/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2013 EQEMu Development Team (http://eqemulator.net) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "ipc_mutex.h" #ifdef _WINDOWS #define WIN32_LEAN_AND_MEAN #include #undef WIN32_LEAN_AND_MEAN #else #include #include #include #include #endif #include "types.h" #include "eqemu_exception.h" #include "eqemu_config.h" namespace EQEmu { struct IPCMutex::Implementation { #ifdef _WINDOWS HANDLE mut_; #else int fd_; #endif }; IPCMutex::IPCMutex(std::string name) : locked_(false) { imp_ = new Implementation; #ifdef _WINDOWS auto Config = EQEmuConfig::get(); std::string final_name = Config->SharedMemDir + "EQEmuMutex_"; final_name += name; imp_->mut_ = CreateMutex(nullptr, FALSE, final_name.c_str()); if(!imp_->mut_) { EQ_EXCEPT("IPC Mutex", "Could not create mutex."); } #else std::string final_name = Config->SharedMemDir + name; final_name += ".lock"; #ifdef __DARWIN #if __DARWIN_C_LEVEL < 200809L imp_->fd_ = open(final_name.c_str(), O_RDWR | O_CREAT, S_IRUSR | S_IWUSR); #else imp_->fd_ = open(final_name.c_str(), O_RDWR | O_CREAT | O_CLOEXEC, S_IRUSR | S_IWUSR); #endif #else imp_->fd_ = open(final_name.c_str(), O_RDWR | O_CREAT | O_CLOEXEC, S_IRUSR | S_IWUSR); #endif if(imp_->fd_ == -1) { EQ_EXCEPT("IPC Mutex", "Could not create mutex."); } #endif } IPCMutex::~IPCMutex() { #ifdef _WINDOWS if(locked_) { ReleaseMutex(imp_->mut_); } CloseHandle(imp_->mut_); #else if(locked_) { lockf(imp_->fd_, F_ULOCK, 0); } close(imp_->fd_); #endif delete imp_; } bool IPCMutex::Lock() { if(locked_) { return false; } #ifdef _WINDOWS DWORD wait_result = WaitForSingleObject(imp_->mut_, INFINITE); if(wait_result != WAIT_OBJECT_0) { return false; } #else if(lockf(imp_->fd_, F_LOCK, 0) != 0) { return false; } #endif locked_ = true; return true; } bool IPCMutex::Unlock() { if(!locked_) { return false; } #ifdef _WINDOWS if(!ReleaseMutex(imp_->mut_)) { return false; } #else if(lockf(imp_->fd_, F_ULOCK, 0) != 0) { return false; } #endif locked_ = false; return true; } }