#pragma once #include "common/classes.h" #include "common/repositories/skill_caps_repository.h" #include "common/skills.h" #include "common/types.h" class SkillCaps { public: inline void ClearSkillCaps() { m_skill_caps.clear(); } SkillCapsRepository::SkillCaps GetSkillCap(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level); uint8 GetSkillTrainLevel(uint8 class_id, EQ::skills::SkillType skill_id, uint8 level); void LoadSkillCaps(); void ReloadSkillCaps(); static int32_t GetSkillCapMaxLevel(uint8 class_id, EQ::skills::SkillType skill_id); SkillCaps *SetContentDatabase(Database *db); static SkillCaps* Instance() { static SkillCaps instance; return &instance; } private: Database *m_content_database{}; std::map m_skill_caps = {}; };