#include "web_interface_eqw.h" #include "web_interface.h" #include "world_config.h" #include "login_server_list.h" extern LoginServerList loginserverlist; void EQW__IsLocked(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { Json::Value ret = WorldConfig::get()->Locked; i->SendResponse(id, ret); } void EQW__Lock(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { WorldConfig::LockWorld(); if (loginserverlist.Connected()) { loginserverlist.SendStatus(); } Json::Value ret; ret["status"] = "complete"; i->SendResponse(id, ret); } void EQW__Unlock(WebInterface *i, const std::string& method, const std::string& id, const Json::Value& params) { WorldConfig::UnlockWorld(); if (loginserverlist.Connected()) { loginserverlist.SendStatus(); } Json::Value ret; ret["status"] = "complete"; i->SendResponse(id, ret); } void RegisterEQW(WebInterface *i) { i->AddCall("EQW::IsLocked", std::bind(EQW__IsLocked, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::Lock", std::bind(EQW__Lock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); i->AddCall("EQW::Unlock", std::bind(EQW__Unlock, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3, std::placeholders::_4)); }