#include "../client.h" void command_gm(Client *c, const Seperator *sep) { bool state = atobool(sep->arg[1]); Client *t = c; if (c->GetTarget() && c->GetTarget()->IsClient()) { t = c->GetTarget()->CastToClient(); } if (sep->arg[1][0] != 0) { t->SetGM(state); c->Message(Chat::White, "%s is %s a GM.", t->GetName(), state ? "now" : "no longer"); } else { c->Message(Chat::White, "Usage: #gm [on/off]"); } } // there's no need for this, as /summon already takes care of it // this command is here for reference but it is not added to the // list above //To whoever wrote the above: And what about /kill, /zone, /zoneserver, etc? //There is a reason for the # commands: so that admins can specifically enable certain //commands for their users. Some might want users to #summon but not to /kill. Cant do that if they are a GM