Mob::CastSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int))&Lua_Mob::CastSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell) .def("CastSpell", (bool(Lua_Mob::*)(int,int,int,int,int,int,int,int,int))&Lua_Mob::CastSpell) .def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::SpellFinished) .def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int))&Lua_Mob::SpellFinished) .def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int))&Lua_Mob::SpellFinished) .def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32))&Lua_Mob::SpellFinished) .def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int))&Lua_Mob::SpellFinished) .def("SpellFinished", (bool(Lua_Mob::*)(int,Lua_Mob,int,int,uint32,int,bool))&Lua_Mob::SpellFinished) .def("SendBeginCast", &Lua_Mob::SendBeginCast) .def("SpellEffect", &Lua_Mob::SpellEffect) .def("GetPet", &Lua_Mob::GetPet) .def("GetOwner", &Lua_Mob::GetOwner) .def("GetHateList", &Lua_Mob::GetHateList) .def("GetHateTop", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateTop) .def("GetHateDamageTop", (Lua_Mob(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateDamageTop) .def("GetHateRandom", (Lua_Mob(Lua_Mob::*)(void))&Lua_Mob::GetHateRandom) .def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::AddToHateList) .def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::AddToHateList) .def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::AddToHateList) .def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool))&Lua_Mob::AddToHateList) .def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool))&Lua_Mob::AddToHateList) .def("AddToHateList", (void(Lua_Mob::*)(Lua_Mob,int,int,bool,bool,bool))&Lua_Mob::AddToHateList) .def("SetHate", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::SetHate) .def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::SetHate) .def("SetHate", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::SetHate) .def("HalveAggro", &Lua_Mob::HalveAggro) .def("DoubleAggro", &Lua_Mob::DoubleAggro) .def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetHateAmount) .def("GetHateAmount", (uint32(Lua_Mob::*)(Lua_Mob,bool))&Lua_Mob::GetHateAmount) .def("GetDamageAmount", (uint32(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetDamageAmount) .def("WipeHateList", (void(Lua_Mob::*)(void))&Lua_Mob::WipeHateList) .def("CheckAggro", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckAggro) .def("Stun", (void(Lua_Mob::*)(int))&Lua_Mob::Stun) .def("UnStun", (void(Lua_Mob::*)(void))&Lua_Mob::UnStun) .def("IsStunned", (bool(Lua_Mob::*)(void))&Lua_Mob::IsStunned) .def("Spin", (void(Lua_Mob::*)(void))&Lua_Mob::Spin) .def("Kill", (void(Lua_Mob::*)(void))&Lua_Mob::Kill) .def("CanThisClassDoubleAttack", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDoubleAttack) .def("CanThisClassDualWield", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDualWield) .def("CanThisClassRiposte", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassRiposte) .def("CanThisClassDodge", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassDodge) .def("CanThisClassParry", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassParry) .def("CanThisClassBlock", (bool(Lua_Mob::*)(void))&Lua_Mob::CanThisClassBlock) .def("SetInvul", (void(Lua_Mob::*)(bool))&Lua_Mob::SetInvul) .def("GetInvul", (bool(Lua_Mob::*)(void))&Lua_Mob::GetInvul) .def("SetExtraHaste", (void(Lua_Mob::*)(int))&Lua_Mob::SetExtraHaste) .def("GetHaste", (int(Lua_Mob::*)(void))&Lua_Mob::GetHaste) .def("GetHandToHandDamage", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDamage) .def("GetHandToHandDelay", (int(Lua_Mob::*)(void))&Lua_Mob::GetHandToHandDelay) .def("Mesmerize", (void(Lua_Mob::*)(void))&Lua_Mob::Mesmerize) .def("IsMezzed", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMezzed) .def("IsEnraged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEnraged) .def("GetReverseFactionCon", (int(Lua_Mob::*)(Lua_Mob))&Lua_Mob::GetReverseFactionCon) .def("IsAIControlled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAIControlled) .def("GetAggroRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAggroRange) .def("GetAssistRange", (float(Lua_Mob::*)(void))&Lua_Mob::GetAssistRange) .def("SetPetOrder", (void(Lua_Mob::*)(int))&Lua_Mob::SetPetOrder) .def("GetPetOrder", (int(Lua_Mob::*)(void))&Lua_Mob::GetPetOrder) .def("IsRoamer", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRoamer) .def("IsRooted", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRooted) .def("IsEngaged", (bool(Lua_Mob::*)(void))&Lua_Mob::IsEngaged) .def("FaceTarget", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::FaceTarget) .def("SetHeading", (void(Lua_Mob::*)(double))&Lua_Mob::SetHeading) .def("CalculateHeadingToTarget", (double(Lua_Mob::*)(double,double))&Lua_Mob::CalculateHeadingToTarget) .def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CalculateNewPosition) .def("CalculateNewPosition", (bool(Lua_Mob::*)(double,double,double,double,bool))&Lua_Mob::CalculateNewPosition) .def("CalculateDistance", (float(Lua_Mob::*)(double,double,double))&Lua_Mob::CalculateDistance) .def("SendTo", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendTo) .def("SendToFixZ", (void(Lua_Mob::*)(double,double,double))&Lua_Mob::SendToFixZ) .def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int))&Lua_Mob::NPCSpecialAttacks) .def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool))&Lua_Mob::NPCSpecialAttacks) .def("NPCSpecialAttacks", (void(Lua_Mob::*)(const char*,int,bool,bool))&Lua_Mob::NPCSpecialAttacks) .def("GetResist", (int(Lua_Mob::*)(int))&Lua_Mob::GetResist) .def("Charmed", (bool(Lua_Mob::*)(void))&Lua_Mob::Charmed) .def("CheckAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckAggroAmount) .def("CheckAggroAmount", (int(Lua_Mob::*)(int,bool))&Lua_Mob::CheckAggroAmount) .def("CheckHealAggroAmount", (int(Lua_Mob::*)(int))&Lua_Mob::CheckHealAggroAmount) .def("CheckHealAggroAmount", (int(Lua_Mob::*)(int,uint32))&Lua_Mob::CheckHealAggroAmount) .def("GetAA", (int(Lua_Mob::*)(int))&Lua_Mob::GetAA) .def("GetAAByAAID", (int(Lua_Mob::*)(int))&Lua_Mob::GetAAByAAID) .def("SetAA", (bool(Lua_Mob::*)(int,int))&Lua_Mob::SetAA) .def("SetAA", (bool(Lua_Mob::*)(int,int,int))&Lua_Mob::SetAA) .def("DivineAura", (bool(Lua_Mob::*)(void))&Lua_Mob::DivineAura) .def("SetOOCRegen", (void(Lua_Mob::*)(int))&Lua_Mob::SetOOCRegen) .def("GetEntityVariable", (const char*(Lua_Mob::*)(const char*))&Lua_Mob::GetEntityVariable) .def("SetEntityVariable", (void(Lua_Mob::*)(const char*,const char*))&Lua_Mob::SetEntityVariable) .def("EntityVariableExists", (bool(Lua_Mob::*)(const char*))&Lua_Mob::EntityVariableExists) .def("Signal", (void(Lua_Mob::*)(uint32))&Lua_Mob::Signal) .def("CombatRange", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CombatRange) .def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoSpecialAttackDamage) .def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoSpecialAttackDamage) .def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage) .def("DoSpecialAttackDamage", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,int))&Lua_Mob::DoSpecialAttackDamage) .def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoThrowingAttackDmg) .def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoThrowingAttackDmg) .def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item))&Lua_Mob::DoThrowingAttackDmg) .def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int))&Lua_Mob::DoThrowingAttackDmg) .def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int))&Lua_Mob::DoThrowingAttackDmg) .def("DoThrowingAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_Item,int,int,int))&Lua_Mob::DoThrowingAttackDmg) .def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int))&Lua_Mob::DoMeleeSkillAttackDmg) .def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg) .def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int))&Lua_Mob::DoMeleeSkillAttackDmg) .def("DoMeleeSkillAttackDmg", (void(Lua_Mob::*)(Lua_Mob,int,int,int,int,bool))&Lua_Mob::DoMeleeSkillAttackDmg) .def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob))&Lua_Mob::DoArcheryAttackDmg) .def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg) .def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst))&Lua_Mob::DoArcheryAttackDmg) .def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int))&Lua_Mob::DoArcheryAttackDmg) .def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int))&Lua_Mob::DoArcheryAttackDmg) .def("DoArcheryAttackDmg", (void(Lua_Mob::*)(Lua_Mob,Lua_ItemInst,Lua_ItemInst,int,int,int))&Lua_Mob::DoArcheryAttackDmg) .def("CheckLoS", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::CheckLoS) .def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double))&Lua_Mob::CheckLoSToLoc) .def("CheckLoSToLoc", (bool(Lua_Mob::*)(double,double,double,double))&Lua_Mob::CheckLoSToLoc) .def("FindGroundZ", (double(Lua_Mob::*)(double,double))&Lua_Mob::FindGroundZ) .def("FindGroundZ", (double(Lua_Mob::*)(double,double,double))&Lua_Mob::FindGroundZ) .def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int))&Lua_Mob::ProjectileAnimation) .def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool))&Lua_Mob::ProjectileAnimation) .def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double))&Lua_Mob::ProjectileAnimation) .def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double))&Lua_Mob::ProjectileAnimation) .def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double))&Lua_Mob::ProjectileAnimation) .def("ProjectileAnimation", (void(Lua_Mob::*)(Lua_Mob,int,bool,double,double,double,double))&Lua_Mob::ProjectileAnimation) .def("HasNPCSpecialAtk", (bool(Lua_Mob::*)(const char*))&Lua_Mob::HasNPCSpecialAtk) .def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32))&Lua_Mob::SendAppearanceEffect) .def("SendAppearanceEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,uint32,uint32,Lua_Client))&Lua_Mob::SendAppearanceEffect) .def("SetFlyMode", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlyMode) .def("SetTexture", (void(Lua_Mob::*)(int))&Lua_Mob::SetTexture) .def("SetRace", (void(Lua_Mob::*)(int))&Lua_Mob::SetRace) .def("SetGender", (void(Lua_Mob::*)(int))&Lua_Mob::SetGender) .def("SendIllusionPacket", (void(Lua_Mob::*)(luabind::adl::object))&Lua_Mob::SendIllusionPacket) .def("ChangeRace", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeRace) .def("ChangeGender", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeGender) .def("ChangeTexture", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeTexture) .def("ChangeHelmTexture", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHelmTexture) .def("ChangeHairColor", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHairColor) .def("ChangeBeardColor", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeBeardColor) .def("ChangeEyeColor1", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeEyeColor1) .def("ChangeEyeColor2", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeEyeColor2) .def("ChangeHairStyle", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeHairStyle) .def("ChangeLuclinFace", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeLuclinFace) .def("ChangeBeard", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeBeard) .def("ChangeDrakkinHeritage", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinHeritage) .def("ChangeDrakkinTattoo", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinTattoo) .def("ChangeDrakkinDetails", (void(Lua_Mob::*)(int))&Lua_Mob::ChangeDrakkinDetails) .def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32))&Lua_Mob::CameraEffect) .def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client))&Lua_Mob::CameraEffect) .def("CameraEffect", (void(Lua_Mob::*)(uint32,uint32,Lua_Client,bool))&Lua_Mob::CameraEffect) .def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32))&Lua_Mob::SendSpellEffect) .def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool))&Lua_Mob::SendSpellEffect) .def("SendSpellEffect", (void(Lua_Mob::*)(uint32,uint32,uint32,bool,uint32,bool,Lua_Client))&Lua_Mob::SendSpellEffect) .def("TempName", (void(Lua_Mob::*)(void))&Lua_Mob::TempName) .def("TempName", (void(Lua_Mob::*)(const char*))&Lua_Mob::TempName) .def("GetGlobal", (std::string(Lua_Mob::*)(const char*))&Lua_Mob::GetGlobal) .def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*))&Lua_Mob::SetGlobal) .def("SetGlobal", (void(Lua_Mob::*)(const char*,const char*,int,const char*,Lua_Mob))&Lua_Mob::SetGlobal) .def("TarGlobal", (void(Lua_Mob::*)(const char*,const char*,const char*,int,int,int))&Lua_Mob::TarGlobal) .def("DelGlobal", (void(Lua_Mob::*)(const char*))&Lua_Mob::DelGlobal) .def("SetSlotTint", (void(Lua_Mob::*)(int,int,int,int))&Lua_Mob::SetSlotTint) .def("WearChange", (void(Lua_Mob::*)(int,int,uint32))&Lua_Mob::WearChange) .def("DoKnockback", (void(Lua_Mob::*)(Lua_Mob,uint32,uint32))&Lua_Mob::DoKnockback) .def("AddNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::AddNimbusEffect) .def("RemoveNimbusEffect", (void(Lua_Mob::*)(int))&Lua_Mob::RemoveNimbusEffect) .def("IsFeared", (bool(Lua_Mob::*)(void))&Lua_Mob::IsFeared) .def("IsBlind", (bool(Lua_Mob::*)(void))&Lua_Mob::IsBlind) .def("IsRunning", (bool(Lua_Mob::*)(void))&Lua_Mob::IsRunning) .def("SetRunning", (void(Lua_Mob::*)(bool))&Lua_Mob::SetRunning) .def("SetBodyType", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetBodyType) .def("SetTargetable", (void(Lua_Mob::*)(bool))&Lua_Mob::SetTargetable) .def("ModSkillDmgTaken", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModSkillDmgTaken) .def("GetModSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetModSkillDmgTaken) .def("GetSkillDmgTaken", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgTaken) .def("GetFcDamageAmtIncoming", &Lua_Mob::GetFcDamageAmtIncoming) .def("GetSkillDmgAmt", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkillDmgAmt) .def("SetAllowBeneficial", (void(Lua_Mob::*)(bool))&Lua_Mob::SetAllowBeneficial) .def("GetAllowBeneficial", (bool(Lua_Mob::*)(void))&Lua_Mob::GetAllowBeneficial) .def("IsBeneficialAllowed", (bool(Lua_Mob::*)(Lua_Mob))&Lua_Mob::IsBeneficialAllowed) .def("ModVulnerability", (void(Lua_Mob::*)(int,int))&Lua_Mob::ModVulnerability) .def("GetModVulnerability", (int(Lua_Mob::*)(int))&Lua_Mob::GetModVulnerability) .def("SetDisableMelee", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDisableMelee) .def("IsMeleeDisabled", (bool(Lua_Mob::*)(void))&Lua_Mob::IsMeleeDisabled) .def("SetFlurryChance", (void(Lua_Mob::*)(int))&Lua_Mob::SetFlurryChance) .def("GetFlurryChance", (int(Lua_Mob::*)(void))&Lua_Mob::GetFlurryChance) .def("GetSkill", (int(Lua_Mob::*)(int))&Lua_Mob::GetSkill) .def("GetSpecialAbility", (int(Lua_Mob::*)(int))&Lua_Mob::GetSpecialAbility) .def("GetSpecialAbilityParam", (int(Lua_Mob::*)(int,int))&Lua_Mob::GetSpecialAbilityParam) .def("SetSpecialAbility", (void(Lua_Mob::*)(int,int))&Lua_Mob::SetSpecialAbility) .def("SetSpecialAbilityParam", (void(Lua_Mob::*)(int,int,int))&Lua_Mob::SetSpecialAbilityParam) .def("ClearSpecialAbilities", (void(Lua_Mob::*)(void))&Lua_Mob::ClearSpecialAbilities) .def("ProcessSpecialAbilities", (void(Lua_Mob::*)(std::string))&Lua_Mob::ProcessSpecialAbilities) .def("GetAppearance", (uint32(Lua_Mob::*)(void))&Lua_Mob::GetAppearance) .def("SetAppearance", (void(Lua_Mob::*)(int))&Lua_Mob::SetAppearance) .def("SetAppearance", (void(Lua_Mob::*)(int,bool))&Lua_Mob::SetAppearance) .def("SetDestructibleObject", (void(Lua_Mob::*)(bool))&Lua_Mob::SetDestructibleObject) .def("IsImmuneToSpell", (bool(Lua_Mob::*)(int,Lua_Mob))&Lua_Mob::IsImmuneToSpell) .def("BuffFadeBySpellID", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySpellID) .def("BuffFadeByEffect", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeByEffect) .def("BuffFadeByEffect", (void(Lua_Mob::*)(int,int))&Lua_Mob::BuffFadeByEffect) .def("BuffFadeAll", (void(Lua_Mob::*)(void))&Lua_Mob::BuffFadeAll) .def("BuffFadeBySlot", (void(Lua_Mob::*)(int))&Lua_Mob::BuffFadeBySlot) .def("BuffFadeBySlot", (void(Lua_Mob::*)(int,bool))&Lua_Mob::BuffFadeBySlot) .def("CanBuffStack", (int(Lua_Mob::*)(int,int))&Lua_Mob::CanBuffStack) .def("CanBuffStack", (int(Lua_Mob::*)(int,int,bool))&Lua_Mob::CanBuffStack) .def("SetPseudoRoot", (void(Lua_Mob::*)(bool))&Lua_Mob::SetPseudoRoot) .def("SeeInvisible", (uint8(Lua_Mob::*)(void))&Lua_Mob::SeeInvisible) .def("SeeInvisibleUndead", (bool(Lua_Mob::*)(void))&Lua_Mob::SeeInvisibleUndead) .def("SeeHide", (bool(Lua_Mob::*)(void))&Lua_Mob::SeeHide) .def("SeeImprovedHide", (bool(Lua_Mob::*)(bool))&Lua_Mob::SeeImprovedHide) .def("GetNimbusEffect1", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetNimbusEffect1) .def("GetNimbusEffect2", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetNimbusEffect2) .def("GetNimbusEffect3", (uint8(Lua_Mob::*)(void))&Lua_Mob::GetNimbusEffect3) .def("IsTargetable", (bool(Lua_Mob::*)(void))&Lua_Mob::IsTargetable) .def("HasShieldEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasShieldEquiped) .def("HasTwoHandBluntEquiped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHandBluntEquiped) .def("HasTwoHanderEquipped", (bool(Lua_Mob::*)(void))&Lua_Mob::HasTwoHanderEquipped) .def("GetHerosForgeModel", (int32(Lua_Mob::*)(uint8))&Lua_Mob::GetHerosForgeModel) .def("IsEliteMaterialItem", (uint32(Lua_Mob::*)(uint8))&Lua_Mob::IsEliteMaterialItem) .def("GetBaseSize", (double(Lua_Mob::*)(void))&Lua_Mob::GetBaseSize) .def("HasOwner", (bool(Lua_Mob::*)(void))&Lua_Mob::HasOwner) .def("IsPet", (bool(Lua_Mob::*)(void))&Lua_Mob::IsPet) .def("HasPet", (bool(Lua_Mob::*)(void))&Lua_Mob::HasPet) .def("IsSilenced", (bool(Lua_Mob::*)(void))&Lua_Mob::IsSilenced) .def("IsAmnesiad", (bool(Lua_Mob::*)(void))&Lua_Mob::IsAmnesiad) .def("GetMeleeMitigation", (int32(Lua_Mob::*)(void))&Lua_Mob::GetMeleeMitigation) .def("GetWeaponDamageBonus", &Lua_Mob::GetWeaponDamageBonus) .def("GetItemBonuses", &Lua_Mob::GetItemBonuses) .def("GetSpellBonuses", &Lua_Mob::GetSpellBonuses) .def("GetAABonuses", &Lua_Mob::GetAABonuses) .def("GetMeleeDamageMod_SE", &Lua_Mob::GetMeleeDamageMod_SE) .def("GetMeleeMinDamageMod_SE", &Lua_Mob::GetMeleeMinDamageMod_SE) .def("IsAttackAllowed", &Lua_Mob::IsAttackAllowed) .def("IsCasting", &Lua_Mob::IsCasting) .def("AttackAnimation", &Lua_Mob::AttackAnimation) .def("GetWeaponDamage", &Lua_Mob::GetWeaponDamage) .def("IsBerserk", &Lua_Mob::IsBerserk) .def("TryFinishingBlow", &Lua_Mob::TryFinishingBlow) .def("GetBodyType", &Lua_Mob::GetBodyType) .def("GetOrigBodyType", &Lua_Mob::GetOrigBodyType) .def("CheckNumHitsRemaining", &Lua_Mob::CheckNumHitsRemaining); */ ); }