#ifndef EQEMU_CHARACTER_DATA_REPOSITORY_H #define EQEMU_CHARACTER_DATA_REPOSITORY_H #include "../database.h" #include "../strings.h" #include "base/base_character_data_repository.h" class CharacterDataRepository: public BaseCharacterDataRepository { public: /** * This file was auto generated and can be modified and extended upon * * Base repository methods are automatically * generated in the "base" version of this repository. The base repository * is immutable and to be left untouched, while methods in this class * are used as extension methods for more specific persistence-layer * accessors or mutators. * * Base Methods (Subject to be expanded upon in time) * * Note: Not all tables are designed appropriately to fit functionality with all base methods * * InsertOne * UpdateOne * DeleteOne * FindOne * GetWhere(std::string where_filter) * DeleteWhere(std::string where_filter) * InsertMany * All * * Example custom methods in a repository * * CharacterDataRepository::GetByZoneAndVersion(int zone_id, int zone_version) * CharacterDataRepository::GetWhereNeverExpires() * CharacterDataRepository::GetWhereXAndY() * CharacterDataRepository::DeleteWhereXAndY() * * Most of the above could be covered by base methods, but if you as a developer * find yourself re-using logic for other parts of the code, its best to just make a * method that can be re-used easily elsewhere especially if it can use a base repository * method and encapsulate filters there */ // Custom extended repository methods here static uint32 GetSecondsSinceLastLogin(Database &db, const std::string& name) { auto results = db.QueryDatabase( fmt::format( "SELECT (UNIX_TIMESTAMP(NOW()) - last_login) FROM {} WHERE name = '{}'", TableName(), Strings::Escape(name) ) ); if (!results.RowCount() || !results.Success()) { return 0; } auto row = results.begin(); return Strings::ToUnsignedInt(row[0]); } static CharacterData FindByName( Database& db, const std::string& character_name ) { auto l = CharacterDataRepository::GetWhere( db, fmt::format( "`name` = '{}' LIMIT 1", Strings::Escape(character_name) ) ); return l.empty() ? CharacterDataRepository::NewEntity() : l.front(); } struct InstancePlayerCount { int32_t instance_id; uint32_t zone_id; uint32_t player_count; }; static std::vector GetInstanceZonePlayerCounts(Database& db, int zone_id) { std::vector zone_player_counts; uint64_t shard_instance_duration = 3155760000; auto query = fmt::format(SQL( SELECT zone_id, 0 AS instance_id, COUNT(id) AS player_count FROM character_data WHERE zone_instance = 0 AND zone_id = {} AND last_login >= UNIX_TIMESTAMP(NOW()) - 600 GROUP BY zone_id ORDER BY zone_id, player_count DESC ), zone_id); auto results = db.QueryDatabase(query); for (auto row = results.begin(); row != results.end(); ++row) { InstancePlayerCount e{}; e.zone_id = std::stoi(row[0]); e.instance_id = 0; e.player_count = std::stoi(row[2]); zone_player_counts.push_back(e); } if (zone_player_counts.empty()) { InstancePlayerCount e{}; e.zone_id = zone_id; e.instance_id = 0; e.player_count = 0; zone_player_counts.push_back(e); } // duration 3155760000 is for shards explicitly query = fmt::format( SQL( SELECT i.id AS instance_id, i.zone AS zone_id, COUNT(c.id) AS player_count FROM instance_list i LEFT JOIN character_data c ON i.zone = c.zone_id AND i.id = c.zone_instance AND c.last_login >= UNIX_TIMESTAMP(NOW()) - 600 AND (i.start_time + i.duration >= UNIX_TIMESTAMP(NOW()) OR i.never_expires = 0) AND i.duration = {} WHERE i.zone IS NOT NULL AND i.zone = {} GROUP BY i.id, i.zone, i.version ORDER BY i.id ASC; ), shard_instance_duration, zone_id ); results = db.QueryDatabase(query); if (!results.Success() || results.RowCount() == 0) { return zone_player_counts; } for (auto row = results.begin(); row != results.end(); ++row) { InstancePlayerCount e{}; e.instance_id = std::stoi(row[0]); e.zone_id = std::stoi(row[1]); e.player_count = std::stoi(row[2]); zone_player_counts.push_back(e); } return zone_player_counts; } }; #endif //EQEMU_CHARACTER_DATA_REPOSITORY_H