#ifndef EQEMU_CHARACTER_EVOLVING_ITEMS_REPOSITORY_H #define EQEMU_CHARACTER_EVOLVING_ITEMS_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_character_evolving_items_repository.h" #include class CharacterEvolvingItemsRepository: public BaseCharacterEvolvingItemsRepository { public: // Custom extended repository methods here static CharacterEvolvingItems SetCurrentAmountAndProgression(Database& db, const uint64 id, const uint64 amount, const double progression) { auto e = FindOne(db, id); if (e.id == 0) { return NewEntity(); } e.current_amount = amount; e.progression = progression; e.deleted_at = 0; UpdateOne(db, e); return e; } static CharacterEvolvingItems SetEquipped(Database& db, const uint64 id, const bool equipped) { auto e = FindOne(db, id); if (e.id == 0) { return NewEntity(); } e.equipped = equipped; e.deleted_at = 0; UpdateOne(db, e); return e; } static CharacterEvolvingItems SoftDelete(Database& db, const uint64 id) { auto e = FindOne(db, id); if (e.id == 0) { return NewEntity(); } e.deleted_at = time(nullptr); UpdateOne(db, e); return e; } static bool UpdateCharID(Database &db, const uint64 id, const uint32 to_char_id) { auto e = FindOne(db, id); if (e.id == 0) { return false; } e.character_id = to_char_id; e.deleted_at = 0; return UpdateOne(db, e); } }; #endif //EQEMU_CHARACTER_EVOLVING_ITEMS_REPOSITORY_H