/** @file @brief Implementation @date 2012 @author Ryan Pavlik and http://academic.cleardefinition.com/ Iowa State University Virtual Reality Applications Center Human-Computer Interaction Graduate Program */ // Copyright Iowa State University 2012. // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the "Software"), // to deal in the Software without restriction, including without limitation // the rights to use, copy, modify, merge, publish, distribute, sublicense, // and/or sell copies of the Software, and to permit persons to whom the // Software is furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF // ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED // TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A // PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT // SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR // ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE // OR OTHER DEALINGS IN THE SOFTWARE. #define LUABIND_BUILDING // Internal Includes #include #include // for LUABIND_API #include // for object, rawget, globals #include // Library/third-party includes #include // for lua_pushstring, lua_rawset, etc // Standard includes // - none namespace luabind { LUABIND_API void set_package_preload(lua_State * L, const char * modulename, int(*loader) (lua_State *)) { rawget(rawget(globals(L), "package"), "preload").push(L); lua_pushcclosure(L, loader, 0); lua_setfield(L, -2, modulename); lua_pop(L, 1); } } // namespace luabind