#ifndef EQEMU_PATH_MANAGER_H #define EQEMU_PATH_MANAGER_H #include class PathManager { public: void LoadPaths(); [[nodiscard]] const std::string &GetLogPath() const; [[nodiscard]] const std::string &GetLuaModsPath() const; [[nodiscard]] const std::string &GetLuaModulesPath() const; [[nodiscard]] const std::string &GetMapsPath() const; [[nodiscard]] const std::string &GetPatchPath() const; [[nodiscard]] const std::string &GetOpcodePath() const; [[nodiscard]] const std::string &GetPluginsPath() const; [[nodiscard]] const std::string &GetQuestsPath() const; [[nodiscard]] const std::string &GetServerPath() const; [[nodiscard]] const std::string &GetSharedMemoryPath() const; private: std::string m_log_path; std::string m_lua_mods_path; std::string m_lua_modules_path; std::string m_maps_path; std::string m_patch_path; std::string m_opcode_path; std::string m_plugins_path; std::string m_quests_path; std::string m_server_path; std::string m_shared_memory_path; }; extern PathManager path; #endif //EQEMU_PATH_MANAGER_H