#ifndef STRUCTSTRATEGY_H_ #define STRUCTSTRATEGY_H_ class EQApplicationPacket; class EQStreamInterface; #include "emu_opcodes.h" #include "emu_versions.h" #include #include class StructStrategy { public: //the encoder takes ownership of the supplied packet, and may enqueue multiple resulting packets into the stream typedef void(*Encoder)(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req); //the decoder may only edit the supplied packet, producing a single packet for eqemu to consume. typedef void (*Decoder)(EQApplicationPacket *p); StructStrategy(); virtual ~StructStrategy() {} //this method takes an eqemu struct, and enqueues the produced structs into the stream. void Encode(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req) const; //this method takes an EQ wire struct, and converts it into an eqemu struct void Decode(EQApplicationPacket *p) const; virtual std::string Describe() const = 0; virtual const EQ::versions::ClientVersion ClientVersion() const = 0; protected: //some common coders: //Print an error saying unknown struct/opcode and drop it static void ErrorEncoder(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req); static void ErrorDecoder(EQApplicationPacket *p); //pass the packet through without modification (emu == EQ) (default) static void PassEncoder(EQApplicationPacket **p, std::shared_ptr dest, bool ack_req); static void PassDecoder(EQApplicationPacket *p); Encoder encoders[_maxEmuOpcode]; Decoder decoders[_maxEmuOpcode]; }; //effectively a singleton, but I decided to do it this way for no apparent reason. namespace StructStrategyFactory { void RegisterPatch(EmuOpcode first_opcode, const StructStrategy *structs); }; #endif /*STRUCTSTRATEGY_H_*/