#pragma once void lua_register_general(sol::state *state); void lua_register_extra_attack_options(sol::state *state); void lua_register_entity(sol::state *state); void lua_register_mob(sol::state *state); void lua_register_npc(sol::state *state); void lua_register_client(sol::state *state); void lua_register_doors(sol::state *state); void lua_register_corpse(sol::state *state); void lua_register_object(sol::state *state);