#ifndef EQ_MAIN_H #define EQ_MAIN_H #include "types.h" #include "eq_player_structs.h" struct player_entry { int32 id; char *data; }; std::string ConvertFieldToValue(PlayerProfile_Struct *m_pp, std::string field); void ConvertValueToField(PlayerProfile_Struct *m_pp, std::string field, std::string value); #endif