/* EQEMu: Everquest Server Emulator Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org) This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 2 of the License. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY except by those people which sell it, which are required to give you total support for your newly bought product; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef HORSES_H #define HORSES_H #include "npc.h" #include class Client; class Mob; struct NPCType; struct NewSpawn_Struct; class Horse : public NPC { public: Horse(Client* c, uint16 spell_id, const glm::vec4& position); virtual void FillSpawnStruct(NewSpawn_Struct* ns, Mob* m); static bool IsHorseSpell(uint16 spell_id); protected: Client* owner; static std::map horse_types; static const NPCType* GetHorseType(uint16 spell_id); static const NPCType* BuildHorseType(uint16 spell_id); }; #endif