/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __socket_server_config_H #define __socket_server_config_H #include "../common/EQEmuConfig.h" class socket_server_config : public EQEmuConfig { public: virtual std::string GetByName(const std::string &var_name) const; private: static socket_server_config *_chat_config; public: // Produce a const singleton static const socket_server_config *get() { if (_chat_config == nullptr) LoadConfig(); return(_chat_config); } // Load the config static bool LoadConfig() { if (_chat_config != nullptr) delete _chat_config; _chat_config=new socket_server_config; _config=_chat_config; return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server"); } }; #endif