#ifndef BOT_STRUCTS #define BOT_STRUCTS #ifdef BOTS #include "../common/types.h" #include struct BotsAvailableList { uint32 BotID; char BotName[64]; uint16 BotClass; uint8 BotLevel; uint16 BotRace; }; struct BotGroup { uint32 BotGroupID; uint32 BotID; }; struct BotGroupList { std::string BotGroupName; std::string BotGroupLeaderName; }; struct SpawnedBotsList { char BotName[64]; char ZoneName[64]; uint32 BotLeaderCharID; }; struct BotSpell { uint16 SpellId; int SpellIndex; int16 ManaCost; }; struct BotAA { uint32 aa_id; uint8 req_level; uint8 total_levels; }; #endif // BOTS #endif // BOT_STRUCTS